This commit upgrades the modifier stack to only calculate the data which is needed, either by modifiers further down the stack or by other functions at the end of the stack (e.g. drawing functions). This speeds up modifier stack recalculation, especially where vertex groups and UV coordinates are concerned. For example, a mesh with an Armature modifier followed by a Subsurf modifier would previously have required the Subsurf modifier to interpolate all the vertex groups in the mesh, slowing down modifier calculations considerably. With this update, vertex group data is not propagated beyond the Armature modifier, so calculations are faster. Note that this depends on the order of modifiers in the stack. If the Armature and Subsurf modifiers were swapped in the above example, the Subsurf modifier would have to interpolate vertex groups, as they are needed by the Armature modifier.
184 lines
4.7 KiB
C++
184 lines
4.7 KiB
C++
/**
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* blenlib/BLI_editVert.h mar 2001 Nzc
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*
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* Some editing types needed in the lib (unfortunately) for
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* scanfill.c
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BLI_EDITVERT_H
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#define BLI_EDITVERT_H
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#include "DNA_customdata_types.h"
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#include "DNA_mesh_types.h"
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struct DerivedMesh;
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struct RetopoPaintData;
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/* note; changing this also might affect the undo copy in editmesh.c */
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typedef struct EditVert
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{
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struct EditVert *next, *prev;
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union {
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/* some lean storage for temporary usage
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* in editmesh routines
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*/
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struct EditVert *v;
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struct EditEdge *e;
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struct EditFace *f;
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float *fp;
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void *p;
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long l;
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} tmp;
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float no[3]; /*vertex normal */
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float co[3]; /*vertex location */
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short xs, ys; /* used to store a screenspace 2d projection of the verts */
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/* f stores selection eg. if (eve->f & SELECT) {...
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h for hidden. if (!eve->h) {...
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f1 and f2 can be used for temp data, clear them first*/
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unsigned char f, h, f1, f2;
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short fast; /* only 0 or 1, for editmesh_fastmalloc, do not store temp data here! */
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int hash;
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int keyindex; /* original index #, for restoring key information */
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/*#ifdef WITH_VERSE*/
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void *vvert;
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/*#endif*/
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void *data; /* custom vertex data */
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} EditVert;
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struct EditEdge;
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typedef struct HashEdge {
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struct EditEdge *eed;
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struct HashEdge *next;
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} HashEdge;
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/* note; changing this also might affect the undo copy in editmesh.c */
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typedef struct EditEdge
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{
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struct EditEdge *next, *prev;
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struct EditVert *v1, *v2;
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union {
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/* some lean storage for temporary usage
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* in editmesh routines
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*/
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struct EditVert *v;
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struct EditEdge *e;
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struct EditFace *f;
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void *p;
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long l;
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float fp;
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} tmp;
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short f1, f2; /* short, f1 is (ab)used in subdiv */
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unsigned char f, h, dir, seam, sharp;
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float crease;
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short fast; /* only 0 or 1, for editmesh_fastmalloc */
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short fgoni; /* index for fgon, for search */
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HashEdge hash;
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} EditEdge;
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/* note; changing this also might affect the undo copy in editmesh.c */
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typedef struct EditFace
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{
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struct EditFace *next, *prev;
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struct EditVert *v1, *v2, *v3, *v4;
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struct EditEdge *e1, *e2, *e3, *e4;
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union {
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/* some lean storage for temporary usage
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* in editmesh routines
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*/
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struct EditVert *v;
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struct EditEdge *e;
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struct EditFace *f;
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void *p;
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long l;
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float fp;
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} tmp;
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float n[3], cent[3];
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unsigned char mat_nr, flag;
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unsigned char f, f1, h;
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unsigned char fast; /* only 0 or 1, for editmesh_fastmalloc */
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unsigned char fgonf; /* flag for fgon options */
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/*#ifdef WITH_VERSE*/
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void *vface;
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/*#endif*/
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void *data; /* custom face data */
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} EditFace;
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/*selection types*/
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#define EDITVERT 0
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#define EDITEDGE 1
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#define EDITFACE 2
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typedef struct EditSelection
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{
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struct EditSelection *next, *prev;
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short type;
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void *data;
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} EditSelection;
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typedef struct EditMesh
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{
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ListBase verts, edges, faces;
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ListBase selected; /*EditSelections. Used to store the order in which things are selected.*/
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HashEdge *hashedgetab;
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/* this is for the editmesh_fastmalloc */
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EditVert *allverts, *curvert;
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EditEdge *alledges, *curedge;
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EditFace *allfaces, *curface;
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/* DerivedMesh caches... note that derived cage can be equivalent
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* to derived final, care should be taken on release.
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*/
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struct DerivedMesh *derivedCage, *derivedFinal;
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/* the custom data layer mask that was last used to calculate
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* derivedCage and derivedFinal
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*/
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int lastDataMask;
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char retopo_mode; /* 0=OFF, 1=ON, 2=PAINT */
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struct RetopoPaintData *retopo_paint_data;
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CustomData vdata, fdata;
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#ifdef WITH_VERSE
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void *vnode;
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#endif
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} EditMesh;
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#endif
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