1637 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1637 lines
		
	
	
		
			45 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * Contributor(s): Full recode, Ton Roosendaal, Crete 2005
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 *				 Full recode, Joshua Leung, 2009
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/blenkernel/intern/action.c
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 *  \ingroup bke
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 */
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include <stddef.h>	
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#include "MEM_guardedalloc.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BKE_animsys.h"
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#include "BKE_action.h"
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#include "BKE_anim.h"
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#include "BKE_constraint.h"
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#include "BKE_global.h"
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#include "BKE_fcurve.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "BKE_idprop.h"
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#include "BIK_api.h"
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#include "RNA_access.h"
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/* *********************** NOTE ON POSE AND ACTION **********************
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  - Pose is the local (object level) component of armature. The current
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	object pose is saved in files, and (will be) is presorted for dependency
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  - Actions have fewer (or other) channels, and write data to a Pose
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  - Currently ob->pose data is controlled in where_is_pose only. The (recalc)
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	event system takes care of calling that
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  - The NLA system (here too) uses Poses as interpolation format for Actions
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  - Therefore we assume poses to be static, and duplicates of poses have channels in
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	same order, for quick interpolation reasons
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  ****************************** (ton) ************************************ */
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/* ***************** Library data level operations on action ************** */
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bAction *add_empty_action(const char name[])
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{
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	bAction *act;
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	act= alloc_libblock(&G.main->action, ID_AC, name);
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	act->id.flag |= LIB_FAKEUSER; // XXX this is nasty for new users... maybe we don't want this anymore
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	act->id.us++;
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	return act;
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}	
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// does copy_fcurve...
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void make_local_action(bAction *act)
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{
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	// Object *ob;
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	bAction *actn;
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	int local=0, lib=0;
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	if (act->id.lib==NULL) return;
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	if (act->id.us==1) {
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		act->id.lib= NULL;
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		act->id.flag= LIB_LOCAL;
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		new_id(NULL, (ID *)act, NULL);
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		return;
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	}
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#if 0	// XXX old animation system
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	ob= G.main->object.first;
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	while(ob) {
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		if(ob->action==act) {
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			if(ob->id.lib) lib= 1;
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			else local= 1;
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		}
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		ob= ob->id.next;
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	}
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#endif
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	if(local && lib==0) {
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		act->id.lib= NULL;
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		act->id.flag= LIB_LOCAL;
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		//make_local_action_channels(act);
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		new_id(NULL, (ID *)act, NULL);
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	}
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	else if(local && lib) {
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		actn= copy_action(act);
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		actn->id.us= 0;
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#if 0	// XXX old animation system
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		ob= G.main->object.first;
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		while(ob) {
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			if(ob->action==act) {
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				if(ob->id.lib==0) {
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					ob->action = actn;
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					actn->id.us++;
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					act->id.us--;
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				}
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			}
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			ob= ob->id.next;
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		}
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#endif	// XXX old animation system
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	}
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}
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void free_action (bAction *act)
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{
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	/* sanity check */
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	if (act == NULL)
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		return;
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	/* Free F-Curves */
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	free_fcurves(&act->curves);
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	/* Free groups */
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	if (act->groups.first)
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		BLI_freelistN(&act->groups);
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	/* Free pose-references (aka local markers) */
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	if (act->markers.first)
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		BLI_freelistN(&act->markers);
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}
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bAction *copy_action (bAction *src)
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{
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	bAction *dst = NULL;
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	bActionGroup *dgrp, *sgrp;
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	FCurve *dfcu, *sfcu;
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	if (src == NULL) 
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		return NULL;
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	dst= copy_libblock(src);
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	/* duplicate the lists of groups and markers */
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	BLI_duplicatelist(&dst->groups, &src->groups);
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	BLI_duplicatelist(&dst->markers, &src->markers);
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	/* copy F-Curves, fixing up the links as we go */
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	dst->curves.first= dst->curves.last= NULL;
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	for (sfcu= src->curves.first; sfcu; sfcu= sfcu->next) {
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		/* duplicate F-Curve */
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		dfcu= copy_fcurve(sfcu);
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		BLI_addtail(&dst->curves, dfcu);
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		/* fix group links (kindof bad list-in-list search, but this is the most reliable way) */
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		for (dgrp=dst->groups.first, sgrp=src->groups.first; dgrp && sgrp; dgrp=dgrp->next, sgrp=sgrp->next) {
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			if (sfcu->grp == sgrp) {
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				dfcu->grp= dgrp;
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				if (dgrp->channels.first == sfcu)
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					dgrp->channels.first= dfcu;
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				if (dgrp->channels.last == sfcu)
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					dgrp->channels.last= dfcu;
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				break;
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			}
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		}
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	}
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	dst->id.flag |= LIB_FAKEUSER; // XXX this is nasty for new users... maybe we don't want this anymore
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	dst->id.us++;
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	return dst;
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}
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/* *************** Action Groups *************** */
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/* Get the active action-group for an Action */
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bActionGroup *get_active_actiongroup (bAction *act)
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{
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	bActionGroup *agrp= NULL;
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	if (act && act->groups.first) {	
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		for (agrp= act->groups.first; agrp; agrp= agrp->next) {
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			if (agrp->flag & AGRP_ACTIVE)
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				break;
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		}
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	}
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	return agrp;
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}
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/* Make the given Action-Group the active one */
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void set_active_action_group (bAction *act, bActionGroup *agrp, short select)
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{
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	bActionGroup *grp;
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	/* sanity checks */
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	if (act == NULL)
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		return;
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	/* Deactive all others */
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	for (grp= act->groups.first; grp; grp= grp->next) {
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		if ((grp==agrp) && (select))
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			grp->flag |= AGRP_ACTIVE;
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		else	
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			grp->flag &= ~AGRP_ACTIVE;
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	}
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}
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/* Add a new action group with the given name to the action */
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bActionGroup *action_groups_add_new (bAction *act, const char name[])
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{
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	bActionGroup *agrp;
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	/* sanity check: must have action and name */
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	if (ELEM(NULL, act, name))
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		return NULL;
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	/* allocate a new one */
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	agrp = MEM_callocN(sizeof(bActionGroup), "bActionGroup");
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	/* make it selected, with default name */
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	agrp->flag = AGRP_SELECTED;
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	strncpy(agrp->name, name[0] ? name : "Group", sizeof(agrp->name));
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	/* add to action, and validate */
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	BLI_addtail(&act->groups, agrp);
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	BLI_uniquename(&act->groups, agrp, "Group", '.', offsetof(bActionGroup, name), sizeof(agrp->name));	
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	/* return the new group */
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	return agrp;
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}
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/* Add given channel into (active) group 
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 *	- assumes that channel is not linked to anything anymore
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 *	- always adds at the end of the group 
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 */
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void action_groups_add_channel (bAction *act, bActionGroup *agrp, FCurve *fcurve)
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{	
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	/* sanity checks */
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	if (ELEM3(NULL, act, agrp, fcurve))
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		return;
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	/* if no channels anywhere, just add to two lists at the same time */
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	if (act->curves.first == NULL) {
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		fcurve->next = fcurve->prev = NULL;
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		agrp->channels.first = agrp->channels.last = fcurve;
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		act->curves.first = act->curves.last = fcurve;
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	}
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	/* if the group already has channels, the F-Curve can simply be added to the list 
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	 * (i.e. as the last channel in the group)
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	 */
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	else if (agrp->channels.first) {
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		/* if the group's last F-Curve is the action's last F-Curve too, 
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		 * then set the F-Curve as the last for the action first so that
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		 * the lists will be in sync after linking
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		 */
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		if (agrp->channels.last == act->curves.last)
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			act->curves.last= fcurve;
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		/* link in the given F-Curve after the last F-Curve in the group,
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		 * which means that it should be able to fit in with the rest of the
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		 * list seamlessly
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		 */
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		BLI_insertlinkafter(&agrp->channels, agrp->channels.last, fcurve);
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	}
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	/* otherwise, need to find the nearest F-Curve in group before/after current to link with */
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	else {
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		bActionGroup *grp;
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		/* firstly, link this F-Curve to the group */
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		agrp->channels.first = agrp->channels.last = fcurve;
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		/* step through the groups preceding this one, finding the F-Curve there to attach this one after */
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		for (grp= agrp->prev; grp; grp= grp->prev) {
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			/* if this group has F-Curves, we want weave the given one in right after the last channel there,
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			 * but via the Action's list not this group's list
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			 *	- this is so that the F-Curve is in the right place in the Action,
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			 *	  but won't be included in the previous group
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			 */
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			if (grp->channels.last) {
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				/* once we've added, break here since we don't need to search any further... */
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				BLI_insertlinkafter(&act->curves, grp->channels.last, fcurve);
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				break;
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			}
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		}
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		/* if grp is NULL, that means we fell through, and this F-Curve should be added as the new first
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		 * since group is (effectively) the first group. Thus, the existing first F-Curve becomes the 
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		 * second in the chain, etc. etc.
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		 */
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		if (grp == NULL)
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			BLI_insertlinkbefore(&act->curves, act->curves.first, fcurve);
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	}
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	/* set the F-Curve's new group */
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	fcurve->grp= agrp;
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}	
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/* Remove the given channel from all groups */
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void action_groups_remove_channel (bAction *act, FCurve *fcu)
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{
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	/* sanity checks */
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	if (ELEM(NULL, act, fcu))	
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		return;
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	/* check if any group used this directly */
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	if (fcu->grp) {
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		bActionGroup *agrp= fcu->grp;
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		if (agrp->channels.first == agrp->channels.last) {
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			if (agrp->channels.first == fcu) {
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				agrp->channels.first= NULL;
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				agrp->channels.last= NULL;
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			}
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		}
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		else if (agrp->channels.first == fcu) {
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			if ((fcu->next) && (fcu->next->grp==agrp))
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				agrp->channels.first= fcu->next;
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			else
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				agrp->channels.first= NULL;
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		}
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		else if (agrp->channels.last == fcu) {
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			if ((fcu->prev) && (fcu->prev->grp==agrp))
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				agrp->channels.last= fcu->prev;
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			else
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				agrp->channels.last= NULL;
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		}
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						|
		
