
Cycles, Eevee, OSL, Geo, Attribute This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D10808
222 lines
8.3 KiB
C++
222 lines
8.3 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#include "NOD_math_functions.hh"
|
|
|
|
namespace blender::nodes {
|
|
|
|
const FloatMathOperationInfo *get_float_math_operation_info(const int operation)
|
|
{
|
|
|
|
#define RETURN_OPERATION_INFO(title_case_name, shader_name) \
|
|
{ \
|
|
static const FloatMathOperationInfo info{title_case_name, shader_name}; \
|
|
return &info; \
|
|
} \
|
|
((void)0)
|
|
|
|
switch (operation) {
|
|
case NODE_MATH_ADD:
|
|
RETURN_OPERATION_INFO("Add", "math_add");
|
|
case NODE_MATH_SUBTRACT:
|
|
RETURN_OPERATION_INFO("Subtract", "math_subtract");
|
|
case NODE_MATH_MULTIPLY:
|
|
RETURN_OPERATION_INFO("Multiply", "math_multiply");
|
|
case NODE_MATH_DIVIDE:
|
|
RETURN_OPERATION_INFO("Divide", "math_divide");
|
|
case NODE_MATH_SINE:
|
|
RETURN_OPERATION_INFO("Sine", "math_sine");
|
|
case NODE_MATH_COSINE:
|
|
RETURN_OPERATION_INFO("Cosine", "math_cosine");
|
|
case NODE_MATH_TANGENT:
|
|
RETURN_OPERATION_INFO("Tangent", "math_tangent");
|
|
case NODE_MATH_ARCSINE:
|
|
RETURN_OPERATION_INFO("Arc Sine", "math_arcsine");
|
|
case NODE_MATH_ARCCOSINE:
|
|
RETURN_OPERATION_INFO("Arc Cosine", "math_arccosine");
|
|
case NODE_MATH_ARCTANGENT:
|
|
RETURN_OPERATION_INFO("Arc Tangent", "math_arctangent");
|
|
case NODE_MATH_POWER:
|
|
RETURN_OPERATION_INFO("Power", "math_power");
|
|
case NODE_MATH_LOGARITHM:
|
|
RETURN_OPERATION_INFO("Logarithm", "math_logarithm");
|
|
case NODE_MATH_MINIMUM:
|
|
RETURN_OPERATION_INFO("Minimum", "math_minimum");
|
|
case NODE_MATH_MAXIMUM:
|
|
RETURN_OPERATION_INFO("Maximum", "math_maximum");
|
|
case NODE_MATH_ROUND:
|
|
RETURN_OPERATION_INFO("Round", "math_round");
|
|
case NODE_MATH_LESS_THAN:
|
|
RETURN_OPERATION_INFO("Less Than", "math_less_than");
|
|
case NODE_MATH_GREATER_THAN:
|
|
RETURN_OPERATION_INFO("Greater Than", "math_greater_than");
|
|
case NODE_MATH_MODULO:
|
|
RETURN_OPERATION_INFO("Modulo", "math_modulo");
|
|
case NODE_MATH_ABSOLUTE:
|
|
RETURN_OPERATION_INFO("Absolute", "math_absolute");
|
|
case NODE_MATH_ARCTAN2:
|
|
RETURN_OPERATION_INFO("Arc Tangent 2", "math_arctan2");
|
|
case NODE_MATH_FLOOR:
|
|
RETURN_OPERATION_INFO("Floor", "math_floor");
|
|
case NODE_MATH_CEIL:
|
|
RETURN_OPERATION_INFO("Ceil", "math_ceil");
|
|
case NODE_MATH_FRACTION:
|
|
RETURN_OPERATION_INFO("Fraction", "math_fraction");
|
|
case NODE_MATH_SQRT:
|
|
RETURN_OPERATION_INFO("Sqrt", "math_sqrt");
|
|
case NODE_MATH_INV_SQRT:
|
|
RETURN_OPERATION_INFO("Inverse Sqrt", "math_inversesqrt");
|
|
case NODE_MATH_SIGN:
|
|
