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blender-archive/source/blender/blenkernel/intern/bvhutils.cc
Hans Goudey 1ea169d90e Mesh: Move loose edge flag to a separate cache
As part of T95966, this patch moves loose edge information out of the
flag on each edge and into a new lazily calculated cache in mesh
runtime data. The number of loose edges is also cached, so further
processing can be skipped completely when there are no loose edges.

Previously the `ME_LOOSEEDGE` flag was updated on a "best effort"
basis. In order to be sure that it was correct, you had to be sure
to call `BKE_mesh_calc_edges_loose` first. Now the loose edge tag
is always correct. It also doesn't have to be calculated eagerly
in various places like the screw modifier where the complexity
wasn't worth the theoretical performance benefit.

The patch also adds a function to eagerly set the number of loose
edges to zero to avoid building the cache. This is used by various
primitive nodes, with the goal of improving drawing performance.
This results in a few ms shaved off extracting draw data for some
large meshes in my tests.

In the Python API, `MeshEdge.is_loose` is no longer editable.
No built-in addons set the value anyway. The upside is that
addons can be sure the data is correct based on the mesh.

**Tests**
There is one test failure in the Python OBJ exporter: `export_obj_cube`
that happens because of existing incorrect versioning. Opening the
file in master, all the edges were set to "loose", which is fixed
by this patch.

Differential Revision: https://developer.blender.org/D16504
2022-11-18 16:05:06 -06:00

1457 lines
44 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright Blender Foundation. All rights reserved. */
/** \file
* \ingroup bke
*/
#include <cmath>
#include <cstdio>
#include <cstring>
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_pointcloud_types.h"
#include "BLI_bit_vector.hh"
#include "BLI_linklist.h"
#include "BLI_math.h"
#include "BLI_span.hh"
#include "BLI_task.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BKE_attribute.hh"
#include "BKE_bvhutils.h"
#include "BKE_editmesh.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "MEM_guardedalloc.h"
using blender::BitVector;
using blender::IndexRange;
using blender::Span;
using blender::VArray;
/* -------------------------------------------------------------------- */
/** \name BVHCache
* \{ */
struct BVHCacheItem {
bool is_filled;
BVHTree *tree;
};
struct BVHCache {
BVHCacheItem items[BVHTREE_MAX_ITEM];
ThreadMutex mutex;
};
/**
* Queries a bvhcache for the cache bvhtree of the request type
*
* When the `r_locked` is filled and the tree could not be found the caches mutex will be
* locked. This mutex can be unlocked by calling `bvhcache_unlock`.
*
* When `r_locked` is used the `mesh_eval_mutex` must contain the `MeshRuntime.eval_mutex`.
*/
static bool bvhcache_find(BVHCache **bvh_cache_p,
BVHCacheType type,
BVHTree **r_tree,
bool *r_locked,
std::mutex *mesh_eval_mutex)
{
bool do_lock = r_locked;
if (r_locked) {
*r_locked = false;
}
if (*bvh_cache_p == nullptr) {
if (!do_lock) {
/* Cache does not exist and no lock is requested. */
return false;
}
/* Lazy initialization of the bvh_cache using the `mesh_eval_mutex`. */
std::lock_guard lock{*mesh_eval_mutex};
if (*bvh_cache_p == nullptr) {
*bvh_cache_p = bvhcache_init();
}
}
BVHCache *bvh_cache = *bvh_cache_p;
if (bvh_cache->items[type].is_filled) {
*r_tree = bvh_cache->items[type].tree;
return true;
}
if (do_lock) {
BLI_mutex_lock(&bvh_cache->mutex);
bool in_cache = bvhcache_find(bvh_cache_p, type, r_tree, nullptr, nullptr);
if (in_cache) {
BLI_mutex_unlock(&bvh_cache->mutex);
return in_cache;
}
*r_locked = true;
}
return false;
}
static void bvhcache_unlock(BVHCache *bvh_cache, bool lock_started)
{
if (lock_started) {
BLI_mutex_unlock(&bvh_cache->mutex);
}
}
bool bvhcache_has_tree(const BVHCache *bvh_cache, const BVHTree *tree)
{
if (bvh_cache == nullptr) {
return false;
}
for (int i = 0; i < BVHTREE_MAX_ITEM; i++) {
if (bvh_cache->items[i].tree == tree) {
return true;
}
}
return false;
}
BVHCache *bvhcache_init()
{
BVHCache *cache = MEM_cnew<BVHCache>(__func__);
BLI_mutex_init(&cache->mutex);
return cache;
}
/**
* Inserts a BVHTree of the given type under the cache
* After that the caller no longer needs to worry when to free the BVHTree
* as that will be done when the cache is freed.
*
* A call to this assumes that there was no previous cached tree of the given type
* \warning The #BVHTree can be nullptr.
*/
static void bvhcache_insert(BVHCache *bvh_cache, BVHTree *tree, BVHCacheType type)
{
BVHCacheItem *item = &bvh_cache->items[type];
BLI_assert(!item->is_filled);
item->tree = tree;
item->is_filled = true;
}
void bvhcache_free(BVHCache *bvh_cache)
{
for (int index = 0; index < BVHTREE_MAX_ITEM; index++) {
BVHCacheItem *item = &bvh_cache->items[index];
BLI_bvhtree_free(item->tree);
item->tree = nullptr;
}
BLI_mutex_end(&bvh_cache->mutex);
MEM_freeN(bvh_cache);
}
/**
* BVH-tree balancing inside a mutex lock must be run in isolation. Balancing
* is multithreaded, and we do not want the current thread to start another task
* that may involve acquiring the same mutex lock that it is waiting for.
