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blender-archive/source/blender/blenkernel/intern/action.c
Campbell Barton aa2d84da37 style cleanup:
also remove some redundant conversions int -> short -> int
2012-09-09 00:00:21 +00:00

1695 lines
48 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Full recode, Ton Roosendaal, Crete 2005
* Full recode, Joshua Leung, 2009
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/action.c
* \ingroup bke
*/
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include <stddef.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "BLI_blenlib.h"
#include "BLI_bpath.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BKE_animsys.h"
#include "BKE_action.h"
#include "BKE_anim.h"
#include "BKE_constraint.h"
#include "BKE_global.h"
#include "BKE_fcurve.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_idprop.h"
#include "BIK_api.h"
#include "RNA_access.h"
/* *********************** NOTE ON POSE AND ACTION **********************
*
* - Pose is the local (object level) component of armature. The current
* object pose is saved in files, and (will be) is presorted for dependency
* - Actions have fewer (or other) channels, and write data to a Pose
* - Currently ob->pose data is controlled in BKE_pose_where_is only. The (recalc)
* event system takes care of calling that
* - The NLA system (here too) uses Poses as interpolation format for Actions
* - Therefore we assume poses to be static, and duplicates of poses have channels in
* same order, for quick interpolation reasons
*
* ****************************** (ton) ************************************ */
/* ***************** Library data level operations on action ************** */
bAction *add_empty_action(const char name[])
{
bAction *act;
act = BKE_libblock_alloc(&G.main->action, ID_AC, name);
return act;
}
/* .................................. */
/* temp data for BKE_action_make_local */
typedef struct tMakeLocalActionContext {
bAction *act; /* original action */
bAction *act_new; /* new action */
int is_lib; /* some action users were libraries */
int is_local; /* some action users were not libraries */
} tMakeLocalActionContext;
/* helper function for BKE_action_make_local() - local/lib init step */
static void make_localact_init_cb(ID *id, AnimData *adt, void *mlac_ptr)
{
tMakeLocalActionContext *mlac = (tMakeLocalActionContext *)mlac_ptr;
if (adt->action == mlac->act) {
if (id->lib) mlac->is_lib = TRUE;
else mlac->is_local = TRUE;
}
}
/* helper function for BKE_action_make_local() - change references */
static void make_localact_apply_cb(ID *id, AnimData *adt, void *mlac_ptr)
{
tMakeLocalActionContext *mlac = (tMakeLocalActionContext *)mlac_ptr;
if (adt->action == mlac->act) {
if (id->lib == NULL) {
adt->action = mlac->act_new;
id_us_plus(&mlac->act_new->id);
id_us_min(&mlac->act->id);
}
}
}
// does copy_fcurve...
void BKE_action_make_local(bAction *act)
{
tMakeLocalActionContext mlac = {act, NULL, FALSE, FALSE};
Main *bmain = G.main;
if (act->id.lib == NULL)
return;
/* XXX: double-check this; it used to be just single-user check, but that was when fake-users were still default */
if ((act->id.flag & LIB_FAKEUSER) && (act->id.us <= 1)) {
id_clear_lib_data(bmain, &act->id);
return;
}
BKE_animdata_main_cb(bmain, make_localact_init_cb, &mlac);
if (mlac.is_local && mlac.is_lib == FALSE) {
id_clear_lib_data(bmain, &act->id);
}
else if (mlac.is_local && mlac.is_lib) {
mlac.act_new = BKE_action_copy(act);
mlac.act_new->id.us = 0;
BKE_id_lib_local_paths(bmain, act->id.lib, &mlac.act_new->id);
BKE_animdata_main_cb(bmain, make_localact_apply_cb, &mlac);
}
}
/* .................................. */
void BKE_action_free(bAction *act)
{
/* sanity check */
if (act == NULL)
return;
/* Free F-Curves */
free_fcurves(&act->curves);
/* Free groups */
if (act->groups.first)
BLI_freelistN(&act->groups);
/* Free pose-references (aka local markers) */
if (act->markers.first)
BLI_freelistN(&act->markers);
}
/* .................................. */
bAction *BKE_action_copy(bAction *src)
{
bAction *dst = NULL;
bActionGroup *dgrp, *sgrp;
FCurve *dfcu, *sfcu;
if (src == NULL)
return NULL;
dst = BKE_libblock_copy(&src->id);
/* duplicate the lists of groups and markers */
BLI_duplicatelist(&dst->groups, &src->groups);
BLI_duplicatelist(&dst->markers, &src->markers);
/* copy F-Curves, fixing up the links as we go */
dst->curves.first = dst->curves.last = NULL;
for (sfcu = src->curves.first; sfcu; sfcu = sfcu->next) {
/* duplicate F-Curve */
dfcu = copy_fcurve(sfcu);
BLI_addtail(&dst->curves, dfcu);
/* fix group links (kindof bad list-in-list search, but this is the most reliable way) */
for (dgrp = dst->groups.first, sgrp = src->groups.first; dgrp && sgrp; dgrp = dgrp->next, sgrp = sgrp->next) {
if (sfcu->grp == sgrp) {
dfcu->grp = dgrp;
if (dgrp->channels.first == sfcu)
dgrp->channels.first = dfcu;
if (dgrp->channels.last == sfcu)
dgrp->channels.last = dfcu;
break;
}
}
}
return dst;
}
/* *************** Action Groups *************** */
/* Get the active action-group for an Action */
bActionGroup *get_active_actiongroup(bAction *act)
{
bActionGroup *agrp = NULL;
if (act && act->groups.first) {
for (agrp = act->groups.first; agrp; agrp = agrp->next) {
if (agrp->flag & AGRP_ACTIVE)
break;
}
}
return agrp;
}
/* Make the given Action-Group the active one */
void set_active_action_group(bAction *act, bActionGroup *agrp, short select)
{
bActionGroup *grp;
/* sanity checks */
if (act == NULL)
return;
/* Deactive all others */
for (grp = act->groups.first; grp; grp = grp->next) {
if ((grp == agrp) && (select))
grp->flag |= AGRP_ACTIVE;
else
grp->flag &= ~AGRP_ACTIVE;
}
}
/* Sync colors used for action/bone group with theme settings */
