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blender-archive/source/blender/blenkernel/intern/mesh_runtime.cc
Hans Goudey 54182e4925 Mesh: Add an explicit "positions changed" function
We store various lazily calculated caches on meshes, some of which
depend on the vertex positions staying the same. The current API to
invalidate these caches is a bit confusing. With an explicit set of
functions modeled after the functions in `BKE_node_tree_update.h`,
it becomes clear which function to call. This may become more
important if more lazy caches are added in the future.

Differential Revision: https://developer.blender.org/D14760
2022-06-23 12:00:25 -05:00

358 lines
10 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup bke
*/
#include "atomic_ops.h"
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_math_geom.h"
#include "BLI_task.hh"
#include "BKE_bvhutils.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_shrinkwrap.h"
#include "BKE_subdiv_ccg.h"
/* -------------------------------------------------------------------- */
/** \name Mesh Runtime Struct Utils
* \{ */
/**
* \brief Initialize the runtime mutexes of the given mesh.
*
* Any existing mutexes will be overridden.
*/
static void mesh_runtime_init_mutexes(Mesh *mesh)
{
mesh->runtime.eval_mutex = MEM_new<ThreadMutex>("mesh runtime eval_mutex");
BLI_mutex_init(static_cast<ThreadMutex *>(mesh->runtime.eval_mutex));
mesh->runtime.normals_mutex = MEM_new<ThreadMutex>("mesh runtime normals_mutex");
BLI_mutex_init(static_cast<ThreadMutex *>(mesh->runtime.normals_mutex));
mesh->runtime.render_mutex = MEM_new<ThreadMutex>("mesh runtime render_mutex");
BLI_mutex_init(static_cast<ThreadMutex *>(mesh->runtime.render_mutex));
}
/**
* \brief free the mutexes of the given mesh runtime.
*/
static void mesh_runtime_free_mutexes(Mesh *mesh)
{
if (mesh->runtime.eval_mutex != nullptr) {
BLI_mutex_end(static_cast<ThreadMutex *>(mesh->runtime.eval_mutex));
MEM_freeN(mesh->runtime.eval_mutex);
mesh->runtime.eval_mutex = nullptr;
}
if (mesh->runtime.normals_mutex != nullptr) {
BLI_mutex_end(static_cast<ThreadMutex *>(mesh->runtime.normals_mutex));
MEM_freeN(mesh->runtime.normals_mutex);
mesh->runtime.normals_mutex = nullptr;
}
if (mesh->runtime.render_mutex != nullptr) {
BLI_mutex_end(static_cast<ThreadMutex *>(mesh->runtime.render_mutex));
MEM_freeN(mesh->runtime.render_mutex);
mesh->runtime.render_mutex = nullptr;
}
}
void BKE_mesh_runtime_init_data(Mesh *mesh)
{
mesh_runtime_init_mutexes(mesh);
}
void BKE_mesh_runtime_free_data(Mesh *mesh)
{
BKE_mesh_runtime_clear_cache(mesh);
mesh_runtime_free_mutexes(mesh);
}
void BKE_mesh_runtime_reset_on_copy(Mesh *mesh, const int UNUSED(flag))
{
Mesh_Runtime *runtime = &mesh->runtime;
runtime->mesh_eval = nullptr;
runtime->edit_data = nullptr;
runtime->batch_cache = nullptr;
runtime->subdiv_ccg = nullptr;
runtime->looptris = blender::dna::shallow_zero_initialize();
runtime->bvh_cache = nullptr;
runtime->shrinkwrap_data = nullptr;
runtime->subsurf_face_dot_tags = nullptr;
runtime->vert_normals_dirty = true;
runtime->poly_normals_dirty = true;
runtime->vert_normals = nullptr;
runtime->poly_normals = nullptr;
mesh_runtime_init_mutexes(mesh);
}
void BKE_mesh_runtime_clear_cache(Mesh *mesh)
{
if (mesh->runtime.mesh_eval != nullptr) {
mesh->runtime.mesh_eval->edit_mesh = nullptr;
BKE_id_free(nullptr, mesh->runtime.mesh_eval);
mesh->runtime.mesh_eval = nullptr;
}
BKE_mesh_runtime_clear_geometry(mesh);
BKE_mesh_batch_cache_free(mesh);
BKE_mesh_runtime_clear_edit_data(mesh);
BKE_mesh_clear_derived_normals(mesh);
}
/**
* Ensure the array is large enough
*
* \note This function must always be thread-protected by caller.
