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blender-archive/source/blender/editors/object/object_ops.c
Jan-Willem van Dronkelaar 4de0e2e771 Animation: Motion Paths Refresh All
Adds a button, Update All Paths, to the Motion Paths property tabs and
will always show. The operator goes through all visible objects and
updates their motion paths.

The current implementation has a subtle functional change. Calculating
or updating motion paths for armature objects (through the Object tab,
not Armature tab) now also updates the paths for its bones. We could
preserve the old behavior but it doesn't seem necessary. It seems more
likely that the animator wants to update both anyways.

Reviewed by: sybren

Maniphest Tasks: T83068

Differential Revision: https://developer.blender.org/D11667
2021-10-18 14:36:26 +02:00

336 lines
14 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edobj
*/
#include <math.h>
#include <stdlib.h>
#include "DNA_object_types.h"
#include "BKE_context.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_object.h"
#include "object_intern.h"
#include "MOD_gpencil_lineart.h"
/* ************************** registration **********************************/
void ED_operatortypes_object(void)
{
WM_operatortype_append(OBJECT_OT_location_clear);
WM_operatortype_append(OBJECT_OT_rotation_clear);
WM_operatortype_append(OBJECT_OT_scale_clear);
WM_operatortype_append(OBJECT_OT_origin_clear);
WM_operatortype_append(OBJECT_OT_visual_transform_apply);
WM_operatortype_append(OBJECT_OT_transform_apply);
WM_operatortype_append(OBJECT_OT_transform_axis_target);
WM_operatortype_append(OBJECT_OT_origin_set);
WM_operatortype_append(OBJECT_OT_mode_set);
WM_operatortype_append(OBJECT_OT_mode_set_with_submode);
WM_operatortype_append(OBJECT_OT_editmode_toggle);
WM_operatortype_append(OBJECT_OT_posemode_toggle);
WM_operatortype_append(OBJECT_OT_shade_smooth);
WM_operatortype_append(OBJECT_OT_shade_flat);
WM_operatortype_append(OBJECT_OT_paths_calculate);
WM_operatortype_append(OBJECT_OT_paths_update);
WM_operatortype_append(OBJECT_OT_paths_clear);
WM_operatortype_append(OBJECT_OT_paths_range_update);
WM_operatortype_append(OBJECT_OT_paths_update_visible);
WM_operatortype_append(OBJECT_OT_forcefield_toggle);
WM_operatortype_append(OBJECT_OT_transfer_mode);
WM_operatortype_append(OBJECT_OT_parent_set);
WM_operatortype_append(OBJECT_OT_parent_no_inverse_set);
WM_operatortype_append(OBJECT_OT_parent_clear);
WM_operatortype_append(OBJECT_OT_vertex_parent_set);
WM_operatortype_append(OBJECT_OT_track_set);
WM_operatortype_append(OBJECT_OT_track_clear);
WM_operatortype_append(OBJECT_OT_make_local);
WM_operatortype_append(OBJECT_OT_make_override_library);
WM_operatortype_append(OBJECT_OT_convert_proxy_to_override);
WM_operatortype_append(OBJECT_OT_make_single_user);
WM_operatortype_append(OBJECT_OT_make_links_scene);
WM_operatortype_append(OBJECT_OT_make_links_data);
WM_operatortype_append(OBJECT_OT_select_random);
WM_operatortype_append(OBJECT_OT_select_all);
WM_operatortype_append(OBJECT_OT_select_same_collection);
WM_operatortype_append(OBJECT_OT_select_by_type);
WM_operatortype_append(OBJECT_OT_select_linked);
WM_operatortype_append(OBJECT_OT_select_grouped);
WM_operatortype_append(OBJECT_OT_select_mirror);
WM_operatortype_append(OBJECT_OT_select_more);
WM_operatortype_append(OBJECT_OT_select_less);
WM_operatortype_append(COLLECTION_OT_create);
WM_operatortype_append(COLLECTION_OT_objects_remove_all);
