Adds a button, Update All Paths, to the Motion Paths property tabs and will always show. The operator goes through all visible objects and updates their motion paths. The current implementation has a subtle functional change. Calculating or updating motion paths for armature objects (through the Object tab, not Armature tab) now also updates the paths for its bones. We could preserve the old behavior but it doesn't seem necessary. It seems more likely that the animator wants to update both anyways. Reviewed by: sybren Maniphest Tasks: T83068 Differential Revision: https://developer.blender.org/D11667
336 lines
14 KiB
C
336 lines
14 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edobj
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*/
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#include <math.h>
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#include <stdlib.h>
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#include "DNA_object_types.h"
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#include "BKE_context.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_object.h"
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#include "object_intern.h"
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#include "MOD_gpencil_lineart.h"
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/* ************************** registration **********************************/
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void ED_operatortypes_object(void)
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{
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WM_operatortype_append(OBJECT_OT_location_clear);
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WM_operatortype_append(OBJECT_OT_rotation_clear);
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WM_operatortype_append(OBJECT_OT_scale_clear);
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WM_operatortype_append(OBJECT_OT_origin_clear);
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WM_operatortype_append(OBJECT_OT_visual_transform_apply);
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WM_operatortype_append(OBJECT_OT_transform_apply);
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WM_operatortype_append(OBJECT_OT_transform_axis_target);
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WM_operatortype_append(OBJECT_OT_origin_set);
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WM_operatortype_append(OBJECT_OT_mode_set);
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WM_operatortype_append(OBJECT_OT_mode_set_with_submode);
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WM_operatortype_append(OBJECT_OT_editmode_toggle);
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WM_operatortype_append(OBJECT_OT_posemode_toggle);
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WM_operatortype_append(OBJECT_OT_shade_smooth);
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WM_operatortype_append(OBJECT_OT_shade_flat);
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WM_operatortype_append(OBJECT_OT_paths_calculate);
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WM_operatortype_append(OBJECT_OT_paths_update);
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WM_operatortype_append(OBJECT_OT_paths_clear);
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WM_operatortype_append(OBJECT_OT_paths_range_update);
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WM_operatortype_append(OBJECT_OT_paths_update_visible);
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WM_operatortype_append(OBJECT_OT_forcefield_toggle);
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WM_operatortype_append(OBJECT_OT_transfer_mode);
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WM_operatortype_append(OBJECT_OT_parent_set);
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WM_operatortype_append(OBJECT_OT_parent_no_inverse_set);
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WM_operatortype_append(OBJECT_OT_parent_clear);
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WM_operatortype_append(OBJECT_OT_vertex_parent_set);
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WM_operatortype_append(OBJECT_OT_track_set);
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WM_operatortype_append(OBJECT_OT_track_clear);
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WM_operatortype_append(OBJECT_OT_make_local);
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WM_operatortype_append(OBJECT_OT_make_override_library);
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WM_operatortype_append(OBJECT_OT_convert_proxy_to_override);
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WM_operatortype_append(OBJECT_OT_make_single_user);
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WM_operatortype_append(OBJECT_OT_make_links_scene);
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WM_operatortype_append(OBJECT_OT_make_links_data);
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WM_operatortype_append(OBJECT_OT_select_random);
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WM_operatortype_append(OBJECT_OT_select_all);
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WM_operatortype_append(OBJECT_OT_select_same_collection);
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WM_operatortype_append(OBJECT_OT_select_by_type);
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WM_operatortype_append(OBJECT_OT_select_linked);
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WM_operatortype_append(OBJECT_OT_select_grouped);
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WM_operatortype_append(OBJECT_OT_select_mirror);
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WM_operatortype_append(OBJECT_OT_select_more);
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WM_operatortype_append(OBJECT_OT_select_less);
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WM_operatortype_append(COLLECTION_OT_create);
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WM_operatortype_append(COLLECTION_OT_objects_remove_all);
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WM_operatortype_append(COLLECTION_OT_objects_remove);
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WM_operatortype_append(COLLECTION_OT_objects_add_active);
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WM_operatortype_append(COLLECTION_OT_objects_remove_active);
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WM_operatortype_append(OBJECT_OT_delete);
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WM_operatortype_append(OBJECT_OT_text_add);
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WM_operatortype_append(OBJECT_OT_armature_add);
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WM_operatortype_append(OBJECT_OT_empty_add);
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WM_operatortype_append(OBJECT_OT_lightprobe_add);
