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blender-archive/source/blender/editors/transform/transform_snap.c

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Martin Poirier
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/transform/transform_snap.c
* \ingroup edtransform
*/
#include <stdlib.h>
#include <math.h>
#include <float.h>
#include <stdio.h>
#include "PIL_time.h"
#include "DNA_armature_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_meshdata_types.h" // Temporary, for snapping to other unselected meshes
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "RNA_access.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
//#include "BDR_drawobject.h"
//
//#include "editmesh.h"
//#include "BIF_editsima.h"
#include "BIF_gl.h"
//#include "BIF_mywindow.h"
//#include "BIF_screen.h"
//#include "BIF_editsima.h"
//#include "BIF_drawimage.h"
//#include "BIF_editmesh.h"
#include "BKE_DerivedMesh.h"
#include "BKE_object.h"
#include "BKE_anim.h" /* for duplis */
#include "BKE_context.h"
#include "ED_armature.h"
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "MEM_guardedalloc.h"
#include "transform.h"
//#include "blendef.h" /* for selection modes */
#define USE_BVH_FACE_SNAP
/********************* PROTOTYPES ***********************/
void setSnappingCallback(TransInfo *t);
void ApplySnapTranslation(TransInfo *t, float vec[3]);
void ApplySnapRotation(TransInfo *t, float *vec);
void ApplySnapResize(TransInfo *t, float *vec);
void CalcSnapGrid(TransInfo *t, float *vec);
void CalcSnapGeometry(TransInfo *t, float *vec);
void TargetSnapMedian(TransInfo *t);
void TargetSnapCenter(TransInfo *t);
void TargetSnapClosest(TransInfo *t);
void TargetSnapActive(TransInfo *t);
float RotationBetween(TransInfo *t, float p1[3], float p2[3]);
float TranslationBetween(TransInfo *t, float p1[3], float p2[3]);
float ResizeBetween(TransInfo *t, float p1[3], float p2[3]);
/****************** IMPLEMENTATIONS *********************/
#if 0
int BIF_snappingSupported(Object *obedit)
{
int status = 0;
if (obedit == NULL || ELEM4(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE)) /* only support object mesh, armature, curves */
{
status = 1;
}
return status;
}
#endif
int validSnap(TransInfo *t)
{
return (t->tsnap.status & (POINT_INIT|TARGET_INIT)) == (POINT_INIT|TARGET_INIT) ||
(t->tsnap.status & (MULTI_POINTS|TARGET_INIT)) == (MULTI_POINTS|TARGET_INIT);
}
int activeSnap(TransInfo *t)
{
return (t->modifiers & (MOD_SNAP|MOD_SNAP_INVERT)) == MOD_SNAP || (t->modifiers & (MOD_SNAP|MOD_SNAP_INVERT)) == MOD_SNAP_INVERT;
}
void drawSnapping(const struct bContext *C, TransInfo *t)
{
if (validSnap(t) && activeSnap(t))
{
unsigned char col[4];
UI_GetThemeColor3ubv(TH_TRANSFORM, col);
col[3]= 128;
glColor4ubv(col);
if (t->spacetype == SPACE_VIEW3D) {
TransSnapPoint *p;
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
float imat[4][4];
float size;
glDisable(GL_DEPTH_TEST);
size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
invert_m4_m4(imat, rv3d->viewmat);
for (p = t->tsnap.points.first; p; p = p->next) {
drawcircball(GL_LINE_LOOP, p->co, ED_view3d_pixel_size(rv3d, p->co) * size, imat);
}
if (t->tsnap.status & POINT_INIT) {
drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
}
/* draw normal if needed */
if (usingSnappingNormal(t) && validSnappingNormal(t))
{
glBegin(GL_LINES);
glVertex3f(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
glVertex3f( t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]);
glEnd();
}
if(v3d->zbuf)
glEnable(GL_DEPTH_TEST);
}
else if (t->spacetype==SPACE_IMAGE)
{
/*This will not draw, and Im nor sure why - campbell */
/*
float xuser_asp, yuser_asp;
int wi, hi;
float w, h;
calc_image_view(G.sima, 'f'); // float
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
glLoadIdentity();
ED_space_image_aspect(t->sa->spacedata.first, &xuser_aspx, &yuser_asp);
ED_space_image_width(t->sa->spacedata.first, &wi, &hi);
w = (((float)wi)/256.0f)*G.sima->zoom * xuser_asp;
h = (((float)hi)/256.0f)*G.sima->zoom * yuser_asp;
cpack(0xFFFFFF);
glTranslatef(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], 0.0f);
//glRectf(0,0,1,1);
setlinestyle(0);
cpack(0x0);
fdrawline(-0.020/w, 0, -0.1/w, 0);
fdrawline(0.1/w, 0, .020/w, 0);
fdrawline(0, -0.020/h, 0, -0.1/h);
fdrawline(0, 0.1/h, 0, 0.020/h);
glTranslatef(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
setlinestyle(0);
*/
}
}
}
int handleSnapping(TransInfo *UNUSED(t), wmEvent *UNUSED(event))
{
int status = 0;
#if 0 // XXX need a proper selector for all snap mode
if (BIF_snappingSupported(t->obedit) && event->type == TABKEY && event->shift)
{
/* toggle snap and reinit */
t->settings->snap_flag ^= SCE_SNAP;
initSnapping(t, NULL);
status = 1;
}
#endif
return status;
}
void applyProject(TransInfo *t)
{
/* XXX FLICKER IN OBJECT MODE */
if ((t->tsnap.project) && activeSnap(t) && (t->flag & T_NO_PROJECT) == 0)