WM_operatortype_append(COLLECTION_OT_objects_remove);
WM_operatortype_append(COLLECTION_OT_objects_add_active);
WM_operatortype_append(COLLECTION_OT_objects_remove_active);
WM_operatortype_append(OBJECT_OT_delete);
WM_operatortype_append(OBJECT_OT_text_add);
WM_operatortype_append(OBJECT_OT_armature_add);
WM_operatortype_append(OBJECT_OT_empty_add);
WM_operatortype_append(OBJECT_OT_lightprobe_add);
WM_operatortype_append(OBJECT_OT_drop_named_image);
WM_operatortype_append(OBJECT_OT_gpencil_add);
WM_operatortype_append(OBJECT_OT_light_add);
WM_operatortype_append(OBJECT_OT_camera_add);
WM_operatortype_append(OBJECT_OT_speaker_add);
WM_operatortype_append(OBJECT_OT_hair_add);
WM_operatortype_append(OBJECT_OT_pointcloud_add);
WM_operatortype_append(OBJECT_OT_volume_add);
WM_operatortype_append(OBJECT_OT_volume_import);
WM_operatortype_append(OBJECT_OT_add);
WM_operatortype_append(OBJECT_OT_add_named);
WM_operatortype_append(OBJECT_OT_effector_add);
WM_operatortype_append(OBJECT_OT_collection_instance_add);
WM_operatortype_append(OBJECT_OT_data_instance_add);
WM_operatortype_append(OBJECT_OT_metaball_add);
WM_operatortype_append(OBJECT_OT_duplicates_make_real);
WM_operatortype_append(OBJECT_OT_duplicate);
WM_operatortype_append(OBJECT_OT_join);
WM_operatortype_append(OBJECT_OT_join_shapes);
WM_operatortype_append(OBJECT_OT_convert);
WM_operatortype_append(OBJECT_OT_modifier_add);
WM_operatortype_append(OBJECT_OT_modifier_remove);
WM_operatortype_append(OBJECT_OT_modifier_move_up);
WM_operatortype_append(OBJECT_OT_modifier_move_down);
WM_operatortype_append(OBJECT_OT_modifier_move_to_index);
WM_operatortype_append(OBJECT_OT_modifier_apply);
WM_operatortype_append(OBJECT_OT_modifier_apply_as_shapekey);
WM_operatortype_append(OBJECT_OT_modifier_convert);
WM_operatortype_append(OBJECT_OT_modifier_copy);
WM_operatortype_append(OBJECT_OT_modifier_copy_to_selected);
WM_operatortype_append(OBJECT_OT_modifier_set_active);
WM_operatortype_append(OBJECT_OT_multires_subdivide);
WM_operatortype_append(OBJECT_OT_multires_reshape);
WM_operatortype_append(OBJECT_OT_multires_higher_levels_delete);
WM_operatortype_append(OBJECT_OT_multires_base_apply);
WM_operatortype_append(OBJECT_OT_multires_unsubdivide);
WM_operatortype_append(OBJECT_OT_multires_rebuild_subdiv);
WM_operatortype_append(OBJECT_OT_multires_external_save);
WM_operatortype_append(OBJECT_OT_multires_external_pack);
WM_operatortype_append(OBJECT_OT_skin_root_mark);
WM_operatortype_append(OBJECT_OT_skin_loose_mark_clear);
WM_operatortype_append(OBJECT_OT_skin_radii_equalize);
WM_operatortype_append(OBJECT_OT_skin_armature_create);
WM_operatortype_append(OBJECT_OT_geometry_nodes_input_attribute_toggle);
/* grease pencil modifiers */
WM_operatortype_append(OBJECT_OT_gpencil_modifier_add);
WM_operatortype_append(OBJECT_OT_gpencil_modifier_remove);
WM_operatortype_append(OBJECT_OT_gpencil_modifier_move_up);
WM_operatortype_append(OBJECT_OT_gpencil_modifier_move_down);
WM_operatortype_append(OBJECT_OT_gpencil_modifier_move_to_index);
WM_operatortype_append(OBJECT_OT_gpencil_modifier_apply);
WM_operatortype_append(OBJECT_OT_gpencil_modifier_copy);
WM_operatortype_append(OBJECT_OT_gpencil_modifier_copy_to_selected);
WM_operatortype_append(GPENCIL_OT_segment_add);
WM_operatortype_append(GPENCIL_OT_segment_remove);
WM_operatortype_append(GPENCIL_OT_segment_move);
/* grease pencil line art */
WM_operatortypes_lineart();
/* Shader FX. */
WM_operatortype_append(OBJECT_OT_shaderfx_add);