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WM_operatortype_append(OBJECT_OT_drop_named_image);
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WM_operatortype_append(OBJECT_OT_gpencil_add);
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WM_operatortype_append(OBJECT_OT_light_add);
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WM_operatortype_append(OBJECT_OT_camera_add);
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WM_operatortype_append(OBJECT_OT_speaker_add);
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WM_operatortype_append(OBJECT_OT_hair_add);
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WM_operatortype_append(OBJECT_OT_pointcloud_add);
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WM_operatortype_append(OBJECT_OT_volume_add);
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WM_operatortype_append(OBJECT_OT_volume_import);
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WM_operatortype_append(OBJECT_OT_add);
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WM_operatortype_append(OBJECT_OT_add_named);
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WM_operatortype_append(OBJECT_OT_effector_add);
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WM_operatortype_append(OBJECT_OT_collection_instance_add);
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WM_operatortype_append(OBJECT_OT_data_instance_add);
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WM_operatortype_append(OBJECT_OT_metaball_add);
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WM_operatortype_append(OBJECT_OT_duplicates_make_real);
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WM_operatortype_append(OBJECT_OT_duplicate);
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WM_operatortype_append(OBJECT_OT_join);
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WM_operatortype_append(OBJECT_OT_join_shapes);
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WM_operatortype_append(OBJECT_OT_convert);
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WM_operatortype_append(OBJECT_OT_modifier_add);
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WM_operatortype_append(OBJECT_OT_modifier_remove);
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WM_operatortype_append(OBJECT_OT_modifier_move_up);
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WM_operatortype_append(OBJECT_OT_modifier_move_down);
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WM_operatortype_append(OBJECT_OT_modifier_move_to_index);
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WM_operatortype_append(OBJECT_OT_modifier_apply);
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WM_operatortype_append(OBJECT_OT_modifier_apply_as_shapekey);
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WM_operatortype_append(OBJECT_OT_modifier_convert);
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WM_operatortype_append(OBJECT_OT_modifier_copy);
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WM_operatortype_append(OBJECT_OT_modifier_copy_to_selected);
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WM_operatortype_append(OBJECT_OT_modifier_set_active);
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WM_operatortype_append(OBJECT_OT_multires_subdivide);
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WM_operatortype_append(OBJECT_OT_multires_reshape);
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WM_operatortype_append(OBJECT_OT_multires_higher_levels_delete);
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WM_operatortype_append(OBJECT_OT_multires_base_apply);
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WM_operatortype_append(OBJECT_OT_multires_unsubdivide);
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WM_operatortype_append(OBJECT_OT_multires_rebuild_subdiv);
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WM_operatortype_append(OBJECT_OT_multires_external_save);
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WM_operatortype_append(OBJECT_OT_multires_external_pack);
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WM_operatortype_append(OBJECT_OT_skin_root_mark);
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WM_operatortype_append(OBJECT_OT_skin_loose_mark_clear);
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WM_operatortype_append(OBJECT_OT_skin_radii_equalize);
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WM_operatortype_append(OBJECT_OT_skin_armature_create);
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WM_operatortype_append(OBJECT_OT_geometry_nodes_input_attribute_toggle);
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/* grease pencil modifiers */
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WM_operatortype_append(OBJECT_OT_gpencil_modifier_add);
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WM_operatortype_append(OBJECT_OT_gpencil_modifier_remove);
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WM_operatortype_append(OBJECT_OT_gpencil_modifier_move_up);
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WM_operatortype_append(OBJECT_OT_gpencil_modifier_move_down);
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WM_operatortype_append(OBJECT_OT_gpencil_modifier_move_to_index);
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WM_operatortype_append(OBJECT_OT_gpencil_modifier_apply);
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WM_operatortype_append(OBJECT_OT_gpencil_modifier_copy);
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WM_operatortype_append(OBJECT_OT_gpencil_modifier_copy_to_selected);
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WM_operatortype_append(GPENCIL_OT_segment_add);
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WM_operatortype_append(GPENCIL_OT_segment_remove);
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WM_operatortype_append(GPENCIL_OT_segment_move);
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/* grease pencil line art */
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WM_operatortypes_lineart();
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/* Shader FX. */
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WM_operatortype_append(OBJECT_OT_shaderfx_add);
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WM_operatortype_append(OBJECT_OT_shaderfx_remove);
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WM_operatortype_append(OBJECT_OT_shaderfx_move_up);
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WM_operatortype_append(OBJECT_OT_shaderfx_move_down);
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WM_operatortype_append(OBJECT_OT_shaderfx_move_to_index);
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WM_operatortype_append(OBJECT_OT_shaderfx_copy);
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WM_operatortype_append(OBJECT_OT_correctivesmooth_bind);
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WM_operatortype_append(OBJECT_OT_meshdeform_bind);
