1968 lines
47 KiB
C
1968 lines
47 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Martin Poirier
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/transform/transform_snap.c
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* \ingroup edtransform
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*/
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#include <stdlib.h>
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#include <math.h>
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#include <float.h>
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#include <stdio.h>
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#include "PIL_time.h"
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#include "DNA_armature_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "DNA_meshdata_types.h" // Temporary, for snapping to other unselected meshes
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#include "DNA_space_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_windowmanager_types.h"
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#include "RNA_access.h"
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#include "BLI_math.h"
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#include "BLI_editVert.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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//#include "BDR_drawobject.h"
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//
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//#include "editmesh.h"
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//#include "BIF_editsima.h"
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#include "BIF_gl.h"
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//#include "BIF_mywindow.h"
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//#include "BIF_screen.h"
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//#include "BIF_editsima.h"
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//#include "BIF_drawimage.h"
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//#include "BIF_editmesh.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_object.h"
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#include "BKE_anim.h" /* for duplis */
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#include "BKE_context.h"
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#include "ED_armature.h"
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#include "ED_image.h"
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#include "ED_mesh.h"
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#include "ED_uvedit.h"
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#include "ED_view3d.h"
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#include "WM_types.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "MEM_guardedalloc.h"
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#include "transform.h"
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//#include "blendef.h" /* for selection modes */
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#define USE_BVH_FACE_SNAP
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/********************* PROTOTYPES ***********************/
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void setSnappingCallback(TransInfo *t);
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void ApplySnapTranslation(TransInfo *t, float vec[3]);
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void ApplySnapRotation(TransInfo *t, float *vec);
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void ApplySnapResize(TransInfo *t, float *vec);
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void CalcSnapGrid(TransInfo *t, float *vec);
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void CalcSnapGeometry(TransInfo *t, float *vec);
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void TargetSnapMedian(TransInfo *t);
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void TargetSnapCenter(TransInfo *t);
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void TargetSnapClosest(TransInfo *t);
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void TargetSnapActive(TransInfo *t);
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float RotationBetween(TransInfo *t, float p1[3], float p2[3]);
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float TranslationBetween(TransInfo *t, float p1[3], float p2[3]);
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float ResizeBetween(TransInfo *t, float p1[3], float p2[3]);
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/****************** IMPLEMENTATIONS *********************/
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#if 0
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int BIF_snappingSupported(Object *obedit)
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{
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int status = 0;
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if (obedit == NULL || ELEM4(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE)) /* only support object mesh, armature, curves */
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{
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status = 1;
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}
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return status;
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}
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#endif
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int validSnap(TransInfo *t)
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{
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return (t->tsnap.status & (POINT_INIT|TARGET_INIT)) == (POINT_INIT|TARGET_INIT) ||
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(t->tsnap.status & (MULTI_POINTS|TARGET_INIT)) == (MULTI_POINTS|TARGET_INIT);
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}
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int activeSnap(TransInfo *t)
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{
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return (t->modifiers & (MOD_SNAP|MOD_SNAP_INVERT)) == MOD_SNAP || (t->modifiers & (MOD_SNAP|MOD_SNAP_INVERT)) == MOD_SNAP_INVERT;
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}
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void drawSnapping(const struct bContext *C, TransInfo *t)
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{
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if (validSnap(t) && activeSnap(t))
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{
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unsigned char col[4];
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UI_GetThemeColor3ubv(TH_TRANSFORM, col);
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col[3]= 128;
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glColor4ubv(col);
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if (t->spacetype == SPACE_VIEW3D) {
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TransSnapPoint *p;
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View3D *v3d = CTX_wm_view3d(C);
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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float imat[4][4];
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float size;
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glDisable(GL_DEPTH_TEST);
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size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
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invert_m4_m4(imat, rv3d->viewmat);
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for (p = t->tsnap.points.first; p; p = p->next) {
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drawcircball(GL_LINE_LOOP, p->co, ED_view3d_pixel_size(rv3d, p->co) * size, imat);
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}
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if (t->tsnap.status & POINT_INIT) {
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drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
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}
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/* draw normal if needed */
