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blender-archive/source/blender/gpu/intern/gpu_platform.cc
Germano Cavalcante 48fa029dd1 Python GPU: New 'platform' module
This module exposes the platform utils defined in the GPU module in C.

This will be useful for porting existing code with `bgl` to `gpu`.

Reviewed By: fclem, brecht, campbellbarton

Maniphest Tasks: T80730

Part of D11147
2021-05-14 12:26:40 -03:00

168 lines
4.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* Wrap OpenGL features such as textures, shaders and GLSL
* with checks for drivers and GPU support.
*/
#include "MEM_guardedalloc.h"
#include "BLI_dynstr.h"
#include "BLI_string.h"
#include "GPU_platform.h"
#include "gpu_platform_private.hh"
/* -------------------------------------------------------------------- */
/** \name GPUPlatformGlobal
* \{ */
namespace blender::gpu {
GPUPlatformGlobal GPG;
static char *create_key(eGPUSupportLevel support_level,
const char *vendor,
const char *renderer,
const char *version)
{
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_appendf(ds, "{%s/%s/%s}=", vendor, renderer, version);
if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) {
BLI_dynstr_append(ds, "SUPPORTED");
}
else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) {
BLI_dynstr_append(ds, "LIMITED");
}
else {
BLI_dynstr_append(ds, "UNSUPPORTED");
}
char *support_key = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
BLI_str_replace_char(support_key, '\n', ' ');
BLI_str_replace_char(support_key, '\r', ' ');
return support_key;
}
static char *create_gpu_name(const char *vendor, const char *renderer, const char *version)
{
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_appendf(ds, "%s %s %s", vendor, renderer, version);
char *gpu_name = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
BLI_str_replace_char(gpu_name, '\n', ' ');
BLI_str_replace_char(gpu_name, '\r', ' ');
return gpu_name;
}
void GPUPlatformGlobal::init(eGPUDeviceType gpu_device,
eGPUOSType os_type,
eGPUDriverType driver_type,
eGPUSupportLevel gpu_support_level,
const char *vendor_str,
const char *renderer_str,
const char *version_str)
{
this->clear();
this->initialized = true;
this->device = gpu_device;
this->os = os_type;
this->driver = driver_type;
this->support_level = gpu_support_level;
this->vendor = BLI_strdup(vendor_str);
this->renderer = BLI_strdup(renderer_str);
this->version = BLI_strdup(version_str);
this->support_key = create_key(gpu_support_level, vendor_str, renderer_str, version_str);
this->gpu_name = create_gpu_name(vendor_str, renderer_str, version_str);
}
void GPUPlatformGlobal::clear()
{
MEM_SAFE_FREE(vendor);
MEM_SAFE_FREE(renderer);
MEM_SAFE_FREE(version);
MEM_SAFE_FREE(support_key);
MEM_SAFE_FREE(gpu_name);
initialized = false;
}
} // namespace blender::gpu
/** \} */
/* -------------------------------------------------------------------- */
/** \name C-API
* \{ */
using namespace blender::gpu;
eGPUSupportLevel GPU_platform_support_level()
{
BLI_assert(GPG.initialized);
return GPG.support_level;
}
const char *GPU_platform_vendor(void)
{
BLI_assert(GPG.initialized);
return GPG.vendor;
}
const char *GPU_platform_renderer(void)
{
BLI_assert(GPG.initialized);
return GPG.renderer;
}
const char *GPU_platform_version(void)
{
BLI_assert(GPG.initialized);
return GPG.version;
}
const char *GPU_platform_support_level_key(void)
{
BLI_assert(GPG.initialized);
return GPG.support_key;
}
const char *GPU_platform_gpu_name(void)
{
BLI_assert(GPG.initialized);
return GPG.gpu_name;
}
/* GPU Types */
bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver)
{
BLI_assert(GPG.initialized);
return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver);
}
/** \} */