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blender-archive/source/blender/freestyle/intern/view_map/ViewMapIterators.h

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C++

//
// Filename : ViewMapIterators.h
// Author(s) : Stephane Grabli
// Purpose : Iterators used to iterate over the various elements
// of the ViewMap
// Date of creation : 01/07/2003
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef VIEWMAPITERATORS_H
# define VIEWMAPITERATORS_H
#include "ViewMap.h"
#include "../system/Iterator.h" //soc
/**********************************/
/* */
/* */
/* ViewMap */
/* */
/* */
/**********************************/
/**********************************/
/* */
/* */
/* ViewVertex */
/* */
/* */
/**********************************/
namespace ViewVertexInternal{
/*! Class representing an iterator over oriented ViewEdges
* around a ViewVertex. This iterator allows a CCW iteration
* (in the image plane).
* An instance of an orientedViewEdgeIterator can only
* be obtained from a ViewVertex by calling edgesBegin() or edgesEnd().
*/
class orientedViewEdgeIterator : public Iterator
{
public:
friend class ViewVertex;
friend class TVertex;
friend class NonTVertex;
friend class ViewEdge;
// FIXME
typedef ::TVertex::edge_pointers_container edge_pointers_container;
typedef ::NonTVertex::edges_container edges_container;
protected:
Nature::VertexNature _Nature; // the nature of the underlying vertex
// T vertex attributes
edge_pointers_container::iterator _tbegin;
edge_pointers_container::iterator _tend;
edge_pointers_container::iterator _tvertex_iter;
// Non TVertex attributes
edges_container::iterator _begin;
edges_container::iterator _end;
edges_container::iterator _nontvertex_iter;
public:
/*! Default constructor */
inline orientedViewEdgeIterator() {}
inline orientedViewEdgeIterator(Nature::VertexNature iNature)
{_Nature = iNature;}
/*! Copy constructor */
orientedViewEdgeIterator(const orientedViewEdgeIterator& iBrother)
{
_Nature = iBrother._Nature;
if(_Nature & Nature::T_VERTEX)
{
_tbegin = iBrother._tbegin;
_tend = iBrother._tend;
_tvertex_iter = iBrother._tvertex_iter;
}
else
{
_begin = iBrother._begin;
_end = iBrother._end;
_nontvertex_iter = iBrother._nontvertex_iter;
}
}
virtual ~orientedViewEdgeIterator() {}
public:
inline orientedViewEdgeIterator(edge_pointers_container::iterator begin,
edge_pointers_container::iterator end,
edge_pointers_container::iterator iter)
{
_Nature = Nature::T_VERTEX;
_tbegin = begin;
_tend = end;
_tvertex_iter = iter;
}
inline orientedViewEdgeIterator(edges_container::iterator begin,
edges_container::iterator end,
edges_container::iterator iter)
{
_Nature = Nature::NON_T_VERTEX;
_begin = begin;
_end = end;
_nontvertex_iter = iter;
}
public:
/*! Tells whether the ViewEdge pointed
* by this iterator is the first one of the
* iteration list or not.
*/
virtual bool isBegin() const
{
if(_Nature & Nature::T_VERTEX)
return (_tvertex_iter == _tbegin);
else
return (_nontvertex_iter == _begin);
}
/*! Tells whether the ViewEdge pointed
* by this iterator is after the last one of the
* iteration list or not.
*/
virtual bool isEnd() const
{
if(_Nature & Nature::T_VERTEX)
return (_tvertex_iter == _tend);
else
return (_nontvertex_iter == _end);
}
// operators
/*! Increments.In the scripting language, call
* "increment()".
*/
virtual orientedViewEdgeIterator& operator++() // operator corresponding to ++i
{
increment();
return *this;
}
/*! Increments.In the scripting language, call
* "increment()".
*/
virtual orientedViewEdgeIterator operator++(int) // opérateur correspondant à i++
{ // c.a.d qui renvoie la valeur *puis* incrémente.
orientedViewEdgeIterator tmp = *this; // C'est pour cela qu'on stocke la valeur
increment(); // dans un temporaire.
return tmp;
}
// comparibility
/*! operator != */
virtual bool operator!=(const orientedViewEdgeIterator& b) const
{
if(_Nature & Nature::T_VERTEX)
return (_tvertex_iter != b._tvertex_iter);
else
return (_nontvertex_iter != b._nontvertex_iter);
}
/*! operator == */
virtual bool operator==(const orientedViewEdgeIterator& b) const
{return !(*this != b);}
// dereferencing
/*! Returns a reference to the pointed orientedViewEdge.
