GLEW update to version 1.5.1 [11-03-08] this opens room for Geometry Shader support. * - Brecht, Campbell told me you did some local changes in order to make it right in Linux. I get to you in order to know what those changes are (or feel free to commit them directly)
		
			
				
	
	
		
			14 lines
		
	
	
		
			387 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			387 B
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/*.c')
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defs = [ 'GLEW_STATIC' ]
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incs = '../blenlib ../blenkernel ../makesdna ../include'
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incs += ' #/extern/glew/include #intern/guardedalloc #intern/smoke/extern ../imbuf .'
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incs += ' ' + env['BF_OPENGL_INC']
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env.BlenderLib ( 'bf_gpu', sources, Split(incs), defines = defs, libtype=['core','player'], priority=[160,110] )
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