{
TransData *td = t->data;
float tvec[3];
float imat[4][4];
int i;
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob = t->obedit?t->obedit:t->poseobj;
invert_m4_m4(imat, ob->obmat);
}
for(i = 0 ; i < t->total; i++, td++) {
float iloc[3], loc[3], no[3];
float mval[2];
int dist = 1000;
if (td->flag & TD_NOACTION)
break;
if (td->flag & TD_SKIP)
continue;
copy_v3_v3(iloc, td->loc);
if (t->flag & (T_EDIT|T_POSE))
{
Object *ob = t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, iloc);
}
else if (t->flag & T_OBJECT)
{
td->ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
object_handle_update(t->scene, td->ob);
copy_v3_v3(iloc, td->ob->obmat[3]);
}
project_float(t->ar, iloc, mval);
if (snapObjectsTransform(t, mval, &dist, loc, no, t->tsnap.modeSelect))
{
// if(t->flag & (T_EDIT|T_POSE)) {
// mul_m4_v3(imat, loc);
// }
//
sub_v3_v3v3(tvec, loc, iloc);
mul_m3_v3(td->smtx, tvec);
add_v3_v3(td->loc, tvec);
}
//XXX constraintTransLim(t, td);
}
}
}
void applySnapping(TransInfo *t, float *vec)
{
/* project is not applied this way */
if (t->tsnap.project)
return;
if (t->tsnap.status & SNAP_FORCED)
{
t->tsnap.targetSnap(t);
t->tsnap.applySnap(t, vec);
}
else if ((t->tsnap.mode != SCE_SNAP_MODE_INCREMENT) && activeSnap(t))
{
double current = PIL_check_seconds_timer();
// Time base quirky code to go around findnearest slowness
/* !TODO! add exception for object mode, no need to slow it down then */
if (current - t->tsnap.last >= 0.01)
{
t->tsnap.calcSnap(t, vec);
t->tsnap.targetSnap(t);
t->tsnap.last = current;
}
if (validSnap(t))
{
t->tsnap.applySnap(t, vec);
}
}
}
void resetSnapping(TransInfo *t)
{
t->tsnap.status = 0;
t->tsnap.align = 0;
t->tsnap.project = 0;
t->tsnap.mode = 0;
t->tsnap.modeSelect = 0;
t->tsnap.target = 0;
t->tsnap.last = 0;
t->tsnap.applySnap = NULL;
t->tsnap.snapNormal[0] = 0;
t->tsnap.snapNormal[1] = 0;
t->tsnap.snapNormal[2] = 0;
}
int usingSnappingNormal(TransInfo *t)
{
return t->tsnap.align;
}
int validSnappingNormal(TransInfo *t)
{
if (validSnap(t))
{
if (dot_v3v3(t->tsnap.snapNormal, t->tsnap.snapNormal) > 0)
{
return 1;
}
}
return 0;
}
static void initSnappingMode(TransInfo *t)
{
ToolSettings *ts = t->settings;
Object *obedit = t->obedit;
Scene *scene = t->scene;
/* force project off when not supported */
if (ts->snap_mode != SCE_SNAP_MODE_FACE)
{
t->tsnap.project = 0;
}
t->tsnap.mode = ts->snap_mode;
if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && // Only 3D view or UV
(t->flag & T_CAMERA) == 0) { // Not with camera selected in camera view
setSnappingCallback(t);
/* Edit mode */
if (t->tsnap.applySnap != NULL && // A snapping function actually exist
(obedit != NULL && ELEM4(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE)) ) // Temporary limited to edit mode meshes, armature, curves
{
/* Exclude editmesh if using proportional edit */
if ((obedit->type == OB_MESH) && (t->flag & T_PROP_EDIT))
{
t->tsnap.modeSelect = SNAP_NOT_OBEDIT;
}
else
{
t->tsnap.modeSelect = t->tsnap.snap_self ? SNAP_ALL : SNAP_NOT_OBEDIT;
}
}
/* Particles edit mode*/
else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
(obedit == NULL && BASACT && BASACT->object && BASACT->object->mode & OB_MODE_PARTICLE_EDIT ))
{
t->tsnap.modeSelect = SNAP_ALL;
}
/* Object mode */
else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
(obedit == NULL) ) // Object Mode
{
t->tsnap.modeSelect = SNAP_NOT_SELECTED;
}
else
{
/* Grid if snap is not possible */
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
}
else
{
/* Always grid outside of 3D view */
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
}
void initSnapping(TransInfo *t, wmOperator *op)
{
ToolSettings *ts = t->settings;
short snap_target = t->settings->snap_target;
resetSnapping(t);
/* if snap property exists */
if (op && RNA_struct_find_property(op->ptr, "snap") && RNA_property_is_set(op->ptr, "snap"))
{
if (RNA_boolean_get(op->ptr, "snap"))
{
t->modifiers |= MOD_SNAP;
if (RNA_property_is_set(op->ptr, "snap_target"))
{
snap_target = RNA_enum_get(op->ptr, "snap_target");
}
if (RNA_property_is_set(op->ptr, "snap_point"))
{
RNA_float_get_array(op->ptr, "snap_point", t->tsnap.snapPoint);
t->tsnap.status |= SNAP_FORCED|POINT_INIT;
}
/* snap align only defined in specific cases */
if (RNA_struct_find_property(op->ptr, "snap_align"))
{
t->tsnap.align = RNA_boolean_get(op->ptr, "snap_align");
RNA_float_get_array(op->ptr, "snap_normal", t->tsnap.snapNormal);
normalize_v3(t->tsnap.snapNormal);
}
if (RNA_struct_find_property(op->ptr, "use_snap_project"))
{
t->tsnap.project = RNA_boolean_get(op->ptr, "use_snap_project");
}
if (RNA_struct_find_property(op->ptr, "use_snap_self"))
{
t->tsnap.snap_self = RNA_boolean_get(op->ptr, "use_snap_self");
}
}
}
/* use scene defaults only when transform is modal */
else if (t->flag & T_MODAL)
{
if(ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE))
{
if (ts->snap_flag & SCE_SNAP) {