* In the scripting language, you must call
* "getObject()"instead.
*/
virtual ::ViewVertex::directedViewEdge& operator*() const
{
if(_Nature & Nature::T_VERTEX)
//return _tvertex_iter;
return **_tvertex_iter;
else
return (*_nontvertex_iter);
}
/*! Returns a pointer to the pointed orientedViewEdge.
* Can't be called in the scripting language.
*/
virtual ::ViewVertex::directedViewEdge* operator->() const { return &(operator*());}
public:
/*! increments.*/
virtual inline int increment()
{
if(_Nature & Nature::T_VERTEX)
{
::ViewVertex::directedViewEdge tmp = (**_tvertex_iter);
++_tvertex_iter;
if(_tvertex_iter != _tend){
// FIXME : pquoi deja ?
::ViewVertex::directedViewEdge tmp2 = (**_tvertex_iter);
if(tmp2.first == tmp.first)
++_tvertex_iter;
}
}
else
++_nontvertex_iter;
return 0;
}
};
}
/**********************************/
/* */
/* */
/* ViewEdge */
/* */
/* */
/**********************************/
namespace ViewEdgeInternal {
//
// SVertexIterator
//
/////////////////////////////////////////////////
class SVertexIterator : public Interface0DIteratorNested
{
public:
SVertexIterator() {
_vertex = NULL;
_begin = NULL;
_previous_edge = NULL;
_next_edge = NULL;
_t = 0;
}
SVertexIterator(const SVertexIterator& vi) {
_vertex = vi._vertex;
_begin = vi._begin;
_previous_edge = vi._previous_edge;
_next_edge = vi._next_edge;
_t = vi._t;
}
SVertexIterator(SVertex* v, SVertex* begin, FEdge* prev, FEdge* next, float t) {
_vertex = v;
_begin = begin;
_previous_edge = prev;
_next_edge = next;
_t = t;
}
SVertexIterator& operator=(const SVertexIterator& vi) {
_vertex = vi._vertex;
_begin = vi._begin;
_previous_edge = vi._previous_edge;
_next_edge = vi._next_edge;
_t = vi._t;
return *this;
}
virtual ~SVertexIterator() {}
virtual string getExactTypeName() const {
return "SVertexIterator";
}
virtual SVertex& operator*() {
return *_vertex;
}
virtual SVertex* operator->() {
return &(operator*());
}
virtual SVertexIterator& operator++() {
increment();
return *this;
}
virtual SVertexIterator operator++(int) {
SVertexIterator ret(*this);
increment();
return ret;
}
virtual SVertexIterator& operator--() {
decrement();
return *this;
}
virtual SVertexIterator operator--(int) {
SVertexIterator ret(*this);
decrement();
return ret;
}
virtual int increment(){
if (!_next_edge) {
_vertex = 0;
return 0;
}
_t += (float)_next_edge->getLength2D();
_vertex = _next_edge->vertexB();
_previous_edge = _next_edge;
_next_edge = _next_edge->nextEdge();
return 0;
}
virtual int decrement(){
if (!_previous_edge) {
_vertex = 0;
return 0;
}
if((!_next_edge) && (!_vertex)){
_vertex = _previous_edge->vertexB();
return 0;
}
_t -= (float)_previous_edge->getLength2D();
_vertex = _previous_edge->vertexA();
_next_edge = _previous_edge;
_previous_edge = _previous_edge->previousEdge();
return 0;
}
virtual bool isBegin() const {
return _vertex == _begin;
}
virtual bool isEnd() const {
return (!_vertex) || (_vertex == _begin && _previous_edge);
}
virtual float t() const {
return _t;
}
virtual float u() const {
return _t/(float)_next_edge->viewedge()->getLength2D();
}
virtual bool operator==(const Interface0DIteratorNested& it) const {
const SVertexIterator* it_exact = dynamic_cast<const SVertexIterator*>(&it);
if (!it_exact)
return false;
return (_vertex == it_exact->_vertex);
}
virtual SVertexIterator* copy() const {
return new SVertexIterator(*this);
}
private:
SVertex* _vertex;
SVertex* _begin;
FEdge* _previous_edge;
FEdge* _next_edge;
float _t; // curvilinear abscissa
};
//
// ViewEdgeIterator (base class)
//
///////////////////////////////////////////////////////////
/*! Base class for iterators over ViewEdges of the ViewMap Graph.