void action_group_colors_sync(bActionGroup *grp, const bActionGroup *ref_grp)
{
/* only do color copying if using a custom color (i.e. not default color) */
if (grp->customCol) {
if (grp->customCol > 0) {
/* copy theme colors on-to group's custom color in case user tries to edit color */
bTheme *btheme = U.themes.first;
ThemeWireColor *col_set = &btheme->tarm[(grp->customCol - 1)];
memcpy(&grp->cs, col_set, sizeof(ThemeWireColor));
}
else {
/* if a reference group is provided, use the custom color from there... */
if (ref_grp) {
/* assumption: reference group has a color set */
memcpy(&grp->cs, &ref_grp->cs, sizeof(ThemeWireColor));
}
/* otherwise, init custom color with a generic/placeholder color set if
* no previous theme color was used that we can just keep using
*/
else if (grp->cs.solid[0] == 0) {
/* define for setting colors in theme below */
rgba_char_args_set(grp->cs.solid, 0xff, 0x00, 0x00, 255);
rgba_char_args_set(grp->cs.select, 0x81, 0xe6, 0x14, 255);
rgba_char_args_set(grp->cs.active, 0x18, 0xb6, 0xe0, 255);
}
}
}
}
/* Add a new action group with the given name to the action */
bActionGroup *action_groups_add_new(bAction *act, const char name[])
{
bActionGroup *agrp;
/* sanity check: must have action and name */
if (ELEM(NULL, act, name))
return NULL;
/* allocate a new one */
agrp = MEM_callocN(sizeof(bActionGroup), "bActionGroup");
/* make it selected, with default name */
agrp->flag = AGRP_SELECTED;
BLI_strncpy(agrp->name, name[0] ? name : "Group", sizeof(agrp->name));
/* add to action, and validate */
BLI_addtail(&act->groups, agrp);
BLI_uniquename(&act->groups, agrp, "Group", '.', offsetof(bActionGroup, name), sizeof(agrp->name));
/* return the new group */
return agrp;
}
/* Add given channel into (active) group
* - assumes that channel is not linked to anything anymore
* - always adds at the end of the group
*/
void action_groups_add_channel(bAction *act, bActionGroup *agrp, FCurve *fcurve)
{
/* sanity checks */
if (ELEM3(NULL, act, agrp, fcurve))
return;
/* if no channels anywhere, just add to two lists at the same time */
if (act->curves.first == NULL) {
fcurve->next = fcurve->prev = NULL;
agrp->channels.first = agrp->channels.last = fcurve;
act->curves.first = act->curves.last = fcurve;
}
/* if the group already has channels, the F-Curve can simply be added to the list
* (i.e. as the last channel in the group)
*/
else if (agrp->channels.first) {
/* if the group's last F-Curve is the action's last F-Curve too,
* then set the F-Curve as the last for the action first so that
* the lists will be in sync after linking
*/
if (agrp->channels.last == act->curves.last)
act->curves.last = fcurve;
/* link in the given F-Curve after the last F-Curve in the group,
* which means that it should be able to fit in with the rest of the
* list seamlessly
*/
BLI_insertlinkafter(&agrp->channels, agrp->channels.last, fcurve);
}
/* otherwise, need to find the nearest F-Curve in group before/after current to link with */
else {
bActionGroup *grp;
/* firstly, link this F-Curve to the group */
agrp->channels.first = agrp->channels.last = fcurve;
/* step through the groups preceding this one, finding the F-Curve there to attach this one after */
for (grp = agrp->prev; grp; grp = grp->prev) {
/* if this group has F-Curves, we want weave the given one in right after the last channel there,
* but via the Action's list not this group's list
* - this is so that the F-Curve is in the right place in the Action,
* but won't be included in the previous group
*/
if (grp->channels.last) {
/* once we've added, break here since we don't need to search any further... */
BLI_insertlinkafter(&act->curves, grp->channels.last, fcurve);
break;
}
}
/* if grp is NULL, that means we fell through, and this F-Curve should be added as the new first
* since group is (effectively) the first group. Thus, the existing first F-Curve becomes the
* second in the chain, etc. etc.
*/
if (grp == NULL)
BLI_insertlinkbefore(&act->curves, act->curves.first, fcurve);
}
/* set the F-Curve's new group */
fcurve->grp = agrp;
}
/* Remove the given channel from all groups */
void action_groups_remove_channel(bAction *act, FCurve *fcu)
{
/* sanity checks */
if (ELEM(NULL, act, fcu))
return;
/* check if any group used this directly */
if (fcu->grp) {
bActionGroup *agrp = fcu->grp;
if (agrp->channels.first == agrp->channels.last) {
if (agrp->channels.first == fcu) {
agrp->channels.first = NULL;
agrp->channels.last = NULL;
}
}
else if (agrp->channels.first == fcu) {
if ((fcu->next) && (fcu->next->grp == agrp))
agrp->channels.first = fcu->next;
else
agrp->channels.first = NULL;
}
else if (agrp->channels.last == fcu) {
if ((fcu->prev) && (fcu->prev->grp == agrp))
agrp->channels.last = fcu->prev;
else
agrp->channels.last = NULL;
}
fcu->grp = NULL;
}
/* now just remove from list */
BLI_remlink(&act->curves, fcu);
}
/* Find a group with the given name */
bActionGroup *BKE_action_group_find_name(bAction *act, const char name[])
{
/* sanity checks */
if (ELEM3(NULL, act, act->groups.first, name) || (name[0] == 0))
return NULL;
/* do string comparisons */
return BLI_findstring(&act->groups, name, offsetof(bActionGroup, name));
}
/* Clear all 'temp' flags on all groups */
void action_groups_clear_tempflags(bAction *act)
{
bActionGroup *agrp;
/* sanity checks */
if (ELEM(NULL, act, act->groups.first))
return;
/* flag clearing loop */
for (agrp = act->groups.first; agrp; agrp = agrp->next)
agrp->flag &= ~AGRP_TEMP;
}
/* *************** Pose channels *************** */
bPoseChannel *BKE_pose_channel_find_name(const bPose *pose, const char *name)
{
if (ELEM(NULL, pose, name) || (name[0] == '\0'))