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if (usingSnappingNormal(t) && validSnappingNormal(t))
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{
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glBegin(GL_LINES);
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glVertex3f(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
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glVertex3f( t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
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t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
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t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]);
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glEnd();
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}
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if(v3d->zbuf)
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glEnable(GL_DEPTH_TEST);
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}
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else if (t->spacetype==SPACE_IMAGE)
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{
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/*This will not draw, and Im nor sure why - campbell */
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/*
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float xuser_asp, yuser_asp;
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int wi, hi;
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float w, h;
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calc_image_view(G.sima, 'f'); // float
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myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
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glLoadIdentity();
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ED_space_image_aspect(t->sa->spacedata.first, &xuser_aspx, &yuser_asp);
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ED_space_image_width(t->sa->spacedata.first, &wi, &hi);
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w = (((float)wi)/256.0f)*G.sima->zoom * xuser_asp;
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h = (((float)hi)/256.0f)*G.sima->zoom * yuser_asp;
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cpack(0xFFFFFF);
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glTranslatef(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], 0.0f);
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//glRectf(0,0,1,1);
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setlinestyle(0);
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cpack(0x0);
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fdrawline(-0.020/w, 0, -0.1/w, 0);
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fdrawline(0.1/w, 0, .020/w, 0);
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fdrawline(0, -0.020/h, 0, -0.1/h);
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fdrawline(0, 0.1/h, 0, 0.020/h);
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glTranslatef(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
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setlinestyle(0);
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*/
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}
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}
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}
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int handleSnapping(TransInfo *UNUSED(t), wmEvent *UNUSED(event))
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{
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int status = 0;
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#if 0 // XXX need a proper selector for all snap mode
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if (BIF_snappingSupported(t->obedit) && event->type == TABKEY && event->shift)
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{
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/* toggle snap and reinit */
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t->settings->snap_flag ^= SCE_SNAP;
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initSnapping(t, NULL);
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status = 1;
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}
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#endif
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return status;
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}
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void applyProject(TransInfo *t)
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{
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/* XXX FLICKER IN OBJECT MODE */
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if ((t->tsnap.project) && activeSnap(t) && (t->flag & T_NO_PROJECT) == 0)
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{
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TransData *td = t->data;
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float tvec[3];
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float imat[4][4];
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int i;
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if(t->flag & (T_EDIT|T_POSE)) {
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Object *ob = t->obedit?t->obedit:t->poseobj;
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invert_m4_m4(imat, ob->obmat);
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}
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for(i = 0 ; i < t->total; i++, td++) {
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float iloc[3], loc[3], no[3];
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float mval[2];
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int dist = 1000;
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if (td->flag & TD_NOACTION)
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break;
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if (td->flag & TD_SKIP)
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continue;
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copy_v3_v3(iloc, td->loc);
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if (t->flag & (T_EDIT|T_POSE))
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{
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Object *ob = t->obedit?t->obedit:t->poseobj;
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mul_m4_v3(ob->obmat, iloc);
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}
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else if (t->flag & T_OBJECT)
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{
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td->ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
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object_handle_update(t->scene, td->ob);
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copy_v3_v3(iloc, td->ob->obmat[3]);
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}
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project_float(t->ar, iloc, mval);
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if (snapObjectsTransform(t, mval, &dist, loc, no, t->tsnap.modeSelect))
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{
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// if(t->flag & (T_EDIT|T_POSE)) {
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// mul_m4_v3(imat, loc);
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// }
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//
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sub_v3_v3v3(tvec, loc, iloc);
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mul_m3_v3(td->smtx, tvec);
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add_v3_v3(td->loc, tvec);
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}
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//XXX constraintTransLim(t, td);
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}
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}
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}
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void applySnapping(TransInfo *t, float *vec)
