Adds full frame implementation to Image node operations. Mostly refactored into buffer utility methods for reuse in other operations. No functional changes. 1.8x faster than tiled fallback. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11559
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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#include "COM_ImageOperation.h"
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namespace blender::compositor {
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class MultilayerBaseOperation : public BaseImageOperation {
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private:
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int m_passId;
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int m_view;
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protected:
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RenderLayer *m_renderLayer;
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RenderPass *m_renderPass;
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ImBuf *getImBuf() override;
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public:
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/**
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* Constructor
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*/
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MultilayerBaseOperation(RenderLayer *render_layer, RenderPass *render_pass, int view);
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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class MultilayerColorOperation : public MultilayerBaseOperation {
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public:
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MultilayerColorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
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: MultilayerBaseOperation(render_layer, render_pass, view)
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{
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this->addOutputSocket(DataType::Color);
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}
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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std::unique_ptr<MetaData> getMetaData() override;
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};
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class MultilayerValueOperation : public MultilayerBaseOperation {
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public:
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MultilayerValueOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
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: MultilayerBaseOperation(render_layer, render_pass, view)
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{
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this->addOutputSocket(DataType::Value);
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}
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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class MultilayerVectorOperation : public MultilayerBaseOperation {
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public:
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MultilayerVectorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
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: MultilayerBaseOperation(render_layer, render_pass, view)
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{
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this->addOutputSocket(DataType::Vector);
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}
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void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
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};
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} // namespace blender::compositor
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