t->modifiers |= MOD_SNAP;
}
t->tsnap.align = ((t->settings->snap_flag & SCE_SNAP_ROTATE) == SCE_SNAP_ROTATE);
t->tsnap.project = ((t->settings->snap_flag & SCE_SNAP_PROJECT) == SCE_SNAP_PROJECT);
t->tsnap.snap_self = !((t->settings->snap_flag & SCE_SNAP_NO_SELF) == SCE_SNAP_NO_SELF);
t->tsnap.peel = ((t->settings->snap_flag & SCE_SNAP_PROJECT) == SCE_SNAP_PROJECT);
}
}
t->tsnap.target = snap_target;
initSnappingMode(t);
}
void setSnappingCallback(TransInfo *t)
{
t->tsnap.calcSnap = CalcSnapGeometry;
switch(t->tsnap.target)
{
case SCE_SNAP_TARGET_CLOSEST:
t->tsnap.targetSnap = TargetSnapClosest;
break;
case SCE_SNAP_TARGET_CENTER:
t->tsnap.targetSnap = TargetSnapCenter;
break;
case SCE_SNAP_TARGET_MEDIAN:
t->tsnap.targetSnap = TargetSnapMedian;
break;
case SCE_SNAP_TARGET_ACTIVE:
t->tsnap.targetSnap = TargetSnapActive;
break;
}
switch (t->mode)
{
case TFM_TRANSLATION:
t->tsnap.applySnap = ApplySnapTranslation;
t->tsnap.distance = TranslationBetween;
break;
case TFM_ROTATION:
t->tsnap.applySnap = ApplySnapRotation;
t->tsnap.distance = RotationBetween;
// Can't do TARGET_CENTER with rotation, use TARGET_MEDIAN instead
if (t->tsnap.target == SCE_SNAP_TARGET_CENTER) {
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
}
break;
case TFM_RESIZE:
t->tsnap.applySnap = ApplySnapResize;
t->tsnap.distance = ResizeBetween;
// Can't do TARGET_CENTER with resize, use TARGET_MEDIAN instead
if (t->tsnap.target == SCE_SNAP_TARGET_CENTER) {
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
}
break;
default:
t->tsnap.applySnap = NULL;
break;
}
}
void addSnapPoint(TransInfo *t)
{
if (t->tsnap.status & POINT_INIT) {
TransSnapPoint *p = MEM_callocN(sizeof(TransSnapPoint), "SnapPoint");
copy_v3_v3(p->co, t->tsnap.snapPoint);
BLI_addtail(&t->tsnap.points, p);
t->tsnap.status |= MULTI_POINTS;
}
}
void removeSnapPoint(TransInfo *t)
{
if (t->tsnap.status & MULTI_POINTS) {
BLI_freelinkN(&t->tsnap.points, t->tsnap.points.last);
if (t->tsnap.points.first == NULL)
t->tsnap.status &= ~MULTI_POINTS;
}
}
void getSnapPoint(TransInfo *t, float vec[3])
{
if (t->tsnap.points.first) {
TransSnapPoint *p;
int total = 0;
vec[0] = vec[1] = vec[2] = 0;
for (p = t->tsnap.points.first; p; p = p->next, total++) {
add_v3_v3(vec, p->co);
}
if (t->tsnap.status & POINT_INIT) {
add_v3_v3(vec, t->tsnap.snapPoint);
total++;
}
mul_v3_fl(vec, 1.0f / total);
} else {
copy_v3_v3(vec, t->tsnap.snapPoint);
}
}
/********************** APPLY **************************/
void ApplySnapTranslation(TransInfo *t, float vec[3])
{
float point[3];
getSnapPoint(t, point);
sub_v3_v3v3(vec, point, t->tsnap.snapTarget);
}
void ApplySnapRotation(TransInfo *t, float *vec)
{
if (t->tsnap.target == SCE_SNAP_TARGET_CLOSEST) {
*vec = t->tsnap.dist;
}
else {
float point[3];
getSnapPoint(t, point);
*vec = RotationBetween(t, t->tsnap.snapTarget, point);
}
}
void ApplySnapResize(TransInfo *t, float vec[3])
{
if (t->tsnap.target == SCE_SNAP_TARGET_CLOSEST) {
vec[0] = vec[1] = vec[2] = t->tsnap.dist;
}
else {
float point[3];
getSnapPoint(t, point);
vec[0] = vec[1] = vec[2] = ResizeBetween(t, t->tsnap.snapTarget, point);
}
}
/********************** DISTANCE **************************/
float TranslationBetween(TransInfo *UNUSED(t), float p1[3], float p2[3])
{
return len_v3v3(p1, p2);
}
float RotationBetween(TransInfo *t, float p1[3], float p2[3])
{
float angle, start[3], end[3], center[3];
copy_v3_v3(center, t->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, center);
}
sub_v3_v3v3(start, p1, center);
sub_v3_v3v3(end, p2, center);
// Angle around a constraint axis (error prone, will need debug)
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
float axis[3], tmp[3];
t->con.applyRot(t, NULL, axis, NULL);
project_v3_v3v3(tmp, end, axis);
sub_v3_v3v3(end, end, tmp);
project_v3_v3v3(tmp, start, axis);
sub_v3_v3v3(start, start, tmp);
normalize_v3(end);
normalize_v3(start);
cross_v3_v3v3(tmp, start, end);
if (dot_v3v3(tmp, axis) < 0.0f)
angle = -acos(dot_v3v3(start, end));
else
angle = acos(dot_v3v3(start, end));
}
else {
float mtx[3][3];
copy_m3_m4(mtx, t->viewmat);
mul_m3_v3(mtx, end);
mul_m3_v3(mtx, start);
angle = atan2(start[1],start[0]) - atan2(end[1],end[0]);
}
if (angle > (float)M_PI) {
angle = angle - 2 * (float)M_PI;
}
else if (angle < -((float)M_PI)) {
angle = 2.0f * (float)M_PI + angle;
}
return angle;
}
float ResizeBetween(TransInfo *t, float p1[3], float p2[3])
{
float d1[3], d2[3], center[3];
copy_v3_v3(center, t->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, center);
}
sub_v3_v3v3(d1, p1, center);
sub_v3_v3v3(d2, p2, center);
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
mul_m3_v3(t->con.pmtx, d1);
mul_m3_v3(t->con.pmtx, d2);
}
return len_v3(d2) / len_v3(d1);
}
/********************** CALC **************************/
void CalcSnapGrid(TransInfo *t, float *UNUSED(vec))
{
snapGridAction(t, t->tsnap.snapPoint, BIG_GEARS);
}