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{
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/* project is not applied this way */
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if (t->tsnap.project)
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return;
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if (t->tsnap.status & SNAP_FORCED)
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{
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t->tsnap.targetSnap(t);
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t->tsnap.applySnap(t, vec);
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}
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else if ((t->tsnap.mode != SCE_SNAP_MODE_INCREMENT) && activeSnap(t))
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{
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double current = PIL_check_seconds_timer();
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// Time base quirky code to go around findnearest slowness
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/* !TODO! add exception for object mode, no need to slow it down then */
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if (current - t->tsnap.last >= 0.01)
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{
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t->tsnap.calcSnap(t, vec);
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t->tsnap.targetSnap(t);
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t->tsnap.last = current;
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}
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if (validSnap(t))
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{
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t->tsnap.applySnap(t, vec);
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}
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}
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}
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void resetSnapping(TransInfo *t)
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{
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t->tsnap.status = 0;
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t->tsnap.align = 0;
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t->tsnap.project = 0;
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t->tsnap.mode = 0;
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t->tsnap.modeSelect = 0;
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t->tsnap.target = 0;
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t->tsnap.last = 0;
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t->tsnap.applySnap = NULL;
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t->tsnap.snapNormal[0] = 0;
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t->tsnap.snapNormal[1] = 0;
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t->tsnap.snapNormal[2] = 0;
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}
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int usingSnappingNormal(TransInfo *t)
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{
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return t->tsnap.align;
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}
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int validSnappingNormal(TransInfo *t)
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{
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if (validSnap(t))
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{
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if (dot_v3v3(t->tsnap.snapNormal, t->tsnap.snapNormal) > 0)
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{
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return 1;
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}
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}
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return 0;
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}
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static void initSnappingMode(TransInfo *t)
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{
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ToolSettings *ts = t->settings;
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Object *obedit = t->obedit;
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Scene *scene = t->scene;
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/* force project off when not supported */
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if (ts->snap_mode != SCE_SNAP_MODE_FACE)
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{
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t->tsnap.project = 0;
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}
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t->tsnap.mode = ts->snap_mode;
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if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && // Only 3D view or UV
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(t->flag & T_CAMERA) == 0) { // Not with camera selected in camera view
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setSnappingCallback(t);
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/* Edit mode */
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if (t->tsnap.applySnap != NULL && // A snapping function actually exist
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(obedit != NULL && ELEM4(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE)) ) // Temporary limited to edit mode meshes, armature, curves
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{
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/* Exclude editmesh if using proportional edit */
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if ((obedit->type == OB_MESH) && (t->flag & T_PROP_EDIT))
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{
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t->tsnap.modeSelect = SNAP_NOT_OBEDIT;
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}
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else
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{
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t->tsnap.modeSelect = t->tsnap.snap_self ? SNAP_ALL : SNAP_NOT_OBEDIT;
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}
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}
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/* Particles edit mode*/
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else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
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(obedit == NULL && BASACT && BASACT->object && BASACT->object->mode & OB_MODE_PARTICLE_EDIT ))
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{
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t->tsnap.modeSelect = SNAP_ALL;
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}
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/* Object mode */
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else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
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(obedit == NULL) ) // Object Mode
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{
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t->tsnap.modeSelect = SNAP_NOT_SELECTED;
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}
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else
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{
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/* Grid if snap is not possible */
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t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
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}
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}
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else
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{
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/* Always grid outside of 3D view */
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t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
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}
