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blender-archive/source/blender/gpu/intern/gpu_batch_utils.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup gpu
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_polyfill_2d.h"
#include "BLI_rect.h"
#include "BLI_sort_utils.h"
#include "BLI_utildefines.h"
#include "GPU_batch.h"
#include "GPU_batch_utils.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Polygon Creation (2D)
* \{ */
/**
* Creates triangles from a byte-array of polygons.
*
* See 'make_shape_2d_from_blend.py' utility to create data to pass to this function.
*
* \param polys_flat: Pairs of X, Y coordinates (repeating to signify closing the polygon).
* \param polys_flat_len: Length of the array (must be an even number).
* \param rect: Optional region to map the byte 0..255 coords to. When not set use -1..1.
*/
GPUBatch *GPU_batch_tris_from_poly_2d_encoded(const uchar *polys_flat,
uint polys_flat_len,
const rctf *rect)
{
const uchar(*polys)[2] = (const void *)polys_flat;
const uint polys_len = polys_flat_len / 2;
BLI_assert(polys_flat_len == polys_len * 2);
/* Over alloc in both cases */
float(*verts)[2] = MEM_mallocN(sizeof(*verts) * polys_len, __func__);
float(*verts_step)[2] = verts;
uint(*tris)[3] = MEM_mallocN(sizeof(*tris) * polys_len, __func__);
uint(*tris_step)[3] = tris;
const float range_uchar[2] = {
(rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
(rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
};
const float min_uchar[2] = {
(rect ? rect->xmin : -1.0f),
(rect ? rect->ymin : -1.0f),
};
uint i_poly = 0;
uint i_vert = 0;
while (i_poly != polys_len) {
for (uint j = 0; j < 2; j++) {
verts[i_vert][j] = min_uchar[j] + ((float)polys[i_poly][j] * range_uchar[j]);
}
i_vert++;
i_poly++;
if (polys[i_poly - 1][0] == polys[i_poly][0] && polys[i_poly - 1][1] == polys[i_poly][1]) {
const uint verts_step_len = (&verts[i_vert]) - verts_step;
BLI_assert(verts_step_len >= 3);
const uint tris_len = (verts_step_len - 2);
BLI_polyfill_calc(verts_step, verts_step_len, -1, tris_step);
/* offset indices */
if (verts_step != verts) {
uint *t = tris_step[0];
const uint offset = (verts_step - verts);
uint tot = tris_len * 3;
while (tot--) {
*t += offset;
t++;
}
BLI_assert(t == tris_step[tris_len]);
}
verts_step += verts_step_len;
tris_step += tris_len;
i_poly++;
/* ignore the duplicate point */
}
}
/* We have vertices and tris, make a batch from this. */
static GPUVertFormat format = {0};
static struct {
uint pos;
} attr_id;
if (format.attr_len == 0) {
attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
}
const uint verts_len = (verts_step - verts);
const uint tris_len = (tris_step - tris);
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, verts_len);
GPUVertBufRaw pos_step;
GPU_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
for (uint i = 0; i < verts_len; i++) {
copy_v2_v2(GPU_vertbuf_raw_step(&pos_step), verts[i]);
}
GPUIndexBufBuilder elb;
GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tris_len, verts_len);
for (uint i = 0; i < tris_len; i++) {
GPU_indexbuf_add_tri_verts(&elb, UNPACK3(tris[i]));
}
GPUIndexBuf *indexbuf = GPU_indexbuf_build(&elb);
MEM_freeN(tris);
MEM_freeN(verts);
return GPU_batch_create_ex(
GPU_PRIM_TRIS, vbo, indexbuf, GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX);
}
GPUBatch *GPU_batch_wire_from_poly_2d_encoded(const uchar *polys_flat,
uint polys_flat_len,
const rctf *rect)
{
const uchar(*polys)[2] = (const void *)polys_flat;
const uint polys_len = polys_flat_len / 2;
BLI_assert(polys_flat_len == polys_len * 2);
/* Over alloc */
/* Lines are pairs of (x, y) byte locations packed into an int32_t. */
int32_t *lines = MEM_mallocN(sizeof(*lines) * polys_len, __func__);
int32_t *lines_step = lines;
const float range_uchar[2] = {
(rect ? (rect->xmax - rect->xmin) : 2.0f) / 255.0f,
(rect ? (rect->ymax - rect->ymin) : 2.0f) / 255.0f,
};
const float min_uchar[2] = {
(rect ? rect->xmin : -1.0f),
(rect ? rect->ymin : -1.0f),
};
uint i_poly_prev = 0;
uint i_poly = 0;
while (i_poly != polys_len) {
i_poly++;
if (polys[i_poly - 1][0] == polys[i_poly][0] && polys[i_poly - 1][1] == polys[i_poly][1]) {
const uchar(*polys_step)[2] = polys + i_poly_prev;
const uint polys_step_len = i_poly - i_poly_prev;
BLI_assert(polys_step_len >= 2);
for (uint i_prev = polys_step_len - 1, i = 0; i < polys_step_len; i_prev = i++) {
union {
uint16_t as_u16[2];
uint32_t as_u32;
} data;
data.as_u16[0] = *((const uint16_t *)polys_step[i_prev]);
data.as_u16[1] = *((const uint16_t *)polys_step[i]);
if (data.as_u16[0] > data.as_u16[1]) {
SWAP(uint16_t, data.as_u16[0], data.as_u16[1]);
}
*lines_step = data.as_u32;
lines_step++;
}
i_poly++;
i_poly_prev = i_poly;
/* ignore the duplicate point */
}
}
uint lines_len = lines_step - lines;
/* Hide Lines (we could make optional) */
{
qsort(lines, lines_len, sizeof(int32_t), BLI_sortutil_cmp_int);
lines_step = lines;
for (uint i_prev = 0, i = 1; i < lines_len; i_prev = i++) {
if (lines[i] != lines[i_prev]) {
*lines_step++ = lines[i_prev];
}
else {
i++;
}
}
*lines_step++ = lines[lines_len - 1];
lines_len = lines_step - lines;
}
/* We have vertices and tris, make a batch from this. */
static GPUVertFormat format = {0};
static struct {
uint pos;
} attr_id;
if (format.attr_len == 0) {
attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
}
GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format);
const uint vbo_len_capacity = lines_len * 2;
GPU_vertbuf_data_alloc(vbo, vbo_len_capacity);
GPUVertBufRaw pos_step;
GPU_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step);
for (uint i = 0; i < lines_len; i++) {
union {
uint8_t as_u8_pair[2][2];
uint32_t as_u32;
} data;
data.as_u32 = lines[i];
for (uint k = 0; k < 2; k++) {
float *pos_v2 = GPU_vertbuf_raw_step(&pos_step);
for (uint j = 0; j < 2; j++) {
pos_v2[j] = min_uchar[j] + ((float)data.as_u8_pair[k][j] * range_uchar[j]);
}
}
}
BLI_assert(vbo_len_capacity == GPU_vertbuf_raw_used(&pos_step));
MEM_freeN(lines);
return GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
/** \} */