168 lines
8.8 KiB
C++
168 lines
8.8 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2005 Blender Foundation.
|
|
* All rights reserved.
|
|
*/
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*
|
|
* Implement our own subset of KHR_debug extension.
|
|
* We override the functions pointers by our own implementation that just checks glGetError.
|
|
*/
|
|
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "glew-mx.h"
|
|
|
|
#include "gl_debug.hh"
|
|
|
|
using GPUvoidptr = void *;
|
|
|
|
#define GPUvoidptr_set void *ret =
|
|
#define GPUvoidptr_ret return ret
|
|
|
|
#define GLboolean_set GLboolean ret =
|
|
#define GLboolean_ret return ret
|
|
|
|
#define void_set
|
|
#define void_ret
|
|
|
|
#define DEBUG_FUNC_DECLARE(pfn, rtn_type, fn, ...) \
|
|
static pfn real_##fn; \
|
|
static rtn_type GLAPIENTRY debug_##fn(ARG_LIST(__VA_ARGS__)) \
|
|
{ \
|
|
debug::check_gl_error("generated before " #fn); \
|
|
rtn_type##_set real_##fn(ARG_LIST_CALL(__VA_ARGS__)); \
|
|
debug::check_gl_error("" #fn); \
|
|
rtn_type##_ret; \
|
|
}
|
|
|
|
namespace blender::gpu::debug {
|
|
|
|
/* List of wrapped functions. We don't have to support all of them.
|
|
* Some functions might be declared as `extern` in GLEW. We cannot override them in this case.
|
|
* Keep the list in alphabetical order. */
|
|
|
|
/* Avoid very long declarations. */
|
|
/* clang-format off */
|
|
DEBUG_FUNC_DECLARE(PFNGLBEGINQUERYPROC, void, glBeginQuery, GLenum, target, GLuint, id);
|
|
DEBUG_FUNC_DECLARE(PFNGLBEGINTRANSFORMFEEDBACKPROC, void, glBeginTransformFeedback, GLenum, primitiveMode);
|
|
DEBUG_FUNC_DECLARE(PFNGLBINDBUFFERBASEPROC, void, glBindBufferBase, GLenum, target, GLuint, index, GLuint, buffer);
|
|
DEBUG_FUNC_DECLARE(PFNGLBINDBUFFERPROC, void, glBindBuffer, GLenum, target, GLuint, buffer);
|
|
DEBUG_FUNC_DECLARE(PFNGLBINDFRAMEBUFFERPROC, void, glBindFramebuffer, GLenum, target, GLuint, framebuffer);
|
|
DEBUG_FUNC_DECLARE(PFNGLBINDSAMPLERPROC, void, glBindSampler, GLuint, unit, GLuint, sampler);
|
|
DEBUG_FUNC_DECLARE(PFNGLBINDVERTEXARRAYPROC, void, glBindVertexArray, GLuint, array);
|
|
DEBUG_FUNC_DECLARE(PFNGLBLITFRAMEBUFFERPROC, void, glBlitFramebuffer, GLint, srcX0, GLint, srcY0, GLint, srcX1, GLint, srcY1, GLint, dstX0, GLint, dstY0, GLint, dstX1, GLint, dstY1, GLbitfield, mask, GLenum, filter);
|
|
DEBUG_FUNC_DECLARE(PFNGLBUFFERDATAPROC, void, glBufferData, GLenum, target, GLsizeiptr, size, const void *, data, GLenum, usage);
|
|
DEBUG_FUNC_DECLARE(PFNGLBUFFERSUBDATAPROC, void, glBufferSubData, GLenum, target, GLintptr, offset, GLsizeiptr, size, const void *, data);
|
|
DEBUG_FUNC_DECLARE(PFNGLDELETEBUFFERSPROC, void, glDeleteBuffers, GLsizei, n, const GLuint *, buffers);
|
|
DEBUG_FUNC_DECLARE(PFNGLDELETEFRAMEBUFFERSPROC, void, glDeleteFramebuffers, GLsizei, n, const GLuint*, framebuffers);
|
|
DEBUG_FUNC_DECLARE(PFNGLDELETEPROGRAMPROC, void, glDeleteProgram, GLuint, program);
|
|
DEBUG_FUNC_DECLARE(PFNGLDELETEQUERIESPROC, void, glDeleteQueries, GLsizei, n, const GLuint *, ids);
|
|
DEBUG_FUNC_DECLARE(PFNGLDELETESAMPLERSPROC, void, glDeleteSamplers, GLsizei, count, const GLuint *, samplers);
|
|
DEBUG_FUNC_DECLARE(PFNGLDELETESHADERPROC, void, glDeleteShader, GLuint, shader);
|
|
DEBUG_FUNC_DECLARE(PFNGLDELETEVERTEXARRAYSPROC, void, glDeleteVertexArrays, GLsizei, n, const GLuint *, arrays);
|
|