return NULL;
if (pose->chanhash)
return BLI_ghash_lookup(pose->chanhash, (void *)name);
return BLI_findstring(&((bPose *)pose)->chanbase, name, offsetof(bPoseChannel, name));
}
/* Use with care, not on Armature poses but for temporal ones */
/* (currently used for action constraints and in rebuild_pose) */
bPoseChannel *BKE_pose_channel_verify(bPose *pose, const char *name)
{
bPoseChannel *chan;
if (pose == NULL)
return NULL;
/* See if this channel exists */
chan = BLI_findstring(&pose->chanbase, name, offsetof(bPoseChannel, name));
if (chan) {
return chan;
}
/* If not, create it and add it */
chan = MEM_callocN(sizeof(bPoseChannel), "verifyPoseChannel");
BLI_strncpy(chan->name, name, sizeof(chan->name));
/* init vars to prevent math errors */
unit_qt(chan->quat);
unit_axis_angle(chan->rotAxis, &chan->rotAngle);
chan->size[0] = chan->size[1] = chan->size[2] = 1.0f;
chan->limitmin[0] = chan->limitmin[1] = chan->limitmin[2] = -180.0f;
chan->limitmax[0] = chan->limitmax[1] = chan->limitmax[2] = 180.0f;
chan->stiffness[0] = chan->stiffness[1] = chan->stiffness[2] = 0.0f;
chan->ikrotweight = chan->iklinweight = 0.0f;
unit_m4(chan->constinv);
chan->protectflag = OB_LOCK_ROT4D; /* lock by components by default */
BLI_addtail(&pose->chanbase, chan);
BKE_pose_channels_hash_free(pose);
return chan;
}
/* Find the active posechannel for an object (we can't just use pose, as layer info is in armature) */
bPoseChannel *BKE_pose_channel_active(Object *ob)
{
bArmature *arm = (ob) ? ob->data : NULL;
bPoseChannel *pchan;
if (ELEM3(NULL, ob, ob->pose, arm)) {
return NULL;
}
/* find active */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if ((pchan->bone) && (pchan->bone == arm->act_bone) && (pchan->bone->layer & arm->layer))
return pchan;
}
return NULL;
}
const char *BKE_pose_ikparam_get_name(bPose *pose)
{
if (pose) {
switch (pose->iksolver) {
case IKSOLVER_LEGACY:
return NULL;
case IKSOLVER_ITASC:
return "bItasc";
}
}
return NULL;
}
/* dst should be freed already, makes entire duplicate */
void BKE_pose_copy_data(bPose **dst, bPose *src, int copycon)
{
bPose *outPose;
bPoseChannel *pchan;
ListBase listb;
if (!src) {
*dst = NULL;
return;
}
if (*dst == src) {
printf("BKE_pose_copy_data source and target are the same\n");
*dst = NULL;
return;
}
outPose = MEM_callocN(sizeof(bPose), "pose");
BLI_duplicatelist(&outPose->chanbase, &src->chanbase);
outPose->iksolver = src->iksolver;
outPose->ikdata = NULL;
outPose->ikparam = MEM_dupallocN(src->ikparam);
for (pchan = outPose->chanbase.first; pchan; pchan = pchan->next) {
/* TODO: rename this argument... */
if (copycon) {
copy_constraints(&listb, &pchan->constraints, TRUE); // copy_constraints NULLs listb
pchan->constraints = listb;
pchan->mpath = NULL; /* motion paths should not get copied yet... */
}
if (pchan->prop) {
pchan->prop = IDP_CopyProperty(pchan->prop);
}
}
/* for now, duplicate Bone Groups too when doing this */
if (copycon)
BLI_duplicatelist(&outPose->agroups, &src->agroups);
*dst = outPose;
}
void BKE_pose_itasc_init(bItasc *itasc)
{
if (itasc) {
itasc->iksolver = IKSOLVER_ITASC;
itasc->minstep = 0.01f;
itasc->maxstep = 0.06f;
itasc->numiter = 100;
itasc->numstep = 4;
itasc->precision = 0.005f;
itasc->flag = ITASC_AUTO_STEP | ITASC_INITIAL_REITERATION;
itasc->feedback = 20.0f;
itasc->maxvel = 50.0f;
itasc->solver = ITASC_SOLVER_SDLS;
itasc->dampmax = 0.5;
itasc->dampeps = 0.15;
}
}
void BKE_pose_ikparam_init(bPose *pose)
{
bItasc *itasc;
switch (pose->iksolver) {
case IKSOLVER_ITASC:
itasc = MEM_callocN(sizeof(bItasc), "itasc");
BKE_pose_itasc_init(itasc);
pose->ikparam = itasc;
break;
case IKSOLVER_LEGACY:
default:
pose->ikparam = NULL;
break;
}
}
void BKE_pose_channels_hash_make(bPose *pose)
{
if (!pose->chanhash) {
bPoseChannel *pchan;
pose->chanhash = BLI_ghash_str_new("make_pose_chan gh");
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next)
BLI_ghash_insert(pose->chanhash, pchan->name, pchan);
}
}
void BKE_pose_channels_hash_free(bPose *pose)
{
if (pose->chanhash) {
BLI_ghash_free(pose->chanhash, NULL, NULL);
pose->chanhash = NULL;
}
}
void BKE_pose_channel_free(bPoseChannel *pchan)
{
if (pchan->mpath) {
animviz_free_motionpath(pchan->mpath);
pchan->mpath = NULL;
}
free_constraints(&pchan->constraints);
if (pchan->prop) {
IDP_FreeProperty(pchan->prop);
MEM_freeN(pchan->prop);
}
}
void BKE_pose_channels_free(bPose *pose)
{
bPoseChannel *pchan;
if (pose->chanbase.first) {
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next)
BKE_pose_channel_free(pchan);
BLI_freelistN(&pose->chanbase);
}
BKE_pose_channels_hash_free(pose);
}
void BKE_pose_free(bPose *pose)
{
if (pose) {
/* free pose-channels */
BKE_pose_channels_free(pose);
/* free pose-groups */
if (pose->agroups.first)
BLI_freelistN(&pose->agroups);
/* free IK solver state */
BIK_clear_data(pose);
/* free IK solver param */
if (pose->ikparam)
MEM_freeN(pose->ikparam);
/* free pose */
MEM_freeN(pose);
}
}
static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan)
{
bConstraint *pcon, *con;
copy_v3_v3(pchan->loc, chan->loc);
copy_v3_v3(pchan->size, chan->size);
copy_v3_v3(pchan->eul, chan->eul);
copy_v3_v3(pchan->rotAxis, chan->rotAxis);
pchan->rotAngle = chan->rotAngle;
copy_qt_qt(pchan->quat, chan->quat);
pchan->rotmode = chan->rotmode;
copy_m4_m4(pchan->chan_mat, (float(*)[4])chan->chan_mat);
copy_m4_m4(pchan->pose_mat, (float(*)[4])chan->pose_mat);
pchan->flag = chan->flag;
con = chan->constraints.first;
for (pcon = pchan->constraints.first; pcon && con; pcon = pcon->next, con = con->next) {
pcon->enforce = con->enforce;
pcon->headtail = con->headtail;
}
}
/* makes copies of internal data, unlike copy_pose_channel_data which only
* copies the pose state.
