The GPU interface for PBVH drawing gets a new pair of build/update buffers functions for drawing BMFaces and BMVerts. TODO: the diffuse color is hardcoded to 0.8 gray rather than using material color. TODO: only VBO drawing is implemented, no immediate mode.
61 lines
2.1 KiB
Python
61 lines
2.1 KiB
Python
#!/usr/bin/env python
|
|
#
|
|
# ***** BEGIN GPL LICENSE BLOCK *****
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# The Original Code is Copyright (C) 2006, Blender Foundation
|
|
# All rights reserved.
|
|
#
|
|
# The Original Code is: all of this file.
|
|
#
|
|
# Contributor(s): Nathan Letwory.
|
|
#
|
|
# ***** END GPL LICENSE BLOCK *****
|
|
|
|
Import ('env')
|
|
|
|
sources = env.Glob('intern/*.c')
|
|
sources += env.Glob('shaders/*.c')
|
|
|
|
defs = [ 'GLEW_STATIC' ]
|
|
|
|
incs = '../blenlib ../blenkernel ../makesdna ../makesrna ../include ../blenloader ../nodes ../nodes/intern'
|
|
incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf ../bmesh .'
|
|
|
|
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
|
|
incs += ' ' + env['BF_PTHREADS_INC']
|
|
|
|
incs += ' ' + env['BF_OPENGL_INC']
|
|
|
|
if env['WITH_BF_SMOKE']:
|
|
defs.append('WITH_SMOKE')
|
|
|
|
if env['WITH_BF_DDS']:
|
|
defs.append('WITH_DDS')
|
|
|
|
# generated data files
|
|
import os
|
|
sources.extend((
|
|
os.path.join(env['DATA_SOURCES'], "gpu_shader_material.glsl.c"),
|
|
os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex.glsl.c"),
|
|
os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_frag.glsl.c"),
|
|
os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_vert.glsl.c"),
|
|
os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_frag.glsl.c"),
|
|
os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_vert.glsl.c"),
|
|
))
|
|
|
|
env.BlenderLib ( 'bf_gpu', sources, Split(incs), defines = defs, libtype=['core','player'], priority=[160,110] )
|