*/
static void bvhtree_balance_isolated(void *userdata)
{
BLI_bvhtree_balance((BVHTree *)userdata);
}
static void bvhtree_balance(BVHTree *tree, const bool isolate)
{
if (tree) {
if (isolate) {
BLI_task_isolate(bvhtree_balance_isolated, tree);
}
else {
BLI_bvhtree_balance(tree);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Local Callbacks
* \{ */
/* Math stuff for ray casting on mesh faces and for nearest surface */
float bvhtree_ray_tri_intersection(const BVHTreeRay *ray,
const float /*m_dist*/,
const float v0[3],
const float v1[3],
const float v2[3])
{
float dist;
#ifdef USE_KDOPBVH_WATERTIGHT
if (isect_ray_tri_watertight_v3(ray->origin, ray->isect_precalc, v0, v1, v2, &dist, nullptr))
#else
if (isect_ray_tri_epsilon_v3(
ray->origin, ray->direction, v0, v1, v2, &dist, nullptr, FLT_EPSILON))
#endif
{
return dist;
}
return FLT_MAX;
}
float bvhtree_sphereray_tri_intersection(const BVHTreeRay *ray,
float radius,
const float m_dist,
const float v0[3],
const float v1[3],
const float v2[3])
{
float idist;
float p1[3];
float hit_point[3];
madd_v3_v3v3fl(p1, ray->origin, ray->direction, m_dist);
if (isect_sweeping_sphere_tri_v3(ray->origin, p1, radius, v0, v1, v2, &idist, hit_point)) {
return idist * m_dist;
}
return FLT_MAX;
}
/*
* BVH from meshes callbacks
*/
/**
* Callback to BVH-tree nearest point.
* The tree must have been built using #bvhtree_from_mesh_faces.
*
* \param userdata: Must be a #BVHMeshCallbackUserdata built from the same mesh as the tree.
*/
static void mesh_faces_nearest_point(void *userdata,
int index,
const float co[3],
BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
const MVert *vert = data->vert;
const MFace *face = data->face + index;
const float *t0, *t1, *t2, *t3;
t0 = vert[face->v1].co;
t1 = vert[face->v2].co;
t2 = vert[face->v3].co;
t3 = face->v4 ? vert[face->v4].co : nullptr;
do {
float nearest_tmp[3], dist_sq;
closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2);
dist_sq = len_squared_v3v3(co, nearest_tmp);
if (dist_sq < nearest->dist_sq) {
nearest->index = index;
nearest->dist_sq = dist_sq;
copy_v3_v3(nearest->co, nearest_tmp);
normal_tri_v3(nearest->no, t0, t1, t2);
}
t1 = t2;
t2 = t3;
t3 = nullptr;
} while (t2);
}
/* copy of function above */
static void mesh_looptri_nearest_point(void *userdata,
int index,
const float co[3],
BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
const MVert *vert = data->vert;
const MLoopTri *lt = &data->looptri[index];
const float *vtri_co[3] = {
vert[data->loop[lt->tri[0]].v].co,
vert[data->loop[lt->tri[1]].v].co,
vert[data->loop[lt->tri[2]].v].co,
};
float nearest_tmp[3], dist_sq;
closest_on_tri_to_point_v3(nearest_tmp, co, UNPACK3(vtri_co));
dist_sq = len_squared_v3v3(co, nearest_tmp);
if (dist_sq < nearest->dist_sq) {
nearest->index = index;
nearest->dist_sq = dist_sq;
copy_v3_v3(nearest->co, nearest_tmp);
normal_tri_v3(nearest->no, UNPACK3(vtri_co));
}
}
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
static void editmesh_looptri_nearest_point(void *userdata,
int index,
const float co[3],
BVHTreeNearest *nearest)
{
const BVHTreeFromEditMesh *data = (const BVHTreeFromEditMesh *)userdata;
BMEditMesh *em = data->em;
const BMLoop **ltri = (const BMLoop **)em->looptris[index];
const float *t0, *t1, *t2;
t0 = ltri[0]->v->co;
t1 = ltri[1]->v->co;
t2 = ltri[2]->v->co;
{
float nearest_tmp[3], dist_sq;
closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2);
dist_sq = len_squared_v3v3(co, nearest_tmp);
if (dist_sq < nearest->dist_sq) {
nearest->index = index;
nearest->dist_sq = dist_sq;
copy_v3_v3(nearest->co, nearest_tmp);
normal_tri_v3(nearest->no, t0, t1, t2);
}
}
}
/**
* Callback to BVH-tree ray-cast.
* The tree must have been built using bvhtree_from_mesh_faces.
*
* \param userdata: Must be a #BVHMeshCallbackUserdata built from the same mesh as the tree.
