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blender-archive/source/blender/nodes/intern/CMP_nodes/CMP_texture.c
Diego Borghetti a9050083fe Fix Texture node don't take care render size.
The texture node was not taking into account the precentage of the
render when create the output buffer.

Reported by venomgfx at irc.
2010-07-08 19:29:41 +00:00

156 lines
4.5 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../CMP_util.h"
/* **************** TEXTURE ******************** */
static bNodeSocketType cmp_node_texture_in[]= {
{ SOCK_VECTOR, 1, "Offset", 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f},
{ SOCK_VECTOR, 1, "Scale", 1.0f, 1.0f, 1.0f, 1.0f, -10.0f, 10.0f},
{ -1, 0, "" }
};
static bNodeSocketType cmp_node_texture_out[]= {
{ SOCK_VALUE, 0, "Value", 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{ SOCK_RGBA , 0, "Color", 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
/* called without rect allocated */
static void texture_procedural(CompBuf *cbuf, float *out, float xco, float yco)
{
bNode *node= cbuf->node;
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
float vec[3], *size, nor[3]={0.0f, 0.0f, 0.0f}, col[4];
int retval, type= cbuf->procedural_type;
size= cbuf->procedural_size;
vec[0]= size[0]*(xco + cbuf->procedural_offset[0]);
vec[1]= size[1]*(yco + cbuf->procedural_offset[1]);
vec[2]= size[2]*cbuf->procedural_offset[2];
retval= multitex_ext((Tex *)node->id, vec, NULL, NULL, 0, &texres);
if(type==CB_VAL) {
if(texres.talpha)
col[0]= texres.ta;
else
col[0]= texres.tin;
}
else if(type==CB_RGBA) {
if(texres.talpha)
col[3]= texres.ta;
else
col[3]= texres.tin;
if((retval & TEX_RGB)) {
col[0]= texres.tr;
col[1]= texres.tg;
col[2]= texres.tb;
}
else col[0]= col[1]= col[2]= col[3];
}
else {
VECCOPY(col, nor);
}
typecheck_compbuf_color(out, col, cbuf->type, cbuf->procedural_type);
}
/* texture node outputs get a small rect, to make sure all other nodes accept it */
/* only the pixel-processor nodes do something with it though */
static void node_composit_exec_texture(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
/* outputs: value, color, normal */
if(node->id) {
RenderData *rd= data;
short sizex, sizey;
/* first make the preview image */
CompBuf *prevbuf= alloc_compbuf(140, 140, CB_RGBA, 1); /* alloc */
/* Also take care about the render size! */
sizex = (rd->size*rd->xsch)/100;
sizey = (rd->size*rd->ysch)/100;
prevbuf->rect_procedural= texture_procedural;
prevbuf->node= node;
VECCOPY(prevbuf->procedural_offset, in[0]->vec);
VECCOPY(prevbuf->procedural_size, in[1]->vec);
prevbuf->procedural_type= CB_RGBA;
composit1_pixel_processor(node, prevbuf, prevbuf, out[0]->vec, do_copy_rgba, CB_RGBA);
generate_preview(data, node, prevbuf);
free_compbuf(prevbuf);
if(out[0]->hasoutput) {
CompBuf *stackbuf= alloc_compbuf(sizex, sizey, CB_VAL, 1); /* alloc */
stackbuf->rect_procedural= texture_procedural;
stackbuf->node= node;
VECCOPY(stackbuf->procedural_offset, in[0]->vec);
VECCOPY(stackbuf->procedural_size, in[1]->vec);
stackbuf->procedural_type= CB_VAL;
out[0]->data= stackbuf;
}
if(out[1]->hasoutput) {
CompBuf *stackbuf= alloc_compbuf(sizex, sizey, CB_RGBA, 1); /* alloc */
stackbuf->rect_procedural= texture_procedural;
stackbuf->node= node;
VECCOPY(stackbuf->procedural_offset, in[0]->vec);
VECCOPY(stackbuf->procedural_size, in[1]->vec);
stackbuf->procedural_type= CB_RGBA;
out[1]->data= stackbuf;
}
}
}
bNodeType cmp_node_texture= {
/* *next,*prev */ NULL, NULL,
/* type code */ CMP_NODE_TEXTURE,
/* name */ "Texture",
/* width+range */ 120, 80, 240,
/* class+opts */ NODE_CLASS_INPUT, NODE_OPTIONS|NODE_PREVIEW,
/* input sock */ cmp_node_texture_in,
/* output sock */ cmp_node_texture_out,
/* storage */ "",
/* execfunc */ node_composit_exec_texture,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};