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		fcu->grp= NULL;
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	}
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	/* now just remove from list */
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	BLI_remlink(&act->curves, fcu);
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}
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/* Find a group with the given name */
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bActionGroup *action_groups_find_named (bAction *act, const char name[])
 | 
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{
 | 
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	/* sanity checks */
 | 
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	if (ELEM3(NULL, act, act->groups.first, name) || (name[0] == 0))
 | 
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		return NULL;
 | 
						|
		
 | 
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	/* do string comparisons */
 | 
						|
	return BLI_findstring(&act->groups, name, offsetof(bActionGroup, name));
 | 
						|
}
 | 
						|
 | 
						|
/* Clear all 'temp' flags on all groups */
 | 
						|
void action_groups_clear_tempflags (bAction *act)
 | 
						|
{
 | 
						|
	bActionGroup *agrp;
 | 
						|
	
 | 
						|
	/* sanity checks */
 | 
						|
	if (ELEM(NULL, act, act->groups.first))
 | 
						|
		return;
 | 
						|
		
 | 
						|
	/* flag clearing loop */
 | 
						|
	for (agrp = act->groups.first; agrp; agrp = agrp->next)
 | 
						|
		agrp->flag &= ~AGRP_TEMP;
 | 
						|
}
 | 
						|
 | 
						|
/* *************** Pose channels *************** */
 | 
						|
 | 
						|
/* usually used within a loop, so we got a N^2 slowdown */
 | 
						|
bPoseChannel *get_pose_channel(const bPose *pose, const char *name)
 | 
						|
{
 | 
						|
	if (ELEM(NULL, pose, name) || (name[0] == 0))
 | 
						|
		return NULL;
 | 
						|
	
 | 
						|
	if(pose->chanhash)
 | 
						|
		return BLI_ghash_lookup(pose->chanhash, (void *)name);
 | 
						|
	
 | 
						|
	return BLI_findstring(&((bPose *)pose)->chanbase, name, offsetof(bPoseChannel, name));
 | 
						|
}
 | 
						|
 | 
						|
/* Use with care, not on Armature poses but for temporal ones */
 | 
						|
/* (currently used for action constraints and in rebuild_pose) */
 | 
						|
bPoseChannel *verify_pose_channel(bPose *pose, const char *name)
 | 
						|
{
 | 
						|
	bPoseChannel *chan;
 | 
						|
	
 | 
						|
	if (pose == NULL)
 | 
						|
		return NULL;
 | 
						|
	
 | 
						|
	/* See if this channel exists */
 | 
						|
	for (chan=pose->chanbase.first; chan; chan=chan->next) {
 | 
						|
		if (!strcmp (name, chan->name))
 | 
						|
			return chan;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* If not, create it and add it */
 | 
						|
	chan = MEM_callocN(sizeof(bPoseChannel), "verifyPoseChannel");
 | 
						|
	
 | 
						|
	BLI_strncpy(chan->name, name, sizeof(chan->name));
 | 
						|
	/* init vars to prevent math errors */
 | 
						|
	unit_qt(chan->quat);
 | 
						|
	unit_axis_angle(chan->rotAxis, &chan->rotAngle);
 | 
						|
	chan->size[0] = chan->size[1] = chan->size[2] = 1.0f;
 | 
						|
	
 | 
						|
	chan->limitmin[0]= chan->limitmin[1]= chan->limitmin[2]= -180.0f;
 | 
						|
	chan->limitmax[0]= chan->limitmax[1]= chan->limitmax[2]= 180.0f;
 | 
						|
	chan->stiffness[0]= chan->stiffness[1]= chan->stiffness[2]= 0.0f;
 | 
						|
	chan->ikrotweight = chan->iklinweight = 0.0f;
 | 
						|
	unit_m4(chan->constinv);
 | 
						|
	
 | 
						|
	chan->protectflag = OB_LOCK_ROT4D;	/* lock by components by default */
 | 
						|
	
 | 
						|
	BLI_addtail(&pose->chanbase, chan);
 | 
						|
	free_pose_channels_hash(pose);
 | 
						|
	
 | 
						|
	return chan;
 | 
						|
}
 | 
						|
 | 
						|
/* Find the active posechannel for an object (we can't just use pose, as layer info is in armature) */
 | 
						|
bPoseChannel *get_active_posechannel (Object *ob)
 | 
						|
{
 | 
						|
	bArmature *arm= (ob) ? ob->data : NULL;
 | 
						|
	bPoseChannel *pchan;
 | 
						|
	
 | 
						|
	if ELEM3(NULL, ob, ob->pose, arm)
 | 
						|
		return NULL;
 | 
						|
	
 | 
						|
	/* find active */
 | 
						|
	for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
 | 
						|
		if ((pchan->bone) && (pchan->bone == arm->act_bone) && (pchan->bone->layer & arm->layer))
 | 
						|
			return pchan;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
const char *get_ikparam_name(bPose *pose)
 | 
						|
{
 | 
						|
	if (pose) {
 | 
						|
		switch (pose->iksolver) {
 | 
						|
		case IKSOLVER_LEGACY:
 | 
						|
			return NULL;
 | 
						|
		case IKSOLVER_ITASC:
 | 
						|
			return "bItasc";
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
/* dst should be freed already, makes entire duplicate */
 | 
						|
void copy_pose (bPose **dst, bPose *src, int copycon)
 | 
						|
{
 | 
						|
	bPose *outPose;
 | 
						|
	bPoseChannel *pchan;
 | 
						|
	ListBase listb;
 | 
						|
	
 | 
						|
	if (!src) {
 | 
						|
		*dst=NULL;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (*dst==src) {
 | 
						|
		printf("copy_pose source and target are the same\n");
 | 
						|
		*dst=NULL;
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	outPose= MEM_callocN(sizeof(bPose), "pose");
 | 
						|
	
 | 
						|
	BLI_duplicatelist(&outPose->chanbase, &src->chanbase);
 | 
						|
	
 | 
						|
	outPose->iksolver = src->iksolver;
 | 
						|
	outPose->ikdata = NULL;
 | 
						|
	outPose->ikparam = MEM_dupallocN(src->ikparam);
 | 
						|
	
 | 
						|
	for (pchan=outPose->chanbase.first; pchan; pchan=pchan->next) {
 | 
						|
		// TODO: rename this argument...
 | 
						|
		if (copycon) {
 | 
						|
			copy_constraints(&listb, &pchan->constraints, TRUE);  // copy_constraints NULLs listb
 | 
						|
			pchan->constraints= listb;
 | 
						|
			pchan->path= NULL; // XXX remove this line when the new motionpaths are ready... (depreceated code)
 | 
						|
			pchan->mpath= NULL; /* motion paths should not get copied yet... */
 | 
						|
		}
 | 
						|
		
 | 
						|
		if(pchan->prop) {
 | 
						|
			pchan->prop= IDP_CopyProperty(pchan->prop);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* for now, duplicate Bone Groups too when doing this */
 | 
						|
	if (copycon)
 | 
						|
		BLI_duplicatelist(&outPose->agroups, &src->agroups);
 | 
						|
	