void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
{
if (t->spacetype == SPACE_VIEW3D)
{
float loc[3];
float no[3];
float mval[2];
int found = 0;
int dist = SNAP_MIN_DISTANCE; // Use a user defined value here
mval[0] = t->mval[0];
mval[1] = t->mval[1];
if (t->tsnap.mode == SCE_SNAP_MODE_VOLUME)
{
ListBase depth_peels;
DepthPeel *p1, *p2;
float *last_p = NULL;
float max_dist = FLT_MAX;
float p[3] = {0.0f, 0.0f, 0.0f};
depth_peels.first = depth_peels.last = NULL;
peelObjectsTransForm(t, &depth_peels, mval);
// if (LAST_SNAP_POINT_VALID)
// {
// last_p = LAST_SNAP_POINT;
// }
// else
// {
last_p = t->tsnap.snapPoint;
// }
for (p1 = depth_peels.first; p1; p1 = p1->next)
{
if (p1->flag == 0)
{
float vec[3];
float new_dist;
p2 = NULL;
p1->flag = 1;
/* if peeling objects, take the first and last from each object */
if (t->settings->snap_flag & SCE_SNAP_PEEL_OBJECT)
{
DepthPeel *peel;
for (peel = p1->next; peel; peel = peel->next)
{
if (peel->ob == p1->ob)
{
peel->flag = 1;
p2 = peel;
}
}
}
/* otherwise, pair first with second and so on */
else
{
for (p2 = p1->next; p2 && p2->ob != p1->ob; p2 = p2->next)
{
/* nothing to do here */
}
}
if (p2)
{
p2->flag = 1;
add_v3_v3v3(vec, p1->p, p2->p);
mul_v3_fl(vec, 0.5f);
}
else
{
copy_v3_v3(vec, p1->p);
}
if (last_p == NULL)
{
copy_v3_v3(p, vec);
max_dist = 0;
break;
}
new_dist = len_v3v3(last_p, vec);
if (new_dist < max_dist)
{
copy_v3_v3(p, vec);
max_dist = new_dist;
}
}
}
if (max_dist != FLT_MAX)
{
copy_v3_v3(loc, p);
/* XXX, is there a correct normal in this case ???, for now just z up */
no[0]= 0.0;
no[1]= 0.0;
no[2]= 1.0;
found = 1;
}
BLI_freelistN(&depth_peels);
}
else
{
found = snapObjectsTransform(t, mval, &dist, loc, no, t->tsnap.modeSelect);
}
if (found == 1)
{
float tangent[3];
sub_v3_v3v3(tangent, loc, t->tsnap.snapPoint);
tangent[2] = 0;
if (dot_v3v3(tangent, tangent) > 0)
{
copy_v3_v3(t->tsnap.snapTangent, tangent);
}
copy_v3_v3(t->tsnap.snapPoint, loc);
copy_v3_v3(t->tsnap.snapNormal, no);
t->tsnap.status |= POINT_INIT;
}
else
{
t->tsnap.status &= ~POINT_INIT;
}
}
else if (t->spacetype == SPACE_IMAGE && t->obedit != NULL && t->obedit->type==OB_MESH)
{ /* same as above but for UV's */
/* same as above but for UV's */
Image *ima= ED_space_image(t->sa->spacedata.first);
float aspx, aspy, co[2];
UI_view2d_region_to_view(&t->ar->v2d, t->mval[0], t->mval[1], co, co+1);
if(ED_uvedit_nearest_uv(t->scene, t->obedit, ima, co, t->tsnap.snapPoint))
{
ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
t->tsnap.snapPoint[0] *= aspx;
t->tsnap.snapPoint[1] *= aspy;
t->tsnap.status |= POINT_INIT;
}
else
{
t->tsnap.status &= ~POINT_INIT;
}
}
}
/********************** TARGET **************************/
void TargetSnapCenter(TransInfo *t)
{
// Only need to calculate once
if ((t->tsnap.status & TARGET_INIT) == 0)
{
copy_v3_v3(t->tsnap.snapTarget, t->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
}
t->tsnap.status |= TARGET_INIT;
}
}
void TargetSnapActive(TransInfo *t)
{
// Only need to calculate once
if ((t->tsnap.status & TARGET_INIT) == 0)
{
TransData *td = NULL;
TransData *active_td = NULL;
int i;
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
{
if (td->flag & TD_ACTIVE)
{
active_td = td;
break;
}
}
if (active_td)
{
copy_v3_v3(t->tsnap.snapTarget, active_td->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
}
t->tsnap.status |= TARGET_INIT;
}
/* No active, default to median */
else
{
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
TargetSnapMedian(t);
}
}
}
void TargetSnapMedian(TransInfo *t)
{
// Only need to calculate once
if ((t->tsnap.status & TARGET_INIT) == 0)
{
TransData *td = NULL;
int i;
t->tsnap.snapTarget[0] = 0;
t->tsnap.snapTarget[1] = 0;
t->tsnap.snapTarget[2] = 0;
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
{
add_v3_v3(t->tsnap.snapTarget, td->center);
}
mul_v3_fl(t->tsnap.snapTarget, 1.0 / i);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
}
t->tsnap.status |= TARGET_INIT;
}
}
void TargetSnapClosest(TransInfo *t)
{
// Only valid if a snap point has been selected
if (t->tsnap.status & POINT_INIT)
{
TransData *closest = NULL, *td = NULL;
/* Object mode */
if (t->flag & T_OBJECT)
{
int i;
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
{
struct BoundBox *bb = object_get_boundbox(td->ob);
/* use boundbox if possible */
if (bb)
{
int j;
for (j = 0; j < 8; j++) {
float loc[3];
float dist;
copy_v3_v3(loc, bb->vec[j]);
mul_m4_v3(td->ext->obmat, loc);
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
{
copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
}
}
}
/* use element center otherwise */
else
{
float loc[3];
float dist;
copy_v3_v3(loc, td->center);
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
{
copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
}
}
}
}
else
{
int i;
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
{
float loc[3];
float dist;