WM_operatortype_append(OBJECT_OT_shaderfx_remove);
WM_operatortype_append(OBJECT_OT_shaderfx_move_up);
WM_operatortype_append(OBJECT_OT_shaderfx_move_down);
WM_operatortype_append(OBJECT_OT_shaderfx_move_to_index);
WM_operatortype_append(OBJECT_OT_shaderfx_copy);
WM_operatortype_append(OBJECT_OT_correctivesmooth_bind);
WM_operatortype_append(OBJECT_OT_meshdeform_bind);
WM_operatortype_append(OBJECT_OT_explode_refresh);
WM_operatortype_append(OBJECT_OT_ocean_bake);
WM_operatortype_append(OBJECT_OT_constraint_add);
WM_operatortype_append(OBJECT_OT_constraint_add_with_targets);
WM_operatortype_append(POSE_OT_constraint_add);
WM_operatortype_append(POSE_OT_constraint_add_with_targets);
WM_operatortype_append(OBJECT_OT_constraints_copy);
WM_operatortype_append(POSE_OT_constraints_copy);
WM_operatortype_append(OBJECT_OT_constraints_clear);
WM_operatortype_append(POSE_OT_constraints_clear);
WM_operatortype_append(POSE_OT_ik_add);
WM_operatortype_append(POSE_OT_ik_clear);
WM_operatortype_append(CONSTRAINT_OT_delete);
WM_operatortype_append(CONSTRAINT_OT_apply);
WM_operatortype_append(CONSTRAINT_OT_copy);
WM_operatortype_append(CONSTRAINT_OT_copy_to_selected);
WM_operatortype_append(CONSTRAINT_OT_move_up);
WM_operatortype_append(CONSTRAINT_OT_move_down);
WM_operatortype_append(CONSTRAINT_OT_move_to_index);
WM_operatortype_append(CONSTRAINT_OT_stretchto_reset);
WM_operatortype_append(CONSTRAINT_OT_limitdistance_reset);
WM_operatortype_append(CONSTRAINT_OT_childof_set_inverse);
WM_operatortype_append(CONSTRAINT_OT_childof_clear_inverse);
WM_operatortype_append(CONSTRAINT_OT_objectsolver_set_inverse);
WM_operatortype_append(CONSTRAINT_OT_objectsolver_clear_inverse);
WM_operatortype_append(CONSTRAINT_OT_followpath_path_animate);
WM_operatortype_append(OBJECT_OT_vertex_group_add);
WM_operatortype_append(OBJECT_OT_vertex_group_remove);
WM_operatortype_append(OBJECT_OT_vertex_group_assign);
WM_operatortype_append(OBJECT_OT_vertex_group_assign_new);
WM_operatortype_append(OBJECT_OT_vertex_group_remove_from);
WM_operatortype_append(OBJECT_OT_vertex_group_select);
WM_operatortype_append(OBJECT_OT_vertex_group_deselect);
WM_operatortype_append(OBJECT_OT_vertex_group_copy_to_selected);
WM_operatortype_append(OBJECT_OT_vertex_group_copy);
WM_operatortype_append(OBJECT_OT_vertex_group_normalize);
WM_operatortype_append(OBJECT_OT_vertex_group_normalize_all);
WM_operatortype_append(OBJECT_OT_vertex_group_lock);
WM_operatortype_append(OBJECT_OT_vertex_group_fix);
WM_operatortype_append(OBJECT_OT_vertex_group_invert);
WM_operatortype_append(OBJECT_OT_vertex_group_levels);
WM_operatortype_append(OBJECT_OT_vertex_group_smooth);
WM_operatortype_append(OBJECT_OT_vertex_group_clean);
WM_operatortype_append(OBJECT_OT_vertex_group_quantize);
WM_operatortype_append(OBJECT_OT_vertex_group_limit_total);
WM_operatortype_append(OBJECT_OT_vertex_group_mirror);
WM_operatortype_append(OBJECT_OT_vertex_group_set_active);
WM_operatortype_append(OBJECT_OT_vertex_group_sort);
WM_operatortype_append(OBJECT_OT_vertex_group_move);
WM_operatortype_append(OBJECT_OT_vertex_weight_paste);
WM_operatortype_append(OBJECT_OT_vertex_weight_delete);
WM_operatortype_append(OBJECT_OT_vertex_weight_set_active);
WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active_vertex);
WM_operatortype_append(OBJECT_OT_vertex_weight_copy);
WM_operatortype_append(OBJECT_OT_face_map_add);
WM_operatortype_append(OBJECT_OT_face_map_remove);
WM_operatortype_append(OBJECT_OT_face_map_assign);