 | 
						|
	*dst=outPose;
 | 
						|
}
 | 
						|
 | 
						|
void init_pose_itasc(bItasc *itasc)
 | 
						|
{
 | 
						|
	if (itasc) {
 | 
						|
		itasc->iksolver = IKSOLVER_ITASC;
 | 
						|
		itasc->minstep = 0.01f;
 | 
						|
		itasc->maxstep = 0.06f;
 | 
						|
		itasc->numiter = 100;
 | 
						|
		itasc->numstep = 4;
 | 
						|
		itasc->precision = 0.005f;
 | 
						|
		itasc->flag = ITASC_AUTO_STEP|ITASC_INITIAL_REITERATION;
 | 
						|
		itasc->feedback = 20.f;
 | 
						|
		itasc->maxvel = 50.f;
 | 
						|
		itasc->solver = ITASC_SOLVER_SDLS;
 | 
						|
		itasc->dampmax = 0.5;
 | 
						|
		itasc->dampeps = 0.15;
 | 
						|
	}
 | 
						|
}
 | 
						|
void init_pose_ikparam(bPose *pose)
 | 
						|
{
 | 
						|
	bItasc *itasc;
 | 
						|
	switch (pose->iksolver) {
 | 
						|
	case IKSOLVER_ITASC:
 | 
						|
		itasc = MEM_callocN(sizeof(bItasc), "itasc");
 | 
						|
		init_pose_itasc(itasc);
 | 
						|
		pose->ikparam = itasc;
 | 
						|
		break;
 | 
						|
	case IKSOLVER_LEGACY:
 | 
						|
	default:
 | 
						|
		pose->ikparam = NULL;
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void make_pose_channels_hash(bPose *pose) 
 | 
						|
{
 | 
						|
	if(!pose->chanhash) {
 | 
						|
		bPoseChannel *pchan;
 | 
						|
 | 
						|
		pose->chanhash= BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp, "make_pose_chan gh");
 | 
						|
		for(pchan=pose->chanbase.first; pchan; pchan=pchan->next)
 | 
						|
			BLI_ghash_insert(pose->chanhash, pchan->name, pchan);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void free_pose_channels_hash(bPose *pose) 
 | 
						|
{
 | 
						|
	if(pose->chanhash) {
 | 
						|
		BLI_ghash_free(pose->chanhash, NULL, NULL);
 | 
						|
		pose->chanhash= NULL;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void free_pose_channel(bPoseChannel *pchan)
 | 
						|
{
 | 
						|
	// XXX this case here will need to be removed when the new motionpaths are ready
 | 
						|
	if (pchan->path) {
 | 
						|
		MEM_freeN(pchan->path);
 | 
						|
		pchan->path= NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (pchan->mpath) {
 | 
						|
		animviz_free_motionpath(pchan->mpath);
 | 
						|
		pchan->mpath= NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	free_constraints(&pchan->constraints);
 | 
						|
	
 | 
						|
	if (pchan->prop) {
 | 
						|
		IDP_FreeProperty(pchan->prop);
 | 
						|
		MEM_freeN(pchan->prop);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void free_pose_channels(bPose *pose) 
 | 
						|
{
 | 
						|
	bPoseChannel *pchan;
 | 
						|
	
 | 
						|
	if (pose->chanbase.first) {
 | 
						|
		for (pchan = pose->chanbase.first; pchan; pchan=pchan->next)
 | 
						|
			free_pose_channel(pchan);
 | 
						|
		
 | 
						|
		BLI_freelistN(&pose->chanbase);
 | 
						|
	}
 | 
						|
 | 
						|
	free_pose_channels_hash(pose);
 | 
						|
}
 | 
						|
 | 
						|
void free_pose(bPose *pose)
 | 
						|
{
 | 
						|
	if (pose) {
 | 
						|
		/* free pose-channels */
 | 
						|
		free_pose_channels(pose);
 | 
						|
		
 | 
						|
		/* free pose-groups */
 | 
						|
		if (pose->agroups.first)
 | 
						|
			BLI_freelistN(&pose->agroups);
 | 
						|
		
 | 
						|
		/* free IK solver state */
 | 
						|
		BIK_clear_data(pose);
 | 
						|
		
 | 
						|
		/* free IK solver param */
 | 
						|
		if (pose->ikparam)
 | 
						|
			MEM_freeN(pose->ikparam);
 | 
						|
		
 | 
						|
		/* free pose */
 | 
						|
		MEM_freeN(pose);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan)
 | 
						|
{
 | 
						|
	bConstraint *pcon, *con;
 | 
						|
	
 | 
						|
	VECCOPY(pchan->loc, chan->loc);
 | 
						|
	VECCOPY(pchan->size, chan->size);
 | 
						|
	VECCOPY(pchan->eul, chan->eul);
 | 
						|
	VECCOPY(pchan->rotAxis, chan->rotAxis);
 | 
						|
	pchan->rotAngle= chan->rotAngle;
 | 
						|
	QUATCOPY(pchan->quat, chan->quat);
 | 
						|
	pchan->rotmode= chan->rotmode;
 | 
						|
	copy_m4_m4(pchan->chan_mat, (float(*)[4])chan->chan_mat);
 | 
						|
	copy_m4_m4(pchan->pose_mat, (float(*)[4])chan->pose_mat);
 | 
						|
	pchan->flag= chan->flag;
 | 
						|
	
 | 
						|
	con= chan->constraints.first;
 | 
						|
	for(pcon= pchan->constraints.first; pcon && con; pcon= pcon->next, con= con->next) {
 | 
						|
		pcon->enforce= con->enforce;
 | 
						|
		pcon->headtail= con->headtail;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* makes copies of internal data, unlike copy_pose_channel_data which only
 | 
						|
 * copies the pose state.
 | 
						|
 * hint: use when copying bones in editmode (on returned value from verify_pose_channel) */
 | 
						|
void duplicate_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *pchan_from)
 | 
						|
{
 | 
						|
	/* copy transform locks */
 | 
						|
	pchan->protectflag = pchan_from->protectflag;
 | 
						|
 | 
						|
	/* copy rotation mode */
 | 
						|
	pchan->rotmode = pchan_from->rotmode;
 | 
						|
 | 
						|
	/* copy bone group */
 | 
						|
	pchan->agrp_index= pchan_from->agrp_index;
 | 
						|
 | 
						|
	/* ik (dof) settings */
 | 
						|
	pchan->ikflag = pchan_from->ikflag;
 | 
						|
	VECCOPY(pchan->limitmin, pchan_from->limitmin);
 | 
						|
	VECCOPY(pchan->limitmax, pchan_from->limitmax);
 | 
						|
	VECCOPY(pchan->stiffness, pchan_from->stiffness);
 | 
						|
	pchan->ikstretch= pchan_from->ikstretch;
 | 
						|
	pchan->ikrotweight= pchan_from->ikrotweight;
 | 
						|
	pchan->iklinweight= pchan_from->iklinweight;
 | 
						|
 | 
						|
	/* constraints */
 | 
						|
	copy_constraints(&pchan->constraints, &pchan_from->constraints, TRUE);
 | 
						|
 | 
						|
	/* id-properties */
 | 
						|
	if(pchan->prop) {
 | 
						|
		/* unlikely but possible it exists */
 | 
						|
		IDP_FreeProperty(pchan->prop);
 | 
						|
		MEM_freeN(pchan->prop);
 | 
						|
		pchan->prop= NULL;
 | 
						|
	}
 | 
						|
	if(pchan_from->prop) {
 | 
						|
		pchan->prop= IDP_CopyProperty(pchan_from->prop);
 | 
						|
	}
 | 
						|
 | 
						|
	/* custom shape */
 | 
						|
	pchan->custom= pchan_from->custom;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* checks for IK constraint, Spline IK, and also for Follow-Path constraint.
 | 
						|
 * can do more constraints flags later 
 | 
						|
 */
 | 
						|
/* pose should be entirely OK */
 | 
						|
void update_pose_constraint_flags(bPose *pose)
 | 
						|
{
 | 
						|
	bPoseChannel *pchan, *parchan;
 | 
						|
	bConstraint *con;
 | 
						|
	
 | 
						|
	/* clear */
 | 
						|
	for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
 | 
						|
		pchan->constflag= 0;
 | 
						|
	}
 | 
						|
	pose->flag &= ~POSE_CONSTRAINTS_TIMEDEPEND;
 | 
						|
	
 | 
						|
	/* detect */
 | 
						|
	for (pchan= pose->chanbase.first; pchan; pchan=pchan->next) {
 | 
						|
		for (con= pchan->constraints.first; con; con= con->next) {
 | 
						|
			if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
 | 
						|
				bKinematicConstraint *data = (bKinematicConstraint*)con->data;
 | 
						|
				