*/
static void mesh_faces_spherecast(void *userdata,
int index,
const BVHTreeRay *ray,
BVHTreeRayHit *hit)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
const MVert *vert = data->vert;
const MFace *face = &data->face[index];
const float *t0, *t1, *t2, *t3;
t0 = vert[face->v1].co;
t1 = vert[face->v2].co;
t2 = vert[face->v3].co;
t3 = face->v4 ? vert[face->v4].co : nullptr;
do {
float dist;
if (ray->radius == 0.0f) {
dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
}
else {
dist = bvhtree_sphereray_tri_intersection(ray, ray->radius, hit->dist, t0, t1, t2);
}
if (dist >= 0 && dist < hit->dist) {
hit->index = index;
hit->dist = dist;
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
normal_tri_v3(hit->no, t0, t1, t2);
}
t1 = t2;
t2 = t3;
t3 = nullptr;
} while (t2);
}
/* copy of function above */
static void mesh_looptri_spherecast(void *userdata,
int index,
const BVHTreeRay *ray,
BVHTreeRayHit *hit)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
const MVert *vert = data->vert;
const MLoopTri *lt = &data->looptri[index];
const float *vtri_co[3] = {
vert[data->loop[lt->tri[0]].v].co,
vert[data->loop[lt->tri[1]].v].co,
vert[data->loop[lt->tri[2]].v].co,
};
float dist;
if (ray->radius == 0.0f) {
dist = bvhtree_ray_tri_intersection(ray, hit->dist, UNPACK3(vtri_co));
}
else {
dist = bvhtree_sphereray_tri_intersection(ray, ray->radius, hit->dist, UNPACK3(vtri_co));
}
if (dist >= 0 && dist < hit->dist) {
hit->index = index;
hit->dist = dist;
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
normal_tri_v3(hit->no, UNPACK3(vtri_co));
}
}
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
static void editmesh_looptri_spherecast(void *userdata,
int index,
const BVHTreeRay *ray,
BVHTreeRayHit *hit)
{
const BVHTreeFromEditMesh *data = (BVHTreeFromEditMesh *)userdata;
BMEditMesh *em = data->em;
const BMLoop **ltri = (const BMLoop **)em->looptris[index];
const float *t0, *t1, *t2;
t0 = ltri[0]->v->co;
t1 = ltri[1]->v->co;
t2 = ltri[2]->v->co;
{
float dist;
if (ray->radius == 0.0f) {
dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
}
else {
dist = bvhtree_sphereray_tri_intersection(ray, ray->radius, hit->dist, t0, t1, t2);
}
if (dist >= 0 && dist < hit->dist) {
hit->index = index;
hit->dist = dist;
madd_v3_v3v3fl(hit->co, ray->origin, ray->direction, dist);
normal_tri_v3(hit->no, t0, t1, t2);
}
}
}
/**
* Callback to BVH-tree nearest point.
* The tree must have been built using #bvhtree_from_mesh_edges.
*
* \param userdata: Must be a #BVHMeshCallbackUserdata built from the same mesh as the tree.
*/
static void mesh_edges_nearest_point(void *userdata,
int index,
const float co[3],
BVHTreeNearest *nearest)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
const MVert *vert = data->vert;
const MEdge *edge = data->edge + index;
float nearest_tmp[3], dist_sq;
const float *t0, *t1;
t0 = vert[edge->v1].co;
t1 = vert[edge->v2].co;
closest_to_line_segment_v3(nearest_tmp, co, t0, t1);
dist_sq = len_squared_v3v3(nearest_tmp, co);
if (dist_sq < nearest->dist_sq) {
nearest->index = index;
nearest->dist_sq = dist_sq;
copy_v3_v3(nearest->co, nearest_tmp);
sub_v3_v3v3(nearest->no, t0, t1);
normalize_v3(nearest->no);
}
}
/* Helper, does all the point-sphere-cast work actually. */
static void mesh_verts_spherecast_do(int index,
const float v[3],
const BVHTreeRay *ray,
BVHTreeRayHit *hit)
{
float dist;
const float *r1;
float r2[3], i1[3];
r1 = ray->origin;
add_v3_v3v3(r2, r1, ray->direction);
closest_to_line_segment_v3(i1, v, r1, r2);
/* No hit if closest point is 'behind' the origin of the ray, or too far away from it. */
if ((dot_v3v3v3(r1, i1, r2) >= 0.0f) && ((dist = len_v3v3(r1, i1)) < hit->dist)) {
hit->index = index;
hit->dist = dist;
copy_v3_v3(hit->co, i1);
}
}
static void editmesh_verts_spherecast(void *userdata,
int index,
const BVHTreeRay *ray,
BVHTreeRayHit *hit)
{
const BVHTreeFromEditMesh *data = (const BVHTreeFromEditMesh *)userdata;
BMVert *eve = BM_vert_at_index(data->em->bm, index);
mesh_verts_spherecast_do(index, eve->co, ray, hit);
}
/**
* Callback to BVH-tree ray-cast.
* The tree must have been built using bvhtree_from_mesh_verts.
*
* \param userdata: Must be a #BVHMeshCallbackUserdata built from the same mesh as the tree.
*/
static void mesh_verts_spherecast(void *userdata,
int index,
const BVHTreeRay *ray,
BVHTreeRayHit *hit)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
const float *v = data->vert[index].co;
mesh_verts_spherecast_do(index, v, ray, hit);
}
/**
* Callback to BVH-tree ray-cast.
* The tree must have been built using bvhtree_from_mesh_edges.
*
* \param userdata: Must be a #BVHMeshCallbackUserdata built from the same mesh as the tree.