* It should only be used by internal code.
*/
static void mesh_ensure_looptri_data(Mesh *mesh)
{
/* This is a ported copy of `DM_ensure_looptri_data(dm)`. */
const uint totpoly = mesh->totpoly;
const int looptris_len = poly_to_tri_count(totpoly, mesh->totloop);
BLI_assert(mesh->runtime.looptris.array_wip == nullptr);
SWAP(MLoopTri *, mesh->runtime.looptris.array, mesh->runtime.looptris.array_wip);
if ((looptris_len > mesh->runtime.looptris.len_alloc) ||
(looptris_len < mesh->runtime.looptris.len_alloc * 2) || (totpoly == 0)) {
MEM_SAFE_FREE(mesh->runtime.looptris.array_wip);
mesh->runtime.looptris.len_alloc = 0;
mesh->runtime.looptris.len = 0;
}
if (totpoly) {
if (mesh->runtime.looptris.array_wip == nullptr) {
mesh->runtime.looptris.array_wip = static_cast<MLoopTri *>(
MEM_malloc_arrayN(looptris_len, sizeof(*mesh->runtime.looptris.array_wip), __func__));
mesh->runtime.looptris.len_alloc = looptris_len;
}
mesh->runtime.looptris.len = looptris_len;
}
}
void BKE_mesh_runtime_looptri_recalc(Mesh *mesh)
{
mesh_ensure_looptri_data(mesh);
BLI_assert(mesh->totpoly == 0 || mesh->runtime.looptris.array_wip != nullptr);
BKE_mesh_recalc_looptri(mesh->mloop,
mesh->mpoly,
mesh->mvert,
mesh->totloop,
mesh->totpoly,
mesh->runtime.looptris.array_wip);
BLI_assert(mesh->runtime.looptris.array == nullptr);
atomic_cas_ptr((void **)&mesh->runtime.looptris.array,
mesh->runtime.looptris.array,
mesh->runtime.looptris.array_wip);
mesh->runtime.looptris.array_wip = nullptr;
}
int BKE_mesh_runtime_looptri_len(const Mesh *mesh)
{
/* This is a ported copy of `dm_getNumLoopTri(dm)`. */
const int looptri_len = poly_to_tri_count(mesh->totpoly, mesh->totloop);
BLI_assert(ELEM(mesh->runtime.looptris.len, 0, looptri_len));
return looptri_len;
}
const MLoopTri *BKE_mesh_runtime_looptri_ensure(const Mesh *mesh)
{
ThreadMutex *mesh_eval_mutex = (ThreadMutex *)mesh->runtime.eval_mutex;
BLI_mutex_lock(mesh_eval_mutex);
MLoopTri *looptri = mesh->runtime.looptris.array;
if (looptri != nullptr) {
BLI_assert(BKE_mesh_runtime_looptri_len(mesh) == mesh->runtime.looptris.len);
}
else {
/* Must isolate multithreaded tasks while holding a mutex lock. */
blender::threading::isolate_task(
[&]() { BKE_mesh_runtime_looptri_recalc(const_cast<Mesh *>(mesh)); });
looptri = mesh->runtime.looptris.array;
}
BLI_mutex_unlock(mesh_eval_mutex);
return looptri;
}
void BKE_mesh_runtime_verttri_from_looptri(MVertTri *r_verttri,
const MLoop *mloop,
const MLoopTri *looptri,
int looptri_num)
{
for (int i = 0; i < looptri_num; i++) {
r_verttri[i].tri[0] = mloop[looptri[i].tri[0]].v;
r_verttri[i].tri[1] = mloop[looptri[i].tri[1]].v;
r_verttri[i].tri[2] = mloop[looptri[i].tri[2]].v;
}
}
bool BKE_mesh_runtime_ensure_edit_data(struct Mesh *mesh)
{
if (mesh->runtime.edit_data != nullptr) {
return false;
}
mesh->runtime.edit_data = MEM_cnew<EditMeshData>(__func__);
return true;