RETURN_OPERATION_INFO("Sign", "math_sign");
|
|
case NODE_MATH_EXPONENT:
|
|
RETURN_OPERATION_INFO("Exponent", "math_exponent");
|
|
case NODE_MATH_RADIANS:
|
|
RETURN_OPERATION_INFO("Radians", "math_radians");
|
|
case NODE_MATH_DEGREES:
|
|
RETURN_OPERATION_INFO("Degrees", "math_degrees");
|
|
case NODE_MATH_SINH:
|
|
RETURN_OPERATION_INFO("Hyperbolic Sine", "math_sinh");
|
|
case NODE_MATH_COSH:
|
|
RETURN_OPERATION_INFO("Hyperbolic Cosine", "math_cosh");
|
|
case NODE_MATH_TANH:
|
|
RETURN_OPERATION_INFO("Hyperbolic Tangent", "math_tanh");
|
|
case NODE_MATH_TRUNC:
|
|
RETURN_OPERATION_INFO("Truncate", "math_trunc");
|
|
case NODE_MATH_SNAP:
|
|
RETURN_OPERATION_INFO("Snap", "math_snap");
|
|
case NODE_MATH_WRAP:
|
|
RETURN_OPERATION_INFO("Wrap", "math_wrap");
|
|
case NODE_MATH_COMPARE:
|
|
RETURN_OPERATION_INFO("Compare", "math_compare");
|
|
case NODE_MATH_MULTIPLY_ADD:
|
|
RETURN_OPERATION_INFO("Multiply Add", "math_multiply_add");
|
|
case NODE_MATH_PINGPONG:
|
|
RETURN_OPERATION_INFO("Ping Pong", "math_pingpong");
|
|
case NODE_MATH_SMOOTH_MIN:
|
|
RETURN_OPERATION_INFO("Smooth Min", "math_smoothmin");
|
|
case NODE_MATH_SMOOTH_MAX:
|
|
RETURN_OPERATION_INFO("Smooth Max", "math_smoothmax");
|
|
}
|
|
|
|
#undef RETURN_OPERATION_INFO
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
const FloatMathOperationInfo *get_float_compare_operation_info(const int operation)
|
|
{
|
|
|
|
#define RETURN_OPERATION_INFO(title_case_name, shader_name) \
|
|
{ \
|
|
static const FloatMathOperationInfo info{title_case_name, shader_name}; \
|
|
return &info; \
|
|
} \
|
|
((void)0)
|
|
|
|
switch (operation) {
|
|
case NODE_FLOAT_COMPARE_LESS_THAN:
|
|
RETURN_OPERATION_INFO("Less Than", "math_less_than");
|
|
case NODE_FLOAT_COMPARE_LESS_EQUAL:
|
|
RETURN_OPERATION_INFO("Less Than or Equal", "math_less_equal");
|
|
case NODE_FLOAT_COMPARE_GREATER_THAN:
|
|
RETURN_OPERATION_INFO("Greater Than", "math_greater_than");
|
|
case NODE_FLOAT_COMPARE_GREATER_EQUAL:
|
|
RETURN_OPERATION_INFO("Greater Than or Equal", "math_greater_equal");
|
|
case NODE_FLOAT_COMPARE_EQUAL:
|
|
RETURN_OPERATION_INFO("Equal", "math_equal");
|
|
case NODE_FLOAT_COMPARE_NOT_EQUAL:
|
|
RETURN_OPERATION_INFO("Not Equal", "math_not_equal");
|
|
}
|
|
|
|
#undef RETURN_OPERATION_INFO
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
const FloatMathOperationInfo *get_float3_math_operation_info(const int operation)
|
|
{
|
|
|
|
#define RETURN_OPERATION_INFO(title_case_name, shader_name) \
|
|
{ \
|
|
static const FloatMathOperationInfo info{title_case_name, shader_name}; \
|
|
return &info; \
|
|
} \
|
|
((void)0)
|
|
|
|
switch (operation) {
|
|
case NODE_VECTOR_MATH_ADD:
|
|
