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blender-archive/source/blender/src/drawtime.c
Joshua Leung d310f203da Big Commit.
Now time-markers work in all time-related spaces (i.e. Ipo,
Action Editor, NLA editor, TimeLine, Sound). The hotkeys and
functionality set should be the same for each of these modes
(with a few exceptions still). I've had to change a few hotkeys
here and there, so hopefully they aren't too bad.

Marker Operations:
MKEY - Add Marker
SHIFT MKEY - Rename marker (was CTRL MKEY)
XKEY - Delete Marker
PAGE UP - Jump to next marker
PAGE DOWN - Jump to previous marker
CTRL A - Select all markers
SHIFT G - Transform markers (NLA, IPO, Action)
G - Transform markers (Sound, Timeline)
CTRL SHIFT D - Duplicate markers (NLA, IPO, Action)
SHIFT D - Duplicate markers (Sound, Timeline)
BKEY - select markers and other keyframes (if any)

I've also made a few little tool additions to NLA and Action editors:
* NLA editor - Snap To Frame.
Now with the option to offset strip so that it starts at the current frame.
Added menus for this.
* Action editor - Snap To Frame
A few new menus for this too
2006-11-30 01:57:14 +00:00

355 lines
9.1 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdio.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_action_types.h"
#include "DNA_ipo_types.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
#include "DNA_view2d_types.h"
#include "BKE_ipo.h"
#include "BKE_object.h"
#include "BKE_material.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BIF_gl.h"
#include "BIF_interface_icons.h"
#include "BIF_mywindow.h"
#include "BIF_screen.h"
#include "BIF_resources.h"
#include "BSE_drawipo.h"
#include "BSE_view.h"
#include "BMF_Api.h"
#include "blendef.h"
/* ---- prototypes ------ */
void drawtimespace(ScrArea *, void *);
static void draw_cfra_time(SpaceTime *stime)
{
float vec[2];
vec[0]= (G.scene->r.cfra);
vec[0]*= G.scene->r.framelen;
vec[1]= G.v2d->cur.ymin;
glColor3ub(0x60, 0xc0, 0x40); // no theme, should be global color once...
glLineWidth(3.0);
glBegin(GL_LINES);
glVertex2fv(vec);
vec[1]= G.v2d->cur.ymax;
glVertex2fv(vec);
glEnd();
glLineWidth(1.0);
if(stime->flag & TIME_CFRA_NUM) {
short mval[2];
float x, y;
char str[32];
/* little box with frame */
glFlush(); // huhh... without this glColor won't work for the text...
getmouseco_areawin(mval);
if(mval[1]>curarea->winy-10) mval[1]= curarea->winy - 13;
if (curarea->winy < 25) {
if (mval[1]<17) mval[1]= 17;
} else if (mval[1]<22) mval[1]= 22;
areamouseco_to_ipoco(G.v2d, mval, &x, &y);
if(stime->flag & TIME_DRAWFRAMES)
sprintf(str, " %d\n", (G.scene->r.cfra));
else sprintf(str, " %.2f\n", (G.scene->r.cfra/(float)G.scene->r.frs_sec));
/* HACK! somehow the green color won't go away... */
glColor4ub(0, 0, 0, 0);
BIF_ThemeColor(TH_TEXT);
glRasterPos2f(x, y);
BMF_DrawString(G.fonts, str);
}
}
static void draw_marker(TimeMarker *marker)
{
float xpos, xspace, yspace, xpixels, ypixels;
xpos = marker->frame;
/* no time correction for framelen! space is drawn with old values */
xspace= G.v2d->cur.xmax - G.v2d->cur.xmin;
yspace= G.v2d->cur.ymax - G.v2d->cur.ymin;
xpixels= G.v2d->mask.xmax-G.v2d->mask.xmin;
ypixels= G.v2d->mask.ymax-G.v2d->mask.ymin;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* 5 px to offset icon to align properly, space / pixels corrects for zoom */
if(marker->flag & SELECT)
BIF_icon_draw(xpos-(5.0*(xspace/xpixels)), 12.0*yspace/ypixels, ICON_MARKER_HLT);
else
BIF_icon_draw(xpos-(5.0*(xspace/xpixels)), 12.0*yspace/ypixels, ICON_MARKER);
glBlendFunc(GL_ONE, GL_ZERO);
glDisable(GL_BLEND);
/* and the marker name too, shifted slightly to the top-right */
if(marker->name && marker->name[0]) {
if(marker->flag & SELECT) {
BIF_ThemeColor(TH_TEXT_HI);
glRasterPos2f(xpos+(4.0*(xspace/xpixels)),
((ypixels<=39.0)?(ypixels-10.0):29.0)*yspace/ypixels);
}
else {
BIF_ThemeColor(TH_TEXT);
if((marker->frame <= G.scene->r.cfra) && (marker->frame+5 > G.scene->r.cfra))
glRasterPos2f(xpos+(4.0*(xspace/xpixels)),
((ypixels<=39.0)?(ypixels-10.0):29.0)*yspace/ypixels);
else
glRasterPos2f(xpos+(4.0*(xspace/xpixels)), 17.0*yspace/ypixels);
}
BMF_DrawString(G.font, marker->name);
}
}
static void draw_markers_time(void)
{
TimeMarker *marker;
/* unselected markers are drawn at the first time */
for(marker= G.scene->markers.first; marker; marker= marker->next) {
