Adds a button, Update All Paths, to the Motion Paths property tabs and will always show. The operator goes through all visible objects and updates their motion paths. The current implementation has a subtle functional change. Calculating or updating motion paths for armature objects (through the Object tab, not Armature tab) now also updates the paths for its bones. We could preserve the old behavior but it doesn't seem necessary. It seems more likely that the animator wants to update both anyways. Reviewed by: sybren Maniphest Tasks: T83068 Differential Revision: https://developer.blender.org/D11667
137 lines
4.9 KiB
Python
137 lines
4.9 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# Generic Panels (Independent of DataType)
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# NOTE:
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# The specialized panel types are derived in their respective UI modules
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# don't register these classes since they are only helpers.
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class MotionPathButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_label = "Motion Paths"
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# bl_options = {'DEFAULT_CLOSED'}
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def draw_settings(self, _context, avs, mpath, bones=False):
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layout = self.layout
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mps = avs.motion_path
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# Display Range
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layout.use_property_split = True
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layout.use_property_decorate = False
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row = layout.row(align=True)
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row.prop(mps, "type")
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if mps.type == 'RANGE':
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if bones:
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row.operator("pose.paths_range_update", text="", icon='TIME')
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else:
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row.operator("object.paths_range_update", text="", icon='TIME')
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if mps.type == 'CURRENT_FRAME':
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col = layout.column(align=True)
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col.prop(mps, "frame_before", text="Frame Range Before")
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col.prop(mps, "frame_after", text="After")
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col.prop(mps, "frame_step", text="Step")
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elif mps.type == 'RANGE':
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col = layout.column(align=True)
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col.prop(mps, "frame_start", text="Frame Range Start")
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col.prop(mps, "frame_end", text="End")
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col.prop(mps, "frame_step", text="Step")
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if mpath:
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col = layout.column(align=True)
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col.enabled = False
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if bones:
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col.prop(mpath, "frame_start", text="Bone Cache From")
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else:
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col.prop(mpath, "frame_start", text="Cache From")
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col.prop(mpath, "frame_end", text="To")
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col = layout.column(align=True)
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row = col.row(align=True)
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if bones:
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row.operator("pose.paths_update", text="Update Paths", icon='BONE_DATA')
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row.operator("pose.paths_clear", text="", icon='X')
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else:
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row.operator("object.paths_update", text="Update Paths", icon='OBJECT_DATA')
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row.operator("object.paths_clear", text="", icon='X')
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col.operator("object.paths_update_visible", text="Update All Paths", icon="WORLD")
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else:
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col = layout.column(align=True)
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col.label(text="Nothing to show yet...", icon='ERROR')
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if bones:
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col.operator("pose.paths_calculate", text="Calculate...", icon='BONE_DATA')
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else:
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col.operator("object.paths_calculate", text="Calculate...", icon='OBJECT_DATA')
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col.operator("object.paths_update_visible", text="Update All Paths", icon="WORLD")
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class MotionPathButtonsPanel_display:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_label = "Display"
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def draw_settings(self, _context, avs, mpath, bones=False):
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layout = self.layout
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mps = avs.motion_path
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layout.use_property_split = True
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layout.use_property_decorate = False
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flow = layout.grid_flow(row_major=False, columns=0, even_columns=False, even_rows=False, align=True)
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flow.prop(mps, "show_frame_numbers", text="Frame Numbers")
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flow.prop(mps, "show_keyframe_highlight", text="Keyframes")
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sub = flow.column()
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sub.enabled = mps.show_keyframe_highlight
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if bones:
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sub.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes")
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sub.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers")
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# Customize path
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if mpath is not None:
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flow.prop(mpath, "lines", text="Lines")
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col = layout.column()
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col.prop(mpath, "line_thickness", text="Thickness")
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split = col.split(factor=0.6)
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split.prop(mpath, "use_custom_color", text="Custom Color")
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sub = split.column()
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sub.enabled = mpath.use_custom_color
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sub.prop(mpath, "color", text="")
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classes = (
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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