Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
		
			
				
	
	
		
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			522 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			522 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* SPDX-License-Identifier: GPL-2.0-or-later */
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| 
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| /** \file
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|  * \ingroup bpygpu
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|  */
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| 
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| #pragma once
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| 
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| #include "BLI_compiler_attrs.h"
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| 
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| extern PyTypeObject BPyGPUTexture_Type;
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| 
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| #define BPyGPUTexture_Check(v) (Py_TYPE(v) == &BPyGPUTexture_Type)
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| 
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| typedef struct BPyGPUTexture {
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|   PyObject_HEAD
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|   struct GPUTexture *tex;
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| } BPyGPUTexture;
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| 
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| int bpygpu_ParseTexture(PyObject *o, void *p);
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| PyObject *bpygpu_texture_init(void);
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| 
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| PyObject *BPyGPUTexture_CreatePyObject(struct GPUTexture *tex, bool shared_reference)
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|     ATTR_NONNULL(1);
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