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WM_operatortype_append(OBJECT_OT_explode_refresh);
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WM_operatortype_append(OBJECT_OT_ocean_bake);
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WM_operatortype_append(OBJECT_OT_constraint_add);
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WM_operatortype_append(OBJECT_OT_constraint_add_with_targets);
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WM_operatortype_append(POSE_OT_constraint_add);
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WM_operatortype_append(POSE_OT_constraint_add_with_targets);
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WM_operatortype_append(OBJECT_OT_constraints_copy);
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WM_operatortype_append(POSE_OT_constraints_copy);
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WM_operatortype_append(OBJECT_OT_constraints_clear);
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WM_operatortype_append(POSE_OT_constraints_clear);
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WM_operatortype_append(POSE_OT_ik_add);
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WM_operatortype_append(POSE_OT_ik_clear);
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WM_operatortype_append(CONSTRAINT_OT_delete);
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WM_operatortype_append(CONSTRAINT_OT_apply);
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WM_operatortype_append(CONSTRAINT_OT_copy);
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WM_operatortype_append(CONSTRAINT_OT_copy_to_selected);
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WM_operatortype_append(CONSTRAINT_OT_move_up);
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WM_operatortype_append(CONSTRAINT_OT_move_down);
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WM_operatortype_append(CONSTRAINT_OT_move_to_index);
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WM_operatortype_append(CONSTRAINT_OT_stretchto_reset);
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WM_operatortype_append(CONSTRAINT_OT_limitdistance_reset);
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WM_operatortype_append(CONSTRAINT_OT_childof_set_inverse);
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WM_operatortype_append(CONSTRAINT_OT_childof_clear_inverse);
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WM_operatortype_append(CONSTRAINT_OT_objectsolver_set_inverse);
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WM_operatortype_append(CONSTRAINT_OT_objectsolver_clear_inverse);
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WM_operatortype_append(CONSTRAINT_OT_followpath_path_animate);
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WM_operatortype_append(OBJECT_OT_vertex_group_add);
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WM_operatortype_append(OBJECT_OT_vertex_group_remove);
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WM_operatortype_append(OBJECT_OT_vertex_group_assign);
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WM_operatortype_append(OBJECT_OT_vertex_group_assign_new);
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WM_operatortype_append(OBJECT_OT_vertex_group_remove_from);
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WM_operatortype_append(OBJECT_OT_vertex_group_select);
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WM_operatortype_append(OBJECT_OT_vertex_group_deselect);
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WM_operatortype_append(OBJECT_OT_vertex_group_copy_to_selected);
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WM_operatortype_append(OBJECT_OT_vertex_group_copy);
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WM_operatortype_append(OBJECT_OT_vertex_group_normalize);
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WM_operatortype_append(OBJECT_OT_vertex_group_normalize_all);
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WM_operatortype_append(OBJECT_OT_vertex_group_lock);
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WM_operatortype_append(OBJECT_OT_vertex_group_fix);
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WM_operatortype_append(OBJECT_OT_vertex_group_invert);
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WM_operatortype_append(OBJECT_OT_vertex_group_levels);
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WM_operatortype_append(OBJECT_OT_vertex_group_smooth);
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WM_operatortype_append(OBJECT_OT_vertex_group_clean);
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WM_operatortype_append(OBJECT_OT_vertex_group_quantize);
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WM_operatortype_append(OBJECT_OT_vertex_group_limit_total);
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WM_operatortype_append(OBJECT_OT_vertex_group_mirror);
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WM_operatortype_append(OBJECT_OT_vertex_group_set_active);
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WM_operatortype_append(OBJECT_OT_vertex_group_sort);
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WM_operatortype_append(OBJECT_OT_vertex_group_move);
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WM_operatortype_append(OBJECT_OT_vertex_weight_paste);
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WM_operatortype_append(OBJECT_OT_vertex_weight_delete);
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WM_operatortype_append(OBJECT_OT_vertex_weight_set_active);
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WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active_vertex);
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WM_operatortype_append(OBJECT_OT_vertex_weight_copy);
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WM_operatortype_append(OBJECT_OT_face_map_add);
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WM_operatortype_append(OBJECT_OT_face_map_remove);
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WM_operatortype_append(OBJECT_OT_face_map_assign);
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WM_operatortype_append(OBJECT_OT_face_map_remove_from);
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WM_operatortype_append(OBJECT_OT_face_map_select);
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WM_operatortype_append(OBJECT_OT_face_map_deselect);
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WM_operatortype_append(OBJECT_OT_face_map_move);
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WM_operatortype_append(TRANSFORM_OT_vertex_warp);
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WM_operatortype_append(OBJECT_OT_move_to_collection);
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WM_operatortype_append(OBJECT_OT_link_to_collection);
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WM_operatortype_append(OBJECT_OT_shape_key_add);