*/
static void mesh_edges_spherecast(void *userdata,
int index,
const BVHTreeRay *ray,
BVHTreeRayHit *hit)
{
const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
const MVert *vert = data->vert;
const MEdge *edge = &data->edge[index];
const float radius_sq = square_f(ray->radius);
float dist;
const float *v1, *v2, *r1;
float r2[3], i1[3], i2[3];
v1 = vert[edge->v1].co;
v2 = vert[edge->v2].co;
/* In case we get a zero-length edge, handle it as a point! */
if (equals_v3v3(v1, v2)) {
mesh_verts_spherecast_do(index, v1, ray, hit);
return;
}
r1 = ray->origin;
add_v3_v3v3(r2, r1, ray->direction);
if (isect_line_line_v3(v1, v2, r1, r2, i1, i2)) {
/* No hit if intersection point is 'behind' the origin of the ray, or too far away from it. */
if ((dot_v3v3v3(r1, i2, r2) >= 0.0f) && ((dist = len_v3v3(r1, i2)) < hit->dist)) {
const float e_fac = line_point_factor_v3(i1, v1, v2);
if (e_fac < 0.0f) {
copy_v3_v3(i1, v1);
}
else if (e_fac > 1.0f) {
copy_v3_v3(i1, v2);
}
/* Ensure ray is really close enough from edge! */
if (len_squared_v3v3(i1, i2) <= radius_sq) {
hit->index = index;
hit->dist = dist;
copy_v3_v3(hit->co, i2);
}
}
}
}
/** \} */
/*
* BVH builders
*/
/* -------------------------------------------------------------------- */
/** \name Common Utils
* \{ */
static void bvhtree_from_mesh_setup_data(BVHTree *tree,
const BVHCacheType bvh_cache_type,
const MVert *vert,
const MEdge *edge,
const MFace *face,
const MLoop *loop,
const MLoopTri *looptri,
BVHTreeFromMesh *r_data)
{
memset(r_data, 0, sizeof(*r_data));
r_data->tree = tree;
r_data->vert = vert;
r_data->edge = edge;
r_data->face = face;
r_data->loop = loop;
r_data->looptri = looptri;
switch (bvh_cache_type) {
case BVHTREE_FROM_VERTS:
case BVHTREE_FROM_LOOSEVERTS:
/* a nullptr nearest callback works fine
* remember the min distance to point is the same as the min distance to BV of point */
r_data->nearest_callback = nullptr;
r_data->raycast_callback = mesh_verts_spherecast;
break;
case BVHTREE_FROM_EDGES:
case BVHTREE_FROM_LOOSEEDGES:
r_data->nearest_callback = mesh_edges_nearest_point;
r_data->raycast_callback = mesh_edges_spherecast;
break;
case BVHTREE_FROM_FACES:
r_data->nearest_callback = mesh_faces_nearest_point;
r_data->raycast_callback = mesh_faces_spherecast;
break;
case BVHTREE_FROM_LOOPTRI:
case BVHTREE_FROM_LOOPTRI_NO_HIDDEN:
r_data->nearest_callback = mesh_looptri_nearest_point;
r_data->raycast_callback = mesh_looptri_spherecast;
break;
case BVHTREE_FROM_EM_VERTS:
case BVHTREE_FROM_EM_EDGES:
case BVHTREE_FROM_EM_LOOPTRI:
case BVHTREE_MAX_ITEM:
BLI_assert(false);
break;
}
}
static void bvhtree_from_editmesh_setup_data(BVHTree *tree,
const BVHCacheType bvh_cache_type,
struct BMEditMesh *em,
BVHTreeFromEditMesh *r_data)
{
memset(r_data, 0, sizeof(*r_data));
r_data->tree = tree;
r_data->em = em;
switch (bvh_cache_type) {
case BVHTREE_FROM_EM_VERTS:
r_data->nearest_callback = nullptr;
r_data->raycast_callback = editmesh_verts_spherecast;
break;
case BVHTREE_FROM_EM_EDGES:
r_data->nearest_callback = nullptr; /* TODO */
r_data->raycast_callback = nullptr; /* TODO */
break;
case BVHTREE_FROM_EM_LOOPTRI:
r_data->nearest_callback = editmesh_looptri_nearest_point;
r_data->raycast_callback = editmesh_looptri_spherecast;
break;
case BVHTREE_FROM_VERTS:
case BVHTREE_FROM_LOOSEVERTS:
case BVHTREE_FROM_EDGES:
case BVHTREE_FROM_LOOSEEDGES:
case BVHTREE_FROM_FACES:
case BVHTREE_FROM_LOOPTRI:
case BVHTREE_FROM_LOOPTRI_NO_HIDDEN:
case BVHTREE_MAX_ITEM:
BLI_assert(false);
break;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Vertex Builder
* \{ */
static BVHTree *bvhtree_from_editmesh_verts_create_tree(float epsilon,
int tree_type,
int axis,
BMEditMesh *em,
const BitVector<> &verts_mask,
int verts_num_active)
{
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
const int verts_num = em->bm->totvert;
if (!verts_mask.is_empty()) {
BLI_assert(IN_RANGE_INCL(verts_num_active, 0, verts_num));
}
else {
verts_num_active = verts_num;
}
BVHTree *tree = BLI_bvhtree_new(verts_num_active, epsilon, tree_type, axis);
if (!tree) {
return nullptr;
}
for (int i = 0; i < verts_num; i++) {
if (!verts_mask.is_empty() && !verts_mask[i]) {
continue;
}
BMVert *eve = BM_vert_at_index(em->bm, i);
BLI_bvhtree_insert(tree, i, eve->co, 1);
}
BLI_assert(BLI_bvhtree_get_len(tree) == verts_num_active);
return tree;
}
