- use TREDRAW_HARD define - use apply prefix for transform callbacks. - make callbacks static.
196 lines
6.2 KiB
C++
196 lines
6.2 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_transform.h
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* \ingroup editors
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*/
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#ifndef __ED_TRANSFORM_H__
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#define __ED_TRANSFORM_H__
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/* ******************* Registration Function ********************** */
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struct ARegion;
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struct EnumPropertyItem;
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struct ListBase;
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struct Object;
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struct View3D;
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struct bContext;
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struct uiLayout;
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struct wmEvent;
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struct wmKeyConfig;
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struct wmKeyMap;
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struct wmOperatorType;
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struct wmWindowManager;
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void transform_keymap_for_space(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, int spaceid);
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void transform_operatortypes(void);
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/* ******************** Macros & Prototypes *********************** */
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/* MODE AND NUMINPUT FLAGS */
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enum TfmMode {
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TFM_INIT = -1,
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TFM_DUMMY,
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TFM_TRANSLATION,
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TFM_ROTATION,
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TFM_RESIZE,
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TFM_SKIN_RESIZE,
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TFM_TOSPHERE,
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TFM_SHEAR,
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TFM_WARP,
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TFM_SHRINKFATTEN,
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TFM_TILT,
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TFM_TRACKBALL,
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TFM_PUSHPULL,
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TFM_CREASE,
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TFM_MIRROR,
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TFM_BONESIZE,
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TFM_BONE_ENVELOPE,
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TFM_CURVE_SHRINKFATTEN,
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TFM_MASK_SHRINKFATTEN,
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TFM_BONE_ROLL,
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TFM_TIME_TRANSLATE,
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TFM_TIME_SLIDE,
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TFM_TIME_SCALE,
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TFM_TIME_EXTEND,
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TFM_TIME_DUPLICATE,
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TFM_BAKE_TIME,
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TFM_DEPRECATED, /* was BEVEL */
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TFM_BWEIGHT,
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TFM_ALIGN,
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TFM_EDGE_SLIDE,
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TFM_VERT_SLIDE,
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TFM_SEQ_SLIDE
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};
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/* TRANSFORM CONTEXTS */
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#define CTX_NONE 0
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#define CTX_TEXTURE (1 << 0)
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#define CTX_EDGE (1 << 1)
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#define CTX_NO_PET (1 << 2)
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#define CTX_NO_MIRROR (1 << 3)
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#define CTX_AUTOCONFIRM (1 << 4)
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#define CTX_NDOF (1 << 5)
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#define CTX_MOVIECLIP (1 << 6)
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#define CTX_MASK (1 << 7)
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/* Standalone call to get the transformation center corresponding to the current situation
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* returns 1 if successful, 0 otherwise (usually means there's no selection)
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* (if 0 is returns, *vec is unmodified)
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* */
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int calculateTransformCenter(struct bContext *C, int centerMode, float cent3d[3], float cent2d[2]);
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struct TransInfo;
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struct ScrArea;
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struct Base;
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struct Scene;
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struct Object;
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/* UNUSED */
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// int BIF_snappingSupported(struct Object *obedit);
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struct TransformOrientation;
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struct bContext;
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struct ReportList;
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void BIF_clearTransformOrientation(struct bContext *C);
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void BIF_removeTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
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void BIF_removeTransformOrientationIndex(struct bContext *C, int index);
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void BIF_createTransformOrientation(struct bContext *C, struct ReportList *reports, char *name, int use_view,
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int use, int overwrite);
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void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
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void BIF_selectTransformOrientationValue(struct bContext *C, int orientation);
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void ED_getTransformOrientationMatrix(const struct bContext *C, float orientation_mat[3][3], const bool activeOnly);
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int BIF_countTransformOrientation(const struct bContext *C);
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/* to be able to add operator properties to other operators */
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#define P_MIRROR (1 << 0)
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#define P_MIRROR_DUMMY (P_MIRROR | (1 << 9))
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#define P_PROPORTIONAL (1 << 1)
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#define P_AXIS (1 << 2)
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#define P_SNAP (1 << 3)
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#define P_GEO_SNAP (P_SNAP | (1 << 4))
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#define P_ALIGN_SNAP (P_GEO_SNAP | (1 << 5))
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#define P_CONSTRAINT (1 << 6)
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#define P_OPTIONS (1 << 7)
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#define P_CORRECT_UV (1 << 8)
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#define P_NO_DEFAULTS (1 << 10)
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void Transform_Properties(struct wmOperatorType *ot, int flags);
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/* view3d manipulators */
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int BIF_do_manipulator(struct bContext *C, const struct wmEvent *event, struct wmOperator *op);
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void BIF_draw_manipulator(const struct bContext *C);
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/* Snapping */
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typedef struct DepthPeel {
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struct DepthPeel *next, *prev;
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float depth;
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float p[3];
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float no[3];
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struct Object *ob;
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int flag;
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} DepthPeel;
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struct ListBase;
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typedef enum SnapMode {
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SNAP_ALL = 0,
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SNAP_NOT_SELECTED = 1,
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SNAP_NOT_OBEDIT = 2
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} SnapMode;
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#define SNAP_MIN_DISTANCE 30
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#define TRANSFORM_DIST_MAX_RAY (FLT_MAX / 2.0f)
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bool peelObjectsTransForm(struct TransInfo *t, struct ListBase *depth_peels, const float mval[2], SnapMode mode);
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bool peelObjectsContext(struct bContext *C, struct ListBase *depth_peels, const float mval[2], SnapMode mode);
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bool snapObjectsTransform(struct TransInfo *t, const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode);
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bool snapObjectsContext(struct bContext *C, const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode);
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/* taks args for all settings */
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bool snapObjectsEx(struct Scene *scene, struct Base *base_act, struct View3D *v3d, struct ARegion *ar, struct Object *obedit, short snap_mode,
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const float mval[2], float *r_dist_px,
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float r_loc[3], float r_no[3], float *r_ray_dist, SnapMode mode);
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bool snapObjectsRayEx(struct Scene *scene, struct Base *base_act, struct View3D *v3d, struct ARegion *ar, struct Object *obedit, short snap_mode,
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struct Object **r_ob, float r_obmat[4][4],
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const float ray_start[3], const float ray_normal[3], float *r_ray_dist,
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const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode);
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bool snapNodesTransform(struct TransInfo *t, const int mval[2], float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode);
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bool snapNodesContext(struct bContext *C, const int mval[2], float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode);
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#endif
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