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}
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void initSnapping(TransInfo *t, wmOperator *op)
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{
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ToolSettings *ts = t->settings;
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short snap_target = t->settings->snap_target;
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resetSnapping(t);
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/* if snap property exists */
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if (op && RNA_struct_find_property(op->ptr, "snap") && RNA_property_is_set(op->ptr, "snap"))
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{
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if (RNA_boolean_get(op->ptr, "snap"))
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{
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t->modifiers |= MOD_SNAP;
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if (RNA_property_is_set(op->ptr, "snap_target"))
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{
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snap_target = RNA_enum_get(op->ptr, "snap_target");
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}
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if (RNA_property_is_set(op->ptr, "snap_point"))
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{
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RNA_float_get_array(op->ptr, "snap_point", t->tsnap.snapPoint);
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t->tsnap.status |= SNAP_FORCED|POINT_INIT;
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}
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/* snap align only defined in specific cases */
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if (RNA_struct_find_property(op->ptr, "snap_align"))
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{
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t->tsnap.align = RNA_boolean_get(op->ptr, "snap_align");
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RNA_float_get_array(op->ptr, "snap_normal", t->tsnap.snapNormal);
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normalize_v3(t->tsnap.snapNormal);
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}
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if (RNA_struct_find_property(op->ptr, "use_snap_project"))
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{
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t->tsnap.project = RNA_boolean_get(op->ptr, "use_snap_project");
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}
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if (RNA_struct_find_property(op->ptr, "use_snap_self"))
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{
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t->tsnap.snap_self = RNA_boolean_get(op->ptr, "use_snap_self");
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}
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}
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}
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/* use scene defaults only when transform is modal */
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else if (t->flag & T_MODAL)
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{
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if(ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE))
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{
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if (ts->snap_flag & SCE_SNAP) {
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t->modifiers |= MOD_SNAP;
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}
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t->tsnap.align = ((t->settings->snap_flag & SCE_SNAP_ROTATE) == SCE_SNAP_ROTATE);
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t->tsnap.project = ((t->settings->snap_flag & SCE_SNAP_PROJECT) == SCE_SNAP_PROJECT);
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t->tsnap.snap_self = !((t->settings->snap_flag & SCE_SNAP_NO_SELF) == SCE_SNAP_NO_SELF);
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t->tsnap.peel = ((t->settings->snap_flag & SCE_SNAP_PROJECT) == SCE_SNAP_PROJECT);
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}
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}
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t->tsnap.target = snap_target;
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initSnappingMode(t);
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}
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void setSnappingCallback(TransInfo *t)
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{
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t->tsnap.calcSnap = CalcSnapGeometry;
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switch(t->tsnap.target)
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{
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case SCE_SNAP_TARGET_CLOSEST:
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t->tsnap.targetSnap = TargetSnapClosest;
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break;
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case SCE_SNAP_TARGET_CENTER:
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t->tsnap.targetSnap = TargetSnapCenter;
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break;
|
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case SCE_SNAP_TARGET_MEDIAN:
|
|
t->tsnap.targetSnap = TargetSnapMedian;
|
|
break;
|
|
case SCE_SNAP_TARGET_ACTIVE:
|
|
t->tsnap.targetSnap = TargetSnapActive;
|
|
break;
|
|
|
|
}
|
|
|
|
switch (t->mode)
|
|
{
|
|
case TFM_TRANSLATION:
|
|
t->tsnap.applySnap = ApplySnapTranslation;
|
|
t->tsnap.distance = TranslationBetween;
|
|
break;
|
|
case TFM_ROTATION:
|
|
t->tsnap.applySnap = ApplySnapRotation;
|
|
t->tsnap.distance = RotationBetween;
|
|
|
|
// Can't do TARGET_CENTER with rotation, use TARGET_MEDIAN instead
|
|
if (t->tsnap.target == SCE_SNAP_TARGET_CENTER) {
|
|
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
|
|
t->tsnap.targetSnap = TargetSnapMedian;
|
|
}
|
|
break;
|
|
case TFM_RESIZE:
|
|
t->tsnap.applySnap = ApplySnapResize;
|
|
t->tsnap.distance = ResizeBetween;
|
|
|
|
// Can't do TARGET_CENTER with resize, use TARGET_MEDIAN instead
|
|
if (t->tsnap.target == SCE_SNAP_TARGET_CENTER) {
|
|
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
|
|
t->tsnap.targetSnap = TargetSnapMedian;
|
|
}
|
|
break;
|
|
default:
|
|
t->tsnap.applySnap = NULL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void addSnapPoint(TransInfo *t)
|
|
{
|
|
if (t->tsnap.status & POINT_INIT) {
|
|
TransSnapPoint *p = MEM_callocN(sizeof(TransSnapPoint), "SnapPoint");
|
|
|
|
copy_v3_v3(p->co, t->tsnap.snapPoint);
|
|
|
|
BLI_addtail(&t->tsnap.points, p);
|
|
|
|
t->tsnap.status |= MULTI_POINTS;
|
|
}
|
|
}
|
|
|
|
void removeSnapPoint(TransInfo *t)
|
|
{
|
|
if (t->tsnap.status & MULTI_POINTS) {
|
|
BLI_freelinkN(&t->tsnap.points, t->tsnap.points.last);
|
|
|
|
if (t->tsnap.points.first == NULL)
|
|
t->tsnap.status &= ~MULTI_POINTS;
|
|
}
|
|
}
|
|
|
|
void getSnapPoint(TransInfo *t, float vec[3])
|
|
{
|
|
if (t->tsnap.points.first) {
|
|
TransSnapPoint *p;
|
|
int total = 0;
|
|
|
|
vec[0] = vec[1] = vec[2] = 0;
|
|
|
|
for (p = t->tsnap.points.first; p; p = p->next, total++) {
|
|
add_v3_v3(vec, p->co);
|
|
}
|
|
|
|
if (t->tsnap.status & POINT_INIT) {
|
|
add_v3_v3(vec, t->tsnap.snapPoint);
|
|
total++;
|
|
}
|
|
|
|
mul_v3_fl(vec, 1.0f / total);
|
|
} else {
|
|
copy_v3_v3(vec, t->tsnap.snapPoint);
|
|
}
|
|
}
|
|
|
|
/********************** APPLY **************************/
|
|
|
|
void ApplySnapTranslation(TransInfo *t, float vec[3])
|
|
{
|
|
float point[3];
|
|
getSnapPoint(t, point);
|
|
sub_v3_v3v3(vec, point, t->tsnap.snapTarget);
|
|
}
|
|
|
|
void ApplySnapRotation(TransInfo *t, float *vec)
|
|
{
|
|
if (t->tsnap.target == SCE_SNAP_TARGET_CLOSEST) {
|
|
*vec = t->tsnap.dist;
|
|
}
|
|
else {
|
|
float point[3];
|
|
getSnapPoint(t, point);
|
|
*vec = RotationBetween(t, t->tsnap.snapTarget, point);
|
|
}
|
|
}
|
|
|
|
void ApplySnapResize(TransInfo *t, float vec[3])
