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blender-archive/source
Germano Cavalcante 505ff16dbf Snap System: BVH: ignore AABBs behind ray
This provides a slight improvement in performance in specific cases, such as when the observer is inside a high poly object and executes snap to edge or vertex
2017-01-30 02:49:41 -03:00
..
2017-01-23 19:10:37 -05:00
2017-01-29 17:21:57 +03:00