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blender-archive/source/blender/quicktime/apple/qtkit_import.m
Damien Plisson 03a9740c16 Quicktime : make dna codecType data store the quicktime codecType value instead of a proxy value
Quicktime codecType data is a 32 bit value (4 chars coded).

Implemented RNA set/get functions for codecType enum to cope with RNA enum values 24bit precision limitation
Implemented dynamic codecType enum list creation

Carbon quicktime now stores codec settings in "clear" in the QuicktimeCodecSettings dna struct (in addition to the closed atom container in QuicktimeCodecData) to be compatible with the QTKit version

+fixed some warnings
2009-12-02 11:23:11 +00:00

531 lines
15 KiB
Objective-C

/**
* $Id$
*
* qtkit_import.m
*
* Code to use Quicktime to load images/movies as texture.
*
* ***** BEGIN GPL LICENSE BLOCK *****
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*
* The Original Code is written by Rob Haarsma (phase)
*
* Contributor(s): Stefan Gartner (sgefant)
* Damien Plisson 11/2009
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifdef WITH_QUICKTIME
#include "IMB_anim.h"
#include "BLO_sys_types.h"
#include "BKE_global.h"
#include "BLI_dynstr.h"
#import <Cocoa/Cocoa.h>
#import <QTKit/QTKit.h>
#include "quicktime_import.h"
#include "quicktime_export.h"
// quicktime structure definition
// this structure is part of the anim struct
typedef struct _QuicktimeMovie {
QTMovie *movie;
QTMedia *media;
long durationTime;
long durationScale;
long framecount;
ImBuf *ibuf;
long previousPosition;
} QuicktimeMovie;
#define QTIME_DEBUG 0
void quicktime_init(void)
{
G.have_quicktime = TRUE;
}
void quicktime_exit(void)
{
if(G.have_quicktime) {
free_qtcomponentdata();
}
}
int anim_is_quicktime (char *name)
{
NSAutoreleasePool *pool;
// dont let quicktime movie import handle these
if( BLI_testextensie(name, ".swf") ||
BLI_testextensie(name, ".txt") ||
BLI_testextensie(name, ".mpg") ||
BLI_testextensie(name, ".avi") || // wouldnt be appropriate ;)
BLI_testextensie(name, ".tga") ||
BLI_testextensie(name, ".png") ||
BLI_testextensie(name, ".bmp") ||
BLI_testextensie(name, ".jpg") ||
BLI_testextensie(name, ".wav") ||
BLI_testextensie(name, ".zip") ||
BLI_testextensie(name, ".mp3")) return 0;
if(QTIME_DEBUG) printf("qt: checking as movie: %s\n", name);
pool = [[NSAutoreleasePool alloc] init];
if([QTMovie canInitWithFile:[NSString stringWithCString:name
encoding:[NSString defaultCStringEncoding]]])
{
[pool drain];
return true;
}
else
{
[pool drain];
return false;
}
}
void free_anim_quicktime (struct anim *anim) {
if (anim == NULL) return;
if (anim->qtime == NULL) return;
if(anim->qtime->ibuf)
IMB_freeImBuf(anim->qtime->ibuf);
[anim->qtime->media release];
[anim->qtime->movie release];
if(anim->qtime) MEM_freeN (anim->qtime);
anim->qtime = NULL;
anim->duration = 0;
}
static ImBuf * nsImageToiBuf(NSImage *sourceImage, int width, int height)
{
ImBuf *ibuf = NULL;
uchar *rasterRGB = NULL;
uchar *rasterRGBA = NULL;
uchar *toIBuf = NULL;
int x, y, to_i, from_i;
NSSize bitmapSize;
NSBitmapImageRep *blBitmapFormatImageRGB,*blBitmapFormatImageRGBA,*bitmapImage=nil;
NSEnumerator *enumerator;
NSImageRep *representation;
ibuf = IMB_allocImBuf (width, height, 32, IB_rect, 0);
if (!ibuf) {
if(QTIME_DEBUG) printf("quicktime_import: could not allocate memory for the " \
"image.\n");
return NULL;
}
