157 lines
5.0 KiB
C++
157 lines
5.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_TonemapOperation.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "IMB_colormanagement.h"
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namespace blender::compositor {
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TonemapOperation::TonemapOperation()
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{
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this->addInputSocket(DataType::Color, ResizeMode::None);
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this->addOutputSocket(DataType::Color);
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this->m_imageReader = nullptr;
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this->m_data = nullptr;
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this->m_cachedInstance = nullptr;
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this->flags.complex = true;
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}
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void TonemapOperation::initExecution()
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{
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this->m_imageReader = this->getInputSocketReader(0);
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NodeOperation::initMutex();
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}
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void TonemapOperation::executePixel(float output[4], int x, int y, void *data)
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{
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AvgLogLum *avg = (AvgLogLum *)data;
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this->m_imageReader->read(output, x, y, nullptr);
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mul_v3_fl(output, avg->al);
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float dr = output[0] + this->m_data->offset;
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float dg = output[1] + this->m_data->offset;
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float db = output[2] + this->m_data->offset;
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output[0] /= ((dr == 0.0f) ? 1.0f : dr);
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output[1] /= ((dg == 0.0f) ? 1.0f : dg);
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output[2] /= ((db == 0.0f) ? 1.0f : db);
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const float igm = avg->igm;
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if (igm != 0.0f) {
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output[0] = powf(MAX2(output[0], 0.0f), igm);
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output[1] = powf(MAX2(output[1], 0.0f), igm);
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output[2] = powf(MAX2(output[2], 0.0f), igm);
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}
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}
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void PhotoreceptorTonemapOperation::executePixel(float output[4], int x, int y, void *data)
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{
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AvgLogLum *avg = (AvgLogLum *)data;
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NodeTonemap *ntm = this->m_data;
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const float f = expf(-this->m_data->f);
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const float m = (ntm->m > 0.0f) ? ntm->m : (0.3f + 0.7f * powf(avg->auto_key, 1.4f));
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const float ic = 1.0f - ntm->c, ia = 1.0f - ntm->a;
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this->m_imageReader->read(output, x, y, nullptr);
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const float L = IMB_colormanagement_get_luminance(output);
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float I_l = output[0] + ic * (L - output[0]);
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float I_g = avg->cav[0] + ic * (avg->lav - avg->cav[0]);
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float I_a = I_l + ia * (I_g - I_l);
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output[0] /= (output[0] + powf(f * I_a, m));
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I_l = output[1] + ic * (L - output[1]);
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I_g = avg->cav[1] + ic * (avg->lav - avg->cav[1]);
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I_a = I_l + ia * (I_g - I_l);
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output[1] /= (output[1] + powf(f * I_a, m));
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I_l = output[2] + ic * (L - output[2]);
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I_g = avg->cav[2] + ic * (avg->lav - avg->cav[2]);
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I_a = I_l + ia * (I_g - I_l);
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output[2] /= (output[2] + powf(f * I_a, m));
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}
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void TonemapOperation::deinitExecution()
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{
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this->m_imageReader = nullptr;
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delete this->m_cachedInstance;
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NodeOperation::deinitMutex();
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}
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bool TonemapOperation::determineDependingAreaOfInterest(rcti * /*input*/,
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ReadBufferOperation *readOperation,
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rcti *output)
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{
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rcti imageInput;
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NodeOperation *operation = getInputOperation(0);
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imageInput.xmax = operation->getWidth();
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imageInput.xmin = 0;
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imageInput.ymax = operation->getHeight();
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imageInput.ymin = 0;
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if (operation->determineDependingAreaOfInterest(&imageInput, readOperation, output)) {
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return true;
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}
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return false;
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}
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void *TonemapOperation::initializeTileData(rcti *rect)
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{
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lockMutex();
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if (this->m_cachedInstance == nullptr) {
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MemoryBuffer *tile = (MemoryBuffer *)this->m_imageReader->initializeTileData(rect);
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AvgLogLum *data = new AvgLogLum();
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float *buffer = tile->getBuffer();
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float lsum = 0.0f;
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int p = tile->getWidth() * tile->getHeight();
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float *bc = buffer;
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float avl, maxl = -1e10f, minl = 1e10f;
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const float sc = 1.0f / p;
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float Lav = 0.0f;
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float cav[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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while (p--) {
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float L = IMB_colormanagement_get_luminance(bc);
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Lav += L;
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add_v3_v3(cav, bc);
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lsum += logf(MAX2(L, 0.0f) + 1e-5f);
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maxl = (L > maxl) ? L : maxl;
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minl = (L < minl) ? L : minl;
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bc += 4;
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}
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data->lav = Lav * sc;
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mul_v3_v3fl(data->cav, cav, sc);
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maxl = log((double)maxl + 1e-5);
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minl = log((double)minl + 1e-5);
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avl = lsum * sc;
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data->auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.0f;
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float al = exp((double)avl);
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data->al = (al == 0.0f) ? 0.0f : (this->m_data->key / al);
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data->igm = (this->m_data->gamma == 0.0f) ? 1 : (1.0f / this->m_data->gamma);
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this->m_cachedInstance = data;
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}
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unlockMutex();
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return this->m_cachedInstance;
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}
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void TonemapOperation::deinitializeTileData(rcti * /*rect*/, void * /*data*/)
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{
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/* pass */
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}
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} // namespace blender::compositor
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