41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "BLI_index_mask.hh"
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#include "BKE_spline.hh"
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#pragma once
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struct Mesh;
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class MeshComponent;
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/** \file
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* \ingroup geo
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*/
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namespace blender::geometry {
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/**
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* Convert the mesh into one or many poly splines. Since splines cannot have branches,
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* intersections of more than three edges will become breaks in splines. Attributes that
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* are not built-in on meshes and not curves are transferred to the result curve.
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*/
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std::unique_ptr<CurveEval> mesh_to_curve_convert(const MeshComponent &mesh_component,
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const IndexMask selection);
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} // namespace blender::geometry
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