copy_v3_v3(loc, td->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, loc);
}
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
{
copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
}
}
}
t->tsnap.status |= TARGET_INIT;
}
}
/*================================================================*/
#ifndef USE_BVH_FACE_SNAP
static int snapFace(ARegion *ar, float v1co[3], float v2co[3], float v3co[3], float *v4co, float mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth)
{
float lambda;
int result;
int retval = 0;
result = isect_ray_tri_threshold_v3(ray_start_local, ray_normal_local, v1co, v2co, v3co, &lambda, NULL, 0.001);
if (result) {
float location[3], normal[3];
float intersect[3];
float new_depth;
int screen_loc[2];
int new_dist;
copy_v3_v3(intersect, ray_normal_local);
mul_v3_fl(intersect, lambda);
add_v3_v3(intersect, ray_start_local);
copy_v3_v3(location, intersect);
if (v4co)
normal_quad_v3( normal,v1co, v2co, v3co, v4co);
else
normal_tri_v3( normal,v1co, v2co, v3co);
mul_m4_v3(obmat, location);
new_depth = len_v3v3(location, ray_start);
project_int(ar, location, screen_loc);
new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]);
if (new_dist <= *dist && new_depth < *depth)
{
*depth = new_depth;
retval = 1;
copy_v3_v3(loc, location);
copy_v3_v3(no, normal);
mul_m3_v3(timat, no);
normalize_v3(no);
*dist = new_dist;
}
}
return retval;
}
#endif
static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], short v2no[3], float mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth)
{
float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
int result;
int retval = 0;
copy_v3_v3(ray_end, ray_normal_local);
mul_v3_fl(ray_end, 2000);
add_v3_v3v3(ray_end, ray_start_local, ray_end);
result = isect_line_line_v3(v1co, v2co, ray_start_local, ray_end, intersect, dvec); /* dvec used but we don't care about result */
if (result)
{
float edge_loc[3], vec[3];
float mul;
/* check for behind ray_start */
sub_v3_v3v3(dvec, intersect, ray_start_local);
sub_v3_v3v3(edge_loc, v1co, v2co);
sub_v3_v3v3(vec, intersect, v2co);
mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc);
if (mul > 1) {
mul = 1;
copy_v3_v3(intersect, v1co);
}
else if (mul < 0) {
mul = 0;
copy_v3_v3(intersect, v2co);
}
if (dot_v3v3(ray_normal_local, dvec) > 0)
{
float location[3];
float new_depth;
int screen_loc[2];
int new_dist;
copy_v3_v3(location, intersect);
mul_m4_v3(obmat, location);
new_depth = len_v3v3(location, ray_start);
project_int(ar, location, screen_loc);
new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]);
/* 10% threshold if edge is closer but a bit further
* this takes care of series of connected edges a bit slanted w.r.t the viewport
* otherwise, it would stick to the verts of the closest edge and not slide along merrily
* */
if (new_dist <= *dist && new_depth < *depth * 1.001f)
{
float n1[3], n2[3];
*depth = new_depth;
retval = 1;
sub_v3_v3v3(edge_loc, v1co, v2co);
sub_v3_v3v3(vec, intersect, v2co);
mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc);
if (no)
{
normal_short_to_float_v3(n1, v1no);
normal_short_to_float_v3(n2, v2no);
interp_v3_v3v3(no, n2, n1, mul);
mul_m3_v3(timat, no);
normalize_v3(no);
}
copy_v3_v3(loc, location);
*dist = new_dist;
}
}
}
return retval;
}
static int snapVertex(ARegion *ar, float vco[3], short vno[3], float mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth)
{
int retval = 0;
float dvec[3];
sub_v3_v3v3(dvec, vco, ray_start_local);
if (dot_v3v3(ray_normal_local, dvec) > 0)
{
float location[3];
float new_depth;
int screen_loc[2];
int new_dist;
copy_v3_v3(location, vco);
mul_m4_v3(obmat, location);
new_depth = len_v3v3(location, ray_start);
project_int(ar, location, screen_loc);
new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]);
if (new_dist <= *dist && new_depth < *depth)
{
*depth = new_depth;
retval = 1;
copy_v3_v3(loc, location);
if (no)
{
normal_short_to_float_v3(no, vno);
mul_m3_v3(timat, no);
normalize_v3(no);
}
*dist = new_dist;
}
}
return retval;
}
static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm, float obmat[][4], float ray_start[3], float ray_normal[3], float mval[2], float *loc, float *UNUSED(no), int *dist, float *depth)
{
float imat[4][4];
float ray_start_local[3], ray_normal_local[3];
int retval = 0;
invert_m4_m4(imat, obmat);
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
if(arm->edbo)
{
EditBone *eBone;
for (eBone=arm->edbo->first; eBone; eBone=eBone->next) {
if (eBone->layer & arm->layer) {
/* skip hidden or moving (selected) bones */
if ((eBone->flag & (BONE_HIDDEN_A|BONE_ROOTSEL|BONE_TIPSEL))==0) {
switch (snap_mode)
{
case SCE_SNAP_MODE_VERTEX:
retval |= snapVertex(ar, eBone->head, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
retval |= snapVertex(ar, eBone->tail, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
break;
case SCE_SNAP_MODE_EDGE:
