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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
4eded6dbdcb3c0d451a0d5d5f0147be73b10f8af
blender-archive/source/gameengine/Network
History
Campbell Barton 9cf6e305a9 split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00
..
LoopBackNetwork
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00
CMakeLists.txt
…
NG_NetworkDeviceInterface.h
style cleanup: comment format
2013-02-02 04:48:21 +00:00
NG_NetworkMessage.cpp
…
NG_NetworkMessage.h
style cleanup: comment format
2013-02-02 04:48:21 +00:00
NG_NetworkObject.cpp
…
NG_NetworkObject.h
…
NG_NetworkScene.cpp
…
NG_NetworkScene.h
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
2013-03-04 00:53:57 +00:00
SConscript
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00
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