|
|
{
|
|
if (t->tsnap.target == SCE_SNAP_TARGET_CLOSEST) {
|
|
vec[0] = vec[1] = vec[2] = t->tsnap.dist;
|
|
}
|
|
else {
|
|
float point[3];
|
|
getSnapPoint(t, point);
|
|
vec[0] = vec[1] = vec[2] = ResizeBetween(t, t->tsnap.snapTarget, point);
|
|
}
|
|
}
|
|
|
|
/********************** DISTANCE **************************/
|
|
|
|
float TranslationBetween(TransInfo *UNUSED(t), float p1[3], float p2[3])
|
|
{
|
|
return len_v3v3(p1, p2);
|
|
}
|
|
|
|
float RotationBetween(TransInfo *t, float p1[3], float p2[3])
|
|
{
|
|
float angle, start[3], end[3], center[3];
|
|
|
|
copy_v3_v3(center, t->center);
|
|
if(t->flag & (T_EDIT|T_POSE)) {
|
|
Object *ob= t->obedit?t->obedit:t->poseobj;
|
|
mul_m4_v3(ob->obmat, center);
|
|
}
|
|
|
|
sub_v3_v3v3(start, p1, center);
|
|
sub_v3_v3v3(end, p2, center);
|
|
|
|
// Angle around a constraint axis (error prone, will need debug)
|
|
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
|
|
float axis[3], tmp[3];
|
|
|
|
t->con.applyRot(t, NULL, axis, NULL);
|
|
|
|
project_v3_v3v3(tmp, end, axis);
|
|
sub_v3_v3v3(end, end, tmp);
|
|
|
|
project_v3_v3v3(tmp, start, axis);
|
|
sub_v3_v3v3(start, start, tmp);
|
|
|
|
normalize_v3(end);
|
|
normalize_v3(start);
|
|
|
|
cross_v3_v3v3(tmp, start, end);
|
|
|
|
if (dot_v3v3(tmp, axis) < 0.0f)
|
|
angle = -acos(dot_v3v3(start, end));
|
|
else
|
|
angle = acos(dot_v3v3(start, end));
|
|
}
|
|
else {
|
|
float mtx[3][3];
|
|
|
|
copy_m3_m4(mtx, t->viewmat);
|
|
|
|
mul_m3_v3(mtx, end);
|
|
mul_m3_v3(mtx, start);
|
|
|
|
angle = atan2(start[1],start[0]) - atan2(end[1],end[0]);
|
|
}
|
|
|
|
if (angle > (float)M_PI) {
|
|
angle = angle - 2 * (float)M_PI;
|
|
}
|
|
else if (angle < -((float)M_PI)) {
|
|
angle = 2.0f * (float)M_PI + angle;
|
|
}
|
|
|
|
return angle;
|
|
}
|
|
|
|
float ResizeBetween(TransInfo *t, float p1[3], float p2[3])
|
|
{
|
|
float d1[3], d2[3], center[3];
|
|
|
|
copy_v3_v3(center, t->center);
|
|
if(t->flag & (T_EDIT|T_POSE)) {
|
|
Object *ob= t->obedit?t->obedit:t->poseobj;
|
|
mul_m4_v3(ob->obmat, center);
|
|
}
|
|
|
|
sub_v3_v3v3(d1, p1, center);
|
|
sub_v3_v3v3(d2, p2, center);
|
|
|
|
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
|
|
mul_m3_v3(t->con.pmtx, d1);
|
|
mul_m3_v3(t->con.pmtx, d2);
|
|
}
|
|
|
|
return len_v3(d2) / len_v3(d1);
|
|
}
|
|
|
|
/********************** CALC **************************/
|
|
|
|
void CalcSnapGrid(TransInfo *t, float *UNUSED(vec))
|
|
{
|
|
snapGridAction(t, t->tsnap.snapPoint, BIG_GEARS);
|
|
}
|
|
|
|
void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
|
|
{
|
|
if (t->spacetype == SPACE_VIEW3D)
|
|
{
|
|
float loc[3];
|
|
float no[3];
|
|
float mval[2];
|
|
int found = 0;
|
|
int dist = SNAP_MIN_DISTANCE; // Use a user defined value here
|
|
|
|
mval[0] = t->mval[0];
|
|
mval[1] = t->mval[1];
|
|
|
|
if (t->tsnap.mode == SCE_SNAP_MODE_VOLUME)
|
|
{
|
|
ListBase depth_peels;
|
|
DepthPeel *p1, *p2;
|
|
float *last_p = NULL;
|
|
float max_dist = FLT_MAX;
|
|
float p[3] = {0.0f, 0.0f, 0.0f};
|
|
|
|
depth_peels.first = depth_peels.last = NULL;
|
|
|
|
peelObjectsTransForm(t, &depth_peels, mval);
|
|
|
|
// if (LAST_SNAP_POINT_VALID)
|
|
// {
|
|
// last_p = LAST_SNAP_POINT;
|
|
// }
|
|
// else
|
|
// {
|
|
last_p = t->tsnap.snapPoint;
|
|
// }
|
|
|
|
|
|
for (p1 = depth_peels.first; p1; p1 = p1->next)
|
|
{
|
|
if (p1->flag == 0)
|
|
{
|
|
float vec[3];
|
|
float new_dist;
|
|
|
|
p2 = NULL;
|
|
p1->flag = 1;
|
|
|
|
/* if peeling objects, take the first and last from each object */
|
|
if (t->settings->snap_flag & SCE_SNAP_PEEL_OBJECT)
|
|
{
|
|
DepthPeel *peel;
|
|
for (peel = p1->next; peel; peel = peel->next)
|
|
{
|
|
if (peel->ob == p1->ob)
|
|
{
|
|
peel->flag = 1;
|
|
p2 = peel;
|
|
}
|
|
}
|
|
}
|
|
/* otherwise, pair first with second and so on */
|
|
else
|
|
{
|
|
for (p2 = p1->next; p2 && p2->ob != p1->ob; p2 = p2->next)
|
|
{
|
|
/* nothing to do here */
|
|
}
|
|
}
|
|
|
|
if (p2)
|
|
{
|
|
p2->flag = 1;
|
|
|
|
add_v3_v3v3(vec, p1->p, p2->p);
|
|
mul_v3_fl(vec, 0.5f);
|
|
}
|
|
else
|
|
{
|
|
copy_v3_v3(vec, p1->p);
|
|
}
|
|
|
|
if (last_p == NULL)
|
|
{
|
|
copy_v3_v3(p, vec);
|
|
max_dist = 0;
|
|
break;
|
|
}
|
|
|
|
new_dist = len_v3v3(last_p, vec);
|
|
|
|
if (new_dist < max_dist)
|
|
{
|
|
copy_v3_v3(p, vec);
|
|
max_dist = new_dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (max_dist != FLT_MAX)
|
|
{
|
|
copy_v3_v3(loc, p);
|
|
/* XXX, is there a correct normal in this case ???, for now just z up */
|
|
no[0]= 0.0;
|
|
no[1]= 0.0;
|
|
no[2]= 1.0;
|
|
found = 1;
|
|
}
|
|
|
|
BLI_freelistN(&depth_peels);
|
|
}
|
|
else
|
|
{
|
|
found = snapObjectsTransform(t, mval, &dist, loc, no, t->tsnap.modeSelect);
|
|
}
|
|
|
|
if (found == 1)
|
|
{
|
|
float tangent[3];
|
|
|
|
sub_v3_v3v3(tangent, loc, t->tsnap.snapPoint);
|
|
tangent[2] = 0;
|
|
|
|
if (dot_v3v3(tangent, tangent) > 0)
|
|
{
|
|
copy_v3_v3(t->tsnap.snapTangent, tangent);
|
|
}
|
|
|
|
copy_v3_v3(t->tsnap.snapPoint, loc);
|
|
copy_v3_v3(t->tsnap.snapNormal, no);
|
|
|
|
t->tsnap.status |= POINT_INIT;
|
|
}
|
|
else
|
|
{
|
|
t->tsnap.status &= ~POINT_INIT;
|
|
}
|
|
}
|
|
else if (t->spacetype == SPACE_IMAGE && t->obedit != NULL && t->obedit->type==OB_MESH)
|
|
{ /* same as above but for UV's */
|
|
/* same as above but for UV's */
|
|
Image *ima= ED_space_image(t->sa->spacedata.first);
|
|
float aspx, aspy, co[2];
|
|
|
|
UI_view2d_region_to_view(&t->ar->v2d, t->mval[0], t->mval[1], co, co+1);
|
|
|
|
if(ED_uvedit_nearest_uv(t->scene, t->obedit, ima, co, t->tsnap.snapPoint))
|
|
{
|
|
ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
|
|
t->tsnap.snapPoint[0] *= aspx;
|
|
t->tsnap.snapPoint[1] *= aspy;
|
|
|
|
t->tsnap.status |= POINT_INIT;
|
|
}
|
|
else
|
|
{
|
|
t->tsnap.status &= ~POINT_INIT;
|
|
}
|
|
}
|
|
}
|
|
|
|
/********************** TARGET **************************/
|
|
|
|
void TargetSnapCenter(TransInfo *t)
|
|
{
|
|
// Only need to calculate once
|
|
if ((t->tsnap.status & TARGET_INIT) == 0)
|
|
{
|
|
copy_v3_v3(t->tsnap.snapTarget, t->center);
|
|
if(t->flag & (T_EDIT|T_POSE)) {
|
|
Object *ob= t->obedit?t->obedit:t->poseobj;
|
|
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
|
|
}
|
|
|
|
t->tsnap.status |= TARGET_INIT;
|
|
}
|
|
}
|
|
|
|
void TargetSnapActive(TransInfo *t)
|
|
{
|
|
// Only need to calculate once
|
|
if ((t->tsnap.status & TARGET_INIT) == 0)
|
|
{
|
|
TransData *td = NULL;
|
|
TransData *active_td = NULL;
|
|
int i;
|
|
|
|
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
|
|
{
|
|
if (td->flag & TD_ACTIVE)
|
|
{
|
|
active_td = td;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (active_td)
|
|
{
|
|
copy_v3_v3(t->tsnap.snapTarget, active_td->center);
|
|
|
|
if(t->flag & (T_EDIT|T_POSE)) {
|
|
Object *ob= t->obedit?t->obedit:t->poseobj;
|
|
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
|
|
}
|
|
|
|
t->tsnap.status |= TARGET_INIT;
|
|
}
|
|
/* No active, default to median */
|
|
else
|
|
{
|
|
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
|
|
t->tsnap.targetSnap = TargetSnapMedian;
|
|
TargetSnapMedian(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TargetSnapMedian(TransInfo *t)
|
|
{
|
|
// Only need to calculate once
|
|
if ((t->tsnap.status & TARGET_INIT) == 0)
|
|
{
|
|
TransData *td = NULL;
|
|
int i;
|
|
|
|
t->tsnap.snapTarget[0] = 0;
|
|
t->tsnap.snapTarget[1] = 0;
|
|
t->tsnap.snapTarget[2] = 0;
|
|
|
|
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
|
|
{
|
|
add_v3_v3(t->tsnap.snapTarget, td->center);
|
|
}
|
|
|
|
mul_v3_fl(t->tsnap.snapTarget, 1.0 / i);
|
|
|
|
if(t->flag & (T_EDIT|T_POSE)) {
|
|
Object *ob= t->obedit?t->obedit:t->poseobj;
|
|
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
|
|
}
|
|
|
|
t->tsnap.status |= TARGET_INIT;
|
|
}
|
|
}
|
|
|
|
void TargetSnapClosest(TransInfo *t)
|
|
{
|
|
// Only valid if a snap point has been selected
|
|
if (t->tsnap.status & POINT_INIT)
|
|
{
|
|
TransData *closest = NULL, *td = NULL;
|
|
|
|
/* Object mode */
|
|
if (t->flag & T_OBJECT)
|
|
{
|
|
int i;
|
|
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
|
|
{
|
|
struct BoundBox *bb = object_get_boundbox(td->ob);
|
|
|
|
/* use boundbox if possible */
|
|
if (bb)
|
|
{
|
|
int j;
|
|
|
|
for (j = 0; j < 8; j++) {