}
bool BKE_mesh_runtime_reset_edit_data(Mesh *mesh)
{
EditMeshData *edit_data = mesh->runtime.edit_data;
if (edit_data == nullptr) {
return false;
}
MEM_SAFE_FREE(edit_data->polyCos);
MEM_SAFE_FREE(edit_data->polyNos);
MEM_SAFE_FREE(edit_data->vertexCos);
MEM_SAFE_FREE(edit_data->vertexNos);
return true;
}
bool BKE_mesh_runtime_clear_edit_data(Mesh *mesh)
{
if (mesh->runtime.edit_data == nullptr) {
return false;
}
BKE_mesh_runtime_reset_edit_data(mesh);
MEM_freeN(mesh->runtime.edit_data);
mesh->runtime.edit_data = nullptr;
return true;
}
void BKE_mesh_runtime_clear_geometry(Mesh *mesh)
{
BKE_mesh_tag_coords_changed(mesh);
/* TODO(sergey): Does this really belong here? */
if (mesh->runtime.subdiv_ccg != nullptr) {
BKE_subdiv_ccg_destroy(mesh->runtime.subdiv_ccg);
mesh->runtime.subdiv_ccg = nullptr;
}
BKE_shrinkwrap_discard_boundary_data(mesh);
MEM_SAFE_FREE(mesh->runtime.subsurf_face_dot_tags);
}
void BKE_mesh_tag_coords_changed(Mesh *mesh)
{
BKE_mesh_normals_tag_dirty(mesh);
MEM_SAFE_FREE(mesh->runtime.looptris.array);
if (mesh->runtime.bvh_cache) {
bvhcache_free(mesh->runtime.bvh_cache);
mesh->runtime.bvh_cache = nullptr;
}
}
void BKE_mesh_tag_coords_changed_uniformly(Mesh *mesh)
{
BKE_mesh_tag_coords_changed(mesh);
/* The normals didn't change, since all vertices moved by the same amount. */
BKE_mesh_poly_normals_clear_dirty(mesh);
BKE_mesh_vertex_normals_clear_dirty(mesh);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Batch Cache Callbacks
* \{ */
/* Draw Engine */
void (*BKE_mesh_batch_cache_dirty_tag_cb)(Mesh *me, eMeshBatchDirtyMode mode) = nullptr;
void (*BKE_mesh_batch_cache_free_cb)(Mesh *me) = nullptr;
void BKE_mesh_batch_cache_dirty_tag(Mesh *me, eMeshBatchDirtyMode mode)
{
if (me->runtime.batch_cache) {
BKE_mesh_batch_cache_dirty_tag_cb(me, mode);
}
}
void BKE_mesh_batch_cache_free(Mesh *me)
{
if (me->runtime.batch_cache) {
BKE_mesh_batch_cache_free_cb(me);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Runtime Validation
* \{ */
#ifndef NDEBUG
bool BKE_mesh_runtime_is_valid(Mesh *me_eval)
{
const bool do_verbose = true;
const bool do_fixes = false;
bool is_valid = true;
bool changed = true;
if (do_verbose) {
printf("MESH: %s\n", me_eval->id.name + 2);
}
is_valid &= BKE_mesh_validate_all_customdata(
&me_eval->vdata,
me_eval->totvert,
&me_eval->edata,
me_eval->totedge,
&me_eval->ldata,
me_eval->totloop,
&me_eval->pdata,
me_eval->totpoly,
false, /* setting mask here isn't useful, gives false positives */
do_verbose,
do_fixes,
&changed);
is_valid &= BKE_mesh_validate_arrays(me_eval,
me_eval->mvert,
me_eval->totvert,
me_eval->medge,
me_eval->totedge,
me_eval->mface,
me_eval->totface,
me_eval->mloop,
me_eval->totloop,
me_eval->mpoly,
me_eval->totpoly,
me_eval->dvert,
do_verbose,
do_fixes,
&changed);
BLI_assert(changed == false);
return is_valid;
}
#endif /* NDEBUG */
/** \} */