 | 
						|
				pchan->constflag |= PCHAN_HAS_IK;
 | 
						|
				
 | 
						|
				if(data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]==0))
 | 
						|
					pchan->constflag |= PCHAN_HAS_TARGET;
 | 
						|
				
 | 
						|
				/* negative rootbone = recalc rootbone index. used in do_versions */
 | 
						|
				if(data->rootbone<0) {
 | 
						|
					data->rootbone= 0;
 | 
						|
					
 | 
						|
					if(data->flag & CONSTRAINT_IK_TIP) parchan= pchan;
 | 
						|
					else parchan= pchan->parent;
 | 
						|
					
 | 
						|
					while(parchan) {
 | 
						|
						data->rootbone++;
 | 
						|
						if((parchan->bone->flag & BONE_CONNECTED)==0)
 | 
						|
							break;
 | 
						|
						parchan= parchan->parent;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) {
 | 
						|
				bFollowPathConstraint *data= (bFollowPathConstraint *)con->data;
 | 
						|
				
 | 
						|
				/* for drawing constraint colors when color set allows this */
 | 
						|
				pchan->constflag |= PCHAN_HAS_CONST;
 | 
						|
				
 | 
						|
				/* if we have a valid target, make sure that this will get updated on frame-change
 | 
						|
				 * (needed for when there is no anim-data for this pose)
 | 
						|
				 */
 | 
						|
				if ((data->tar) && (data->tar->type==OB_CURVE))
 | 
						|
					pose->flag |= POSE_CONSTRAINTS_TIMEDEPEND;
 | 
						|
			}
 | 
						|
			else if (con->type == CONSTRAINT_TYPE_SPLINEIK)
 | 
						|
				pchan->constflag |= PCHAN_HAS_SPLINEIK;
 | 
						|
			else 
 | 
						|
				pchan->constflag |= PCHAN_HAS_CONST;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Clears all BONE_UNKEYED flags for every pose channel in every pose 
 | 
						|
 * This should only be called on frame changing, when it is acceptable to
 | 
						|
 * do this. Otherwise, these flags should not get cleared as poses may get lost.
 | 
						|
 */
 | 
						|
void framechange_poses_clear_unkeyed(void)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
	bPose *pose;
 | 
						|
	bPoseChannel *pchan;
 | 
						|
	
 | 
						|
	/* This needs to be done for each object that has a pose */
 | 
						|
	// TODO: proxies may/may not be correctly handled here... (this needs checking) 
 | 
						|
	for (ob= G.main->object.first; ob; ob= ob->id.next) {
 | 
						|
		/* we only need to do this on objects with a pose */
 | 
						|
		if ( (pose= ob->pose) ) {
 | 
						|
			for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
 | 
						|
				if (pchan->bone) 
 | 
						|
					pchan->bone->flag &= ~BONE_UNKEYED;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* ************************** Bone Groups ************************** */
 | 
						|
 | 
						|
/* Adds a new bone-group */
 | 
						|
void pose_add_group (Object *ob)
 | 
						|
{
 | 
						|
	bPose *pose= (ob) ? ob->pose : NULL;
 | 
						|
	bActionGroup *grp;
 | 
						|
	
 | 
						|
	if (ELEM(NULL, ob, ob->pose))
 | 
						|
		return;
 | 
						|
	
 | 
						|
	grp= MEM_callocN(sizeof(bActionGroup), "PoseGroup");
 | 
						|
	BLI_strncpy(grp->name, "Group", sizeof(grp->name));
 | 
						|
	BLI_addtail(&pose->agroups, grp);
 | 
						|
	BLI_uniquename(&pose->agroups, grp, "Group", '.', offsetof(bActionGroup, name), sizeof(grp->name));
 | 
						|
	
 | 
						|
	pose->active_group= BLI_countlist(&pose->agroups);
 | 
						|
}
 | 
						|
 | 
						|
/* Remove the active bone-group */
 | 
						|
void pose_remove_group (Object *ob)
 | 
						|
{
 | 
						|
	bPose *pose= (ob) ? ob->pose : NULL;
 | 
						|
	bActionGroup *grp = NULL;
 | 
						|
	bPoseChannel *pchan;
 | 
						|
	
 | 
						|
	/* sanity checks */
 | 
						|
	if (ELEM(NULL, ob, pose))
 | 
						|
		return;
 | 
						|
	if (pose->active_group <= 0)
 | 
						|
		return;
 | 
						|
	
 | 
						|
	/* get group to remove */
 | 
						|
	grp= BLI_findlink(&pose->agroups, pose->active_group-1);
 | 
						|
	if (grp) {
 | 
						|
		/* adjust group references (the trouble of using indices!):
 | 
						|
		 *	- firstly, make sure nothing references it 
 | 
						|
		 *	- also, make sure that those after this item get corrected
 | 
						|
		 */
 | 
						|
		for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
 | 
						|
			if (pchan->agrp_index == pose->active_group)
 | 
						|
				pchan->agrp_index= 0;
 | 
						|
			else if (pchan->agrp_index > pose->active_group)
 | 
						|
				pchan->agrp_index--;
 | 
						|
		}
 | 
						|
		
 | 
						|
		/* now, remove it from the pose */
 | 
						|
		BLI_freelinkN(&pose->agroups, grp);
 | 
						|
		pose->active_group= 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* ************** F-Curve Utilities for Actions ****************** */
 | 
						|
 | 
						|
/* Check if the given action has any keyframes */
 | 
						|
short action_has_motion(const bAction *act)
 | 
						|
{
 | 
						|
	FCurve *fcu;
 | 
						|
	
 | 
						|
	/* return on the first F-Curve that has some keyframes/samples defined */
 | 
						|
	if (act) {
 | 
						|
		for (fcu= act->curves.first; fcu; fcu= fcu->next) {
 | 
						|
			if (fcu->totvert)
 | 
						|
				return 1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* nothing found */
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/* Calculate the extents of given action */
 | 
						|
void calc_action_range(const bAction *act, float *start, float *end, short incl_modifiers)
 | 
						|
{
 | 
						|
	FCurve *fcu;
 | 
						|
	float min=999999999.0f, max=-999999999.0f;
 | 
						|
	short foundvert=0, foundmod=0;
 | 
						|
 | 
						|
	if (act) {
 | 
						|
		for (fcu= act->curves.first; fcu; fcu= fcu->next) {
 | 
						|
			/* if curve has keyframes, consider them first */
 | 
						|
			if (fcu->totvert) {
 | 
						|
				float nmin, nmax;
 | 
						|
				
 | 
						|
				/* get extents for this curve */
 | 
						|
				calc_fcurve_range(fcu, &nmin, &nmax);
 | 
						|
				
 | 
						|
				/* compare to the running tally */
 | 
						|
				min= MIN2(min, nmin);
 | 
						|
				max= MAX2(max, nmax);
 | 
						|
				
 | 
						|
				foundvert= 1;
 | 
						|
			}
 | 
						|
			
 | 
						|
			/* if incl_modifiers is enabled, need to consider modifiers too
 | 
						|
			 *	- only really care about the last modifier
 | 
						|
			 */
 | 
						|
			if ((incl_modifiers) && (fcu->modifiers.last)) {
 | 
						|
				FModifier *fcm= fcu->modifiers.last;
 | 
						|
				
 | 
						|
				/* only use the maximum sensible limits of the modifiers if they are more extreme */
 | 
						|
				switch (fcm->type) {
 | 
						|
					case FMODIFIER_TYPE_LIMITS: /* Limits F-Modifier */
 | 
						|
					{
 | 
						|
						FMod_Limits *fmd= (FMod_Limits *)fcm->data;
 | 
						|
						
 | 
						|
						if (fmd->flag & FCM_LIMIT_XMIN) {
 | 
						|
							min= MIN2(min, fmd->rect.xmin);
 | 
						|
						}
 | 
						|
						if (fmd->flag & FCM_LIMIT_XMAX) {
 | 
						|
							max= MAX2(max, fmd->rect.xmax);
 | 
						|
						}
 | 
						|
					}
 | 
						|
						break;
 | 
						|
						
 | 
						|
					case FMODIFIER_TYPE_CYCLES: /* Cycles F-Modifier */
 | 
						|
					{
 | 
						|
						FMod_Cycles *fmd= (FMod_Cycles *)fcm->data;
 | 
						|
						
 | 
						|
						if (fmd->before_mode != FCM_EXTRAPOLATE_NONE)
 | 
						|
							min= MINAFRAMEF;
 | 
						|
						if (fmd->after_mode != FCM_EXTRAPOLATE_NONE)
 | 
						|
							max= MAXFRAMEF;
 | 
						|
					}
 | 
						|
						break;
 | 
						|
						