* hint: use when copying bones in editmode (on returned value from BKE_pose_channel_verify) */
void BKE_pose_channel_copy_data(bPoseChannel *pchan, const bPoseChannel *pchan_from)
{
/* copy transform locks */
pchan->protectflag = pchan_from->protectflag;
/* copy rotation mode */
pchan->rotmode = pchan_from->rotmode;
/* copy bone group */
pchan->agrp_index = pchan_from->agrp_index;
/* ik (dof) settings */
pchan->ikflag = pchan_from->ikflag;
copy_v3_v3(pchan->limitmin, pchan_from->limitmin);
copy_v3_v3(pchan->limitmax, pchan_from->limitmax);
copy_v3_v3(pchan->stiffness, pchan_from->stiffness);
pchan->ikstretch = pchan_from->ikstretch;
pchan->ikrotweight = pchan_from->ikrotweight;
pchan->iklinweight = pchan_from->iklinweight;
/* constraints */
copy_constraints(&pchan->constraints, &pchan_from->constraints, TRUE);
/* id-properties */
if (pchan->prop) {
/* unlikely but possible it exists */
IDP_FreeProperty(pchan->prop);
MEM_freeN(pchan->prop);
pchan->prop = NULL;
}
if (pchan_from->prop) {
pchan->prop = IDP_CopyProperty(pchan_from->prop);
}
/* custom shape */
pchan->custom = pchan_from->custom;
}
/* checks for IK constraint, Spline IK, and also for Follow-Path constraint.
* can do more constraints flags later
*/
/* pose should be entirely OK */
void BKE_pose_update_constraint_flags(bPose *pose)
{
bPoseChannel *pchan, *parchan;
bConstraint *con;
/* clear */
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
pchan->constflag = 0;
}
pose->flag &= ~POSE_CONSTRAINTS_TIMEDEPEND;
/* detect */
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
for (con = pchan->constraints.first; con; con = con->next) {
if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data = (bKinematicConstraint *)con->data;
pchan->constflag |= PCHAN_HAS_IK;
if (data->tar == NULL || (data->tar->type == OB_ARMATURE && data->subtarget[0] == 0))
pchan->constflag |= PCHAN_HAS_TARGET;
/* negative rootbone = recalc rootbone index. used in do_versions */
if (data->rootbone < 0) {
data->rootbone = 0;
if (data->flag & CONSTRAINT_IK_TIP) parchan = pchan;
else parchan = pchan->parent;
while (parchan) {
data->rootbone++;
if ((parchan->bone->flag & BONE_CONNECTED) == 0)
break;
parchan = parchan->parent;
}
}
}
else if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) {
bFollowPathConstraint *data = (bFollowPathConstraint *)con->data;
/* for drawing constraint colors when color set allows this */
pchan->constflag |= PCHAN_HAS_CONST;
/* if we have a valid target, make sure that this will get updated on frame-change
* (needed for when there is no anim-data for this pose)
*/
if ((data->tar) && (data->tar->type == OB_CURVE))
pose->flag |= POSE_CONSTRAINTS_TIMEDEPEND;
}
else if (con->type == CONSTRAINT_TYPE_SPLINEIK)
pchan->constflag |= PCHAN_HAS_SPLINEIK;
else
pchan->constflag |= PCHAN_HAS_CONST;
}
}
}
/* Clears all BONE_UNKEYED flags for every pose channel in every pose
* This should only be called on frame changing, when it is acceptable to
* do this. Otherwise, these flags should not get cleared as poses may get lost.
*/
void framechange_poses_clear_unkeyed(void)
{
Object *ob;
bPose *pose;
bPoseChannel *pchan;
/* This needs to be done for each object that has a pose */
/* TODO: proxies may/may not be correctly handled here... (this needs checking) */
for (ob = G.main->object.first; ob; ob = ob->id.next) {
/* we only need to do this on objects with a pose */
if ((pose = ob->pose)) {
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->bone)
pchan->bone->flag &= ~BONE_UNKEYED;
}
}
}
}
/* ************************** Bone Groups ************************** */
/* Adds a new bone-group */
void BKE_pose_add_group(Object *ob)
{
bPose *pose = (ob) ? ob->pose : NULL;
bActionGroup *grp;
if (ELEM(NULL, ob, ob->pose))
return;
grp = MEM_callocN(sizeof(bActionGroup), "PoseGroup");
BLI_strncpy(grp->name, "Group", sizeof(grp->name));
BLI_addtail(&pose->agroups, grp);
BLI_uniquename(&pose->agroups, grp, "Group", '.', offsetof(bActionGroup, name), sizeof(grp->name));
pose->active_group = BLI_countlist(&pose->agroups);
}
/* Remove the active bone-group */
void BKE_pose_remove_group(Object *ob)
{
bPose *pose = (ob) ? ob->pose : NULL;
bActionGroup *grp = NULL;
bPoseChannel *pchan;
/* sanity checks */
if (ELEM(NULL, ob, pose))
return;
if (pose->active_group <= 0)
return;
/* get group to remove */
grp = BLI_findlink(&pose->agroups, pose->active_group - 1);
if (grp) {
/* adjust group references (the trouble of using indices!):
* - firstly, make sure nothing references it
* - also, make sure that those after this item get corrected
*/
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->agrp_index == pose->active_group)
pchan->agrp_index = 0;
else if (pchan->agrp_index > pose->active_group)
pchan->agrp_index--;
}
/* now, remove it from the pose */
BLI_freelinkN(&pose->agroups, grp);
pose->active_group--;
if (pose->active_group < 0 || pose->agroups.first == NULL) {
pose->active_group = 0;
}
}
}
/* ************** F-Curve Utilities for Actions ****************** */
/* Check if the given action has any keyframes */
short action_has_motion(const bAction *act)
{
FCurve *fcu;
/* return on the first F-Curve that has some keyframes/samples defined */
if (act) {
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
if (fcu->totvert)
return 1;
}
}
/* nothing found */
return 0;
}
/* Calculate the extents of given action */
void calc_action_range(const bAction *act, float *start, float *end, short incl_modifiers)