RETURN_OPERATION_INFO("Add", "vector_math_add");
|
|
case NODE_VECTOR_MATH_SUBTRACT:
|
|
RETURN_OPERATION_INFO("Subtract", "vector_math_subtract");
|
|
case NODE_VECTOR_MATH_MULTIPLY:
|
|
RETURN_OPERATION_INFO("Multiply", "vector_math_multiply");
|
|
case NODE_VECTOR_MATH_DIVIDE:
|
|
RETURN_OPERATION_INFO("Divide", "vector_math_divide");
|
|
case NODE_VECTOR_MATH_CROSS_PRODUCT:
|
|
RETURN_OPERATION_INFO("Cross Product", "vector_math_cross");
|
|
case NODE_VECTOR_MATH_PROJECT:
|
|
RETURN_OPERATION_INFO("Project", "vector_math_project");
|
|
case NODE_VECTOR_MATH_REFLECT:
|
|
RETURN_OPERATION_INFO("Reflect", "vector_math_reflect");
|
|
case NODE_VECTOR_MATH_DOT_PRODUCT:
|
|
RETURN_OPERATION_INFO("Dot Product", "vector_math_dot");
|
|
case NODE_VECTOR_MATH_DISTANCE:
|
|
RETURN_OPERATION_INFO("Distance", "vector_math_distance");
|
|
case NODE_VECTOR_MATH_LENGTH:
|
|
RETURN_OPERATION_INFO("Length", "vector_math_length");
|
|
case NODE_VECTOR_MATH_SCALE:
|
|
RETURN_OPERATION_INFO("Scale", "vector_math_scale");
|
|
case NODE_VECTOR_MATH_NORMALIZE:
|
|
RETURN_OPERATION_INFO("Normalize", "vector_math_normalize");
|
|
case NODE_VECTOR_MATH_SNAP:
|
|
RETURN_OPERATION_INFO("Snap", "vector_math_snap");
|
|
case NODE_VECTOR_MATH_FLOOR:
|
|
RETURN_OPERATION_INFO("Floor", "vector_math_floor");
|
|
case NODE_VECTOR_MATH_CEIL:
|
|
RETURN_OPERATION_INFO("Ceiling", "vector_math_ceil");
|
|
case NODE_VECTOR_MATH_MODULO:
|
|
RETURN_OPERATION_INFO("Modulo", "vector_math_modulo");
|
|
case NODE_VECTOR_MATH_FRACTION:
|
|
RETURN_OPERATION_INFO("Fraction", "vector_math_fraction");
|
|
case NODE_VECTOR_MATH_ABSOLUTE:
|
|
RETURN_OPERATION_INFO("Absolute", "vector_math_absolute");
|
|
case NODE_VECTOR_MATH_MINIMUM:
|
|
RETURN_OPERATION_INFO("Minimum", "vector_math_minimum");
|
|
case NODE_VECTOR_MATH_MAXIMUM:
|
|
RETURN_OPERATION_INFO("Maximum", "vector_math_maximum");
|
|
case NODE_VECTOR_MATH_WRAP:
|
|
RETURN_OPERATION_INFO("Wrap", "vector_math_wrap");
|
|
case NODE_VECTOR_MATH_SINE:
|
|
RETURN_OPERATION_INFO("Sine", "vector_math_sine");
|
|
case NODE_VECTOR_MATH_COSINE:
|
|
RETURN_OPERATION_INFO("Cosine", "vector_math_cosine");
|
|
case NODE_VECTOR_MATH_TANGENT:
|
|
RETURN_OPERATION_INFO("Tangent", "vector_math_tangent");
|
|
case NODE_VECTOR_MATH_REFRACT:
|
|
RETURN_OPERATION_INFO("Refract", "vector_math_refract");
|
|
case NODE_VECTOR_MATH_FACEFORWARD:
|
|
RETURN_OPERATION_INFO("Faceforward", "vector_math_faceforward");
|
|
case NODE_VECTOR_MATH_MULTIPLY_ADD:
|
|
RETURN_OPERATION_INFO("Multiply Add", "vector_math_multiply_add");
|
|
}
|
|
|
|
#undef RETURN_OPERATION_INFO
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
} // namespace blender::nodes
|