 | 
						|
					// TODO: function modifier may need some special limits
 | 
						|
						
 | 
						|
					default: /* all other standard modifiers are on the infinite range... */
 | 
						|
						min= MINAFRAMEF;
 | 
						|
						max= MAXFRAMEF;
 | 
						|
						break;
 | 
						|
				}
 | 
						|
				
 | 
						|
				foundmod= 1;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}	
 | 
						|
	
 | 
						|
	if (foundvert || foundmod) {
 | 
						|
		if(min==max) max+= 1.0f;
 | 
						|
		*start= min;
 | 
						|
		*end= max;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		*start= 0.0f;
 | 
						|
		*end= 1.0f;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Return flags indicating which transforms the given object/posechannel has 
 | 
						|
 *	- if 'curves' is provided, a list of links to these curves are also returned
 | 
						|
 */
 | 
						|
short action_get_item_transforms (bAction *act, Object *ob, bPoseChannel *pchan, ListBase *curves)
 | 
						|
{
 | 
						|
	PointerRNA ptr;
 | 
						|
	FCurve *fcu;
 | 
						|
	char *basePath=NULL;
 | 
						|
	short flags=0;
 | 
						|
	
 | 
						|
	/* build PointerRNA from provided data to obtain the paths to use */
 | 
						|
	if (pchan)
 | 
						|
		RNA_pointer_create((ID *)ob, &RNA_PoseBone, pchan, &ptr);
 | 
						|
	else if (ob)
 | 
						|
		RNA_id_pointer_create((ID *)ob, &ptr);
 | 
						|
	else	
 | 
						|
		return 0;
 | 
						|
		
 | 
						|
	/* get the basic path to the properties of interest */
 | 
						|
	basePath= RNA_path_from_ID_to_struct(&ptr);
 | 
						|
	if (basePath == NULL)
 | 
						|
		return 0;
 | 
						|
		
 | 
						|
	/* search F-Curves for the given properties 
 | 
						|
	 *	- we cannot use the groups, since they may not be grouped in that way...
 | 
						|
	 */
 | 
						|
	for (fcu= act->curves.first; fcu; fcu= fcu->next) {
 | 
						|
		char *bPtr=NULL, *pPtr=NULL;
 | 
						|
		
 | 
						|
		/* if enough flags have been found, we can stop checking unless we're also getting the curves */
 | 
						|
		if ((flags == ACT_TRANS_ALL) && (curves == NULL))
 | 
						|
			break;
 | 
						|
			
 | 
						|
		/* just in case... */
 | 
						|
		if (fcu->rna_path == NULL)
 | 
						|
			continue;
 | 
						|
		
 | 
						|
		/* step 1: check for matching base path */
 | 
						|
		bPtr= strstr(fcu->rna_path, basePath);
 | 
						|
		
 | 
						|
		if (bPtr) {
 | 
						|
			/* step 2: check for some property with transforms 
 | 
						|
			 *	- to speed things up, only check for the ones not yet found 
 | 
						|
			 * 	  unless we're getting the curves too
 | 
						|
			 *	- if we're getting the curves, the BLI_genericNodeN() creates a LinkData
 | 
						|
			 *	  node wrapping the F-Curve, which then gets added to the list
 | 
						|
			 *	- once a match has been found, the curve cannot possibly be any other one
 | 
						|
			 */
 | 
						|
			if ((curves) || (flags & ACT_TRANS_LOC) == 0) {
 | 
						|
				pPtr= strstr(fcu->rna_path, "location");
 | 
						|
				if ((pPtr) && (pPtr >= bPtr)) {
 | 
						|
					flags |= ACT_TRANS_LOC;
 | 
						|
					
 | 
						|
					if (curves) 
 | 
						|
						BLI_addtail(curves, BLI_genericNodeN(fcu));
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			
 | 
						|
			if ((curves) || (flags & ACT_TRANS_SCALE) == 0) {
 | 
						|
				pPtr= strstr(fcu->rna_path, "scale");
 | 
						|
				if ((pPtr) && (pPtr >= bPtr)) {
 | 
						|
					flags |= ACT_TRANS_SCALE;
 | 
						|
					
 | 
						|
					if (curves) 
 | 
						|
						BLI_addtail(curves, BLI_genericNodeN(fcu));
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
			}
 | 
						|
			
 | 
						|
			if ((curves) || (flags & ACT_TRANS_ROT) == 0) {
 | 
						|
				pPtr= strstr(fcu->rna_path, "rotation");
 | 
						|
				if ((pPtr) && (pPtr >= bPtr)) {
 | 
						|
					flags |= ACT_TRANS_ROT;
 | 
						|
					
 | 
						|
					if (curves) 
 | 
						|
						BLI_addtail(curves, BLI_genericNodeN(fcu));
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* free basePath */
 | 
						|
	MEM_freeN(basePath);
 | 
						|
	
 | 
						|
	/* return flags found */
 | 
						|
	return flags;
 | 
						|
}
 | 
						|
 | 
						|
/* ************** Pose Management Tools ****************** */
 | 
						|
 | 
						|
/* Copy the data from the action-pose (src) into the pose */
 | 
						|
/* both args are assumed to be valid */
 | 
						|
/* exported to game engine */
 | 
						|
/* Note! this assumes both poses are aligned, this isnt always true when dealing with user poses */
 | 
						|
void extract_pose_from_pose(bPose *pose, const bPose *src)
 | 
						|
{
 | 
						|
	const bPoseChannel *schan;
 | 
						|
	bPoseChannel *pchan= pose->chanbase.first;
 | 
						|
 | 
						|
	if (pose==src) {
 | 
						|
		printf("extract_pose_from_pose source and target are the same\n");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	for (schan=src->chanbase.first; (schan && pchan); schan=schan->next, pchan= pchan->next) {
 | 
						|
		copy_pose_channel_data(pchan, schan);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* for do_all_pose_actions, clears the pose. Now also exported for proxy and tools */
 | 
						|
void rest_pose(bPose *pose)
 | 
						|
{
 | 
						|
	bPoseChannel *pchan;
 | 
						|
	
 | 
						|
	if (!pose)
 | 
						|
		return;
 | 
						|
	
 | 
						|
	memset(pose->stride_offset, 0, sizeof(pose->stride_offset));
 | 
						|
	memset(pose->cyclic_offset, 0, sizeof(pose->cyclic_offset));
 | 
						|
	
 | 
						|
	for (pchan=pose->chanbase.first; pchan; pchan= pchan->next) {
 | 
						|
		zero_v3(pchan->loc);
 | 
						|
		zero_v3(pchan->eul);
 | 
						|
		unit_qt(pchan->quat);
 | 
						|
		unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
 | 
						|
		pchan->size[0]= pchan->size[1]= pchan->size[2]= 1.0f;
 | 
						|
 | 
						|
		pchan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* both poses should be in sync */
 | 
						|
void copy_pose_result(bPose *to, bPose *from)
 | 
						|
{
 | 
						|
	bPoseChannel *pchanto, *pchanfrom;
 | 
						|
	
 | 
						|
	if(to==NULL || from==NULL) {
 | 
						|
		printf("pose result copy error to:%p from:%p\n", (void *)to, (void *)from); // debug temp
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (to==from) {
 | 
						|
		printf("copy_pose_result source and target are the same\n");
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	for(pchanfrom= from->chanbase.first; pchanfrom; pchanfrom= pchanfrom->next) {
 | 
						|
		pchanto= get_pose_channel(to, pchanfrom->name);
 | 
						|
		if(pchanto) {
 | 
						|
			copy_m4_m4(pchanto->pose_mat, pchanfrom->pose_mat);
 | 
						|
			copy_m4_m4(pchanto->chan_mat, pchanfrom->chan_mat);
 | 
						|
			
 | 
						|
			/* used for local constraints */
 | 
						|
			VECCOPY(pchanto->loc, pchanfrom->loc);
 | 
						|
			QUATCOPY(pchanto->quat, pchanfrom->quat);
 | 
						|
			VECCOPY(pchanto->eul, pchanfrom->eul);
 | 
						|
			VECCOPY(pchanto->size, pchanfrom->size);
 | 
						|
			
 | 
						|
			VECCOPY(pchanto->pose_head, pchanfrom->pose_head);
 | 
						|
			VECCOPY(pchanto->pose_tail, pchanfrom->pose_tail);
 | 
						|
			