static BVHTree *bvhtree_from_mesh_verts_create_tree(float epsilon,
int tree_type,
int axis,
const MVert *vert,
const int verts_num,
const BitVector<> &verts_mask,
int verts_num_active)
{
if (!verts_mask.is_empty()) {
BLI_assert(IN_RANGE_INCL(verts_num_active, 0, verts_num));
}
else {
verts_num_active = verts_num;
}
if (verts_num_active == 0) {
return nullptr;
}
BVHTree *tree = BLI_bvhtree_new(verts_num_active, epsilon, tree_type, axis);
if (!tree) {
return nullptr;
}
for (int i = 0; i < verts_num; i++) {
if (!verts_mask.is_empty() && !verts_mask[i]) {
continue;
}
BLI_bvhtree_insert(tree, i, vert[i].co, 1);
}
BLI_assert(BLI_bvhtree_get_len(tree) == verts_num_active);
return tree;
}
BVHTree *bvhtree_from_editmesh_verts_ex(BVHTreeFromEditMesh *data,
BMEditMesh *em,
const BitVector<> &verts_mask,
int verts_num_active,
float epsilon,
int tree_type,
int axis)
{
BVHTree *tree = bvhtree_from_editmesh_verts_create_tree(
epsilon, tree_type, axis, em, verts_mask, verts_num_active);
bvhtree_balance(tree, false);
if (data) {
bvhtree_from_editmesh_setup_data(tree, BVHTREE_FROM_EM_VERTS, em, data);
}
return tree;
}
BVHTree *bvhtree_from_editmesh_verts(
BVHTreeFromEditMesh *data, BMEditMesh *em, float epsilon, int tree_type, int axis)
{
return bvhtree_from_editmesh_verts_ex(data, em, {}, -1, epsilon, tree_type, axis);
}
BVHTree *bvhtree_from_mesh_verts_ex(BVHTreeFromMesh *data,
const MVert *vert,
const int verts_num,
const BitVector<> &verts_mask,
int verts_num_active,
float epsilon,
int tree_type,
int axis)
{
BVHTree *tree = bvhtree_from_mesh_verts_create_tree(
epsilon, tree_type, axis, vert, verts_num, verts_mask, verts_num_active);
bvhtree_balance(tree, false);
if (data) {
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_setup_data(
tree, BVHTREE_FROM_VERTS, vert, nullptr, nullptr, nullptr, nullptr, data);
}
return tree;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Edge Builder
* \{ */
static BVHTree *bvhtree_from_editmesh_edges_create_tree(float epsilon,
int tree_type,
int axis,
BMEditMesh *em,
const BitVector<> &edges_mask,
int edges_num_active)
{
BM_mesh_elem_table_ensure(em->bm, BM_EDGE);
const int edges_num = em->bm->totedge;
if (!edges_mask.is_empty()) {
BLI_assert(IN_RANGE_INCL(edges_num_active, 0, edges_num));
}
else {
edges_num_active = edges_num;
}
BVHTree *tree = BLI_bvhtree_new(edges_num_active, epsilon, tree_type, axis);
if (!tree) {
return nullptr;
}
int i;
BMIter iter;
BMEdge *eed;
BM_ITER_MESH_INDEX (eed, &iter, em->bm, BM_EDGES_OF_MESH, i) {
if (!edges_mask.is_empty() && !edges_mask[i]) {
continue;
}
float co[2][3];
copy_v3_v3(co[0], eed->v1->co);
copy_v3_v3(co[1], eed->v2->co);
BLI_bvhtree_insert(tree, i, co[0], 2);
}
BLI_assert(BLI_bvhtree_get_len(tree) == edges_num_active);
return tree;
}
static BVHTree *bvhtree_from_mesh_edges_create_tree(const MVert *vert,
const MEdge *edge,
const int edge_num,
const BitVector<> &edges_mask,
int edges_num_active,
float epsilon,
int tree_type,
int axis)
{
if (!edges_mask.is_empty()) {
BLI_assert(IN_RANGE_INCL(edges_num_active, 0, edge_num));
}
else {
edges_num_active = edge_num;
}
if (edges_num_active == 0) {
return nullptr;
}
/* Create a BVH-tree of the given target */
BVHTree *tree = BLI_bvhtree_new(edges_num_active, epsilon, tree_type, axis);
if (!tree) {
return nullptr;
}
for (int i = 0; i < edge_num; i++) {
if (!edges_mask.is_empty() && !edges_mask[i]) {
continue;
}
float co[2][3];
copy_v3_v3(co[0], vert[edge[i].v1].co);
copy_v3_v3(co[1], vert[edge[i].v2].co);
BLI_bvhtree_insert(tree, i, co[0], 2);
}
return tree;
}
BVHTree *bvhtree_from_editmesh_edges_ex(BVHTreeFromEditMesh *data,
BMEditMesh *em,
const BitVector<> &edges_mask,
int edges_num_active,
float epsilon,
int tree_type,
int axis)
{
BVHTree *tree = bvhtree_from_editmesh_edges_create_tree(
epsilon, tree_type, axis, em, edges_mask, edges_num_active);
bvhtree_balance(tree, false);
if (data) {
bvhtree_from_editmesh_setup_data(tree, BVHTREE_FROM_EM_EDGES, em, data);
}
return tree;
}
BVHTree *bvhtree_from_editmesh_edges(
BVHTreeFromEditMesh *data, BMEditMesh *em, float epsilon, int tree_type, int axis)
{
return bvhtree_from_editmesh_edges_ex(data, em, {}, -1, epsilon, tree_type, axis);
}
BVHTree *bvhtree_from_mesh_edges_ex(BVHTreeFromMesh *data,
const MVert *vert,
const MEdge *edge,
const int edges_num,
const BitVector<> &edges_mask,
int edges_num_active,
float epsilon,
int tree_type,
int axis)
