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blender-archive/source/blender/nodes/NOD_node_tree_ref.hh
Jacques Lucke 605ce623be Nodes: cache socket identifier to index mapping
While this preprocessing does take some time upfront,
it avoids longer lookup later on, especially as nodes get
more sockets.

It's probably possible to make this more efficient in some cases
but this is good enough for now.
2021-06-11 16:21:23 +02:00

700 lines
16 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup nodes
*
* NodeTreeRef makes querying information about a bNodeTree more efficient. It is an immutable data
* structure. It should not be used after anymore, after the underlying node tree changed.
*
* The following queries are supported efficiently:
* - socket -> index of socket
* - socket -> directly linked sockets
* - socket -> directly linked links
* - socket -> linked sockets when skipping reroutes
* - socket -> node
* - socket/node -> rna pointer
* - node -> inputs/outputs
* - node -> tree
* - tree -> all nodes
* - tree -> all (input/output) sockets
* - idname -> nodes
*
* Every socket has an id. The id-space is shared between input and output sockets.
* When storing data per socket, it is often better to use the id as index into an array, instead
* of a hash table.
*
* Every node has an id as well. The same rule regarding hash tables applies.
*
* There is an utility to export this data structure as graph in dot format.
*/
#include "BLI_array.hh"
#include "BLI_function_ref.hh"
#include "BLI_linear_allocator.hh"
#include "BLI_map.hh"
#include "BLI_multi_value_map.hh"
#include "BLI_string_ref.hh"
#include "BLI_timeit.hh"
#include "BLI_utility_mixins.hh"
#include "BLI_vector.hh"
#include "BKE_node.h"
#include "DNA_node_types.h"
#include "RNA_access.h"
namespace blender::nodes {
class SocketRef;
class InputSocketRef;
class OutputSocketRef;
class NodeRef;
class NodeTreeRef;
class LinkRef;
class InternalLinkRef;
using SocketIndexByIdentifierMap = Map<std::string, int>;
class SocketRef : NonCopyable, NonMovable {
protected:
NodeRef *node_;
bNodeSocket *bsocket_;
bool is_input_;
int id_;
int index_;
PointerRNA rna_;
Vector<LinkRef *> directly_linked_links_;
/* These sockets are linked directly, i.e. with a single link in between. */
MutableSpan<const SocketRef *> directly_linked_sockets_;
/* These sockets are linked when reroutes, muted links and muted nodes have been taken into
* account. */
MutableSpan<const SocketRef *> logically_linked_sockets_;
/* These are the sockets that have been skipped when searching for logically linked sockets.
* That includes for example the input and output socket of an intermediate reroute node. */
MutableSpan<const SocketRef *> logically_linked_skipped_sockets_;
friend NodeTreeRef;
public:
Span<const SocketRef *> logically_linked_sockets() const;
Span<const SocketRef *> logically_linked_skipped_sockets() const;
Span<const SocketRef *> directly_linked_sockets() const;
Span<const LinkRef *> directly_linked_links() const;
bool is_directly_linked() const;
bool is_logically_linked() const;
const NodeRef &node() const;
const NodeTreeRef &tree() const;
int id() const;
int index() const;
bool is_input() const;
bool is_output() const;
const SocketRef &as_base() const;
const InputSocketRef &as_input() const;
const OutputSocketRef &as_output() const;
PointerRNA *rna() const;
StringRefNull idname() const;
StringRefNull name() const;
StringRefNull identifier() const;
bNodeSocketType *typeinfo() const;
bNodeSocket *bsocket() const;
bNode *bnode() const;
bNodeTree *btree() const;
bool is_available() const;
bool is_undefined() const;
void *default_value() const;
template<typename T> T *default_value() const;
};
class InputSocketRef final : public SocketRef {
public:
friend NodeTreeRef;
Span<const OutputSocketRef *> logically_linked_sockets() const;
Span<const OutputSocketRef *> directly_linked_sockets() const;
bool is_multi_input_socket() const;
private:
void foreach_logical_origin(FunctionRef<void(const OutputSocketRef &)> origin_fn,
FunctionRef<void(const SocketRef &)> skipped_fn,