{
FCurve *fcu;
float min = 999999999.0f, max = -999999999.0f;
short foundvert = 0, foundmod = 0;
if (act) {
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
/* if curve has keyframes, consider them first */
if (fcu->totvert) {
float nmin, nmax;
/* get extents for this curve */
/* TODO: allow enabling/disabling this? */
calc_fcurve_range(fcu, &nmin, &nmax, FALSE, TRUE);
/* compare to the running tally */
min = MIN2(min, nmin);
max = MAX2(max, nmax);
foundvert = 1;
}
/* if incl_modifiers is enabled, need to consider modifiers too
* - only really care about the last modifier
*/
if ((incl_modifiers) && (fcu->modifiers.last)) {
FModifier *fcm = fcu->modifiers.last;
/* only use the maximum sensible limits of the modifiers if they are more extreme */
switch (fcm->type) {
case FMODIFIER_TYPE_LIMITS: /* Limits F-Modifier */
{
FMod_Limits *fmd = (FMod_Limits *)fcm->data;
if (fmd->flag & FCM_LIMIT_XMIN) {
min = MIN2(min, fmd->rect.xmin);
}
if (fmd->flag & FCM_LIMIT_XMAX) {
max = MAX2(max, fmd->rect.xmax);
}
}
break;
case FMODIFIER_TYPE_CYCLES: /* Cycles F-Modifier */
{
FMod_Cycles *fmd = (FMod_Cycles *)fcm->data;
if (fmd->before_mode != FCM_EXTRAPOLATE_NONE)
min = MINAFRAMEF;
if (fmd->after_mode != FCM_EXTRAPOLATE_NONE)
max = MAXFRAMEF;
}
break;
/* TODO: function modifier may need some special limits */
default: /* all other standard modifiers are on the infinite range... */
min = MINAFRAMEF;
max = MAXFRAMEF;
break;
}
foundmod = 1;
}
}
}
if (foundvert || foundmod) {
if (min == max) max += 1.0f;
*start = min;
*end = max;
}
else {
*start = 0.0f;
*end = 1.0f;
}
}
/* Return flags indicating which transforms the given object/posechannel has
* - if 'curves' is provided, a list of links to these curves are also returned
*/
short action_get_item_transforms(bAction *act, Object *ob, bPoseChannel *pchan, ListBase *curves)
{
PointerRNA ptr;
FCurve *fcu;
char *basePath = NULL;
short flags = 0;
/* build PointerRNA from provided data to obtain the paths to use */
if (pchan)
RNA_pointer_create((ID *)ob, &RNA_PoseBone, pchan, &ptr);
else if (ob)
RNA_id_pointer_create((ID *)ob, &ptr);
else
return 0;
/* get the basic path to the properties of interest */
basePath = RNA_path_from_ID_to_struct(&ptr);
if (basePath == NULL)
return 0;
/* search F-Curves for the given properties
* - we cannot use the groups, since they may not be grouped in that way...
*/
for (fcu = act->curves.first; fcu; fcu = fcu->next) {
char *bPtr = NULL, *pPtr = NULL;
/* if enough flags have been found, we can stop checking unless we're also getting the curves */
if ((flags == ACT_TRANS_ALL) && (curves == NULL))
break;
/* just in case... */
if (fcu->rna_path == NULL)
continue;
/* step 1: check for matching base path */
bPtr = strstr(fcu->rna_path, basePath);
if (bPtr) {
/* we must add len(basePath) bytes to the match so that we are at the end of the
* base path so that we don't get false positives with these strings in the names
*/
bPtr += strlen(basePath);
/* step 2: check for some property with transforms
* - to speed things up, only check for the ones not yet found
* unless we're getting the curves too
* - if we're getting the curves, the BLI_genericNodeN() creates a LinkData
* node wrapping the F-Curve, which then gets added to the list
* - once a match has been found, the curve cannot possibly be any other one
*/
if ((curves) || (flags & ACT_TRANS_LOC) == 0) {
pPtr = strstr(bPtr, "location");
if (pPtr) {
flags |= ACT_TRANS_LOC;
if (curves)
BLI_addtail(curves, BLI_genericNodeN(fcu));
continue;
}
}
if ((curves) || (flags & ACT_TRANS_SCALE) == 0) {
pPtr = strstr(bPtr, "scale");
if (pPtr) {
flags |= ACT_TRANS_SCALE;
if (curves)
BLI_addtail(curves, BLI_genericNodeN(fcu));
continue;
}
}
if ((curves) || (flags & ACT_TRANS_ROT) == 0) {
pPtr = strstr(bPtr, "rotation");
if (pPtr) {
flags |= ACT_TRANS_ROT;
if (curves)
BLI_addtail(curves, BLI_genericNodeN(fcu));
continue;
}
}
if ((curves) || (flags & ACT_TRANS_PROP) == 0) {
/* custom properties only */
pPtr = strstr(bPtr, "[\""); /* extra '"' comment here to keep my texteditor functionlist working :) */
if (pPtr) {
flags |= ACT_TRANS_PROP;
if (curves)
BLI_addtail(curves, BLI_genericNodeN(fcu));
continue;
}
}
}
}
/* free basePath */
MEM_freeN(basePath);
/* return flags found */
return flags;
}
/* ************** Pose Management Tools ****************** */
/* Copy the data from the action-pose (src) into the pose */
/* both args are assumed to be valid */
/* exported to game engine */
/* Note! this assumes both poses are aligned, this isn't always true when dealing with user poses */
void extract_pose_from_pose(bPose *pose, const bPose *src)
{
const bPoseChannel *schan;
bPoseChannel *pchan = pose->chanbase.first;
if (pose == src) {
printf("extract_pose_from_pose source and target are the same\n");
return;
}
for (schan = src->chanbase.first; (schan && pchan); schan = schan->next, pchan = pchan->next) {
copy_pose_channel_data(pchan, schan);
}
}
/* for do_all_pose_actions, clears the pose. Now also exported for proxy and tools */
void BKE_pose_rest(bPose *pose)
{
bPoseChannel *pchan;
if (!pose)
return;
memset(pose->stride_offset, 0, sizeof(pose->stride_offset));
memset(pose->cyclic_offset, 0, sizeof(pose->cyclic_offset));
for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
zero_v3(pchan->loc);
zero_v3(pchan->eul);
unit_qt(pchan->quat);
unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