{
BVHTree *tree = bvhtree_from_mesh_edges_create_tree(
vert, edge, edges_num, edges_mask, edges_num_active, epsilon, tree_type, axis);
bvhtree_balance(tree, false);
if (data) {
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_setup_data(
tree, BVHTREE_FROM_EDGES, vert, edge, nullptr, nullptr, nullptr, data);
}
return tree;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Tessellated Face Builder
* \{ */
static BVHTree *bvhtree_from_mesh_faces_create_tree(float epsilon,
int tree_type,
int axis,
const MVert *vert,
const MFace *face,
const int faces_num,
const BitVector<> &faces_mask,
int faces_num_active)
{
if (faces_num == 0) {
return nullptr;
}
if (!faces_mask.is_empty()) {
BLI_assert(IN_RANGE_INCL(faces_num_active, 0, faces_num));
}
else {
faces_num_active = faces_num;
}
/* Create a BVH-tree of the given target. */
// printf("%s: building BVH, total=%d\n", __func__, numFaces);
BVHTree *tree = BLI_bvhtree_new(faces_num_active, epsilon, tree_type, axis);
if (!tree) {
return nullptr;
}
if (vert && face) {
for (int i = 0; i < faces_num; i++) {
float co[4][3];
if (!faces_mask.is_empty() && !faces_mask[i]) {
continue;
}
copy_v3_v3(co[0], vert[face[i].v1].co);
copy_v3_v3(co[1], vert[face[i].v2].co);
copy_v3_v3(co[2], vert[face[i].v3].co);
if (face[i].v4) {
copy_v3_v3(co[3], vert[face[i].v4].co);
}
BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
}
}
BLI_assert(BLI_bvhtree_get_len(tree) == faces_num_active);
return tree;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name LoopTri Face Builder
* \{ */
static BVHTree *bvhtree_from_editmesh_looptri_create_tree(float epsilon,
int tree_type,
int axis,
BMEditMesh *em,
const BitVector<> &looptri_mask,
int looptri_num_active)
{
const int looptri_num = em->tottri;
if (looptri_num == 0) {
return nullptr;
}
if (!looptri_mask.is_empty()) {
BLI_assert(IN_RANGE_INCL(looptri_num_active, 0, looptri_num));
}
else {
looptri_num_active = looptri_num;
}
/* Create a BVH-tree of the given target */
// printf("%s: building BVH, total=%d\n", __func__, numFaces);
BVHTree *tree = BLI_bvhtree_new(looptri_num_active, epsilon, tree_type, axis);
if (!tree) {
return nullptr;
}
const BMLoop *(*looptris)[3] = (const BMLoop *(*)[3])em->looptris;
/* Insert BMesh-tessellation triangles into the BVH-tree, unless they are hidden
* and/or selected. Even if the faces themselves are not selected for the snapped
* transform, having a vertex selected means the face (and thus it's tessellated
* triangles) will be moving and will not be a good snap targets. */
for (int i = 0; i < looptri_num; i++) {
const BMLoop **ltri = looptris[i];
bool insert = !looptri_mask.is_empty() ? looptri_mask[i] : true;
if (insert) {
/* No reason found to block hit-testing the triangle for snap, so insert it now. */
float co[3][3];
copy_v3_v3(co[0], ltri[0]->v->co);
copy_v3_v3(co[1], ltri[1]->v->co);
copy_v3_v3(co[2], ltri[2]->v->co);
BLI_bvhtree_insert(tree, i, co[0], 3);
}
}
BLI_assert(BLI_bvhtree_get_len(tree) == looptri_num_active);
return tree;
}
static BVHTree *bvhtree_from_mesh_looptri_create_tree(float epsilon,
int tree_type,
int axis,
const MVert *vert,
const MLoop *mloop,
const MLoopTri *looptri,
const int looptri_num,
const BitVector<> &looptri_mask,
int looptri_num_active)
{
if (!looptri_mask.is_empty()) {
BLI_assert(IN_RANGE_INCL(looptri_num_active, 0, looptri_num));
}
else {
looptri_num_active = looptri_num;
}
if (looptri_num_active == 0) {
return nullptr;
}
/* Create a BVH-tree of the given target */
// printf("%s: building BVH, total=%d\n", __func__, numFaces);
BVHTree *tree = BLI_bvhtree_new(looptri_num_active, epsilon, tree_type, axis);
if (!tree) {
return nullptr;
}
if (vert && looptri) {
for (int i = 0; i < looptri_num; i++) {
float co[3][3];
if (!looptri_mask.is_empty() && !looptri_mask[i]) {
continue;
}
copy_v3_v3(co[0], vert[mloop[looptri[i].tri[0]].v].co);
copy_v3_v3(co[1], vert[mloop[looptri[i].tri[1]].v].co);
copy_v3_v3(co[2], vert[mloop[looptri[i].tri[2]].v].co);
BLI_bvhtree_insert(tree, i, co[0], 3);
}
}
BLI_assert(BLI_bvhtree_get_len(tree) == looptri_num_active);
return tree;
}
BVHTree *bvhtree_from_editmesh_looptri_ex(BVHTreeFromEditMesh *data,
BMEditMesh *em,
const BitVector<> &looptri_mask,
int looptri_num_active,
float epsilon,
int tree_type,
int axis)
{
/* BMESH specific check that we have tessfaces,
* we _could_ tessellate here but rather not - campbell */
