66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2020 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* Encapsulation of Frame-buffer states (attached textures, viewport, scissors).
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*/
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#pragma once
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#include "BLI_assert.h"
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#include "GPU_primitive.h"
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#include "glew-mx.h"
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namespace blender::gpu {
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static inline GLenum to_gl(GPUPrimType prim_type)
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{
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BLI_assert(prim_type != GPU_PRIM_NONE);
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switch (prim_type) {
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default:
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case GPU_PRIM_POINTS:
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return GL_POINTS;
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case GPU_PRIM_LINES:
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return GL_LINES;
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case GPU_PRIM_LINE_STRIP:
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return GL_LINE_STRIP;
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case GPU_PRIM_LINE_LOOP:
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return GL_LINE_LOOP;
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case GPU_PRIM_TRIS:
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return GL_TRIANGLES;
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case GPU_PRIM_TRI_STRIP:
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return GL_TRIANGLE_STRIP;
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case GPU_PRIM_TRI_FAN:
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return GL_TRIANGLE_FAN;
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case GPU_PRIM_LINES_ADJ:
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return GL_LINES_ADJACENCY;
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case GPU_PRIM_LINE_STRIP_ADJ:
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return GL_LINE_STRIP_ADJACENCY;
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case GPU_PRIM_TRIS_ADJ:
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return GL_TRIANGLES_ADJACENCY;
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};
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}
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} // namespace blender::gpu
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