DEBUG_FUNC_DECLARE(PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC, void, glDrawArraysInstancedBaseInstance, GLenum, mode, GLint, first, GLsizei, count, GLsizei, primcount, GLuint, baseinstance);
|
|
DEBUG_FUNC_DECLARE(PFNGLDRAWARRAYSINSTANCEDPROC, void, glDrawArraysInstanced, GLenum, mode, GLint, first, GLsizei, count, GLsizei, primcount);
|
|
DEBUG_FUNC_DECLARE(PFNGLDRAWBUFFERSPROC, void, glDrawBuffers, GLsizei, n, const GLenum*, bufs);
|
|
DEBUG_FUNC_DECLARE(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC, void, glDrawElementsInstancedBaseVertexBaseInstance, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, primcount, GLint, basevertex, GLuint, baseinstance);
|
|
DEBUG_FUNC_DECLARE(PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC, void, glDrawElementsInstancedBaseVertex, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, instancecount, GLint, basevertex);
|
|
DEBUG_FUNC_DECLARE(PFNGLENDQUERYPROC, void, glEndQuery, GLenum, target);
|
|
DEBUG_FUNC_DECLARE(PFNGLENDTRANSFORMFEEDBACKPROC, void, glEndTransformFeedback, void);
|
|
DEBUG_FUNC_DECLARE(PFNGLFRAMEBUFFERTEXTURE2DPROC, void, glFramebufferTexture2D, GLenum, target, GLenum, attachment, GLenum, textarget, GLuint, texture, GLint, level);
|
|
DEBUG_FUNC_DECLARE(PFNGLFRAMEBUFFERTEXTURELAYERPROC, void, glFramebufferTextureLayer, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level, GLint, layer);
|
|
DEBUG_FUNC_DECLARE(PFNGLFRAMEBUFFERTEXTUREPROC, void, glFramebufferTexture, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level);
|
|
DEBUG_FUNC_DECLARE(PFNGLGENBUFFERSPROC, void, glGenBuffers, GLsizei, n, GLuint *, buffers);
|
|
DEBUG_FUNC_DECLARE(PFNGLGENERATEMIPMAPPROC, void, glGenerateMipmap, GLenum, target);
|
|
DEBUG_FUNC_DECLARE(PFNGLGENERATETEXTUREMIPMAPPROC, void, glGenerateTextureMipmap, GLuint, texture);
|
|
DEBUG_FUNC_DECLARE(PFNGLGENFRAMEBUFFERSPROC, void, glGenFramebuffers, GLsizei, n, GLuint *, framebuffers);
|
|
DEBUG_FUNC_DECLARE(PFNGLGENQUERIESPROC, void, glGenQueries, GLsizei, n, GLuint *, ids);
|
|
DEBUG_FUNC_DECLARE(PFNGLGENSAMPLERSPROC, void, glGenSamplers, GLsizei, n, GLuint *, samplers);
|
|
DEBUG_FUNC_DECLARE(PFNGLGENVERTEXARRAYSPROC, void, glGenVertexArrays, GLsizei, n, GLuint *, arrays);
|
|
DEBUG_FUNC_DECLARE(PFNGLLINKPROGRAMPROC, void, glLinkProgram, GLuint, program);
|
|
DEBUG_FUNC_DECLARE(PFNGLMAPBUFFERRANGEPROC, GPUvoidptr, glMapBufferRange, GLenum, target, GLintptr, offset, GLsizeiptr, length, GLbitfield, access);
|
|
DEBUG_FUNC_DECLARE(PFNGLTEXBUFFERPROC, void, glTexBuffer, GLenum, target, GLenum, internalFormat, GLuint, buffer);
|
|
DEBUG_FUNC_DECLARE(PFNGLTEXIMAGE3DPROC, void, glTexImage3D, GLenum, target, GLint, level, GLint, internalFormat, GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, GLenum, format, GLenum, type, const GLvoid *,pixels);
|
|
DEBUG_FUNC_DECLARE(PFNGLTEXSUBIMAGE3DPROC, void, glTexSubImage3D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, const GLvoid *, pixels);
|
|
DEBUG_FUNC_DECLARE(PFNGLTEXTUREBUFFERPROC, void, glTextureBuffer, GLuint, texture, GLenum, internalformat, GLuint, buffer);
|
|
DEBUG_FUNC_DECLARE(PFNGLUNMAPBUFFERPROC, GLboolean, glUnmapBuffer, GLenum, target);
|
|
DEBUG_FUNC_DECLARE(PFNGLUSEPROGRAMPROC, void, glUseProgram, GLuint, program);
|
|
/* clang-format on */
|
|
|
|
#undef DEBUG_FUNC_DECLARE
|
|
|
|
/**
|
|
* Initialize a fallback layer (to KHR_debug) that covers only some functions.
