I'll really have to refactor `ntreeUpdateTree` soon to avoid scanning all node trees multiple times.
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __SIM_SIMULATION_UPDATE_HH__
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#define __SIM_SIMULATION_UPDATE_HH__
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struct Depsgraph;
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struct Scene;
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struct Simulation;
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namespace blender::sim {
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void update_simulation_in_depsgraph(Depsgraph *depsgraph,
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Scene *scene_cow,
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Simulation *simulation_cow);
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bool update_simulation_dependencies(Simulation *simulation);
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} // namespace blender::sim
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#endif /* __SIM_SIMULATION_UPDATE_HH__ */
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