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blender-archive/source/blender/compositor/operations/COM_PixelateOperation.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_NodeOperation.h"
namespace blender::compositor {
/**
* \brief Pixelate operation
*
* The Tile compositor is by default sub-pixel accurate.
* For some setups you don want this.
* This operation will remove the sub-pixel accuracy
*/
class PixelateOperation : public NodeOperation {
private:
/**
* \brief cached reference to the input operation
*/
SocketReader *m_inputOperation;
public:
/**
* \brief PixelateOperation
* \param dataType: the datatype to create this operator for (saves datatype conversions)
*/
PixelateOperation(DataType dataType);
/**
* \brief initialization of the execution
*/
void initExecution() override;
/**
* \brief de-initialization of the execution
*/
void deinitExecution() override;
/**
* \brief executePixel
* \param output: result
* \param x: x-coordinate
* \param y: y-coordinate
* \param sampler: sampler
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
};
} // namespace blender::compositor