WM_operatortype_append(OBJECT_OT_face_map_remove_from);
WM_operatortype_append(OBJECT_OT_face_map_select);
WM_operatortype_append(OBJECT_OT_face_map_deselect);
WM_operatortype_append(OBJECT_OT_face_map_move);
WM_operatortype_append(TRANSFORM_OT_vertex_warp);
WM_operatortype_append(OBJECT_OT_move_to_collection);
WM_operatortype_append(OBJECT_OT_link_to_collection);
WM_operatortype_append(OBJECT_OT_shape_key_add);
WM_operatortype_append(OBJECT_OT_shape_key_remove);
WM_operatortype_append(OBJECT_OT_shape_key_clear);
WM_operatortype_append(OBJECT_OT_shape_key_retime);
WM_operatortype_append(OBJECT_OT_shape_key_mirror);
WM_operatortype_append(OBJECT_OT_shape_key_move);
WM_operatortype_append(OBJECT_OT_collection_add);
WM_operatortype_append(OBJECT_OT_collection_link);
WM_operatortype_append(OBJECT_OT_collection_remove);
WM_operatortype_append(OBJECT_OT_collection_unlink);
WM_operatortype_append(OBJECT_OT_collection_objects_select);
WM_operatortype_append(OBJECT_OT_hook_add_selob);
WM_operatortype_append(OBJECT_OT_hook_add_newob);
WM_operatortype_append(OBJECT_OT_hook_remove);
WM_operatortype_append(OBJECT_OT_hook_select);
WM_operatortype_append(OBJECT_OT_hook_assign);
WM_operatortype_append(OBJECT_OT_hook_reset);
WM_operatortype_append(OBJECT_OT_hook_recenter);
WM_operatortype_append(OBJECT_OT_bake_image);
WM_operatortype_append(OBJECT_OT_bake);
WM_operatortype_append(OBJECT_OT_drop_named_material);
WM_operatortype_append(OBJECT_OT_unlink_data);
WM_operatortype_append(OBJECT_OT_laplaciandeform_bind);
WM_operatortype_append(TRANSFORM_OT_vertex_random);
WM_operatortype_append(OBJECT_OT_data_transfer);
WM_operatortype_append(OBJECT_OT_datalayout_transfer);
WM_operatortype_append(OBJECT_OT_surfacedeform_bind);
WM_operatortype_append(OBJECT_OT_hide_view_clear);
WM_operatortype_append(OBJECT_OT_hide_view_set);
WM_operatortype_append(OBJECT_OT_hide_collection);
WM_operatortype_append(OBJECT_OT_voxel_remesh);
WM_operatortype_append(OBJECT_OT_voxel_size_edit);
WM_operatortype_append(OBJECT_OT_quadriflow_remesh);
}
void ED_operatormacros_object(void)
{
wmOperatorType *ot;
wmOperatorTypeMacro *otmacro;
ot = WM_operatortype_append_macro("OBJECT_OT_duplicate_move",
"Duplicate Objects",
"Duplicate selected objects and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
if (ot) {
WM_operatortype_macro_define(ot, "OBJECT_OT_duplicate");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_boolean_set(otmacro->ptr, "use_proportional_edit", false);
}
/* grr, should be able to pass options on... */
ot = WM_operatortype_append_macro("OBJECT_OT_duplicate_move_linked",
"Duplicate Linked",
"Duplicate selected objects and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
if (ot) {
otmacro = WM_operatortype_macro_define(ot, "OBJECT_OT_duplicate");
RNA_boolean_set(otmacro->ptr, "linked", true);
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_boolean_set(otmacro->ptr, "use_proportional_edit", false);
}
}
static bool object_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
return (!ob || ob->mode == OB_MODE_OBJECT);
}
void ED_keymap_object(wmKeyConfig *keyconf)
{
wmKeyMap *keymap;
/* Objects, Regardless of Mode -------------------------------------------------- */
keymap = WM_keymap_ensure(keyconf, "Object Non-modal", 0, 0);
/* Object Mode ---------------------------------------------------------------- */
/* NOTE: this keymap gets disabled in non-objectmode. */
keymap = WM_keymap_ensure(keyconf, "Object Mode", 0, 0);
keymap->poll = object_mode_poll;
}