60 lines
2.2 KiB
C++
60 lines
2.2 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joseph Gilbert
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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#ifndef EXPP_quat_h
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#define EXPP_quat_h
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#include <Python.h>
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extern PyTypeObject quaternion_Type;
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#define QuaternionObject_Check(_v) PyObject_TypeCheck((_v), &quaternion_Type)
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typedef struct { /* keep aligned with BaseMathObject in Mathutils.h */
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PyObject_VAR_HEAD
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float *quat; /* 1D array of data (alias) */
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PyObject *cb_user; /* if this vector references another object, otherwise NULL, *Note* this owns its reference */
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unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */
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unsigned char cb_subtype; /* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
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unsigned char wrapped; /* wrapped data type? */
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/* end BaseMathObject */
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} QuaternionObject;
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/*struct data contains a pointer to the actual data that the
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object uses. It can use either PyMem allocated data (which will
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be stored in py_data) or be a wrapper for data allocated through
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blender (stored in blend_data). This is an either/or struct not both*/
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//prototypes
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PyObject *newQuaternionObject( float *quat, int type, PyTypeObject *base_type);
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PyObject *newQuaternionObject_cb(PyObject *cb_user, int cb_type, int cb_subtype);
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#endif /* EXPP_quat_h */
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