/*Get the bitmap of the image*/
enumerator = [[sourceImage representations] objectEnumerator];
while ((representation = [enumerator nextObject])) {
if ([representation isKindOfClass:[NSBitmapImageRep class]]) {
bitmapImage = (NSBitmapImageRep *)representation;
break;
}
}
if (bitmapImage == nil) return NULL;
if (([bitmapImage bitsPerPixel] == 32) && (([bitmapImage bitmapFormat] & 0x5) == 0)
&& ![bitmapImage isPlanar]) {
/* Try a fast copy if the image is a meshed RGBA 32bit bitmap*/
toIBuf = (uchar*)ibuf->rect;
rasterRGB = (uchar*)[bitmapImage bitmapData];
for (y = 0; y < height; y++) {
to_i = (height-y-1)*width;
from_i = y*width;
memcpy(toIBuf+4*to_i, rasterRGB+4*from_i, 4*width);
}
}
else {
bitmapSize.width = width;
bitmapSize.height = height;
/* Tell cocoa image resolution is same as current system one */
[bitmapImage setSize:bitmapSize];
/* Convert the image in a RGBA 32bit format */
/* As Core Graphics does not support contextes with non premutliplied alpha,
we need to get alpha key values in a separate batch */
/* First get RGB values w/o Alpha to avoid pre-multiplication, 32bit but last byte is unused */
blBitmapFormatImageRGB = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
pixelsWide:width
pixelsHigh:height
bitsPerSample:8 samplesPerPixel:3 hasAlpha:NO isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bitmapFormat:0
bytesPerRow:4*width
bitsPerPixel:32/*RGB format padded to 32bits*/];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:blBitmapFormatImageRGB]];
[bitmapImage draw];
[NSGraphicsContext restoreGraphicsState];
rasterRGB = (uchar*)[blBitmapFormatImageRGB bitmapData];
if (rasterRGB == NULL) {
[bitmapImage release];
[blBitmapFormatImageRGB release];
return NULL;
}
/* Then get Alpha values by getting the RGBA image (that is premultiplied btw) */
blBitmapFormatImageRGBA = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
pixelsWide:width
pixelsHigh:height
bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bitmapFormat:0
bytesPerRow:4*width
bitsPerPixel:32/* RGBA */];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:blBitmapFormatImageRGBA]];
[bitmapImage draw];
[NSGraphicsContext restoreGraphicsState];
rasterRGBA = (uchar*)[blBitmapFormatImageRGBA bitmapData];
if (rasterRGBA == NULL) {
[bitmapImage release];
[blBitmapFormatImageRGB release];
[blBitmapFormatImageRGBA release];
return NULL;
}
/*Copy the image to ibuf, flipping it vertically*/
toIBuf = (uchar*)ibuf->rect;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
to_i = (height-y-1)*width + x;
from_i = y*width + x;
toIBuf[4*to_i] = rasterRGB[4*from_i]; /* R */
toIBuf[4*to_i+1] = rasterRGB[4*from_i+1]; /* G */
toIBuf[4*to_i+2] = rasterRGB[4*from_i+2]; /* B */
toIBuf[4*to_i+3] = rasterRGBA[4*from_i+3]; /* A */
}
}
[blBitmapFormatImageRGB release];
[blBitmapFormatImageRGBA release];
}
return ibuf;
}
ImBuf * qtime_fetchibuf (struct anim *anim, int position)
{
NSImage *frameImage;
QTTime time;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
ImBuf *ibuf;
if (anim == NULL) {
return (NULL);
}
if (position == anim->qtime->previousPosition+1) { //Optimize sequential read
[anim->qtime->movie stepForward];
frameImage = [anim->qtime->movie currentFrameImage];
anim->qtime->previousPosition++;
}
else {
time.timeScale = anim->qtime->durationScale;
time.timeValue = (anim->qtime->durationTime * position) / anim->qtime->framecount;
