To make it work, I had to: - update Operators to include all of its methods in the Python API - redefine the Freestyle modules as local classes, allowing predicates to support the __call__ method (I found out that Python does not allow modules to be callable). The API is defined in the new freestyle_init.py file. - remove all references to former Python Freestyle API (located in source/blender/freestyle/python/, under the Freestyle.py file) and replace it with the new API file. - normalize all constants related to the Nature class - redefine the logical_operators.py file so that AndUP1D, OrUP1D and NotUP1D would be subclasses of a UnaryPredicate1D subclass having a operator() implementation. Using UnaryPredicate1D as a superclass would somehow prevent calls to the operator(). For the time being, I chose ContourUP1D (even though it does not really matter which subclass it is, since the __call__ method is redefined in all of these classes). I will implement this classes in C++ to get rid of the problem altogether. - turn off a few classes that somehow are not well recognized (Noise, Curve...). I will reenable them later once I understand what's going on.
198 lines
5.2 KiB
C++
198 lines
5.2 KiB
C++
#include "AppGLWidget.h"
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#include "Controller.h"
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#include "AppConfig.h"
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#include <iostream>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "DNA_camera_types.h"
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#include "render_types.h"
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#include "renderpipeline.h"
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#include "BLI_blenlib.h"
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#include "BPY_extern.h"
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#ifdef __cplusplus
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}
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#endif
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using namespace std;
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#ifdef __cplusplus
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extern "C" {
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#endif
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static Config::Path *pathconfig = NULL;
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static Controller *controller = NULL;
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static AppGLWidget *view = NULL;
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void FRS_initialize(){
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if( pathconfig == NULL )
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pathconfig = new Config::Path;
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if( controller == NULL )
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controller = new Controller;
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if( view == NULL )
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view = new AppGLWidget;
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controller->setView(view);
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}
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void FRS_init_view(Render* re){
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view->setWidth( re->winx );
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view->setHeight( re->winy );
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view->_camera->setScreenWidthAndHeight( re->winx, re->winy);
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}
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void FRS_init_camera(Render* re){
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Object* maincam_obj = re->scene->camera;
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Camera *cam = (Camera*) maincam_obj->data;
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if(cam->type == CAM_PERSP){
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view->_camera->setType(AppGLWidget_Camera::PERSPECTIVE);
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view->_camera->setHorizontalFieldOfView( M_PI / 180.0f * cam->angle );
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}
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// else if (cam->type == CAM_ORTHO){
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// view->_camera->setType(AppGLWidget_Camera::ORTHOGRAPHIC);
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// // view->_camera->setFocusDistance does not seem to work
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// // integrate cam->ortho_scale parameter
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// }
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Vec camPosition(maincam_obj->obmat[3][0], maincam_obj->obmat[3][1], maincam_obj->obmat[3][2]);
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Vec camUp( re->viewmat[0][1], re->viewmat[1][1], re->viewmat[2][1]);
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Vec camDirection( -re->viewmat[0][2], -re->viewmat[1][2], -re->viewmat[2][2]);
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view->_camera->setPosition(camPosition);
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view->_camera->setUpVector(camUp);
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view->_camera->setViewDirection(camDirection);
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}
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void FRS_scene_3ds_export(Render* re) {
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// export scene to 3ds format
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string script_3ds_export = pathconfig->getProjectDir() +
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Config::DIR_SEP + "python" +
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Config::DIR_SEP + "3ds_export.py";
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BPY_run_python_script( const_cast<char *>(script_3ds_export.c_str()) );
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// load 3ds scene
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char btempdir[255];
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BLI_where_is_temp(btempdir,1);
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string exported_3ds_file = btempdir;
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exported_3ds_file += Config::DIR_SEP + "tmp_scene_freestyle.3ds";
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if( BLI_exists( const_cast<char *>(exported_3ds_file.c_str()) ) ) {
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controller->Load3DSFile( exported_3ds_file.c_str() );
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}
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else {
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cout << "Cannot find" << exported_3ds_file << endl;
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return;
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}
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}
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void FRS_prepare(Render* re) {
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FRS_initialize();
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FRS_init_view(re);
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FRS_init_camera(re);
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FRS_scene_3ds_export(re);
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}
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void FRS_render(Render* re, int render_in_layer) {
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if(render_in_layer) {
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view->workingBuffer = GL_COLOR_ATTACHMENT1_EXT;
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} else {
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view->workingBuffer = GL_BACK;
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}
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// add style module
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string style_module = pathconfig->getProjectDir() +
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Config::DIR_SEP + "style_modules_blender" +
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Config::DIR_SEP + "contour.py";
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controller->InsertStyleModule( 0, const_cast<char *>(style_module.c_str()) );
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controller->toggleLayer(0, true);
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// compute view map
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controller->ComputeViewMap();
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// build strokes
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controller->DrawStrokes();
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// render final result
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view->draw();
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}
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void FRS_execute(Render* re, int render_in_layer) {
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if(render_in_layer) {
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// GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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// switch(status){
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// case GL_FRAMEBUFFER_COMPLETE_EXT:
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// cout << "CORRECT: GL_FRAMEBUFFER_COMPLETE" << endl;
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// break;
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// case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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// cout << "ERROR: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" << endl;
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// break;
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// case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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// cout << "ERROR: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" << endl;
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// break;
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// case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
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// cout << "ERROR: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" << endl;
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// break;
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// case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
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// cout << "ERROR: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" << endl;
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// break;
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// case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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// cout << "ERROR: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" << endl;
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// break;
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// case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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// cout << "ERROR: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" << endl;
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// break;
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// case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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// cout << "ERROR: GL_FRAMEBUFFER_UNSUPPORTED" << endl;
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// break;
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// }
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RenderLayer *rl;
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for(rl = (RenderLayer *)re->result->layers.first; rl; rl= rl->next)
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if(rl->layflag & SCE_LAY_FRS)
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break;
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int p;
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for(int j = 0; j < re->winy; j++) {
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for(int i = 0; i < re->winx; i++){
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p = 4*(j*re->winx + i);
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rl->rectf[p] *= 0.6;
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rl->rectf[p + 1] = 0.6 * rl->rectf[p + 1];
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rl->rectf[p + 2] *= 0.6;
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rl->rectf[p + 3] = 1.0;
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}
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}
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} else {
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FRS_render(re, render_in_layer);
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RenderResult rres;
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RE_GetResultImage(re, &rres);
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view->readPixels(0, 0, re->winx, re->winy, AppGLWidget::RGBA, rres.rectf );
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re->result->renlay = render_get_active_layer(re, re->result);
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re->display_draw(re->result, NULL);
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}
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controller->CloseFile();
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}
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#ifdef __cplusplus
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}
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#endif
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