bool only_follow_first_input_link,
Vector<const InputSocketRef *> &handled_sockets) const;
};
class OutputSocketRef final : public SocketRef {
public:
friend NodeTreeRef;
Span<const InputSocketRef *> logically_linked_sockets() const;
Span<const InputSocketRef *> directly_linked_sockets() const;
private:
void foreach_logical_target(FunctionRef<void(const InputSocketRef &)> target_fn,
FunctionRef<void(const SocketRef &)> skipped_fn,
Vector<const OutputSocketRef *> &handled_sockets) const;
};
class NodeRef : NonCopyable, NonMovable {
private:
NodeTreeRef *tree_;
bNode *bnode_;
PointerRNA rna_;
int id_;
Vector<InputSocketRef *> inputs_;
Vector<OutputSocketRef *> outputs_;
Vector<InternalLinkRef *> internal_links_;
SocketIndexByIdentifierMap *input_index_by_identifier_;
SocketIndexByIdentifierMap *output_index_by_identifier_;
friend NodeTreeRef;
public:
const NodeTreeRef &tree() const;
Span<const InputSocketRef *> inputs() const;
Span<const OutputSocketRef *> outputs() const;
Span<const InternalLinkRef *> internal_links() const;
const InputSocketRef &input(int index) const;
const OutputSocketRef &output(int index) const;
const InputSocketRef &input_by_identifier(StringRef identifier) const;
const OutputSocketRef &output_by_identifier(StringRef identifier) const;
bNode *bnode() const;
bNodeTree *btree() const;
PointerRNA *rna() const;
StringRefNull idname() const;
StringRefNull name() const;
bNodeType *typeinfo() const;
int id() const;
bool is_reroute_node() const;
bool is_group_node() const;
bool is_group_input_node() const;
bool is_group_output_node() const;
bool is_muted() const;
bool is_frame() const;
bool is_undefined() const;
void *storage() const;
template<typename T> T *storage() const;
};
class LinkRef : NonCopyable, NonMovable {
private:
OutputSocketRef *from_;
InputSocketRef *to_;
bNodeLink *blink_;
friend NodeTreeRef;
public:
const OutputSocketRef &from() const;
const InputSocketRef &to() const;
bNodeLink *blink() const;
bool is_muted() const;
};
class InternalLinkRef : NonCopyable, NonMovable {
private:
InputSocketRef *from_;
OutputSocketRef *to_;
bNodeLink *blink_;
friend NodeTreeRef;
public:
const InputSocketRef &from() const;
const OutputSocketRef &to() const;
bNodeLink *blink() const;
};
class NodeTreeRef : NonCopyable, NonMovable {
private:
LinearAllocator<> allocator_;
bNodeTree *btree_;
Vector<NodeRef *> nodes_by_id_;
Vector<SocketRef *> sockets_by_id_;
Vector<InputSocketRef *> input_sockets_;
Vector<OutputSocketRef *> output_sockets_;
Vector<LinkRef *> links_;
MultiValueMap<const bNodeType *, NodeRef *> nodes_by_type_;
Vector<std::unique_ptr<SocketIndexByIdentifierMap>> owned_identifier_maps_;
public:
NodeTreeRef(bNodeTree *btree);
~NodeTreeRef();
Span<const NodeRef *> nodes() const;
Span<const NodeRef *> nodes_by_type(StringRefNull idname) const;
Span<const NodeRef *> nodes_by_type(const bNodeType *nodetype) const;
Span<const SocketRef *> sockets() const;
Span<const InputSocketRef *> input_sockets() const;
Span<const OutputSocketRef *> output_sockets() const;
Span<const LinkRef *> links() const;
bool has_link_cycles() const;
bool has_undefined_nodes_or_sockets() const;
bNodeTree *btree() const;
StringRefNull name() const;
std::string to_dot() const;
private:
/* Utility functions used during construction. */
InputSocketRef &find_input_socket(Map<bNode *, NodeRef *> &node_mapping,
bNode *bnode,
bNodeSocket *bsocket);
OutputSocketRef &find_output_socket(Map<bNode *, NodeRef *> &node_mapping,
bNode *bnode,
bNodeSocket *bsocket);
void create_linked_socket_caches();
void create_socket_identifier_maps();
};
using NodeTreeRefMap = Map<bNodeTree *, std::unique_ptr<const NodeTreeRef>>;
const NodeTreeRef &get_tree_ref_from_map(NodeTreeRefMap &node_tree_refs, bNodeTree &btree);
namespace node_tree_ref_types {
using nodes::InputSocketRef;
using nodes::NodeRef;
using nodes::NodeTreeRef;
using nodes::NodeTreeRefMap;
using nodes::OutputSocketRef;
using nodes::SocketRef;
} // namespace node_tree_ref_types
/* --------------------------------------------------------------------
* SocketRef inline methods.