[anim->qtime->movie setCurrentTime:time];
frameImage = [anim->qtime->movie currentFrameImage];
anim->qtime->previousPosition = position;
}
if (frameImage == nil) {
if(QTIME_DEBUG) printf ("Error reading frame from Quicktime");
[pool drain];
return NULL;
}
ibuf = nsImageToiBuf(frameImage,anim->x, anim->y);
[pool drain];
return ibuf;
}
int startquicktime (struct anim *anim)
{
NSAutoreleasePool *pool;
NSArray* videoTracks;
NSSize frameSize;
QTTime qtTimeDuration;
NSDictionary *attributes;
anim->qtime = MEM_callocN (sizeof(QuicktimeMovie),"animqt");
if (anim->qtime == NULL) {
if(QTIME_DEBUG) printf("Can't alloc qtime: %s\n", anim->name);
return -1;
}
pool = [[NSAutoreleasePool alloc] init];
attributes = [NSDictionary dictionaryWithObjectsAndKeys:
[NSString stringWithCString:anim->name
encoding:[NSString defaultCStringEncoding]], QTMovieFileNameAttribute,
[NSNumber numberWithBool:NO], QTMovieEditableAttribute,
nil];
anim->qtime->movie = [QTMovie movieWithAttributes:attributes error:NULL];
if (!anim->qtime->movie) {
if(QTIME_DEBUG) printf("qt: bad movie %s\n", anim->name);
MEM_freeN(anim->qtime);
if(QTIME_DEBUG) printf("qt: can't load %s\n", anim->name);
[pool drain];
return -1;
}
[anim->qtime->movie retain];
// sets Media and Track!
videoTracks = [anim->qtime->movie tracksOfMediaType:QTMediaTypeVideo];
if([videoTracks count] == 0) {
if(QTIME_DEBUG) printf("qt: no video tracks for movie %s\n", anim->name);
[anim->qtime->movie release];
MEM_freeN(anim->qtime);
if(QTIME_DEBUG) printf("qt: can't load %s\n", anim->name);
[pool drain];
return -1;
}
anim->qtime->media = [[videoTracks objectAtIndex:0] media];
[anim->qtime->media retain];
frameSize = [[anim->qtime->movie attributeForKey:QTMovieNaturalSizeAttribute] sizeValue];
anim->x = frameSize.width;
anim->y = frameSize.height;
if(anim->x == 0 && anim->y == 0) {
if(QTIME_DEBUG) printf("qt: error, no dimensions\n");
free_anim_quicktime(anim);
[pool drain];
return -1;
}
anim->qtime->ibuf = IMB_allocImBuf (anim->x, anim->y, 32, IB_rect, 0);
qtTimeDuration = [[anim->qtime->media attributeForKey:QTMediaDurationAttribute] QTTimeValue];
anim->qtime->durationTime = qtTimeDuration.timeValue;
anim->qtime->durationScale = qtTimeDuration.timeScale;
anim->qtime->framecount = [[anim->qtime->media attributeForKey:QTMediaSampleCountAttribute] longValue];
anim->qtime->previousPosition = -2; //Force seeking for first read
//fill blender's anim struct
anim->duration = anim->qtime->framecount;
anim->params = 0;
anim->interlacing = 0;
anim->orientation = 0;
anim->framesize = anim->x * anim->y * 4;
anim->curposition = 0;
[pool drain];
return 0;
}
int imb_is_a_quicktime (char *name)
{
NSImage *image;
int result;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// dont let quicktime image import handle these
if( BLI_testextensie(name, ".swf") ||
BLI_testextensie(name, ".txt") ||
BLI_testextensie(name, ".mpg") ||
BLI_testextensie(name, ".wav") ||
BLI_testextensie(name, ".mov") || // not as image, doesn't work
BLI_testextensie(name, ".avi") ||
BLI_testextensie(name, ".mp3")) return 0;
image = [NSImage alloc];
if ([image initWithContentsOfFile:[NSString stringWithUTF8String:name]])
result = true;
else
result = false;
[image release];
[pool drain];
return result;
}
ImBuf *imb_quicktime_decode(unsigned char *mem, int size, int flags)
{
struct ImBuf *ibuf = NULL;
NSSize bitmapSize;
uchar *rasterRGB = NULL;