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WM_operatortype_append(OBJECT_OT_shape_key_remove);
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WM_operatortype_append(OBJECT_OT_shape_key_clear);
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WM_operatortype_append(OBJECT_OT_shape_key_retime);
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WM_operatortype_append(OBJECT_OT_shape_key_mirror);
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WM_operatortype_append(OBJECT_OT_shape_key_move);
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WM_operatortype_append(OBJECT_OT_collection_add);
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WM_operatortype_append(OBJECT_OT_collection_link);
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WM_operatortype_append(OBJECT_OT_collection_remove);
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WM_operatortype_append(OBJECT_OT_collection_unlink);
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WM_operatortype_append(OBJECT_OT_collection_objects_select);
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WM_operatortype_append(OBJECT_OT_hook_add_selob);
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WM_operatortype_append(OBJECT_OT_hook_add_newob);
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WM_operatortype_append(OBJECT_OT_hook_remove);
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WM_operatortype_append(OBJECT_OT_hook_select);
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WM_operatortype_append(OBJECT_OT_hook_assign);
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WM_operatortype_append(OBJECT_OT_hook_reset);
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WM_operatortype_append(OBJECT_OT_hook_recenter);
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WM_operatortype_append(OBJECT_OT_bake_image);
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WM_operatortype_append(OBJECT_OT_bake);
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WM_operatortype_append(OBJECT_OT_drop_named_material);
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WM_operatortype_append(OBJECT_OT_unlink_data);
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WM_operatortype_append(OBJECT_OT_laplaciandeform_bind);
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WM_operatortype_append(TRANSFORM_OT_vertex_random);
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WM_operatortype_append(OBJECT_OT_data_transfer);
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WM_operatortype_append(OBJECT_OT_datalayout_transfer);
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WM_operatortype_append(OBJECT_OT_surfacedeform_bind);
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WM_operatortype_append(OBJECT_OT_hide_view_clear);
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WM_operatortype_append(OBJECT_OT_hide_view_set);
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WM_operatortype_append(OBJECT_OT_hide_collection);
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WM_operatortype_append(OBJECT_OT_voxel_remesh);
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WM_operatortype_append(OBJECT_OT_voxel_size_edit);
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WM_operatortype_append(OBJECT_OT_quadriflow_remesh);
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}
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void ED_operatormacros_object(void)
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{
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wmOperatorType *ot;
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wmOperatorTypeMacro *otmacro;
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ot = WM_operatortype_append_macro("OBJECT_OT_duplicate_move",
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"Duplicate Objects",
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"Duplicate selected objects and move them",
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OPTYPE_UNDO | OPTYPE_REGISTER);
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if (ot) {
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WM_operatortype_macro_define(ot, "OBJECT_OT_duplicate");
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otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
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RNA_boolean_set(otmacro->ptr, "use_proportional_edit", false);
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}
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/* grr, should be able to pass options on... */
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ot = WM_operatortype_append_macro("OBJECT_OT_duplicate_move_linked",
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"Duplicate Linked",
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"Duplicate selected objects and move them",
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OPTYPE_UNDO | OPTYPE_REGISTER);
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if (ot) {
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otmacro = WM_operatortype_macro_define(ot, "OBJECT_OT_duplicate");
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RNA_boolean_set(otmacro->ptr, "linked", true);
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otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
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RNA_boolean_set(otmacro->ptr, "use_proportional_edit", false);
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}
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}
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static bool object_mode_poll(bContext *C)
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{
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Object *ob = CTX_data_active_object(C);
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return (!ob || ob->mode == OB_MODE_OBJECT);
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}
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void ED_keymap_object(wmKeyConfig *keyconf)
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{
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wmKeyMap *keymap;
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/* Objects, Regardless of Mode -------------------------------------------------- */
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keymap = WM_keymap_ensure(keyconf, "Object Non-modal", 0, 0);
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/* Object Mode ---------------------------------------------------------------- */
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/* NOTE: this keymap gets disabled in non-objectmode. */
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keymap = WM_keymap_ensure(keyconf, "Object Mode", 0, 0);
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keymap->poll = object_mode_poll;
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}
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