 | 
						|
			pchanto->rotmode= pchanfrom->rotmode;
 | 
						|
			pchanto->flag= pchanfrom->flag;
 | 
						|
			pchanto->protectflag= pchanfrom->protectflag;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* For the calculation of the effects of an Action at the given frame on an object 
 | 
						|
 * This is currently only used for the Action Constraint 
 | 
						|
 */
 | 
						|
void what_does_obaction (Scene *UNUSED(scene), Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe)
 | 
						|
{
 | 
						|
	bActionGroup *agrp= action_groups_find_named(act, groupname);
 | 
						|
	
 | 
						|
	/* clear workob */
 | 
						|
	clear_workob(workob);
 | 
						|
	
 | 
						|
	/* init workob */
 | 
						|
	copy_m4_m4(workob->obmat, ob->obmat);
 | 
						|
	copy_m4_m4(workob->parentinv, ob->parentinv);
 | 
						|
	copy_m4_m4(workob->constinv, ob->constinv);
 | 
						|
	workob->parent= ob->parent;
 | 
						|
	
 | 
						|
	workob->rotmode= ob->rotmode;
 | 
						|
	
 | 
						|
	workob->trackflag= ob->trackflag;
 | 
						|
	workob->upflag= ob->upflag;
 | 
						|
	
 | 
						|
	workob->partype= ob->partype;
 | 
						|
	workob->par1= ob->par1;
 | 
						|
	workob->par2= ob->par2;
 | 
						|
	workob->par3= ob->par3;
 | 
						|
 | 
						|
	workob->constraints.first = ob->constraints.first;
 | 
						|
	workob->constraints.last = ob->constraints.last;
 | 
						|
	
 | 
						|
	workob->pose= pose;	/* need to set pose too, since this is used for both types of Action Constraint */
 | 
						|
 | 
						|
	BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr));
 | 
						|
	BLI_strncpy(workob->id.name, "OB<ConstrWorkOb>", sizeof(workob->id.name)); /* we don't use real object name, otherwise RNA screws with the real thing */
 | 
						|
	
 | 
						|
	/* if we're given a group to use, it's likely to be more efficient (though a bit more dangerous) */
 | 
						|
	if (agrp) {
 | 
						|
		/* specifically evaluate this group only */
 | 
						|
		PointerRNA id_ptr;
 | 
						|
		
 | 
						|
		/* get RNA-pointer for the workob's ID */
 | 
						|
		RNA_id_pointer_create(&workob->id, &id_ptr);
 | 
						|
		
 | 
						|
		/* execute action for this group only */
 | 
						|
		animsys_evaluate_action_group(&id_ptr, act, agrp, NULL, cframe);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		AnimData adt= {NULL};
 | 
						|
		
 | 
						|
		/* init animdata, and attach to workob */
 | 
						|
		workob->adt= &adt;
 | 
						|
		
 | 
						|
		adt.recalc= ADT_RECALC_ANIM;
 | 
						|
		adt.action= act;
 | 
						|
		
 | 
						|
		/* execute effects of Action on to workob (or it's PoseChannels) */
 | 
						|
		BKE_animsys_evaluate_animdata(&workob->id, &adt, cframe, ADT_RECALC_ANIM);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* ********** NLA with non-poses works with ipo channels ********** */
 | 
						|
 | 
						|
#if 0 // XXX OLD ANIMATION SYSTEM (TO BE REMOVED)
 | 
						|
 | 
						|
/* ************************ Blending with NLA *************** */
 | 
						|
 | 
						|
static void blend_pose_strides(bPose *dst, bPose *src, float srcweight, short mode)
 | 
						|
{
 | 
						|
	float dstweight;
 | 
						|
	
 | 
						|
	switch (mode){
 | 
						|
		case ACTSTRIPMODE_BLEND:
 | 
						|
			dstweight = 1.0F - srcweight;
 | 
						|
			break;
 | 
						|
		case ACTSTRIPMODE_ADD:
 | 
						|
			dstweight = 1.0F;
 | 
						|
			break;
 | 
						|
		default :
 | 
						|
			dstweight = 1.0F;
 | 
						|
	}
 | 
						|
	
 | 
						|
	interp_v3_v3v3(dst->stride_offset, dst->stride_offset, src->stride_offset, srcweight);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* 
 | 
						|
 | 
						|
bone matching diagram, strips A and B
 | 
						|
 | 
						|
				 .------------------------.
 | 
						|
				 |         A              |
 | 
						|
				 '------------------------'
 | 
						|
				 .          .             b2
 | 
						|
				 .          .-------------v----------.
 | 
						|
				 .      	|         B   .          |
 | 
						|
				 .          '------------------------'
 | 
						|
				 .          .             .
 | 
						|
				 .          .             .
 | 
						|
offset:          .    0     .    A-B      .  A-b2+B     
 | 
						|
				 .          .             .
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
static void blend_pose_offset_bone(bActionStrip *strip, bPose *dst, bPose *src, float srcweight, short mode)
 | 
						|
{
 | 
						|
	/* matching offset bones */
 | 
						|
	/* take dst offset, and put src on on that location */
 | 
						|
	
 | 
						|
	if(strip->offs_bone[0]==0)
 | 
						|
		return;
 | 
						|
	
 | 
						|
	/* are we also blending with matching bones? */
 | 
						|
	if(strip->prev && strip->start>=strip->prev->start) {
 | 
						|
		bPoseChannel *dpchan= get_pose_channel(dst, strip->offs_bone);
 | 
						|
		if(dpchan) {
 | 
						|
			bPoseChannel *spchan= get_pose_channel(src, strip->offs_bone);
 | 
						|
			if(spchan) {
 | 
						|
				float vec[3];
 | 
						|
				
 | 
						|
				/* dst->ctime has the internal strip->prev action time */
 | 
						|
				/* map this time to nla time */
 | 
						|
				
 | 
						|
				float ctime= get_actionstrip_frame(strip, src->ctime, 1);
 | 
						|
				
 | 
						|
				if( ctime > strip->prev->end) {
 | 
						|
					bActionChannel *achan;
 | 
						|
					
 | 
						|
					/* add src to dest, minus the position of src on strip->prev->end */
 | 
						|
					
 | 
						|
					ctime= get_actionstrip_frame(strip, strip->prev->end, 0);
 | 
						|
					
 | 
						|
					achan= get_action_channel(strip->act, strip->offs_bone);
 | 
						|
					if(achan && achan->ipo) {
 | 
						|
						bPoseChannel pchan;
 | 
						|
						/* Evaluates and sets the internal ipo value */
 | 
						|
						calc_ipo(achan->ipo, ctime);
 | 
						|
						/* This call also sets the pchan flags */
 | 
						|
						execute_action_ipo(achan, &pchan);
 | 
						|
						
 | 
						|
						/* store offset that moves src to location of pchan */
 | 
						|
						sub_v3_v3v3(vec, dpchan->loc, pchan.loc);
 | 
						|
						
 | 
						|
						mul_mat3_m4_v3(dpchan->bone->arm_mat, vec);
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					/* store offset that moves src to location of dst */
 | 
						|
					
 | 
						|
					sub_v3_v3v3(vec, dpchan->loc, spchan->loc);
 | 
						|
					mul_mat3_m4_v3(dpchan->bone->arm_mat, vec);
 | 
						|
				}
 | 
						|
				
 | 
						|
				/* if blending, we only add with factor scrweight */
 | 
						|
				mul_v3_fl(vec, srcweight);
 | 
						|
				
 | 
						|
				add_v3_v3(dst->cyclic_offset, vec);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	add_v3_v3(dst->cyclic_offset, src->cyclic_offset);
 | 
						|
}
 | 
						|
 | 
						|
/* added "sizecorr" here, to allow armatures to be scaled and still have striding.
 | 
						|
   Only works for uniform scaling. In general I'd advise against scaling armatures ever though! (ton)
 | 
						|
*/
 | 
						|
static float stridechannel_frame(Object *ob, float sizecorr, bActionStrip *strip, Path *path, float pathdist, float *stride_offset)
 | 
						|
{
 | 
						|
	bAction *act= strip->act;
 | 
						|
	const char *name= strip->stridechannel;
 | 
						|
	bActionChannel *achan= get_action_channel(act, name);
 | 
						|
	int stride_axis= strip->stride_axis;
 | 
						|
 | 
						|
	if(achan && achan->ipo) {
 | 
						|
		IpoCurve *icu= NULL;
 | 
						|
		float minx=0.0f, maxx=0.0f, miny=0.0f, maxy=0.0f;
 | 
						|
		int foundvert= 0;
 | 
						|
		
 | 
						|
		if(stride_axis==0) stride_axis= AC_LOC_X;
 | 
						|
		else if(stride_axis==1) stride_axis= AC_LOC_Y;
 | 
						|
		else stride_axis= AC_LOC_Z;
 | 
						|
		