uchar *rasterRGBA = NULL;
uchar *toIBuf = NULL;
int x, y, to_i, from_i;
NSData *data;
NSBitmapImageRep *bitmapImage;
NSBitmapImageRep *blBitmapFormatImageRGB,*blBitmapFormatImageRGBA;
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
data = [NSData dataWithBytes:mem length:size];
bitmapImage = [[NSBitmapImageRep alloc] initWithData:data];
if (!bitmapImage) {
fprintf(stderr, "imb_cocoaLoadImage: error loading image\n");
[pool drain];
return NULL;
}
bitmapSize.width = [bitmapImage pixelsWide];
bitmapSize.height = [bitmapImage pixelsHigh];
/* Tell cocoa image resolution is same as current system one */
[bitmapImage setSize:bitmapSize];
/* allocate the image buffer */
ibuf = IMB_allocImBuf(bitmapSize.width, bitmapSize.height, 32/*RGBA*/, 0, 0);
if (!ibuf) {
fprintf(stderr,
"imb_cocoaLoadImage: could not allocate memory for the " \
"image.\n");
[bitmapImage release];
[pool drain];
return NULL;
}
/* read in the image data */
if (!(flags & IB_test)) {
/* allocate memory for the ibuf->rect */
imb_addrectImBuf(ibuf);
/* Convert the image in a RGBA 32bit format */
/* As Core Graphics does not support contextes with non premutliplied alpha,
we need to get alpha key values in a separate batch */
/* First get RGB values w/o Alpha to avoid pre-multiplication, 32bit but last byte is unused */
blBitmapFormatImageRGB = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
pixelsWide:bitmapSize.width
pixelsHigh:bitmapSize.height
bitsPerSample:8 samplesPerPixel:3 hasAlpha:NO isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bitmapFormat:0
bytesPerRow:4*bitmapSize.width
bitsPerPixel:32/*RGB format padded to 32bits*/];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:blBitmapFormatImageRGB]];
[bitmapImage draw];
[NSGraphicsContext restoreGraphicsState];
rasterRGB = (uchar*)[blBitmapFormatImageRGB bitmapData];
if (rasterRGB == NULL) {
[bitmapImage release];
[blBitmapFormatImageRGB release];
[pool drain];
return NULL;
}
/* Then get Alpha values by getting the RGBA image (that is premultiplied btw) */
blBitmapFormatImageRGBA = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL
pixelsWide:bitmapSize.width
pixelsHigh:bitmapSize.height
bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace
bitmapFormat:0
bytesPerRow:4*bitmapSize.width
bitsPerPixel:32/* RGBA */];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:blBitmapFormatImageRGBA]];
[bitmapImage draw];
[NSGraphicsContext restoreGraphicsState];
rasterRGBA = (uchar*)[blBitmapFormatImageRGBA bitmapData];
if (rasterRGBA == NULL) {
[bitmapImage release];
[blBitmapFormatImageRGB release];
[blBitmapFormatImageRGBA release];
[pool drain];
return NULL;
}
/*Copy the image to ibuf, flipping it vertically*/
toIBuf = (uchar*)ibuf->rect;
for (x = 0; x < bitmapSize.width; x++) {
for (y = 0; y < bitmapSize.height; y++) {
to_i = (bitmapSize.height-y-1)*bitmapSize.width + x;
from_i = y*bitmapSize.width + x;
toIBuf[4*to_i] = rasterRGB[4*from_i]; /* R */
toIBuf[4*to_i+1] = rasterRGB[4*from_i+1]; /* G */
toIBuf[4*to_i+2] = rasterRGB[4*from_i+2]; /* B */
toIBuf[4*to_i+3] = rasterRGBA[4*from_i+3]; /* A */
}
}
[blBitmapFormatImageRGB release];
[blBitmapFormatImageRGBA release];
}
/* release the cocoa objects */
[bitmapImage release];
[pool drain];
if (ENDIAN_ORDER == B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
/* return successfully */
return (ibuf);
}
#endif /* WITH_QUICKTIME */