Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020, Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BLI_vector.hh"
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#include "gpu_query.hh"
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#include "glew-mx.h"
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namespace blender::gpu {
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class GLQueryPool : public QueryPool {
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private:
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/** Contains queries object handles. */
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Vector<GLuint> query_ids_;
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/** Type of this query pool. */
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GPUQueryType type_;
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/** Associated GL type. */
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GLenum gl_type_;
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/** Number of queries that have been issued since last initialization.
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* Should be equal to query_ids_.size(). */
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uint32_t query_issued_;
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/** Can only be initialized once. */
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bool initialized_ = false;
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public:
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~GLQueryPool();
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void init(GPUQueryType type) override;
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void begin_query(void) override;
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void end_query(void) override;
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void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
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};
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static inline GLenum to_gl(GPUQueryType type)
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{
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if (type == GPU_QUERY_OCCLUSION) {
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/* TODO(fclem): try with GL_ANY_SAMPLES_PASSED. */
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return GL_SAMPLES_PASSED;
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}
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BLI_assert(0);
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return GL_SAMPLES_PASSED;
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}
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} // namespace blender::gpu
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