
This module exposes the platform utils defined in the GPU module in C. This will be useful for porting existing code with `bgl` to `gpu`. Reviewed By: fclem, brecht, campbellbarton Maniphest Tasks: T80730 Part of D11147
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020, Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "GPU_platform.h"
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namespace blender::gpu {
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class GPUPlatformGlobal {
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public:
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bool initialized = false;
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eGPUDeviceType device;
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eGPUOSType os;
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eGPUDriverType driver;
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eGPUSupportLevel support_level;
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char *vendor = nullptr;
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char *renderer = nullptr;
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char *version = nullptr;
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char *support_key = nullptr;
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char *gpu_name = nullptr;
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public:
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void init(eGPUDeviceType gpu_device,
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eGPUOSType os_type,
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eGPUDriverType driver_type,
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eGPUSupportLevel gpu_support_level,
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const char *vendor_str,
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const char *renderer_str,
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const char *version_str);
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void clear(void);
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};
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extern GPUPlatformGlobal GPG;
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} // namespace blender::gpu
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