pchan->size[0] = pchan->size[1] = pchan->size[2] = 1.0f;
pchan->flag &= ~(POSE_LOC | POSE_ROT | POSE_SIZE);
}
}
/* both poses should be in sync */
void BKE_pose_copy_result(bPose *to, bPose *from)
{
bPoseChannel *pchanto, *pchanfrom;
if (to == NULL || from == NULL) {
printf("pose result copy error to:%p from:%p\n", (void *)to, (void *)from); /* debug temp */
return;
}
if (to == from) {
printf("BKE_pose_copy_result source and target are the same\n");
return;
}
for (pchanfrom = from->chanbase.first; pchanfrom; pchanfrom = pchanfrom->next) {
pchanto = BKE_pose_channel_find_name(to, pchanfrom->name);
if (pchanto) {
copy_m4_m4(pchanto->pose_mat, pchanfrom->pose_mat);
copy_m4_m4(pchanto->chan_mat, pchanfrom->chan_mat);
/* used for local constraints */
copy_v3_v3(pchanto->loc, pchanfrom->loc);
copy_qt_qt(pchanto->quat, pchanfrom->quat);
copy_v3_v3(pchanto->eul, pchanfrom->eul);
copy_v3_v3(pchanto->size, pchanfrom->size);
copy_v3_v3(pchanto->pose_head, pchanfrom->pose_head);
copy_v3_v3(pchanto->pose_tail, pchanfrom->pose_tail);
pchanto->rotmode = pchanfrom->rotmode;
pchanto->flag = pchanfrom->flag;
pchanto->protectflag = pchanfrom->protectflag;
}
}
}
/* For the calculation of the effects of an Action at the given frame on an object
* This is currently only used for the Action Constraint
*/
void what_does_obaction(Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe)
{
bActionGroup *agrp = BKE_action_group_find_name(act, groupname);
/* clear workob */
BKE_object_workob_clear(workob);
/* init workob */
copy_m4_m4(workob->obmat, ob->obmat);
copy_m4_m4(workob->parentinv, ob->parentinv);
copy_m4_m4(workob->constinv, ob->constinv);
workob->parent = ob->parent;
workob->rotmode = ob->rotmode;
workob->trackflag = ob->trackflag;
workob->upflag = ob->upflag;
workob->partype = ob->partype;
workob->par1 = ob->par1;
workob->par2 = ob->par2;
workob->par3 = ob->par3;
workob->constraints.first = ob->constraints.first;
workob->constraints.last = ob->constraints.last;
workob->pose = pose; /* need to set pose too, since this is used for both types of Action Constraint */
BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr));
BLI_strncpy(workob->id.name, "OB<ConstrWorkOb>", sizeof(workob->id.name)); /* we don't use real object name, otherwise RNA screws with the real thing */
/* if we're given a group to use, it's likely to be more efficient (though a bit more dangerous) */
if (agrp) {
/* specifically evaluate this group only */
PointerRNA id_ptr;
/* get RNA-pointer for the workob's ID */
RNA_id_pointer_create(&workob->id, &id_ptr);
/* execute action for this group only */
animsys_evaluate_action_group(&id_ptr, act, agrp, NULL, cframe);
}
else {
AnimData adt = {NULL};
/* init animdata, and attach to workob */
workob->adt = &adt;
adt.recalc = ADT_RECALC_ANIM;
adt.action = act;
/* execute effects of Action on to workob (or it's PoseChannels) */
BKE_animsys_evaluate_animdata(NULL, &workob->id, &adt, cframe, ADT_RECALC_ANIM);
}
}
/* ********** NLA with non-poses works with ipo channels ********** */
#if 0 // XXX OLD ANIMATION SYSTEM (TO BE REMOVED)
/* ************************ Blending with NLA *************** */
static void blend_pose_strides(bPose *dst, bPose *src, float srcweight, short mode)
{
float dstweight;
switch (mode) {
case ACTSTRIPMODE_BLEND:
dstweight = 1.0F - srcweight;
break;
case ACTSTRIPMODE_ADD:
dstweight = 1.0F;
break;
default:
dstweight = 1.0F;
}
interp_v3_v3v3(dst->stride_offset, dst->stride_offset, src->stride_offset, srcweight);
}
/*
* bone matching diagram, strips A and B
*
* .------------------------.
* | A |
* '------------------------'
* . . b2
* . .-------------v----------.
* . | B . |
* . '------------------------'
* . . .
* . . .
* offset: . 0 . A-B . A-b2+B
* . . .
*
* */
static void blend_pose_offset_bone(bActionStrip *strip, bPose *dst, bPose *src, float srcweight, short mode)
{
/* matching offset bones */
/* take dst offset, and put src on on that location */
if (strip->offs_bone[0] == 0)
return;
/* are we also blending with matching bones? */
if (strip->prev && strip->start >= strip->prev->start) {
bPoseChannel *dpchan = BKE_pose_channel_find_name(dst, strip->offs_bone);
if (dpchan) {
bPoseChannel *spchan = BKE_pose_channel_find_name(src, strip->offs_bone);
if (spchan) {
float vec[3];
/* dst->ctime has the internal strip->prev action time */
/* map this time to nla time */
float ctime = get_actionstrip_frame(strip, src->ctime, 1);
if (ctime > strip->prev->end) {
bActionChannel *achan;
/* add src to dest, minus the position of src on strip->prev->end */
ctime = get_actionstrip_frame(strip, strip->prev->end, 0);
achan = get_action_channel(strip->act, strip->offs_bone);
if (achan && achan->ipo) {
bPoseChannel pchan;
/* Evaluates and sets the internal ipo value */
calc_ipo(achan->ipo, ctime);
/* This call also sets the pchan flags */
execute_action_ipo(achan, &pchan);
/* store offset that moves src to location of pchan */
sub_v3_v3v3(vec, dpchan->loc, pchan.loc);
mul_mat3_m4_v3(dpchan->bone->arm_mat, vec);
}
}
else {
/* store offset that moves src to location of dst */
sub_v3_v3v3(vec, dpchan->loc, spchan->loc);
mul_mat3_m4_v3(dpchan->bone->arm_mat, vec);
}
/* if blending, we only add with factor scrweight */
mul_v3_fl(vec, srcweight);
add_v3_v3(dst->cyclic_offset, vec);
}
}
}
add_v3_v3(dst->cyclic_offset, src->cyclic_offset);
}
/* added "sizecorr" here, to allow armatures to be scaled and still have striding.