|
|
* We override the functions pointers by our own implementation that just checks #glGetError.
|
|
* Some additional functions (not overridable) are covered inside the header using wrappers.
|
|
*/
|
|
void init_debug_layer()
|
|
{
|
|
#define DEBUG_WRAP(function) \
|
|
do { \
|
|
real_##function = ::function; \
|
|
::function = &debug_##function; \
|
|
} while (0)
|
|
|
|
DEBUG_WRAP(glBeginQuery);
|
|
DEBUG_WRAP(glBeginTransformFeedback);
|
|
DEBUG_WRAP(glBindBuffer);
|
|
DEBUG_WRAP(glBindBufferBase);
|
|
DEBUG_WRAP(glBindFramebuffer);
|
|
DEBUG_WRAP(glBindSampler);
|
|
DEBUG_WRAP(glBindVertexArray);
|
|
DEBUG_WRAP(glBlitFramebuffer);
|
|
DEBUG_WRAP(glBufferData);
|
|
DEBUG_WRAP(glBufferSubData);
|
|
DEBUG_WRAP(glDeleteBuffers);
|
|
DEBUG_WRAP(glDeleteFramebuffers);
|
|
DEBUG_WRAP(glDeleteProgram);
|
|
DEBUG_WRAP(glDeleteQueries);
|
|
DEBUG_WRAP(glDeleteSamplers);
|
|
DEBUG_WRAP(glDeleteShader);
|
|
DEBUG_WRAP(glDeleteVertexArrays);
|
|
DEBUG_WRAP(glDrawArraysInstanced);
|
|
DEBUG_WRAP(glDrawArraysInstancedBaseInstance);
|
|
DEBUG_WRAP(glDrawBuffers);
|
|
DEBUG_WRAP(glDrawElementsInstancedBaseVertex);
|
|
DEBUG_WRAP(glDrawElementsInstancedBaseVertexBaseInstance);
|
|
DEBUG_WRAP(glEndQuery);
|
|
DEBUG_WRAP(glEndTransformFeedback);
|
|
DEBUG_WRAP(glFramebufferTexture);
|
|
DEBUG_WRAP(glFramebufferTexture2D);
|
|
DEBUG_WRAP(glFramebufferTextureLayer);
|
|
DEBUG_WRAP(glGenBuffers);
|
|
DEBUG_WRAP(glGenerateMipmap);
|
|
DEBUG_WRAP(glGenerateTextureMipmap);
|
|
DEBUG_WRAP(glGenFramebuffers);
|
|
DEBUG_WRAP(glGenQueries);
|
|
DEBUG_WRAP(glGenSamplers);
|
|
DEBUG_WRAP(glGenVertexArrays);
|
|
DEBUG_WRAP(glLinkProgram);
|
|
DEBUG_WRAP(glMapBufferRange);
|
|
DEBUG_WRAP(glTexBuffer);
|
|
DEBUG_WRAP(glTexImage3D);
|
|
DEBUG_WRAP(glTexSubImage3D);
|
|
DEBUG_WRAP(glTextureBuffer);
|
|
DEBUG_WRAP(glUnmapBuffer);
|
|
DEBUG_WRAP(glUseProgram);
|
|
|
|
#undef DEBUG_WRAP
|
|
}
|
|
|
|
} // namespace blender::gpu::debug
|