 | 
						|
		/* calculate the min/max */
 | 
						|
		for (icu=achan->ipo->curve.first; icu; icu=icu->next) {
 | 
						|
			if(icu->adrcode==stride_axis) {
 | 
						|
				if(icu->totvert>1) {
 | 
						|
					foundvert= 1;
 | 
						|
					minx= icu->bezt[0].vec[1][0];
 | 
						|
					maxx= icu->bezt[icu->totvert-1].vec[1][0];
 | 
						|
					
 | 
						|
					miny= icu->bezt[0].vec[1][1];
 | 
						|
					maxy= icu->bezt[icu->totvert-1].vec[1][1];
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		
 | 
						|
		if(foundvert && miny!=maxy) {
 | 
						|
			float stridelen= sizecorr*fabs(maxy-miny), striptime;
 | 
						|
			float actiondist, pdist, pdistNewNormalized, offs;
 | 
						|
			float vec1[4], vec2[4], dir[3];
 | 
						|
			
 | 
						|
			/* internal cycling, actoffs is in frames */
 | 
						|
			offs= stridelen*strip->actoffs/(maxx-minx);
 | 
						|
			
 | 
						|
			/* amount path moves object */
 | 
						|
			pdist = (float)fmod (pathdist+offs, stridelen);
 | 
						|
			striptime= pdist/stridelen;
 | 
						|
			
 | 
						|
			/* amount stride bone moves */
 | 
						|
			actiondist= sizecorr*eval_icu(icu, minx + striptime*(maxx-minx)) - miny;
 | 
						|
			
 | 
						|
			pdist = fabs(actiondist) - pdist;
 | 
						|
			pdistNewNormalized = (pathdist+pdist)/path->totdist;
 | 
						|
			
 | 
						|
			/* now we need to go pdist further (or less) on cu path */
 | 
						|
			where_on_path(ob, (pathdist)/path->totdist, vec1, dir);	/* vec needs size 4 */
 | 
						|
			if (pdistNewNormalized <= 1) {
 | 
						|
				// search for correction in positive path-direction
 | 
						|
				where_on_path(ob, pdistNewNormalized, vec2, dir);	/* vec needs size 4 */
 | 
						|
				sub_v3_v3v3(stride_offset, vec2, vec1);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				// we reached the end of the path, search backwards instead
 | 
						|
				where_on_path(ob, (pathdist-pdist)/path->totdist, vec2, dir);	/* vec needs size 4 */
 | 
						|
				sub_v3_v3v3(stride_offset, vec1, vec2);
 | 
						|
			}
 | 
						|
			mul_mat3_m4_v3(ob->obmat, stride_offset);
 | 
						|
			return striptime;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return 0.0f;
 | 
						|
}
 | 
						|
 | 
						|
static void cyclic_offs_bone(Object *ob, bPose *pose, bActionStrip *strip, float time)
 | 
						|
{
 | 
						|
	/* only called when strip has cyclic, so >= 1.0f works... */
 | 
						|
	if(time >= 1.0f) {
 | 
						|
		bActionChannel *achan= get_action_channel(strip->act, strip->offs_bone);
 | 
						|
 | 
						|
		if(achan && achan->ipo) {
 | 
						|
			IpoCurve *icu= NULL;
 | 
						|
			Bone *bone;
 | 
						|
			float min[3]={0.0f, 0.0f, 0.0f}, max[3]={0.0f, 0.0f, 0.0f};
 | 
						|
			int index=0, foundvert= 0;
 | 
						|
			
 | 
						|
			/* calculate the min/max */
 | 
						|
			for (icu=achan->ipo->curve.first; icu; icu=icu->next) {
 | 
						|
				if(icu->totvert>1) {
 | 
						|
					
 | 
						|
					if(icu->adrcode==AC_LOC_X)
 | 
						|
						index= 0;
 | 
						|
					else if(icu->adrcode==AC_LOC_Y)
 | 
						|
						index= 1;
 | 
						|
					else if(icu->adrcode==AC_LOC_Z)
 | 
						|
						index= 2;
 | 
						|
					else
 | 
						|
						continue;
 | 
						|
				
 | 
						|
					foundvert= 1;
 | 
						|
					min[index]= icu->bezt[0].vec[1][1];
 | 
						|
					max[index]= icu->bezt[icu->totvert-1].vec[1][1];
 | 
						|
				}
 | 
						|
			}
 | 
						|
			if(foundvert) {
 | 
						|
				/* bring it into armature space */
 | 
						|
				sub_v3_v3v3(min, max, min);
 | 
						|
				bone= get_named_bone(ob->data, strip->offs_bone);	/* weak */
 | 
						|
				if(bone) {
 | 
						|
					mul_mat3_m4_v3(bone->arm_mat, min);
 | 
						|
					
 | 
						|
					/* dominant motion, cyclic_offset was cleared in rest_pose */
 | 
						|
					if (strip->flag & (ACTSTRIP_CYCLIC_USEX | ACTSTRIP_CYCLIC_USEY | ACTSTRIP_CYCLIC_USEZ)) {
 | 
						|
						if (strip->flag & ACTSTRIP_CYCLIC_USEX) pose->cyclic_offset[0]= time*min[0];
 | 
						|
						if (strip->flag & ACTSTRIP_CYCLIC_USEY) pose->cyclic_offset[1]= time*min[1];
 | 
						|
						if (strip->flag & ACTSTRIP_CYCLIC_USEZ) pose->cyclic_offset[2]= time*min[2];
 | 
						|
					} else {
 | 
						|
						if( fabs(min[0]) >= fabs(min[1]) && fabs(min[0]) >= fabs(min[2]))
 | 
						|
							pose->cyclic_offset[0]= time*min[0];
 | 
						|
						else if( fabs(min[1]) >= fabs(min[0]) && fabs(min[1]) >= fabs(min[2]))
 | 
						|
							pose->cyclic_offset[1]= time*min[1];
 | 
						|
						else
 | 
						|
							pose->cyclic_offset[2]= time*min[2];
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* simple case for now; only the curve path with constraint value > 0.5 */
 | 
						|
/* blending we might do later... */
 | 
						|
static Object *get_parent_path(Object *ob)
 | 
						|
{
 | 
						|
	bConstraint *con;
 | 
						|
	
 | 
						|
	if(ob->parent && ob->parent->type==OB_CURVE)
 | 
						|
		return ob->parent;
 | 
						|
	
 | 
						|
	for (con = ob->constraints.first; con; con=con->next) {
 | 
						|
		if(con->type==CONSTRAINT_TYPE_FOLLOWPATH) {
 | 
						|
			if(con->enforce>0.5f) {
 | 
						|
				bFollowPathConstraint *data= con->data;
 | 
						|
				return data->tar;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/* ************** do the action ************ */
 | 
						|
 | 
						|
/* ----- nla, etc. --------- */
 | 
						|
 | 
						|
static void do_nla(Scene *scene, Object *ob, int blocktype)
 | 
						|
{
 | 
						|
	bPose *tpose= NULL;
 | 
						|
	Key *key= NULL;
 | 
						|
	ListBase tchanbase={NULL, NULL}, chanbase={NULL, NULL};
 | 
						|
	bActionStrip *strip, *striplast=NULL, *stripfirst=NULL;
 | 
						|
	float striptime, frametime, length, actlength;
 | 
						|
	float blendfac, stripframe;
 | 
						|
	float scene_cfra= BKE_curframe(scene);
 | 
						|
	int	doit, dostride;
 | 
						|
	
 | 
						|
	if(blocktype==ID_AR) {
 | 
						|
		copy_pose(&tpose, ob->pose, 1);
 | 
						|
		rest_pose(ob->pose);		// potentially destroying current not-keyed pose
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		key= ob_get_key(ob);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* check on extend to left or right, when no strip is hit by 'cfra' */
 | 
						|
	for (strip=ob->nlastrips.first; strip; strip=strip->next) {
 | 
						|
		/* escape loop on a hit */
 | 
						|
		if( scene_cfra >= strip->start && scene_cfra <= strip->end + 0.1f)	/* note 0.1 comes back below */
 | 
						|
			break;
 | 
						|
		if(scene_cfra < strip->start) {
 | 
						|
			if(stripfirst==NULL)
 | 
						|
				stripfirst= strip;
 | 
						|
			else if(stripfirst->start > strip->start)
 | 
						|
				stripfirst= strip;
 | 
						|
		}
 | 
						|
		else if(scene_cfra > strip->end) {
 | 
						|
			if(striplast==NULL)
 | 
						|
				striplast= strip;
 | 
						|
			else if(striplast->end < strip->end)
 | 
						|
				striplast= strip;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if(strip==NULL) {	/* extend */
 | 
						|
		if(striplast)
 | 
						|
			scene_cfra= striplast->end;
 | 
						|
		else if(stripfirst)
 | 
						|
			scene_cfra= stripfirst->start;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* and now go over all strips */
 | 
						|
	for (strip=ob->nlastrips.first; strip; strip=strip->next){
 | 
						|
		doit=dostride= 0;
 | 
						|
		