if(!(marker->flag & SELECT)) draw_marker(marker);
}
/* selected markers are drawn later ... selected markers have to cover unselected
* markers laying at the same position as selected markers
* (jiri: it is hack, it could be solved better) */
for(marker= G.scene->markers.first; marker; marker= marker->next) {
if(marker->flag & SELECT) draw_marker(marker);
}
}
void draw_markers_timespace(View2D *v2d)
{
TimeMarker *marker;
float yspace, ypixels;
/* move ortho view to align with slider in bottom */
glTranslatef(0.0f, v2d->cur.ymin, 0.0f);
/* bad hacks in drawing markers... inverse correct that as well */
yspace= v2d->cur.ymax - v2d->cur.ymin;
ypixels= v2d->mask.ymax - v2d->mask.ymin;
glTranslatef(0.0f, -11.0*yspace/ypixels, 0.0f);
/* unselected markers are drawn at the first time */
for(marker= G.scene->markers.first; marker; marker= marker->next) {
if(!(marker->flag & SELECT)) draw_marker(marker);
}
/* selected markers are drawn later ... selected markers have to cover unselected
* markers laying at the same position as selected markers */
for(marker= G.scene->markers.first; marker; marker= marker->next) {
if(marker->flag & SELECT) draw_marker(marker);
}
glTranslatef(0.0f, -v2d->cur.ymin, 0.0f);
glTranslatef(0.0f, 11.0*yspace/ypixels, 0.0f);
}
static void draw_sfra_efra()
{
BIF_ThemeColorShade(TH_BACK, -25);
if (G.scene->r.sfra < G.scene->r.efra) {
glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, G.scene->r.sfra, G.v2d->cur.ymax);
glRectf(G.scene->r.efra, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax);
} else {
glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax);
}
BIF_ThemeColorShade(TH_BACK, -60);
/* thin lines where the actual frames are */
fdrawline(G.scene->r.sfra, G.v2d->cur.ymin, G.scene->r.sfra, G.v2d->cur.ymax);
fdrawline(G.scene->r.efra, G.v2d->cur.ymin, G.scene->r.efra, G.v2d->cur.ymax);
glDisable(GL_BLEND);
}
/*draw all the keys in a list (elems) as lines */
static void draw_key_list(ListBase elems, char col[3])
{
CfraElem *ce;
float drawframe;
ce= elems.first;
while(ce) {
drawframe = ce->cfra; //not correct for G.scene->r.framelen;
glColor3ub(col[0], col[1], col[2]);
fdrawline(drawframe, G.v2d->cur.ymin, drawframe, G.v2d->cur.ymax);
ce= ce->next;
}
}
static void draw_ob_keys()
{
/*mostly copied from drawobject.c, draw_object() */
Object *ob;
bActionChannel *achan;
bAction *act;
ListBase elems;
int a;
char col[3];
if (OBACT) {
ob = OBACT;
if(ob) {
if(ob!=G.obedit) {
if(ob->ipo) {
/* convert the ipo to a list of 'current frame elements' */
elems.first= elems.last= NULL;
make_cfra_list(ob->ipo, &elems);
/* draw the list of current frame elements */
col[0] = 0xDD; col[1] = 0xD7; col[2] = 0x00;
draw_key_list(elems, col);
BLI_freelistN(&elems);
}
if(ob->action) {
act = ob->action;
/* go through each channel in the action */
for (achan=act->chanbase.first; achan; achan=achan->next){
/* convert the ipo to a list of 'current frame elements' */
if(achan->ipo) {
elems.first= elems.last= NULL;
make_cfra_list(achan->ipo, &elems);
col[0] = 0x00; col[1] = 0x82; col[2] = 0x8B;
draw_key_list(elems, col);
BLI_freelistN(&elems);
}
}
}
for(a=0; a<ob->totcol; a++) {
Material *ma= give_current_material(ob, a+1);
if(ma && ma->ipo) {
elems.first= elems.last= NULL;
make_cfra_list(ma->ipo, &elems);
col[0] = 0xDD; col[1] = 0xA7; col[2] = 0x00;
draw_key_list(elems, col);
BLI_freelistN(&elems);
}
}
}
}
}
}
void drawtimespace(ScrArea *sa, void *spacedata)
{
SpaceTime *stime= sa->spacedata.first;
float col[3];
BIF_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
calc_scrollrcts(sa, &(stime->v2d), curarea->winx, curarea->winy);
myortho2(stime->v2d.cur.xmin, stime->v2d.cur.xmax, stime->v2d.cur.ymin, stime->v2d.cur.ymax);
/* draw darkened area outside of active timeline */
draw_sfra_efra();
/* boundbox_seq(); */
calc_ipogrid();
draw_ipogrid();
draw_cfra_time(spacedata);
draw_ob_keys();
draw_markers_time();
/* restore viewport */
mywinset(curarea->win);
/* ortho at pixel level curarea */
myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375);
/* the bottom with time values */
BIF_ThemeColor(TH_HEADER);
glRectf(0.0f, 0.0f, (float)curarea->winx, 12.0f);
BIF_ThemeColorShade(TH_HEADER, 50);
fdrawline(0.0f, 12.0f, (float)curarea->winx, 12.0f);
draw_view2d_numbers_horiz(stime->flag & TIME_DRAWFRAMES);
draw_area_emboss(sa);
curarea->win_swap= WIN_BACK_OK;
}