* Only works for uniform scaling. In general I'd advise against scaling armatures ever though! (ton)
*/
static float stridechannel_frame(Object *ob, float sizecorr, bActionStrip *strip, Path *path, float pathdist, float *stride_offset)
{
bAction *act = strip->act;
const char *name = strip->stridechannel;
bActionChannel *achan = get_action_channel(act, name);
int stride_axis = strip->stride_axis;
if (achan && achan->ipo) {
IpoCurve *icu = NULL;
float minx = 0.0f, maxx = 0.0f, miny = 0.0f, maxy = 0.0f;
int foundvert = 0;
if (stride_axis == 0) stride_axis = AC_LOC_X;
else if (stride_axis == 1) stride_axis = AC_LOC_Y;
else stride_axis = AC_LOC_Z;
/* calculate the min/max */
for (icu = achan->ipo->curve.first; icu; icu = icu->next) {
if (icu->adrcode == stride_axis) {
if (icu->totvert > 1) {
foundvert = 1;
minx = icu->bezt[0].vec[1][0];
maxx = icu->bezt[icu->totvert - 1].vec[1][0];
miny = icu->bezt[0].vec[1][1];
maxy = icu->bezt[icu->totvert - 1].vec[1][1];
}
break;
}
}
if (foundvert && miny != maxy) {
float stridelen = sizecorr * fabs(maxy - miny), striptime;
float actiondist, pdist, pdistNewNormalized, offs;
float vec1[4], vec2[4], dir[3];
/* internal cycling, actoffs is in frames */
offs = stridelen * strip->actoffs / (maxx - minx);
/* amount path moves object */
pdist = (float)fmod(pathdist + offs, stridelen);
striptime = pdist / stridelen;
/* amount stride bone moves */
actiondist = sizecorr * eval_icu(icu, minx + striptime * (maxx - minx)) - miny;
pdist = fabs(actiondist) - pdist;
pdistNewNormalized = (pathdist + pdist) / path->totdist;
/* now we need to go pdist further (or less) on cu path */
where_on_path(ob, (pathdist) / path->totdist, vec1, dir); /* vec needs size 4 */
if (pdistNewNormalized <= 1) {
/* search for correction in positive path-direction */
where_on_path(ob, pdistNewNormalized, vec2, dir); /* vec needs size 4 */
sub_v3_v3v3(stride_offset, vec2, vec1);
}
else {
/* we reached the end of the path, search backwards instead */
where_on_path(ob, (pathdist - pdist) / path->totdist, vec2, dir); /* vec needs size 4 */
sub_v3_v3v3(stride_offset, vec1, vec2);
}
mul_mat3_m4_v3(ob->obmat, stride_offset);
return striptime;
}
}
return 0.0f;
}
static void cyclic_offs_bone(Object *ob, bPose *pose, bActionStrip *strip, float time)
{
/* only called when strip has cyclic, so >= 1.0f works... */
if (time >= 1.0f) {
bActionChannel *achan = get_action_channel(strip->act, strip->offs_bone);
if (achan && achan->ipo) {
IpoCurve *icu = NULL;
Bone *bone;
float min[3] = {0.0f, 0.0f, 0.0f}, max[3] = {0.0f, 0.0f, 0.0f};
int index = 0, foundvert = 0;
/* calculate the min/max */
for (icu = achan->ipo->curve.first; icu; icu = icu->next) {
if (icu->totvert > 1) {
if (icu->adrcode == AC_LOC_X)
index = 0;
else if (icu->adrcode == AC_LOC_Y)
index = 1;
else if (icu->adrcode == AC_LOC_Z)
index = 2;
else
continue;
foundvert = 1;
min[index] = icu->bezt[0].vec[1][1];
max[index] = icu->bezt[icu->totvert - 1].vec[1][1];
}
}
if (foundvert) {
/* bring it into armature space */
sub_v3_v3v3(min, max, min);
bone = BKE_armature_find_bone_name(ob->data, strip->offs_bone); /* weak */
if (bone) {
mul_mat3_m4_v3(bone->arm_mat, min);
/* dominant motion, cyclic_offset was cleared in BKE_pose_rest */
if (strip->flag & (ACTSTRIP_CYCLIC_USEX | ACTSTRIP_CYCLIC_USEY | ACTSTRIP_CYCLIC_USEZ)) {
if (strip->flag & ACTSTRIP_CYCLIC_USEX) pose->cyclic_offset[0] = time * min[0];
if (strip->flag & ACTSTRIP_CYCLIC_USEY) pose->cyclic_offset[1] = time * min[1];
if (strip->flag & ACTSTRIP_CYCLIC_USEZ) pose->cyclic_offset[2] = time * min[2];
}
else {
if (fabsf(min[0]) >= fabsf(min[1]) && fabsf(min[0]) >= fabsf(min[2]))
pose->cyclic_offset[0] = time * min[0];
else if (fabsf(min[1]) >= fabsf(min[0]) && fabsf(min[1]) >= fabsf(min[2]))
pose->cyclic_offset[1] = time * min[1];
else
pose->cyclic_offset[2] = time * min[2];
}
}
}
}
}
}
/* simple case for now; only the curve path with constraint value > 0.5 */
/* blending we might do later... */
static Object *get_parent_path(Object *ob)
{
bConstraint *con;
if (ob->parent && ob->parent->type == OB_CURVE)
return ob->parent;
for (con = ob->constraints.first; con; con = con->next) {
if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) {
if (con->enforce > 0.5f) {
bFollowPathConstraint *data = con->data;
return data->tar;
}
}
}
return NULL;
}
/* ************** do the action ************ */
/* ----- nla, etc. --------- */
static void do_nla(Scene *scene, Object *ob, int blocktype)
{
bPose *tpose = NULL;
Key *key = NULL;
ListBase tchanbase = {NULL, NULL}, chanbase = {NULL, NULL};
bActionStrip *strip, *striplast = NULL, *stripfirst = NULL;
float striptime, frametime, length, actlength;
float blendfac, stripframe;
float scene_cfra = BKE_scene_frame_get(scene);
int doit, dostride;
if (blocktype == ID_AR) {
BKE_pose_copy_data(&tpose, ob->pose, 1);
BKE_pose_rest(ob->pose); // potentially destroying current not-keyed pose
}
else {
key = ob_get_key(ob);
}
/* check on extend to left or right, when no strip is hit by 'cfra' */
for (strip = ob->nlastrips.first; strip; strip = strip->next) {
/* escape loop on a hit */
