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blender-archive/source/blender/compositor/operations/COM_MultilayerImageOperation.h
Manuel Castilla 35db01325f Compositor: Full frame Image node
Adds full frame implementation to Image node operations.
Mostly refactored into buffer utility methods for reuse in other
operations.
No functional changes.
1.8x faster than tiled fallback.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11559
2021-06-23 17:46:53 +02:00

78 lines
2.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_ImageOperation.h"
namespace blender::compositor {
class MultilayerBaseOperation : public BaseImageOperation {
private:
int m_passId;
int m_view;
protected:
RenderLayer *m_renderLayer;
RenderPass *m_renderPass;
ImBuf *getImBuf() override;
public:
/**
* Constructor
*/
MultilayerBaseOperation(RenderLayer *render_layer, RenderPass *render_pass, int view);
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
class MultilayerColorOperation : public MultilayerBaseOperation {
public:
MultilayerColorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
: MultilayerBaseOperation(render_layer, render_pass, view)
{
this->addOutputSocket(DataType::Color);
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
std::unique_ptr<MetaData> getMetaData() override;
};
class MultilayerValueOperation : public MultilayerBaseOperation {
public:
MultilayerValueOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
: MultilayerBaseOperation(render_layer, render_pass, view)
{
this->addOutputSocket(DataType::Value);
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
class MultilayerVectorOperation : public MultilayerBaseOperation {
public:
MultilayerVectorOperation(RenderLayer *render_layer, RenderPass *render_pass, int view)
: MultilayerBaseOperation(render_layer, render_pass, view)
{
this->addOutputSocket(DataType::Vector);
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
} // namespace blender::compositor