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blender-archive/source
Campbell Barton 4d2f5a275d Solidify Modifier
- vertex normals were not being flipped (though faces are)
- rim faces didnt influence edge vertex normals

apply solidify on top of solidify modifier now works correctly
2010-04-10 22:12:10 +00:00
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2010-04-10 22:12:10 +00:00
2010-01-03 20:35:13 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00