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blender-archive/source/blender/gpu
Clément Foucault 8936550269 EEVEE: Specular Occlusion: Avoid overdarkening on smooth surfaces
Accumulate error caused by the low amount of integration slices and
correct it for the low roughness surfaces.

This increases light leak but it is less distracting than dark fringe
everywhere.
2021-03-14 17:19:39 +01:00
..
2021-02-21 01:33:56 +01:00
2020-10-02 11:59:16 +10:00
2021-02-05 19:08:14 -08:00
2020-10-02 11:59:16 +10:00
2020-08-18 21:30:09 +02:00
2021-02-21 01:33:56 +01:00