* Basically the "increment()" operator of this class should
* be able to take the decision of "where" (on which ViewEdge) to go
* when pointing on a given ViewEdge.
* ::Caution::: the dereferencing operator returns a *pointer* to
* the pointed ViewEdge.
*/
class ViewEdgeIterator : public Iterator
{
public:
/*! Builds a ViewEdgeIterator from a starting ViewEdge and its orientation.
* \param begin
* The ViewEdge from where to start the iteration.
* \param orientation
* If true, we'll look for the next ViewEdge among the
* ViewEdges that surround the ending ViewVertex of begin.
* If false, we'll search over the ViewEdges surrounding
* the ending ViewVertex of begin.
*/
ViewEdgeIterator(ViewEdge* begin = 0, bool orientation = true) {
_orientation = orientation;
_edge = begin;
_begin = begin;
}
/*! Copy constructor */
ViewEdgeIterator(const ViewEdgeIterator& it) {
_orientation = it._orientation;
_edge = it._edge;
_begin = it._begin;
}
virtual ~ViewEdgeIterator() {}
/*! Returns the string "ViewEdgeIterator" */
virtual string getExactTypeName() const {
return "ViewEdgeIterator";
}
/*! Returns the current pointed ViewEdge. */
ViewEdge* getCurrentEdge() {
return _edge;
}
/*! Sets the current pointed ViewEdge. */
void setCurrentEdge(ViewEdge* edge) {
_edge = edge;
}
/*! Returns the first ViewEdge used for the iteration. */
ViewEdge* getBegin() {
return _begin;
}
/*! Sets the first ViewEdge used for the iteration. */
void setBegin(ViewEdge* begin) {
_begin = begin;
}
/*! Gets the orientation of the pointed ViewEdge in the iteration. */
bool getOrientation() const {
return _orientation;
}
/*! Sets the orientation of the pointed ViewEdge in the iteration. */
void setOrientation(bool orientation) {
_orientation = orientation;
}
/*! Changes the current orientation. */
void changeOrientation() {
_orientation = !_orientation;
}
/*! Returns a *pointer* to the pointed ViewEdge. */
virtual ViewEdge* operator*() {
return _edge;
}
virtual ViewEdge* operator->() {
return operator*();
}
/*! Increments. In the scripting language, call
* "increment()".
*/
virtual ViewEdgeIterator& operator++() {
increment();
return *this;
}
/*! Increments. In the scripting language, call
* "increment()".
*/
virtual ViewEdgeIterator operator++(int) {
ViewEdgeIterator tmp(*this);
increment();
return tmp;
}
/*! increments. */
virtual int increment() {
cerr << "Warning: method increment() not implemented" << endl;
return 0;
}
/*! Decrements. In the scripting language, call
* "decrement()".
*/
virtual ViewEdgeIterator& operator--() {
decrement();
return *this;
}
/*! Decrements. In the scripting language, call
* "decrement()".
*/
virtual ViewEdgeIterator operator--(int) {
ViewEdgeIterator tmp(*this);
decrement();
return tmp;
}
/*! decrements. */
virtual int decrement(){
cerr << "Warning: method decrement() not implemented" << endl;
return 0;
}
/*! Returns true if the pointed ViewEdge is the
* first one used for the iteration.
*/
virtual bool isBegin() const {
return _edge == _begin;
}
/*! Returns true if the pointed ViewEdge* equals 0.
*/
virtual bool isEnd() const {
return !_edge;
}
/*! operator == */
virtual bool operator==(ViewEdgeIterator& it) const {
return _edge == it._edge;
}
/*! operator != */
virtual bool operator!=(ViewEdgeIterator& it) const {
return !(*this == it);
}
protected:
bool _orientation;
ViewEdge* _edge;
ViewEdge* _begin;
};
} // end of namespace ViewEdgeInternal
#endif // VIEWMAPITERATORS_H