|
|
float loc[3];
|
|
float dist;
|
|
|
|
copy_v3_v3(loc, bb->vec[j]);
|
|
mul_m4_v3(td->ext->obmat, loc);
|
|
|
|
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
|
|
|
|
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
|
|
{
|
|
copy_v3_v3(t->tsnap.snapTarget, loc);
|
|
closest = td;
|
|
t->tsnap.dist = dist;
|
|
}
|
|
}
|
|
}
|
|
/* use element center otherwise */
|
|
else
|
|
{
|
|
float loc[3];
|
|
float dist;
|
|
|
|
copy_v3_v3(loc, td->center);
|
|
|
|
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
|
|
|
|
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
|
|
{
|
|
copy_v3_v3(t->tsnap.snapTarget, loc);
|
|
closest = td;
|
|
t->tsnap.dist = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int i;
|
|
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
|
|
{
|
|
float loc[3];
|
|
float dist;
|
|
|
|
copy_v3_v3(loc, td->center);
|
|
|
|
if(t->flag & (T_EDIT|T_POSE)) {
|
|
Object *ob= t->obedit?t->obedit:t->poseobj;
|
|
mul_m4_v3(ob->obmat, loc);
|
|
}
|
|
|
|
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
|
|
|
|
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
|
|
{
|
|
copy_v3_v3(t->tsnap.snapTarget, loc);
|
|
closest = td;
|
|
t->tsnap.dist = dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
t->tsnap.status |= TARGET_INIT;
|
|
}
|
|
}
|
|
/*================================================================*/
|
|
#ifndef USE_BVH_FACE_SNAP
|
|
static int snapFace(ARegion *ar, float v1co[3], float v2co[3], float v3co[3], float *v4co, float mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth)
|
|
{
|
|
float lambda;
|
|
int result;
|
|
int retval = 0;
|
|
|
|
result = isect_ray_tri_threshold_v3(ray_start_local, ray_normal_local, v1co, v2co, v3co, &lambda, NULL, 0.001);
|
|
|
|
if (result) {
|
|
float location[3], normal[3];
|
|
float intersect[3];
|
|
float new_depth;
|
|
int screen_loc[2];
|
|
int new_dist;
|
|
|
|
copy_v3_v3(intersect, ray_normal_local);
|
|
mul_v3_fl(intersect, lambda);
|
|
add_v3_v3(intersect, ray_start_local);
|
|
|
|
copy_v3_v3(location, intersect);
|
|
|
|
if (v4co)
|
|
normal_quad_v3( normal,v1co, v2co, v3co, v4co);
|
|
else
|
|
normal_tri_v3( normal,v1co, v2co, v3co);
|
|
|
|
mul_m4_v3(obmat, location);
|
|
|
|
new_depth = len_v3v3(location, ray_start);
|
|
|
|
project_int(ar, location, screen_loc);
|
|
new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]);
|
|
|
|
if (new_dist <= *dist && new_depth < *depth)
|
|
{
|
|
*depth = new_depth;
|
|
retval = 1;
|
|
|
|
copy_v3_v3(loc, location);
|
|
copy_v3_v3(no, normal);
|
|
|
|
mul_m3_v3(timat, no);
|
|
normalize_v3(no);
|
|
|
|
*dist = new_dist;
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
#endif
|
|
|
|
static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], short v2no[3], float mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth)
|
|
{
|
|
float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
|
|
int result;
|
|
int retval = 0;
|
|
|
|
copy_v3_v3(ray_end, ray_normal_local);
|
|
mul_v3_fl(ray_end, 2000);
|
|
add_v3_v3v3(ray_end, ray_start_local, ray_end);
|
|
|
|
result = isect_line_line_v3(v1co, v2co, ray_start_local, ray_end, intersect, dvec); /* dvec used but we don't care about result */
|
|
|
|
if (result)
|
|
{
|
|
float edge_loc[3], vec[3];
|
|
float mul;
|
|
|
|
/* check for behind ray_start */
|
|
sub_v3_v3v3(dvec, intersect, ray_start_local);
|
|
|
|
sub_v3_v3v3(edge_loc, v1co, v2co);
|
|
sub_v3_v3v3(vec, intersect, v2co);
|
|
|
|
mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc);
|
|
|
|
if (mul > 1) {
|
|
mul = 1;
|
|
copy_v3_v3(intersect, v1co);
|
|
}
|
|
else if (mul < 0) {
|
|
mul = 0;
|
|
copy_v3_v3(intersect, v2co);
|
|
}
|
|
|
|
if (dot_v3v3(ray_normal_local, dvec) > 0)
|
|
{
|
|
float location[3];
|
|
float new_depth;
|
|
int screen_loc[2];
|
|
int new_dist;
|
|
|
|
copy_v3_v3(location, intersect);
|
|
|
|
mul_m4_v3(obmat, location);
|
|
|
|
new_depth = len_v3v3(location, ray_start);
|
|
|
|
project_int(ar, location, screen_loc);
|
|
new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]);
|
|
|
|
/* 10% threshold if edge is closer but a bit further
|
|
* this takes care of series of connected edges a bit slanted w.r.t the viewport
|
|
* otherwise, it would stick to the verts of the closest edge and not slide along merrily
|
|
* */
|
|
if (new_dist <= *dist && new_depth < *depth * 1.001f)
|
|
{
|
|
float n1[3], n2[3];
|
|
|
|
*depth = new_depth;
|
|
retval = 1;
|
|
|
|
sub_v3_v3v3(edge_loc, v1co, v2co);
|
|
sub_v3_v3v3(vec, intersect, v2co);
|
|
|
|
mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc);
|
|
|
|
if (no)
|
|
{
|
|
normal_short_to_float_v3(n1, v1no);
|
|
normal_short_to_float_v3(n2, v2no);
|
|
interp_v3_v3v3(no, n2, n1, mul);
|
|
mul_m3_v3(timat, no);
|
|
normalize_v3(no);
|
|
}
|
|
|
|
copy_v3_v3(loc, location);
|
|
|
|
*dist = new_dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
static int snapVertex(ARegion *ar, float vco[3], short vno[3], float mval[2], float ray_start[3], float ray_start_local[3], float ray_normal_local[3], float obmat[][4], float timat[][3], float *loc, float *no, int *dist, float *depth)
|
|
{
|
|
int retval = 0;
|
|
float dvec[3];
|
|
|
|
sub_v3_v3v3(dvec, vco, ray_start_local);
|
|
|
|
if (dot_v3v3(ray_normal_local, dvec) > 0)
|
|
{
|
|
float location[3];
|
|
float new_depth;
|
|
int screen_loc[2];
|
|
int new_dist;
|
|
|
|
copy_v3_v3(location, vco);
|
|
|
|
mul_m4_v3(obmat, location);
|
|
|
|
new_depth = len_v3v3(location, ray_start);
|
|
|
|
project_int(ar, location, screen_loc);
|
|
new_dist = abs(screen_loc[0] - (int)mval[0]) + abs(screen_loc[1] - (int)mval[1]);
|
|
|
|
if (new_dist <= *dist && new_depth < *depth)
|
|
{
|
|
*depth = new_depth;
|
|
retval = 1;
|
|
|
|
copy_v3_v3(loc, location);
|
|
|
|
if (no)
|
|
{
|
|
normal_short_to_float_v3(no, vno);
|
|
mul_m3_v3(timat, no);
|
|
normalize_v3(no);
|
|
}
|
|
|
|
*dist = new_dist;
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm, float obmat[][4], float ray_start[3], float ray_normal[3], float mval[2], float *loc, float *UNUSED(no), int *dist, float *depth)
|
|
{
|
|
float imat[4][4];
|
|
float ray_start_local[3], ray_normal_local[3];
|
|
int retval = 0;
|
|
|
|
invert_m4_m4(imat, obmat);
|
|
|
|
copy_v3_v3(ray_start_local, ray_start);
|
|
copy_v3_v3(ray_normal_local, ray_normal);
|
|
|
|
mul_m4_v3(imat, ray_start_local);
|
|
mul_mat3_m4_v3(imat, ray_normal_local);
|
|
|
|
if(arm->edbo)
|
|
{
|
|
EditBone *eBone;
|
|
|
|
for (eBone=arm->edbo->first; eBone; eBone=eBone->next) {
|
|
if (eBone->layer & arm->layer) {
|
|
/* skip hidden or moving (selected) bones */
|
|
if ((eBone->flag & (BONE_HIDDEN_A|BONE_ROOTSEL|BONE_TIPSEL))==0) {
|
|
switch (snap_mode)
|
|
{
|
|
case SCE_SNAP_MODE_VERTEX:
|
|
retval |= snapVertex(ar, eBone->head, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
|
retval |= snapVertex(ar, eBone->tail, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
|
break;
|
|
case SCE_SNAP_MODE_EDGE:
|
|
retval |= snapEdge(ar, eBone->head, NULL, eBone->tail, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (ob->pose && ob->pose->chanbase.first)
|
|
{
|
|
bPoseChannel *pchan;
|
|
Bone *bone;
|
|
|
|
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
|
|
bone= pchan->bone;
|
|
/* skip hidden bones */
|
|
if (bone && !(bone->flag & (BONE_HIDDEN_P|BONE_HIDDEN_PG))) {
|
|
float *head_vec = pchan->pose_head;
|
|
float *tail_vec = pchan->pose_tail;
|
|
|
|
switch (snap_mode)
|
|
{
|
|
case SCE_SNAP_MODE_VERTEX:
|
|
retval |= snapVertex(ar, head_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
|
retval |= snapVertex(ar, tail_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
|
break;
|
|
case SCE_SNAP_MODE_EDGE:
|
|
retval |= snapEdge(ar, head_vec, NULL, tail_vec, NULL, mval, ray_start, ray_start_local, ray_normal_local, obmat, NULL, loc, NULL, dist, depth);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, EditMesh *em, float obmat[][4], float ray_start[3], float ray_normal[3], float mval[2], float *loc, float *no, int *dist, float *depth)
|
|
{
|
|
int retval = 0;
|
|
int totvert = dm->getNumVerts(dm);
|
|
int totface = dm->getNumFaces(dm);
|
|
|
|
if (totvert > 0) {
|
|
float imat[4][4];
|
|
float timat[3][3]; /* transpose inverse matrix for normals */
|
|