if (scene_cfra >= strip->start && scene_cfra <= strip->end + 0.1f) /* note 0.1 comes back below */
break;
if (scene_cfra < strip->start) {
if (stripfirst == NULL)
stripfirst = strip;
else if (stripfirst->start > strip->start)
stripfirst = strip;
}
else if (scene_cfra > strip->end) {
if (striplast == NULL)
striplast = strip;
else if (striplast->end < strip->end)
striplast = strip;
}
}
if (strip == NULL) { /* extend */
if (striplast)
scene_cfra = striplast->end;
else if (stripfirst)
scene_cfra = stripfirst->start;
}
/* and now go over all strips */
for (strip = ob->nlastrips.first; strip; strip = strip->next) {
doit = dostride = 0;
if (strip->act && !(strip->flag & ACTSTRIP_MUTE)) { /* so theres an action */
/* Determine if the current frame is within the strip's range */
length = strip->end - strip->start;
actlength = strip->actend - strip->actstart;
striptime = (scene_cfra - strip->start) / length;
stripframe = (scene_cfra - strip->start);
if (striptime >= 0.0) {
if (blocktype == ID_AR)
BKE_pose_rest(tpose);
/* To handle repeat, we add 0.1 frame extra to make sure the last frame is included */
if (striptime < 1.0f + 0.1f / length) {
/* Handle path */
if ((strip->flag & ACTSTRIP_USESTRIDE) && (blocktype == ID_AR) && (ob->ipoflag & OB_DISABLE_PATH) == 0) {
Object *parent = get_parent_path(ob);
if (parent) {
Curve *cu = parent->data;
float ctime, pdist;
if (cu->flag & CU_PATH) {
/* Ensure we have a valid path */
if (cu->path == NULL || cu->path->data == NULL) makeDispListCurveTypes(scene, parent, 0);
if (cu->path) {
/* Find the position on the path */
ctime = bsystem_time(scene, ob, scene_cfra, 0.0);
if (calc_ipo_spec(cu->ipo, CU_SPEED, &ctime) == 0) {
/* correct for actions not starting on zero */
ctime = (ctime - strip->actstart) / cu->pathlen;
CLAMP(ctime, 0.0, 1.0);
}
pdist = ctime * cu->path->totdist;
if (tpose && strip->stridechannel[0]) {
striptime = stridechannel_frame(parent, ob->size[0], strip, cu->path, pdist, tpose->stride_offset);
}
else {
if (strip->stridelen) {
striptime = pdist / strip->stridelen;
striptime = (float)fmod(striptime + strip->actoffs, 1.0);
}
else
striptime = 0;
}
frametime = (striptime * actlength) + strip->actstart;
frametime = bsystem_time(scene, ob, frametime, 0.0);
if (blocktype == ID_AR) {
extract_pose_from_action(tpose, strip->act, frametime);
}
else if (blocktype == ID_OB) {
extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime);
if (key)
extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime);
}
doit = dostride = 1;
}
}
}
}
/* To handle repeat, we add 0.1 frame extra to make sure the last frame is included */
else {
/* Mod to repeat */
if (strip->repeat != 1.0f) {
float cycle = striptime * strip->repeat;
striptime = (float)fmod(cycle, 1.0f + 0.1f / length);
cycle -= striptime;
if (blocktype == ID_AR)
cyclic_offs_bone(ob, tpose, strip, cycle);
}
frametime = (striptime * actlength) + strip->actstart;
frametime = nla_time(scene, frametime, (float)strip->repeat);
if (blocktype == ID_AR) {
extract_pose_from_action(tpose, strip->act, frametime);
}
else if (blocktype == ID_OB) {
extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime);
if (key)
extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime);
}
doit = 1;
}
}
/* Handle extend */
else {
if (strip->flag & ACTSTRIP_HOLDLASTFRAME) {
/* we want the strip to hold on the exact fraction of the repeat value */
frametime = actlength * (strip->repeat - (int)strip->repeat);
if (frametime <= 0.000001f) frametime = actlength; /* rounding errors... */
frametime = bsystem_time(scene, ob, frametime + strip->actstart, 0.0);
if (blocktype == ID_AR)
extract_pose_from_action(tpose, strip->act, frametime);
else if (blocktype == ID_OB) {
extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime);
if (key)
extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime);
}
/* handle cycle hold */
if (strip->repeat != 1.0f) {
if (blocktype == ID_AR)
cyclic_offs_bone(ob, tpose, strip, strip->repeat - 1.0f);
}
doit = 1;
}
}
/* Handle blendin & blendout */
if (doit) {
/* Handle blendin */
if (strip->blendin > 0.0 && stripframe <= strip->blendin && scene_cfra >= strip->start) {
blendfac = stripframe / strip->blendin;
}
else if (strip->blendout > 0.0 && stripframe >= (length - strip->blendout) && scene_cfra <= strip->end) {
blendfac = (length - stripframe) / (strip->blendout);
}
else
blendfac = 1;
if (blocktype == ID_AR) { /* Blend this pose with the accumulated pose */
/* offset bone, for matching cycles */
blend_pose_offset_bone(strip, ob->pose, tpose, blendfac, strip->mode);
blend_poses(ob->pose, tpose, blendfac, strip->mode);
if (dostride)
blend_pose_strides(ob->pose, tpose, blendfac, strip->mode);
}
else {
blend_ipochannels(&chanbase, &tchanbase, blendfac, strip->mode);
BLI_freelistN(&tchanbase);
}
}
}
}
}
if (blocktype == ID_OB) {
execute_ipochannels(&chanbase);
}
else if (blocktype == ID_AR) {
/* apply stride offset to object */
add_v3_v3(ob->obmat[3], ob->pose->stride_offset);
}
/* free */
if (tpose)
BKE_pose_free(tpose);
if (chanbase.first)
BLI_freelistN(&chanbase);
}
#endif // XXX OLD ANIMATION SYSTEM (TO BE REMOVED)