222 lines
6.4 KiB
C++
222 lines
6.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_ViewerOperation.h"
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#include "BKE_image.h"
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#include "BKE_scene.h"
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#include "BLI_listbase.h"
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#include "BLI_math_color.h"
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#include "BLI_math_vector.h"
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#include "BLI_utildefines.h"
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#include "MEM_guardedalloc.h"
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#include "PIL_time.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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namespace blender::compositor {
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ViewerOperation::ViewerOperation()
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{
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this->setImage(nullptr);
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this->setImageUser(nullptr);
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this->m_outputBuffer = nullptr;
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this->m_depthBuffer = nullptr;
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this->m_active = false;
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this->m_doDepthBuffer = false;
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this->m_viewSettings = nullptr;
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this->m_displaySettings = nullptr;
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this->m_useAlphaInput = false;
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this->addInputSocket(DataType::Color);
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this->addInputSocket(DataType::Value);
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this->addInputSocket(DataType::Value);
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this->m_imageInput = nullptr;
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this->m_alphaInput = nullptr;
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this->m_depthInput = nullptr;
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this->m_rd = nullptr;
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this->m_viewName = nullptr;
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flags.use_viewer_border = true;
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flags.is_viewer_operation = true;
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}
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void ViewerOperation::initExecution()
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{
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// When initializing the tree during initial load the width and height can be zero.
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this->m_imageInput = getInputSocketReader(0);
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this->m_alphaInput = getInputSocketReader(1);
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this->m_depthInput = getInputSocketReader(2);
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this->m_doDepthBuffer = (this->m_depthInput != nullptr);
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if (isActiveViewerOutput()) {
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initImage();
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}
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}
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void ViewerOperation::deinitExecution()
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{
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this->m_imageInput = nullptr;
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this->m_alphaInput = nullptr;
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this->m_depthInput = nullptr;
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this->m_outputBuffer = nullptr;
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}
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void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
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{
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float *buffer = this->m_outputBuffer;
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float *depthbuffer = this->m_depthBuffer;
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if (!buffer) {
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return;
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}
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const int x1 = rect->xmin;
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const int y1 = rect->ymin;
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const int x2 = rect->xmax;
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const int y2 = rect->ymax;
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const int offsetadd = (this->getWidth() - (x2 - x1));
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const int offsetadd4 = offsetadd * 4;
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int offset = (y1 * this->getWidth() + x1);
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int offset4 = offset * 4;
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float alpha[4], depth[4];
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int x;
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int y;
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bool breaked = false;
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for (y = y1; y < y2 && (!breaked); y++) {
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for (x = x1; x < x2; x++) {
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this->m_imageInput->readSampled(&(buffer[offset4]), x, y, PixelSampler::Nearest);
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if (this->m_useAlphaInput) {
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this->m_alphaInput->readSampled(alpha, x, y, PixelSampler::Nearest);
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buffer[offset4 + 3] = alpha[0];
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}
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this->m_depthInput->readSampled(depth, x, y, PixelSampler::Nearest);
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depthbuffer[offset] = depth[0];
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offset++;
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offset4 += 4;
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}
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if (isBraked()) {
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breaked = true;
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}
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offset += offsetadd;
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offset4 += offsetadd4;
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}
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updateImage(rect);
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}
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void ViewerOperation::determineResolution(unsigned int resolution[2],
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unsigned int /*preferredResolution*/[2])
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{
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const int sceneRenderWidth = this->m_rd->xsch * this->m_rd->size / 100;
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const int sceneRenderHeight = this->m_rd->ysch * this->m_rd->size / 100;
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unsigned int localPrefRes[2] = {static_cast<unsigned int>(sceneRenderWidth),
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static_cast<unsigned int>(sceneRenderHeight)};
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NodeOperation::determineResolution(resolution, localPrefRes);
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}
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void ViewerOperation::initImage()
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{
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Image *ima = this->m_image;
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ImageUser iuser = *this->m_imageUser;
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void *lock;
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ImBuf *ibuf;
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/* make sure the image has the correct number of views */
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if (ima && BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName)) {
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BKE_image_ensure_viewer_views(this->m_rd, ima, this->m_imageUser);
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}
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BLI_thread_lock(LOCK_DRAW_IMAGE);
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/* local changes to the original ImageUser */
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iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
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ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock);
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if (!ibuf) {
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BLI_thread_unlock(LOCK_DRAW_IMAGE);
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return;
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}
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if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) {
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imb_freerectImBuf(ibuf);
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imb_freerectfloatImBuf(ibuf);
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IMB_freezbuffloatImBuf(ibuf);
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ibuf->x = getWidth();
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ibuf->y = getHeight();
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/* zero size can happen if no image buffers exist to define a sensible resolution */
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if (ibuf->x > 0 && ibuf->y > 0) {
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imb_addrectfloatImBuf(ibuf);
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}
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ImageTile *tile = BKE_image_get_tile(ima, 0);
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tile->ok = IMA_OK_LOADED;
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ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
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}
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if (m_doDepthBuffer) {
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addzbuffloatImBuf(ibuf);
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}
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/* now we combine the input with ibuf */
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this->m_outputBuffer = ibuf->rect_float;
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/* needed for display buffer update */
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this->m_ibuf = ibuf;
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if (m_doDepthBuffer) {
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this->m_depthBuffer = ibuf->zbuf_float;
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}
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BKE_image_release_ibuf(this->m_image, this->m_ibuf, lock);
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BLI_thread_unlock(LOCK_DRAW_IMAGE);
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}
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void ViewerOperation::updateImage(rcti *rect)
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{
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IMB_partial_display_buffer_update(this->m_ibuf,
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this->m_outputBuffer,
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nullptr,
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getWidth(),
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0,
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0,
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this->m_viewSettings,
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this->m_displaySettings,
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rect->xmin,
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rect->ymin,
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rect->xmax,
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rect->ymax);
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this->m_image->gpuflag |= IMA_GPU_REFRESH;
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this->updateDraw();
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}
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eCompositorPriority ViewerOperation::getRenderPriority() const
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{
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if (this->isActiveViewerOutput()) {
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return eCompositorPriority::High;
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}
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return eCompositorPriority::Low;
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}
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} // namespace blender::compositor
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