*/
inline Span<const SocketRef *> SocketRef::logically_linked_sockets() const
{
return logically_linked_sockets_;
}
inline Span<const SocketRef *> SocketRef::logically_linked_skipped_sockets() const
{
return logically_linked_skipped_sockets_;
}
inline Span<const SocketRef *> SocketRef::directly_linked_sockets() const
{
return directly_linked_sockets_;
}
inline Span<const LinkRef *> SocketRef::directly_linked_links() const
{
return directly_linked_links_;
}
inline bool SocketRef::is_directly_linked() const
{
return directly_linked_sockets_.size() > 0;
}
inline bool SocketRef::is_logically_linked() const
{
return logically_linked_sockets_.size() > 0;
}
inline const NodeRef &SocketRef::node() const
{
return *node_;
}
inline const NodeTreeRef &SocketRef::tree() const
{
return node_->tree();
}
inline int SocketRef::id() const
{
return id_;
}
inline int SocketRef::index() const
{
return index_;
}
inline bool SocketRef::is_input() const
{
return is_input_;
}
inline bool SocketRef::is_output() const
{
return !is_input_;
}
inline const SocketRef &SocketRef::as_base() const
{
return *this;
}
inline const InputSocketRef &SocketRef::as_input() const
{
BLI_assert(this->is_input());
return static_cast<const InputSocketRef &>(*this);
}
inline const OutputSocketRef &SocketRef::as_output() const
{
BLI_assert(this->is_output());
return static_cast<const OutputSocketRef &>(*this);
}
inline PointerRNA *SocketRef::rna() const
{
return const_cast<PointerRNA *>(&rna_);
}
inline StringRefNull SocketRef::idname() const
{
return bsocket_->idname;
}
inline StringRefNull SocketRef::name() const
{
return bsocket_->name;
}
inline StringRefNull SocketRef::identifier() const
{
return bsocket_->identifier;
}
inline bNodeSocketType *SocketRef::typeinfo() const
{
return bsocket_->typeinfo;
}
inline bNodeSocket *SocketRef::bsocket() const
{
return bsocket_;
}
inline bNode *SocketRef::bnode() const
{
return node_->bnode();
}
inline bNodeTree *SocketRef::btree() const
{
return node_->btree();
}
inline bool SocketRef::is_available() const
{
return (bsocket_->flag & SOCK_UNAVAIL) == 0;
}
inline bool SocketRef::is_undefined() const
{
return bsocket_->typeinfo == &NodeSocketTypeUndefined;
}
inline void *SocketRef::default_value() const
{
return bsocket_->default_value;
}
template<typename T> inline T *SocketRef::default_value() const
{
return (T *)bsocket_->default_value;
}
/* --------------------------------------------------------------------
* InputSocketRef inline methods.
*/
inline Span<const OutputSocketRef *> InputSocketRef::logically_linked_sockets() const
{
return logically_linked_sockets_.as_span().cast<const OutputSocketRef *>();
}
inline Span<const OutputSocketRef *> InputSocketRef::directly_linked_sockets() const
{
return directly_linked_sockets_.cast<const OutputSocketRef *>();
}
inline bool InputSocketRef::is_multi_input_socket() const
{
return bsocket_->flag & SOCK_MULTI_INPUT;
}
/* --------------------------------------------------------------------
* OutputSocketRef inline methods.
*/
inline Span<const InputSocketRef *> OutputSocketRef::logically_linked_sockets() const
{
return logically_linked_sockets_.as_span().cast<const InputSocketRef *>();
}
inline Span<const InputSocketRef *> OutputSocketRef::directly_linked_sockets() const
{
return directly_linked_sockets_.cast<const InputSocketRef *>();
}
/* --------------------------------------------------------------------
* NodeRef inline methods.