float ray_start_local[3], ray_normal_local[3];
|
|
int test = 1;
|
|
|
|
invert_m4_m4(imat, obmat);
|
|
|
|
copy_m3_m4(timat, imat);
|
|
transpose_m3(timat);
|
|
|
|
copy_v3_v3(ray_start_local, ray_start);
|
|
copy_v3_v3(ray_normal_local, ray_normal);
|
|
|
|
mul_m4_v3(imat, ray_start_local);
|
|
mul_mat3_m4_v3(imat, ray_normal_local);
|
|
|
|
|
|
/* If number of vert is more than an arbitrary limit,
|
|
* test against boundbox first
|
|
* */
|
|
if (totface > 16) {
|
|
struct BoundBox *bb = object_get_boundbox(ob);
|
|
test = ray_hit_boundbox(bb, ray_start_local, ray_normal_local);
|
|
}
|
|
|
|
if (test == 1) {
|
|
|
|
switch (snap_mode)
|
|
{
|
|
case SCE_SNAP_MODE_FACE:
|
|
{
|
|
#ifdef USE_BVH_FACE_SNAP // Added for durian
|
|
BVHTreeRayHit hit;
|
|
BVHTreeFromMesh treeData;
|
|
|
|
/* local scale in normal direction */
|
|
float local_scale = len_v3(ray_normal_local);
|
|
|
|
treeData.em_evil= em;
|
|
bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6);
|
|
|
|
hit.index = -1;
|
|
hit.dist = *depth * (*depth == FLT_MAX ? 1.0f : local_scale);
|
|
|
|
if(treeData.tree && BLI_bvhtree_ray_cast(treeData.tree, ray_start_local, ray_normal_local, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1)
|
|
{
|
|
if(hit.dist/local_scale <= *depth) {
|
|
*depth= hit.dist/local_scale;
|
|
copy_v3_v3(loc, hit.co);
|
|
copy_v3_v3(no, hit.no);
|
|
|
|
/* back to worldspace */
|
|
mul_m4_v3(obmat, loc);
|
|
copy_v3_v3(no, hit.no);
|
|
|
|
mul_m3_v3(timat, no);
|
|
normalize_v3(no);
|
|
|
|
retval |= 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
#else
|
|
MVert *verts = dm->getVertArray(dm);
|
|
MFace *faces = dm->getFaceArray(dm);
|
|
int *index_array = NULL;
|
|
int index = 0;
|
|
int i;
|
|
|
|
if (em != NULL)
|
|
{
|
|
index_array = dm->getFaceDataArray(dm, CD_ORIGINDEX);
|
|
EM_init_index_arrays(em, 0, 0, 1);
|
|
}
|
|
|
|
for( i = 0; i < totface; i++) {
|
|
EditFace *efa = NULL;
|
|
MFace *f = faces + i;
|
|
|
|
test = 1; /* reset for every face */
|
|
|
|
if (em != NULL)
|
|
{
|
|
if (index_array)
|
|
{
|
|
index = index_array[i];
|
|
}
|
|
else
|
|
{
|
|
index = i;
|
|
}
|
|
|
|
if (index == ORIGINDEX_NONE)
|
|
{
|
|
test = 0;
|
|
}
|
|
else
|
|
{
|
|
efa = EM_get_face_for_index(index);
|
|
|
|
if (efa && (efa->h || (efa->v1->f & SELECT) || (efa->v2->f & SELECT) || (efa->v3->f & SELECT) || (efa->v4 && efa->v4->f & SELECT)))
|
|
{
|
|
test = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (test)
|
|
{
|
|
int result;
|
|
float *v4co = NULL;
|
|
|
|
if (f->v4)
|
|
{
|
|
v4co = verts[f->v4].co;
|
|
}
|
|
|
|
result = snapFace(ar, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, v4co, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
|
|
retval |= result;
|
|
|
|
if (f->v4 && result == 0)
|
|
{
|
|
retval |= snapFace(ar, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, verts[f->v2].co, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (em != NULL)
|
|
{
|
|
EM_free_index_arrays();
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
case SCE_SNAP_MODE_VERTEX:
|
|
{
|
|
MVert *verts = dm->getVertArray(dm);
|
|
int *index_array = NULL;
|
|
int index = 0;
|
|
int i;
|
|
|
|
if (em != NULL)
|
|
{
|
|
index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
|
|
EM_init_index_arrays(em, 1, 0, 0);
|
|
}
|
|
|
|
for( i = 0; i < totvert; i++) {
|
|
EditVert *eve = NULL;
|
|
MVert *v = verts + i;
|
|
|
|
test = 1; /* reset for every vert */
|
|
|
|
if (em != NULL)
|
|
{
|
|
if (index_array)
|
|
{
|
|
index = index_array[i];
|
|
}
|
|
else
|
|
{
|
|
index = i;
|
|
}
|
|
|
|
if (index == ORIGINDEX_NONE)
|
|
{
|
|
test = 0;
|
|
}
|
|
else
|
|
{
|
|
eve = EM_get_vert_for_index(index);
|
|
|
|
if (eve && (eve->h || (eve->f & SELECT)))
|
|
{
|
|
test = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (test)
|
|
{
|
|
retval |= snapVertex(ar, v->co, v->no, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
|
|
}
|
|
}
|
|
|
|
if (em != NULL)
|
|
{
|
|
EM_free_index_arrays();
|
|
}
|
|
break;
|
|
}
|
|
case SCE_SNAP_MODE_EDGE:
|
|
{
|
|
MVert *verts = dm->getVertArray(dm);
|
|
MEdge *edges = dm->getEdgeArray(dm);
|
|
int totedge = dm->getNumEdges(dm);
|
|
int *index_array = NULL;
|
|
int index = 0;
|
|
int i;
|
|
|
|
if (em != NULL)
|
|
{
|
|
index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
|
|
EM_init_index_arrays(em, 0, 1, 0);
|
|
}
|
|
|
|
for( i = 0; i < totedge; i++) {
|
|
EditEdge *eed = NULL;
|
|
MEdge *e = edges + i;
|
|
|
|
test = 1; /* reset for every vert */
|
|
|
|
if (em != NULL)
|
|
{
|
|
if (index_array)
|
|
{
|
|
index = index_array[i];
|
|
}
|
|
else
|
|
{
|
|
index = i;
|
|
}
|
|
|
|
if (index == ORIGINDEX_NONE)
|
|
{
|
|
test = 0;
|
|
}
|
|
else
|
|
{
|
|
eed = EM_get_edge_for_index(index);
|
|
|
|
if (eed && (eed->h || (eed->v1->f & SELECT) || (eed->v2->f & SELECT)))
|
|
{
|
|
test = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (test)
|
|
{
|
|
retval |= snapEdge(ar, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no, mval, ray_start, ray_start_local, ray_normal_local, obmat, timat, loc, no, dist, depth);
|
|
}
|
|
}
|
|
|
|
if (em != NULL)
|
|
{
|
|
EM_free_index_arrays();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
static int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, float obmat[][4], float ray_start[3], float ray_normal[3], float mval[2], float *loc, float *no, int *dist, float *depth)
|
|
{
|
|
ToolSettings *ts= scene->toolsettings;
|
|
int retval = 0;
|
|
|
|
if (ob->type == OB_MESH) {
|
|
EditMesh *em;
|
|
DerivedMesh *dm;
|
|
|
|
if (editobject)
|
|
{
|
|
em = ((Mesh *)ob->data)->edit_mesh;
|
|
/* dm = editmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH); */
|
|
dm = editmesh_get_derived_base(ob, em); /* limitation, em & dm MUST have the same number of faces */
|
|
}
|
|
else
|
|
{
|
|
em = NULL;
|
|
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
|
|
}
|
|
|
|
retval = snapDerivedMesh(ts->snap_mode, ar, ob, dm, em, obmat, ray_start, ray_normal, mval, loc, no, dist, depth);
|
|
|
|
dm->release(dm);
|
|
}
|
|
else if (ob->type == OB_ARMATURE)
|
|
{
|
|
retval = snapArmature(ts->snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, loc, no, dist, depth);
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, float mval[2], int *dist, float *loc, float *no, SnapMode mode) {
|
|
Base *base;
|
|
float depth = FLT_MAX;
|
|
int retval = 0;
|
|
float ray_start[3], ray_normal[3];
|
|
|
|
ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal);
|
|
|
|
if (mode == SNAP_ALL && obedit)
|
|
{
|
|
Object *ob = obedit;
|
|
|
|
retval |= snapObject(scene, ar, ob, 1, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth);
|
|
}
|
|
|
|
/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
|
|
* which makes the loop skip it, even the derived mesh will never change
|
|
*
|
|
* To solve that problem, we do it first as an exception.
|
|
* */
|
|
base= BASACT;
|
|
if(base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT)
|
|
{
|
|
Object *ob = base->object;
|
|
retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth);
|
|
}
|
|
|
|
for ( base = FIRSTBASE; base != NULL; base = base->next ) {
|
|
if ( BASE_VISIBLE(v3d, base) && (base->flag & (BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA)) == 0 && ((mode == SNAP_NOT_SELECTED && (base->flag & (SELECT|BA_WAS_SEL)) == 0) || (ELEM(mode, SNAP_ALL, SNAP_NOT_OBEDIT) && base != BASACT)) ) {
|
|
Object *ob = base->object;
|
|
|
|
if (ob->transflag & OB_DUPLI)
|
|
{
|
|
DupliObject *dupli_ob;
|
|
ListBase *lb = object_duplilist(scene, ob);
|
|
|
|
for(dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next)
|
|
{
|
|
Object *dob = dupli_ob->ob;
|
|
|
|
retval |= snapObject(scene, ar, dob, 0, dupli_ob->mat, ray_start, ray_normal, mval, loc, no, dist, &depth);
|
|
}
|
|
|
|
free_object_duplilist(lb);
|
|
}
|
|
|
|
retval |= snapObject(scene, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth);
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
int snapObjectsTransform(TransInfo *t, float mval[2], int *dist, float *loc, float *no, SnapMode mode)
|
|
{
|
|
return snapObjects(t->scene, t->view, t->ar, t->obedit, mval, dist, loc, no, mode);
|
|
}
|
|
|
|
int snapObjectsContext(bContext *C, float mval[2], int *dist, float *loc, float *no, SnapMode mode)