retval |= snapEdge(ar, eBone->head, NULL, eBone->tail, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
break;
}
}
}
}
}
else if (ob->pose && ob->pose->chanbase.first)
{
bPoseChannel *pchan;
Bone *bone;
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
bone= pchan->bone;
/* skip hidden bones */
if (bone && !(bone->flag & (BONE_HIDDEN_P|BONE_HIDDEN_PG))) {
float *head_vec = pchan->pose_head;
float *tail_vec = pchan->pose_tail;
switch (snap_mode)
{
case SCE_SNAP_MODE_VERTEX:
retval |= snapVertex(ar, head_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
retval |= snapVertex(ar, tail_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
break;
case SCE_SNAP_MODE_EDGE:
retval |= snapEdge(ar, head_vec, NULL, tail_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
break;
}
}
}
}
return retval;
}
static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, EditMesh *em, float obmat[][4], float ray_start[3], float ray_normal[3], float mval[2], float *loc, float *no, int *dist, float *depth)
{
int retval = 0;
int totvert = dm->getNumVerts(dm);
int totface = dm->getNumFaces(dm);
if (totvert > 0) {
float imat[4][4];
float timat[3][3]; /* transpose inverse matrix for normals */
float ray_start_local[3], ray_normal_local[3];
int test = 1;
invert_m4_m4(imat, obmat);
copy_m3_m4(timat, imat);
transpose_m3(timat);
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
/* If number of vert is more than an arbitrary limit,
* test against boundbox first
* */
if (totface > 16) {
struct BoundBox *bb = object_get_boundbox(ob);
test = ray_hit_boundbox(bb, ray_start_local, ray_normal_local);
}
if (test == 1) {
switch (snap_mode)
{
case SCE_SNAP_MODE_FACE:
{
#ifdef USE_BVH_FACE_SNAP // Added for durian
BVHTreeRayHit hit;
BVHTreeFromMesh treeData;
/* local scale in normal direction */
float local_scale = len_v3(ray_normal_local);
treeData.em_evil= em;
bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6);
hit.index = -1;
hit.dist = *depth * (*depth == FLT_MAX ? 1.0f : local_scale);
if(treeData.tree && BLI_bvhtree_ray_cast(treeData.tree, ray_start_local, ray_normal_local, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1)
{
if(hit.dist/local_scale <= *depth) {
*depth= hit.dist/local_scale;
copy_v3_v3(loc, hit.co);
copy_v3_v3(no, hit.no);
/* back to worldspace */
mul_m4_v3(obmat, loc);
copy_v3_v3(no, hit.no);
mul_m3_v3(timat, no);
normalize_v3(no);
retval |= 1;
}
}
break;
#else
MVert *verts = dm->getVertArray(dm);
MFace *faces = dm->getFaceArray(dm);
int *index_array = NULL;
int index = 0;
int i;
if (em != NULL)
{
index_array = dm->getFaceDataArray(dm, CD_ORIGINDEX);
EM_init_index_arrays(em, 0, 0, 1);
}
for( i = 0; i < totface; i++) {
EditFace *efa = NULL;
MFace *f = faces + i;
test = 1; /* reset for every face */
if (em != NULL)
{
if (index_array)
{
index = index_array[i];
}
else
{
index = i;
}
if (index == ORIGINDEX_NONE)
{
test = 0;
}
else
{
efa = EM_get_face_for_index(index);
if (efa && (efa->h || (efa->v1->f & SELECT) || (efa->v2->f & SELECT) || (efa->v3->f & SELECT) || (efa->v4 && efa->v4->f & SELECT)))
{
test = 0;
}
}
}
if (test)
{
int result;
float *v4co = NULL;
if (f->v4)
{
v4co = verts[f->v4].co;
}
result = snapFace(ar, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, v4co, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
retval |= result;
if (f->v4 && result == 0)
{
retval |= snapFace(ar, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, verts[f->v2].co, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
}
}
}
if (em != NULL)
{
EM_free_index_arrays();
}
#endif
break;
}
case SCE_SNAP_MODE_VERTEX:
{
MVert *verts = dm->getVertArray(dm);
int *index_array = NULL;
int index = 0;
int i;
if (em != NULL)
{
index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
EM_init_index_arrays(em, 1, 0, 0);
}
for( i = 0; i < totvert; i++) {
EditVert *eve = NULL;
MVert *v = verts + i;
test = 1; /* reset for every vert */
if (em != NULL)
{
if (index_array)
{
index = index_array[i];
}
else
{
index = i;
}
if (index == ORIGINDEX_NONE)
{
test = 0;
}
else
{
eve = EM_get_vert_for_index(index);
if (eve && (eve->h || (eve->f & SELECT)))
{
test = 0;
}
}
}
if (test)
{
retval |= snapVertex(ar, v->co, v->no, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
}
}
if (em != NULL)
{
EM_free_index_arrays();
}
break;
}
case SCE_SNAP_MODE_EDGE:
{
MVert *verts = dm->getVertArray(dm);
MEdge *edges = dm->getEdgeArray(dm);
int totedge = dm->getNumEdges(dm);
int *index_array = NULL;
int index = 0;
int i;
if (em != NULL)
{
index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
EM_init_index_arrays(em, 0, 1, 0);
}
for( i = 0; i < totedge; i++) {
EditEdge *eed = NULL;
MEdge *e = edges + i;
test = 1; /* reset for every vert */
if (em != NULL)
{
if (index_array)
{
index = index_array[i];
}
else
{
index = i;
}
if (index == ORIGINDEX_NONE)
{
test = 0;
}
else
{
eed = EM_get_edge_for_index(index);
if (eed && (eed->h || (eed->v1->f & SELECT) || (eed->v2->f & SELECT)))