BVHTree *tree = bvhtree_from_editmesh_looptri_create_tree(
epsilon, tree_type, axis, em, looptri_mask, looptri_num_active);
bvhtree_balance(tree, false);
if (data) {
bvhtree_from_editmesh_setup_data(tree, BVHTREE_FROM_EM_LOOPTRI, em, data);
}
return tree;
}
BVHTree *bvhtree_from_editmesh_looptri(
BVHTreeFromEditMesh *data, BMEditMesh *em, float epsilon, int tree_type, int axis)
{
return bvhtree_from_editmesh_looptri_ex(data, em, {}, -1, epsilon, tree_type, axis);
}
BVHTree *bvhtree_from_mesh_looptri_ex(BVHTreeFromMesh *data,
const struct MVert *vert,
const struct MLoop *mloop,
const struct MLoopTri *looptri,
const int looptri_num,
const BitVector<> &looptri_mask,
int looptri_num_active,
float epsilon,
int tree_type,
int axis)
{
BVHTree *tree = bvhtree_from_mesh_looptri_create_tree(epsilon,
tree_type,
axis,
vert,
mloop,
looptri,
looptri_num,
looptri_mask,
looptri_num_active);
bvhtree_balance(tree, false);
if (data) {
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_setup_data(
tree, BVHTREE_FROM_LOOPTRI, vert, nullptr, nullptr, mloop, looptri, data);
}
return tree;
}
static BitVector<> loose_verts_map_get(const Span<MEdge> edges,
int verts_num,
int *r_loose_vert_num)
{
BitVector<> loose_verts_mask(verts_num, true);
int num_linked_verts = 0;
for (const int64_t i : edges.index_range()) {
const MEdge &edge = edges[i];
if (loose_verts_mask[edge.v1]) {
loose_verts_mask[edge.v1].reset();
num_linked_verts++;
}
if (loose_verts_mask[edge.v2]) {
loose_verts_mask[edge.v2].reset();
num_linked_verts++;
}
}
*r_loose_vert_num = verts_num - num_linked_verts;
return loose_verts_mask;
}
static BitVector<> loose_edges_map_get(const Mesh &mesh, int *r_loose_edge_len)
{
using namespace blender::bke;
const LooseEdgeCache &loose_edges = mesh.loose_edges();
*r_loose_edge_len = loose_edges.count;
return loose_edges.is_loose_bits;
}
static BitVector<> looptri_no_hidden_map_get(const Span<MPoly> polys,
const VArray<bool> &hide_poly,
const int looptri_len,
int *r_looptri_active_len)
{
if (hide_poly.is_single() && !hide_poly.get_internal_single()) {
return {};
}
BitVector<> looptri_mask(looptri_len);
int looptri_no_hidden_len = 0;
int looptri_index = 0;
for (const int64_t i : polys.index_range()) {
const int triangles_num = ME_POLY_TRI_TOT(&polys[i]);
if (hide_poly[i]) {
looptri_index += triangles_num;
}
else {
for (const int i : IndexRange(triangles_num)) {
UNUSED_VARS(i);
looptri_mask[looptri_index].set();
looptri_index++;
looptri_no_hidden_len++;
}
}
}
*r_looptri_active_len = looptri_no_hidden_len;
return looptri_mask;
}
BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
const struct Mesh *mesh,
const BVHCacheType bvh_cache_type,
const int tree_type)
{
BVHCache **bvh_cache_p = (BVHCache **)&mesh->runtime->bvh_cache;
const MLoopTri *looptri = nullptr;
int looptri_len = 0;
if (ELEM(bvh_cache_type, BVHTREE_FROM_LOOPTRI, BVHTREE_FROM_LOOPTRI_NO_HIDDEN)) {
looptri = BKE_mesh_runtime_looptri_ensure(mesh);
looptri_len = BKE_mesh_runtime_looptri_len(mesh);
}
const Span<MVert> verts = mesh->verts();
const Span<MEdge> edges = mesh->edges();
const Span<MLoop> loops = mesh->loops();
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_setup_data(nullptr,
bvh_cache_type,
verts.data(),
edges.data(),
(const MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE),
loops.data(),
looptri,
data);
bool lock_started = false;
data->cached = bvhcache_find(
bvh_cache_p, bvh_cache_type, &data->tree, &lock_started, &mesh->runtime->eval_mutex);
if (data->cached) {
BLI_assert(lock_started == false);
/* NOTE: #data->tree can be nullptr. */
return data->tree;
}
/* Create BVHTree. */
BitVector<> mask;
int mask_bits_act_len = -1;
switch (bvh_cache_type) {
case BVHTREE_FROM_LOOSEVERTS:
mask = loose_verts_map_get(edges, mesh->totvert, &mask_bits_act_len);
ATTR_FALLTHROUGH;
case BVHTREE_FROM_VERTS:
data->tree = bvhtree_from_mesh_verts_create_tree(
0.0f, tree_type, 6, verts.data(), mesh->totvert, mask, mask_bits_act_len);
break;
case BVHTREE_FROM_LOOSEEDGES:
mask = loose_edges_map_get(*mesh, &mask_bits_act_len);
ATTR_FALLTHROUGH;
case BVHTREE_FROM_EDGES:
data->tree = bvhtree_from_mesh_edges_create_tree(
verts.data(), edges.data(), mesh->totedge, mask, mask_bits_act_len, 0.0f, tree_type, 6);
break;
case BVHTREE_FROM_FACES:
BLI_assert(!(mesh->totface == 0 && mesh->totpoly != 0));