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
View3D *v3d = sa->spacedata.first;
|
|
|
|
return snapObjects(CTX_data_scene(C), v3d, CTX_wm_region(C), CTX_data_edit_object(C), mval, dist, loc, no, mode);
|
|
}
|
|
|
|
/******************** PEELING *********************************/
|
|
|
|
|
|
static int cmpPeel(void *arg1, void *arg2)
|
|
{
|
|
DepthPeel *p1 = arg1;
|
|
DepthPeel *p2 = arg2;
|
|
int val = 0;
|
|
|
|
if (p1->depth < p2->depth)
|
|
{
|
|
val = -1;
|
|
}
|
|
else if (p1->depth > p2->depth)
|
|
{
|
|
val = 1;
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
static void removeDoublesPeel(ListBase *depth_peels)
|
|
{
|
|
DepthPeel *peel;
|
|
|
|
for (peel = depth_peels->first; peel; peel = peel->next)
|
|
{
|
|
DepthPeel *next_peel = peel->next;
|
|
|
|
if (next_peel && ABS(peel->depth - next_peel->depth) < 0.0015f)
|
|
{
|
|
peel->next = next_peel->next;
|
|
|
|
if (next_peel->next)
|
|
{
|
|
next_peel->next->prev = peel;
|
|
}
|
|
|
|
MEM_freeN(next_peel);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void addDepthPeel(ListBase *depth_peels, float depth, float p[3], float no[3], Object *ob)
|
|
{
|
|
DepthPeel *peel = MEM_callocN(sizeof(DepthPeel), "DepthPeel");
|
|
|
|
peel->depth = depth;
|
|
peel->ob = ob;
|
|
copy_v3_v3(peel->p, p);
|
|
copy_v3_v3(peel->no, no);
|
|
|
|
BLI_addtail(depth_peels, peel);
|
|
|
|
peel->flag = 0;
|
|
}
|
|
|
|
static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_start[3], float ray_normal[3], float UNUSED(mval[2]), ListBase *depth_peels)
|
|
{
|
|
int retval = 0;
|
|
int totvert = dm->getNumVerts(dm);
|
|
int totface = dm->getNumFaces(dm);
|
|
|
|
if (totvert > 0) {
|
|
float imat[4][4];
|
|
float timat[3][3]; /* transpose inverse matrix for normals */
|
|
float ray_start_local[3], ray_normal_local[3];
|
|
int test = 1;
|
|
|
|
invert_m4_m4(imat, obmat);
|
|
|
|
copy_m3_m4(timat, imat);
|
|
transpose_m3(timat);
|
|
|
|
copy_v3_v3(ray_start_local, ray_start);
|
|
copy_v3_v3(ray_normal_local, ray_normal);
|
|
|
|
mul_m4_v3(imat, ray_start_local);
|
|
mul_mat3_m4_v3(imat, ray_normal_local);
|
|
|
|
|
|
/* If number of vert is more than an arbitrary limit,
|
|
* test against boundbox first
|
|
* */
|
|
if (totface > 16) {
|
|
struct BoundBox *bb = object_get_boundbox(ob);
|
|
test = ray_hit_boundbox(bb, ray_start_local, ray_normal_local);
|
|
}
|
|
|
|
if (test == 1) {
|
|
MVert *verts = dm->getVertArray(dm);
|
|
MFace *faces = dm->getFaceArray(dm);
|
|
int i;
|
|
|
|
for( i = 0; i < totface; i++) {
|
|
MFace *f = faces + i;
|
|
float lambda;
|
|
int result;
|
|
|
|
|
|
result = isect_ray_tri_threshold_v3(ray_start_local, ray_normal_local, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, &lambda, NULL, 0.001);
|
|
|
|
if (result) {
|
|
float location[3], normal[3];
|
|
float intersect[3];
|
|
float new_depth;
|
|
|
|
copy_v3_v3(intersect, ray_normal_local);
|
|
mul_v3_fl(intersect, lambda);
|
|
add_v3_v3(intersect, ray_start_local);
|
|
|
|
copy_v3_v3(location, intersect);
|
|
|
|
if (f->v4)
|
|
normal_quad_v3( normal,verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co);
|
|
else
|
|
normal_tri_v3( normal,verts[f->v1].co, verts[f->v2].co, verts[f->v3].co);
|
|
|
|
mul_m4_v3(obmat, location);
|
|
|
|
new_depth = len_v3v3(location, ray_start);
|
|
|
|
mul_m3_v3(timat, normal);
|
|
normalize_v3(normal);
|
|
|
|
addDepthPeel(depth_peels, new_depth, location, normal, ob);
|
|
}
|
|
|
|
if (f->v4 && result == 0)
|
|
{
|
|
result = isect_ray_tri_threshold_v3(ray_start_local, ray_normal_local, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, &lambda, NULL, 0.001);
|
|
|
|
if (result) {
|
|
float location[3], normal[3];
|
|
float intersect[3];
|
|
float new_depth;
|
|
|
|
copy_v3_v3(intersect, ray_normal_local);
|
|
mul_v3_fl(intersect, lambda);
|
|
add_v3_v3(intersect, ray_start_local);
|
|
|
|
copy_v3_v3(location, intersect);
|
|
|
|
if (f->v4)
|
|
normal_quad_v3( normal,verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co);
|
|
else
|
|
normal_tri_v3( normal,verts[f->v1].co, verts[f->v2].co, verts[f->v3].co);
|
|
|
|
mul_m4_v3(obmat, location);
|
|
|
|
new_depth = len_v3v3(location, ray_start);
|
|
|
|
mul_m3_v3(timat, normal);
|
|
normalize_v3(normal);
|
|
|
|
addDepthPeel(depth_peels, new_depth, location, normal, ob);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, ListBase *depth_peels, float mval[2])
|
|
{
|
|
Base *base;
|
|
int retval = 0;
|
|
float ray_start[3], ray_normal[3];
|
|
|
|
ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal);
|
|
|
|
for ( base = scene->base.first; base != NULL; base = base->next ) {
|
|
if ( BASE_SELECTABLE(v3d, base) ) {
|
|
Object *ob = base->object;
|
|
|
|
if (ob->transflag & OB_DUPLI)
|
|
{
|
|
DupliObject *dupli_ob;
|
|
ListBase *lb = object_duplilist(scene, ob);
|
|
|
|
for(dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next)
|
|
{
|
|
Object *dob = dupli_ob->ob;
|
|
|
|
if (dob->type == OB_MESH) {
|
|
EditMesh *em;
|
|
DerivedMesh *dm = NULL;
|
|
int val;
|
|
|
|
if (dob != obedit)
|
|
{
|
|
dm = mesh_get_derived_final(scene, dob, CD_MASK_BAREMESH);
|
|
|
|
val = peelDerivedMesh(dob, dm, dob->obmat, ray_start, ray_normal, mval, depth_peels);
|
|
}
|
|
else
|
|
{
|
|
em = ((Mesh *)dob->data)->edit_mesh;
|
|
dm = editmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
|
|
|
|
val = peelDerivedMesh(dob, dm, dob->obmat, ray_start, ray_normal, mval, depth_peels);
|
|
}
|
|
|
|
retval = retval || val;
|
|
|
|
dm->release(dm);
|
|
}
|
|
}
|
|
|
|
free_object_duplilist(lb);
|
|
}
|
|
|
|
if (ob->type == OB_MESH) {
|
|
EditMesh *em;
|
|
DerivedMesh *dm = NULL;
|
|
int val;
|
|
|
|
if (ob != obedit)
|
|
{
|
|
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
|
|
|
|
val = peelDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, depth_peels);
|
|
}
|
|
else
|
|
{
|
|
em = ((Mesh *)ob->data)->edit_mesh;
|
|
dm = editmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
|
|
|
|
val = peelDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, depth_peels);
|
|
}
|
|
|
|
retval = retval || val;
|
|
|
|
dm->release(dm);
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_sortlist(depth_peels, cmpPeel);
|
|
removeDoublesPeel(depth_peels);
|
|
|
|
return retval;
|
|
}
|
|
|
|
int peelObjectsTransForm(TransInfo *t, ListBase *depth_peels, float mval[2])
|
|
{
|
|
return peelObjects(t->scene, t->view, t->ar, t->obedit, depth_peels, mval);
|
|
}
|
|
|
|
int peelObjectsContext(bContext *C, ListBase *depth_peels, float mval[2])
|
|
{
|
|
ScrArea *sa = CTX_wm_area(C);
|
|
View3D *v3d = sa->spacedata.first;
|
|
|
|
return peelObjects(CTX_data_scene(C), v3d, CTX_wm_region(C), CTX_data_edit_object(C), depth_peels, mval);
|
|
}
|
|
|
|
/*================================================================*/
|
|
|
|
static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action);
|
|
|
|
|
|
void snapGridAction(TransInfo *t, float *val, GearsType action) {
|
|
float fac[3];
|
|
|
|
fac[NO_GEARS] = t->snap[0];
|
|
fac[BIG_GEARS] = t->snap[1];
|
|
fac[SMALL_GEARS] = t->snap[2];
|
|
|
|
applyGrid(t, val, t->idx_max, fac, action);
|
|
}
|
|
|
|
|
|
void snapGrid(TransInfo *t, float *val) {
|
|
GearsType action;
|
|
|
|
// Only do something if using Snap to Grid
|
|
if (t->tsnap.mode != SCE_SNAP_MODE_INCREMENT)
|
|
return;
|
|
|
|
action = activeSnap(t) ? BIG_GEARS : NO_GEARS;
|
|
|
|
if (action == BIG_GEARS && (t->modifiers & MOD_PRECISION)) {
|
|
action = SMALL_GEARS;
|
|
}
|
|
|
|
snapGridAction(t, val, action);
|
|
}
|
|
|
|
|
|
static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action)
|
|
{
|
|
int i;
|
|
float asp[3] = {1.0f, 1.0f, 1.0f}; // TODO: Remove hard coded limit here (3)
|
|
|
|
if(max_index > 2) {
|
|
printf("applyGrid: invalid index %d, clamping\n", max_index);
|
|
max_index= 2;
|
|
}
|
|
|
|
// Early bailing out if no need to snap
|
|
if (fac[action] == 0.0f)
|
|
return;
|
|
|
|
/* evil hack - snapping needs to be adapted for image aspect ratio */
|
|
if((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
|
|
ED_space_image_uv_aspect(t->sa->spacedata.first, asp, asp+1);
|
|
}
|
|
|
|
for (i=0; i<=max_index; i++) {
|
|
val[i]= fac[action]*asp[i]*(float)floor(val[i]/(fac[action]*asp[i]) +0.5f);
|
|
}
|
|
}
|