 | 
						|
		if (strip->act && !(strip->flag & ACTSTRIP_MUTE)) {	/* so theres an action */
 | 
						|
			
 | 
						|
			/* Determine if the current frame is within the strip's range */
 | 
						|
			length = strip->end-strip->start;
 | 
						|
			actlength = strip->actend-strip->actstart;
 | 
						|
			striptime = (scene_cfra-(strip->start)) / length;
 | 
						|
			stripframe = (scene_cfra-(strip->start)) ;
 | 
						|
 | 
						|
			if (striptime>=0.0){
 | 
						|
				
 | 
						|
				if(blocktype==ID_AR) 
 | 
						|
					rest_pose(tpose);
 | 
						|
				
 | 
						|
				/* To handle repeat, we add 0.1 frame extra to make sure the last frame is included */
 | 
						|
				if (striptime < 1.0f + 0.1f/length) {
 | 
						|
					
 | 
						|
					/* Handle path */
 | 
						|
					if ((strip->flag & ACTSTRIP_USESTRIDE) && (blocktype==ID_AR) && (ob->ipoflag & OB_DISABLE_PATH)==0){
 | 
						|
						Object *parent= get_parent_path(ob);
 | 
						|
						
 | 
						|
						if (parent) {
 | 
						|
							Curve *cu = parent->data;
 | 
						|
							float ctime, pdist;
 | 
						|
							
 | 
						|
							if (cu->flag & CU_PATH){
 | 
						|
								/* Ensure we have a valid path */
 | 
						|
								if(cu->path==NULL || cu->path->data==NULL) makeDispListCurveTypes(scene, parent, 0);
 | 
						|
								if(cu->path) {
 | 
						|
									
 | 
						|
									/* Find the position on the path */
 | 
						|
									ctime= bsystem_time(scene, ob, scene_cfra, 0.0);
 | 
						|
									
 | 
						|
									if(calc_ipo_spec(cu->ipo, CU_SPEED, &ctime)==0) {
 | 
						|
										/* correct for actions not starting on zero */
 | 
						|
										ctime= (ctime - strip->actstart)/cu->pathlen;
 | 
						|
										CLAMP(ctime, 0.0, 1.0);
 | 
						|
									}
 | 
						|
									pdist = ctime*cu->path->totdist;
 | 
						|
									
 | 
						|
									if(tpose && strip->stridechannel[0]) {
 | 
						|
										striptime= stridechannel_frame(parent, ob->size[0], strip, cu->path, pdist, tpose->stride_offset);
 | 
						|
									}									
 | 
						|
									else {
 | 
						|
										if (strip->stridelen) {
 | 
						|
											striptime = pdist / strip->stridelen;
 | 
						|
											striptime = (float)fmod (striptime+strip->actoffs, 1.0);
 | 
						|
										}
 | 
						|
										else
 | 
						|
											striptime = 0;
 | 
						|
									}
 | 
						|
									
 | 
						|
									frametime = (striptime * actlength) + strip->actstart;
 | 
						|
									frametime= bsystem_time(scene, ob, frametime, 0.0);
 | 
						|
									
 | 
						|
									if(blocktype==ID_AR) {
 | 
						|
										extract_pose_from_action (tpose, strip->act, frametime);
 | 
						|
									}
 | 
						|
									else if(blocktype==ID_OB) {
 | 
						|
										extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime);
 | 
						|
										if(key)
 | 
						|
											extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime);
 | 
						|
									}
 | 
						|
									doit=dostride= 1;
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
					/* To handle repeat, we add 0.1 frame extra to make sure the last frame is included */
 | 
						|
					else  {
 | 
						|
						
 | 
						|
						/* Mod to repeat */
 | 
						|
						if(strip->repeat!=1.0f) {
 | 
						|
							float cycle= striptime*strip->repeat;
 | 
						|
							
 | 
						|
							striptime = (float)fmod (cycle, 1.0f + 0.1f/length);
 | 
						|
							cycle-= striptime;
 | 
						|
							
 | 
						|
							if(blocktype==ID_AR)
 | 
						|
								cyclic_offs_bone(ob, tpose, strip, cycle);
 | 
						|
						}
 | 
						|
 | 
						|
						frametime = (striptime * actlength) + strip->actstart;
 | 
						|
						frametime= nla_time(scene, frametime, (float)strip->repeat);
 | 
						|
							
 | 
						|
						if(blocktype==ID_AR) {
 | 
						|
							extract_pose_from_action (tpose, strip->act, frametime);
 | 
						|
						}
 | 
						|
						else if(blocktype==ID_OB) {
 | 
						|
							extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime);
 | 
						|
							if(key)
 | 
						|
								extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime);
 | 
						|
						}
 | 
						|
						
 | 
						|
						doit=1;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				/* Handle extend */
 | 
						|
				else {
 | 
						|
					if (strip->flag & ACTSTRIP_HOLDLASTFRAME){
 | 
						|
						/* we want the strip to hold on the exact fraction of the repeat value */
 | 
						|
						
 | 
						|
						frametime = actlength * (strip->repeat-(int)strip->repeat);
 | 
						|
						if(frametime<=0.000001f) frametime= actlength;	/* rounding errors... */
 | 
						|
						frametime= bsystem_time(scene, ob, frametime+strip->actstart, 0.0);
 | 
						|
						
 | 
						|
						if(blocktype==ID_AR)
 | 
						|
							extract_pose_from_action (tpose, strip->act, frametime);
 | 
						|
						else if(blocktype==ID_OB) {
 | 
						|
							extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime);
 | 
						|
							if(key)
 | 
						|
								extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime);
 | 
						|
						}
 | 
						|
						
 | 
						|
						/* handle cycle hold */
 | 
						|
						if(strip->repeat!=1.0f) {
 | 
						|
							if(blocktype==ID_AR)
 | 
						|
								cyclic_offs_bone(ob, tpose, strip, strip->repeat-1.0f);
 | 
						|
						}
 | 
						|
						
 | 
						|
						doit=1;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				
 | 
						|
				/* Handle blendin & blendout */
 | 
						|
				if (doit){
 | 
						|
					/* Handle blendin */
 | 
						|
					
 | 
						|
					if (strip->blendin>0.0 && stripframe<=strip->blendin && scene_cfra>=strip->start){
 | 
						|
						blendfac = stripframe/strip->blendin;
 | 
						|
					}
 | 
						|
					else if (strip->blendout>0.0 && stripframe>=(length-strip->blendout) && scene_cfra<=strip->end){
 | 
						|
						blendfac = (length-stripframe)/(strip->blendout);
 | 
						|
					}
 | 
						|
					else
 | 
						|
						blendfac = 1;
 | 
						|
					
 | 
						|
					if(blocktype==ID_AR) {/* Blend this pose with the accumulated pose */
 | 
						|
						/* offset bone, for matching cycles */
 | 
						|
						blend_pose_offset_bone (strip, ob->pose, tpose, blendfac, strip->mode);
 | 
						|
						
 | 
						|
						blend_poses (ob->pose, tpose, blendfac, strip->mode);
 | 
						|
						if(dostride)
 | 
						|
							blend_pose_strides (ob->pose, tpose, blendfac, strip->mode);
 | 
						|
					}
 | 
						|
					else {
 | 
						|
						blend_ipochannels(&chanbase, &tchanbase, blendfac, strip->mode);
 | 
						|
						BLI_freelistN(&tchanbase);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}					
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	if(blocktype==ID_OB) {
 | 
						|
		execute_ipochannels(&chanbase);
 | 
						|
	}
 | 
						|
	else if(blocktype==ID_AR) {
 | 
						|
		/* apply stride offset to object */
 | 
						|
		add_v3_v3(ob->obmat[3], ob->pose->stride_offset);
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* free */
 | 
						|
	if (tpose)
 | 
						|
		free_pose(tpose);
 | 
						|
	if(chanbase.first)
 | 
						|
		BLI_freelistN(&chanbase);
 | 
						|
}
 | 
						|
 | 
						|
#endif // XXX OLD ANIMATION SYSTEM (TO BE REMOVED)
 |