Developer
  • Projects
  • Docs
  • Blog
  • Forum
  • Builds
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Logo
Explore
Products
Blender User Manual Developer Documentation
Blender Benchmark
Blender Studio Tools Flamenco Watchtower
Modules
Animation & Rigging Asset System Core Grease Pencil Modeling Nodes & Physics Pipeline & I/O Platforms & Builds Python API & Text Editor Sculpt, Paint & Texture Triaging User Interface VFX & Video
Rendering
Render & Cycles Viewport & EEVEE
Report a Bug Paste Code Help
Sign In
archive/blender-archive
Archived
1
1
Fork 0
You've already forked blender-archive
Code Pull Requests Packages Activity
This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
4d65a3297dbb14bae69428b45ccd8081d39374cd
blender-archive/source/blender/gpu
History
Mitchell Stokes 4bd3477e29 BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps.
2013-01-12 20:01:58 +00:00
..
intern
BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps.
2013-01-12 20:01:58 +00:00
shaders
Additional fix in glsl shaders: "Darken" was using different formula as render.
2012-12-21 18:10:01 +00:00
CMakeLists.txt
Add GPU_buffers support for drawing dynamic topology nodes
2012-12-30 18:24:54 +00:00
GPU_buffers.h
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode
2012-12-30 18:30:13 +00:00
GPU_draw.h
define the size of matrix args for both rows/cols.
2012-12-11 14:29:01 +00:00
GPU_extensions.h
Fix issue after commit 50282: float texture painting non-color data textures did
2012-10-25 15:25:28 +00:00
GPU_material.h
BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps.
2013-01-12 20:01:58 +00:00
SConscript
Add GPU_buffers support for drawing dynamic topology nodes
2012-12-30 18:24:54 +00:00
Powered by Gitea Page: 123ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API