{
test = 0;
}
}
}
if (test)
{
retval |= snapEdge(ar, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
}
}
if (em != NULL)
{
EM_free_index_arrays();
}
break;
}
}
}
}
return retval;
}
static int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, float obmat[][4], float ray_start[3], float ray_normal[3], float mval[2], float *loc, float *no, int *dist, float *depth)
{
ToolSettings *ts= scene->toolsettings;
int retval = 0;
if (ob->type == OB_MESH) {
EditMesh *em;
DerivedMesh *dm;
if (editobject)
{
em = ((Mesh *)ob->data)->edit_mesh;
/* dm = editmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH); */
dm = editmesh_get_derived_base(ob, em); /* limitation, em & dm MUST have the same number of faces */
}
else
{
em = NULL;
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
}
retval = snapDerivedMesh(ts->snap_mode, ar, ob, dm, em, obmat, ray_start, ray_normal, mval, loc, no, dist, depth);
dm->release(dm);
}
else if (ob->type == OB_ARMATURE)
{
retval = snapArmature(ts->snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, loc, no, dist, depth);
}
return retval;
}
static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, float mval[2], int *dist, float *loc, float *no, SnapMode mode) {
Base *base;
float depth = FLT_MAX;
int retval = 0;
float ray_start[3], ray_normal[3];
ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal);
if (mode == SNAP_ALL && obedit)
{
Object *ob = obedit;
retval |= snapObject(scene, ar, ob, 1, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth);
}
/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
* which makes the loop skip it, even the derived mesh will never change
*
* To solve that problem, we do it first as an exception.
* */
base= BASACT;
if(base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT)
{
Object *ob = base->object;
retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth);
}
for ( base = FIRSTBASE; base != NULL; base = base->next ) {
if ( BASE_VISIBLE(v3d, base) && (base->flag & (BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA)) == 0 && ((mode == SNAP_NOT_SELECTED && (base->flag & (SELECT|BA_WAS_SEL)) == 0) || (ELEM(mode, SNAP_ALL, SNAP_NOT_OBEDIT) && base != BASACT)) ) {
Object *ob = base->object;
if (ob->transflag & OB_DUPLI)
{
DupliObject *dupli_ob;
ListBase *lb = object_duplilist(scene, ob);
for(dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next)
{
Object *dob = dupli_ob->ob;
retval |= snapObject(scene, ar, dob, 0, dupli_ob->mat, ray_start, ray_normal, mval, loc, no, dist, &depth);
}
free_object_duplilist(lb);
}
retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth);
}
}
return retval;
}
int snapObjectsTransform(TransInfo *t, float mval[2], int *dist, float *loc, float *no, SnapMode mode)
{
return snapObjects(t->scene, t->view, t->ar, t->obedit, mval, dist, loc, no, mode);
}
int snapObjectsContext(bContext *C, float mval[2], int *dist, float *loc, float *no, SnapMode mode)
{
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first;
return snapObjects(CTX_data_scene(C), v3d, CTX_wm_region(C), CTX_data_edit_object(C), mval, dist, loc, no, mode);
}
/******************** PEELING *********************************/
static int cmpPeel(void *arg1, void *arg2)
{
DepthPeel *p1 = arg1;
DepthPeel *p2 = arg2;
int val = 0;
if (p1->depth < p2->depth)
{
val = -1;
}
else if (p1->depth > p2->depth)
{
val = 1;
}
return val;
}
static void removeDoublesPeel(ListBase *depth_peels)
{
DepthPeel *peel;
for (peel = depth_peels->first; peel; peel = peel->next)
{
DepthPeel *next_peel = peel->next;
if (next_peel && ABS(peel->depth - next_peel->depth) < 0.0015f)
{
peel->next = next_peel->next;
if (next_peel->next)
{
next_peel->next->prev = peel;
}
MEM_freeN(next_peel);
}
}
}
static void addDepthPeel(ListBase *depth_peels, float depth, float p[3], float no[3], Object *ob)
{
DepthPeel *peel = MEM_callocN(sizeof(DepthPeel), "DepthPeel");
peel->depth = depth;
peel->ob = ob;
copy_v3_v3(peel->p, p);
copy_v3_v3(peel->no, no);
BLI_addtail(depth_peels, peel);
peel->flag = 0;
}
static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_start[3], float ray_normal[3], float UNUSED(mval[2]), ListBase *depth_peels)
{
int retval = 0;
int totvert = dm->getNumVerts(dm);
int totface = dm->getNumFaces(dm);
if (totvert > 0) {
float imat[4][4];
float timat[3][3]; /* transpose inverse matrix for normals */
float ray_start_local[3], ray_normal_local[3];
int test = 1;
invert_m4_m4(imat, obmat);
copy_m3_m4(timat, imat);
transpose_m3(timat);
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
/* If number of vert is more than an arbitrary limit,
* test against boundbox first
* */
if (totface > 16) {
struct BoundBox *bb = object_get_boundbox(ob);
test = ray_hit_boundbox(bb, ray_start_local, ray_normal_local);
}
if (test == 1) {
MVert *verts = dm->getVertArray(dm);
MFace *faces = dm->getFaceArray(dm);
int i;
for( i = 0; i < totface; i++) {