data->tree = bvhtree_from_mesh_faces_create_tree(
0.0f,
tree_type,
6,
verts.data(),
(const MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE),
mesh->totface,
{},
-1);
break;
case BVHTREE_FROM_LOOPTRI_NO_HIDDEN: {
blender::bke::AttributeAccessor attributes = mesh->attributes();
mask = looptri_no_hidden_map_get(
mesh->polys(),
attributes.lookup_or_default(".hide_poly", ATTR_DOMAIN_FACE, false),
looptri_len,
&mask_bits_act_len);
ATTR_FALLTHROUGH;
}
case BVHTREE_FROM_LOOPTRI:
data->tree = bvhtree_from_mesh_looptri_create_tree(0.0f,
tree_type,
6,
verts.data(),
loops.data(),
looptri,
looptri_len,
mask,
mask_bits_act_len);
break;
case BVHTREE_FROM_EM_VERTS:
case BVHTREE_FROM_EM_EDGES:
case BVHTREE_FROM_EM_LOOPTRI:
case BVHTREE_MAX_ITEM:
BLI_assert(false);
break;
}
bvhtree_balance(data->tree, lock_started);
/* Save on cache for later use */
// printf("BVHTree built and saved on cache\n");
BLI_assert(data->cached == false);
data->cached = true;
bvhcache_insert(*bvh_cache_p, data->tree, bvh_cache_type);
bvhcache_unlock(*bvh_cache_p, lock_started);
#ifdef DEBUG
if (data->tree != nullptr) {
if (BLI_bvhtree_get_tree_type(data->tree) != tree_type) {
printf("tree_type %d obtained instead of %d\n",
BLI_bvhtree_get_tree_type(data->tree),
tree_type);
}
}
#endif
return data->tree;
}
BVHTree *BKE_bvhtree_from_editmesh_get(BVHTreeFromEditMesh *data,
struct BMEditMesh *em,
const int tree_type,
const BVHCacheType bvh_cache_type,
BVHCache **bvh_cache_p,
std::mutex *mesh_eval_mutex)
{
bool lock_started = false;
bvhtree_from_editmesh_setup_data(nullptr, bvh_cache_type, em, data);
if (bvh_cache_p) {
data->cached = bvhcache_find(
bvh_cache_p, bvh_cache_type, &data->tree, &lock_started, mesh_eval_mutex);
if (data->cached) {
BLI_assert(lock_started == false);
return data->tree;
}
}
switch (bvh_cache_type) {
case BVHTREE_FROM_EM_VERTS:
data->tree = bvhtree_from_editmesh_verts_create_tree(0.0f, tree_type, 6, em, {}, -1);
break;
case BVHTREE_FROM_EM_EDGES:
data->tree = bvhtree_from_editmesh_edges_create_tree(0.0f, tree_type, 6, em, {}, -1);
break;
case BVHTREE_FROM_EM_LOOPTRI:
data->tree = bvhtree_from_editmesh_looptri_create_tree(0.0f, tree_type, 6, em, {}, -1);
break;
case BVHTREE_FROM_VERTS:
case BVHTREE_FROM_EDGES:
case BVHTREE_FROM_FACES:
case BVHTREE_FROM_LOOPTRI:
case BVHTREE_FROM_LOOPTRI_NO_HIDDEN:
case BVHTREE_FROM_LOOSEVERTS:
case BVHTREE_FROM_LOOSEEDGES:
case BVHTREE_MAX_ITEM:
BLI_assert(false);
break;
}
bvhtree_balance(data->tree, lock_started);
if (bvh_cache_p) {
/* Save on cache for later use */
// printf("BVHTree built and saved on cache\n");
BLI_assert(data->cached == false);
data->cached = true;
bvhcache_insert(*bvh_cache_p, data->tree, bvh_cache_type);
bvhcache_unlock(*bvh_cache_p, lock_started);
}
#ifdef DEBUG
if (data->tree != nullptr) {
if (BLI_bvhtree_get_tree_type(data->tree) != tree_type) {
printf("tree_type %d obtained instead of %d\n",
BLI_bvhtree_get_tree_type(data->tree),
tree_type);
}
}
#endif
return data->tree;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Free Functions
* \{ */
void free_bvhtree_from_editmesh(struct BVHTreeFromEditMesh *data)
{
if (data->tree) {
if (!data->cached) {
BLI_bvhtree_free(data->tree);
}
memset(data, 0, sizeof(*data));
}
}
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
{
if (data->tree && !data->cached) {
BLI_bvhtree_free(data->tree);
}
memset(data, 0, sizeof(*data));
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Point Cloud BVH Building
* \{ */
BVHTree *BKE_bvhtree_from_pointcloud_get(BVHTreeFromPointCloud *data,
const PointCloud *pointcloud,
const int tree_type)
{
BVHTree *tree = BLI_bvhtree_new(pointcloud->totpoint, 0.0f, tree_type, 6);
if (!tree) {
return nullptr;
}
blender::bke::AttributeAccessor attributes = pointcloud->attributes();
blender::VArraySpan<blender::float3> positions = attributes.lookup_or_default<blender::float3>(
"position", ATTR_DOMAIN_POINT, blender::float3(0));
for (const int i : positions.index_range()) {
BLI_bvhtree_insert(tree, i, positions[i], 1);
}
BLI_assert(BLI_bvhtree_get_len(tree) == pointcloud->totpoint);
bvhtree_balance(tree, false);
data->coords = (const float(*)[3])positions.data();
data->tree = tree;
data->nearest_callback = nullptr;
return tree;
}
void free_bvhtree_from_pointcloud(BVHTreeFromPointCloud *data)
{
if (data->tree) {
BLI_bvhtree_free(data->tree);
}
memset(data, 0, sizeof(*data));
}
/** \} */