*/
inline const NodeTreeRef &NodeRef::tree() const
{
return *tree_;
}
inline Span<const InputSocketRef *> NodeRef::inputs() const
{
return inputs_;
}
inline Span<const OutputSocketRef *> NodeRef::outputs() const
{
return outputs_;
}
inline Span<const InternalLinkRef *> NodeRef::internal_links() const
{
return internal_links_;
}
inline const InputSocketRef &NodeRef::input(int index) const
{
return *inputs_[index];
}
inline const OutputSocketRef &NodeRef::output(int index) const
{
return *outputs_[index];
}
inline const InputSocketRef &NodeRef::input_by_identifier(StringRef identifier) const
{
const int index = input_index_by_identifier_->lookup_as(identifier);
return this->input(index);
}
inline const OutputSocketRef &NodeRef::output_by_identifier(StringRef identifier) const
{
const int index = output_index_by_identifier_->lookup_as(identifier);
return this->output(index);
}
inline bNode *NodeRef::bnode() const
{
return bnode_;
}
inline bNodeTree *NodeRef::btree() const
{
return tree_->btree();
}
inline PointerRNA *NodeRef::rna() const
{
return const_cast<PointerRNA *>(&rna_);
}
inline StringRefNull NodeRef::idname() const
{
return bnode_->idname;
}
inline StringRefNull NodeRef::name() const
{
return bnode_->name;
}
inline bNodeType *NodeRef::typeinfo() const
{
return bnode_->typeinfo;
}
inline int NodeRef::id() const
{
return id_;
}
inline bool NodeRef::is_reroute_node() const
{
return bnode_->type == NODE_REROUTE;
}
inline bool NodeRef::is_group_node() const
{
return bnode_->type == NODE_GROUP || bnode_->type == NODE_CUSTOM_GROUP;
}
inline bool NodeRef::is_group_input_node() const
{
return bnode_->type == NODE_GROUP_INPUT;
}
inline bool NodeRef::is_group_output_node() const
{
return bnode_->type == NODE_GROUP_OUTPUT;
}
inline bool NodeRef::is_frame() const
{
return bnode_->type == NODE_FRAME;
}
inline bool NodeRef::is_undefined() const
{
return bnode_->typeinfo == &NodeTypeUndefined;
}
inline bool NodeRef::is_muted() const
{
return (bnode_->flag & NODE_MUTED) != 0;
}
inline void *NodeRef::storage() const
{
return bnode_->storage;
}
template<typename T> inline T *NodeRef::storage() const
{
return (T *)bnode_->storage;
}
/* --------------------------------------------------------------------
* LinkRef inline methods.
*/
inline const OutputSocketRef &LinkRef::from() const
{
return *from_;
}
inline const InputSocketRef &LinkRef::to() const
{
return *to_;
}
inline bNodeLink *LinkRef::blink() const
{
return blink_;
}
inline bool LinkRef::is_muted() const
{
return blink_->flag & NODE_LINK_MUTED;
}
/* --------------------------------------------------------------------
* InternalLinkRef inline methods.
*/
inline const InputSocketRef &InternalLinkRef::from() const
{
return *from_;
}
inline const OutputSocketRef &InternalLinkRef::to() const
{
return *to_;
}
inline bNodeLink *InternalLinkRef::blink() const
{
return blink_;
}
/* --------------------------------------------------------------------
* NodeTreeRef inline methods.
*/
inline Span<const NodeRef *> NodeTreeRef::nodes() const
{
return nodes_by_id_;
}
inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(StringRefNull idname) const
{
const bNodeType *nodetype = nodeTypeFind(idname.c_str());
return this->nodes_by_type(nodetype);
}
inline Span<const NodeRef *> NodeTreeRef::nodes_by_type(const bNodeType *nodetype) const
{
return nodes_by_type_.lookup(nodetype);
}
inline Span<const SocketRef *> NodeTreeRef::sockets() const
{
return sockets_by_id_;
}
inline Span<const InputSocketRef *> NodeTreeRef::input_sockets() const
{
return input_sockets_;
}
inline Span<const OutputSocketRef *> NodeTreeRef::output_sockets() const
{
return output_sockets_;
}
inline Span<const LinkRef *> NodeTreeRef::links() const
{
return links_;
}
inline bNodeTree *NodeTreeRef::btree() const
{
return btree_;
}
inline StringRefNull NodeTreeRef::name() const
{
return btree_->id.name + 2;
}
} // namespace blender::nodes