MFace *f = faces + i;
float lambda;
int result;
result = isect_ray_tri_threshold_v3(ray_start_local, ray_normal_local, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, &lambda, NULL, 0.001);
if (result) {
float location[3], normal[3];
float intersect[3];
float new_depth;
copy_v3_v3(intersect, ray_normal_local);
mul_v3_fl(intersect, lambda);
add_v3_v3(intersect, ray_start_local);
copy_v3_v3(location, intersect);
if (f->v4)
normal_quad_v3( normal,verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co);
else
normal_tri_v3( normal,verts[f->v1].co, verts[f->v2].co, verts[f->v3].co);
mul_m4_v3(obmat, location);
new_depth = len_v3v3(location, ray_start);
mul_m3_v3(timat, normal);
normalize_v3(normal);
addDepthPeel(depth_peels, new_depth, location, normal, ob);
}
if (f->v4 && result == 0)
{
result = isect_ray_tri_threshold_v3(ray_start_local, ray_normal_local, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, &lambda, NULL, 0.001);
if (result) {
float location[3], normal[3];
float intersect[3];
float new_depth;
copy_v3_v3(intersect, ray_normal_local);
mul_v3_fl(intersect, lambda);
add_v3_v3(intersect, ray_start_local);
copy_v3_v3(location, intersect);
if (f->v4)
normal_quad_v3( normal,verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co);
else
normal_tri_v3( normal,verts[f->v1].co, verts[f->v2].co, verts[f->v3].co);
mul_m4_v3(obmat, location);
new_depth = len_v3v3(location, ray_start);
mul_m3_v3(timat, normal);
normalize_v3(normal);
addDepthPeel(depth_peels, new_depth, location, normal, ob);
}
}
}
}
}
return retval;
}
static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, ListBase *depth_peels, float mval[2])
{
Base *base;
int retval = 0;
float ray_start[3], ray_normal[3];
ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal);
for ( base = scene->base.first; base != NULL; base = base->next ) {
if ( BASE_SELECTABLE(v3d, base) ) {
Object *ob = base->object;
if (ob->transflag & OB_DUPLI)
{
DupliObject *dupli_ob;
ListBase *lb = object_duplilist(scene, ob);
for(dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next)
{
Object *dob = dupli_ob->ob;
if (dob->type == OB_MESH) {
EditMesh *em;
DerivedMesh *dm = NULL;
int val;
if (dob != obedit)
{
dm = mesh_get_derived_final(scene, dob, CD_MASK_BAREMESH);
val = peelDerivedMesh(dob, dm, dob->obmat, ray_start, ray_normal, mval, depth_peels);
}
else
{
em = ((Mesh *)dob->data)->edit_mesh;
dm = editmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
val = peelDerivedMesh(dob, dm, dob->obmat, ray_start, ray_normal, mval, depth_peels);
}
retval = retval || val;
dm->release(dm);
}
}
free_object_duplilist(lb);
}
if (ob->type == OB_MESH) {
EditMesh *em;
DerivedMesh *dm = NULL;
int val;
if (ob != obedit)
{
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
val = peelDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, depth_peels);
}
else
{
em = ((Mesh *)ob->data)->edit_mesh;
dm = editmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
val = peelDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, depth_peels);
}
retval = retval || val;
dm->release(dm);
}
}
}
BLI_sortlist(depth_peels, cmpPeel);
removeDoublesPeel(depth_peels);
return retval;
}
int peelObjectsTransForm(TransInfo *t, ListBase *depth_peels, float mval[2])
{
return peelObjects(t->scene, t->view, t->ar, t->obedit, depth_peels, mval);
}
int peelObjectsContext(bContext *C, ListBase *depth_peels, float mval[2])
{
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first;
return peelObjects(CTX_data_scene(C), v3d, CTX_wm_region(C), CTX_data_edit_object(C), depth_peels, mval);
}
/*================================================================*/
static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action);
void snapGridAction(TransInfo *t, float *val, GearsType action) {
float fac[3];
fac[NO_GEARS] = t->snap[0];
fac[BIG_GEARS] = t->snap[1];
fac[SMALL_GEARS] = t->snap[2];
applyGrid(t, val, t->idx_max, fac, action);
}
void snapGrid(TransInfo *t, float *val) {
GearsType action;
// Only do something if using Snap to Grid
if (t->tsnap.mode != SCE_SNAP_MODE_INCREMENT)
return;
action = activeSnap(t) ? BIG_GEARS : NO_GEARS;
if (action == BIG_GEARS && (t->modifiers & MOD_PRECISION)) {
action = SMALL_GEARS;
}
snapGridAction(t, val, action);
}
static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action)
{
int i;
float asp[3] = {1.0f, 1.0f, 1.0f}; // TODO: Remove hard coded limit here (3)
if(max_index > 2) {
printf("applyGrid: invalid index %d, clamping\n", max_index);
max_index= 2;
}
// Early bailing out if no need to snap
if (fac[action] == 0.0f)
return;
/* evil hack - snapping needs to be adapted for image aspect ratio */
if((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
ED_space_image_uv_aspect(t->sa->spacedata.first, asp, asp+1);
}
for (i=0; i<=max_index; i++) {
val[i]= fac[action]*asp[i]*(float)floor(val[i]/(fac[action]*asp[i]) +0.5f);
}
}