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blender-archive/source/blender/editors/space_node/drawnode.c
L. E. Segovia 5078b9d2d0 Cycles: add Principled Hair BSDF.
This is a physically-based, easy-to-use shader for rendering hair and fur,
with controls for melanin, roughness and randomization.

Based on the paper "A Practical and Controllable Hair and Fur Model for
Production Path Tracing".

Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google
Summer of Code 2018.
2018-07-18 13:59:06 +02:00

3746 lines
117 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): David Millan Escriva, Juho Vepsäläinen, Bob Holcomb, Thomas Dinges
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_node/drawnode.c
* \ingroup spnode
* \brief lower level node drawing for nodes (boarders, headers etc), also node layout.
*/
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "DNA_text_types.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_tracking.h"
#include "BLF_api.h"
#include "BLT_translation.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "ED_node.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
#include "node_intern.h" /* own include */
#include "NOD_composite.h"
#include "NOD_shader.h"
#include "NOD_texture.h"
/* ****************** SOCKET BUTTON DRAW FUNCTIONS ***************** */
static void node_socket_button_label(bContext *UNUSED(C), uiLayout *layout, PointerRNA *UNUSED(ptr), PointerRNA *UNUSED(node_ptr),
const char *text)
{
uiItemL(layout, text, 0);
}
/* ****************** BASE DRAW FUNCTIONS FOR NEW OPERATOR NODES ***************** */
#if 0 /* UNUSED */
static void node_draw_socket_new(bNodeSocket *sock, float size)
{
float x = sock->locx, y = sock->locy;
/* 16 values of sin function */
static float si[16] = {
0.00000000f, 0.39435585f, 0.72479278f, 0.93775213f,
0.99871650f, 0.89780453f, 0.65137248f, 0.29936312f,
-0.10116832f, -0.48530196f, -0.79077573f, -0.96807711f,
-0.98846832f, -0.84864425f, -0.57126821f, -0.20129852f
};
/* 16 values of cos function */
static float co[16] = {
1.00000000f, 0.91895781f, 0.68896691f, 0.34730525f,
-0.05064916f, -0.44039415f, -0.75875812f, -0.95413925f,
-0.99486932f, -0.87434661f, -0.61210598f, -0.25065253f,
0.15142777f, 0.52896401f, 0.82076344f, 0.97952994f,
};
int a;
glColor3ub(180, 180, 180);
glBegin(GL_POLYGON);
for (a = 0; a < 16; a++)
glVertex2f(x + size * si[a], y + size * co[a]);
glEnd();
glColor4ub(0, 0, 0, 150);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glBegin(GL_LINE_LOOP);
for (a = 0; a < 16; a++)
glVertex2f(x + size * si[a], y + size * co[a]);
glEnd();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
#endif
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
static void node_buts_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
/* first output stores value */
bNodeSocket *output = node->outputs.first;
PointerRNA sockptr;
RNA_pointer_create(ptr->id.data, &RNA_NodeSocket, output, &sockptr);
uiItemR(layout, &sockptr, "default_value", 0, "", ICON_NONE);
}
static void node_buts_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
/* first output stores value */
bNodeSocket *output = node->outputs.first;
PointerRNA sockptr;
uiLayout *col;
RNA_pointer_create(ptr->id.data, &RNA_NodeSocket, output, &sockptr);
col = uiLayoutColumn(layout, false);
uiTemplateColorPicker(col, &sockptr, "default_value", 1, 0, 0, 0);
uiItemR(col, &sockptr, "default_value", UI_ITEM_R_SLIDER, "", ICON_NONE);
}
static void node_buts_mix_rgb(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col;
bNodeTree *ntree = (bNodeTree *)ptr->id.data;
col = uiLayoutColumn(layout, false);
row = uiLayoutRow(col, true);
uiItemR(row, ptr, "blend_type", 0, "", ICON_NONE);
if (ELEM(ntree->type, NTREE_COMPOSIT, NTREE_TEXTURE))
uiItemR(row, ptr, "use_alpha", 0, "", ICON_IMAGE_RGB_ALPHA);
uiItemR(col, ptr, "use_clamp", 0, NULL, ICON_NONE);
}
static void node_buts_time(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
#if 0
/* XXX no context access here .. */
bNode *node = ptr->data;
CurveMapping *cumap = node->storage;
if (cumap) {
cumap->flag |= CUMA_DRAW_CFRA;
if (node->custom1 < node->custom2)
cumap->sample[0] = (float)(CFRA - node->custom1) / (float)(node->custom2 - node->custom1);
}
#endif
uiTemplateCurveMapping(layout, ptr, "curve", 's', false, false, false);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "frame_start", 0, IFACE_("Sta"), ICON_NONE);
uiItemR(row, ptr, "frame_end", 0, IFACE_("End"), ICON_NONE);
}
static void node_buts_colorramp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiTemplateColorRamp(layout, ptr, "color_ramp", 0);
}
static void node_buts_curvevec(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiTemplateCurveMapping(layout, ptr, "mapping", 'v', false, false, false);
}
#define SAMPLE_FLT_ISNONE FLT_MAX
static float _sample_col[4] = {SAMPLE_FLT_ISNONE}; /* bad bad, 2.5 will do better?... no it won't... */
void ED_node_sample_set(const float col[4])
{
if (col) {
copy_v4_v4(_sample_col, col);
}
else {
copy_v4_fl(_sample_col, SAMPLE_FLT_ISNONE);
}
}
static void node_buts_curvecol(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
CurveMapping *cumap = node->storage;
if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
cumap->flag |= CUMA_DRAW_SAMPLE;
copy_v3_v3(cumap->sample, _sample_col);
}
else {
cumap->flag &= ~CUMA_DRAW_SAMPLE;
}
uiTemplateCurveMapping(layout, ptr, "mapping", 'c', false, false, false);
}
static void node_buts_normal(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
/* first output stores normal */
bNodeSocket *output = node->outputs.first;
PointerRNA sockptr;
RNA_pointer_create(ptr->id.data, &RNA_NodeSocket, output, &sockptr);
uiItemR(layout, &sockptr, "default_value", 0, "", ICON_NONE);
}
#if 0 /* not used in 2.5x yet */
static void node_browse_tex_cb(bContext *C, void *ntree_v, void *node_v)
{
Main *bmain = CTX_data_main(C);
bNodeTree *ntree = ntree_v;
bNode *node = node_v;
Tex *tex;
if (node->menunr < 1) return;
if (node->id) {
id_us_min(node->id);
node->id = NULL;
}
tex = BLI_findlink(&bmain->tex, node->menunr - 1);
node->id = &tex->id;
id_us_plus(node->id);
BLI_strncpy(node->name, node->id->name + 2, sizeof(node->name));
nodeSetActive(ntree, node);
if (ntree->type == NTREE_TEXTURE)
ntreeTexCheckCyclics(ntree);
// allqueue(REDRAWBUTSSHADING, 0);
// allqueue(REDRAWNODE, 0);
NodeTagChanged(ntree, node);
node->menunr = 0;
}
#endif
static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
short multi = (
node->id &&
((Tex *)node->id)->use_nodes &&
(node->type != CMP_NODE_TEXTURE) &&
(node->type != TEX_NODE_TEXTURE)
);
uiItemR(layout, ptr, "texture", 0, "", ICON_NONE);
if (multi) {
/* Number Drawing not optimal here, better have a list*/
uiItemR(layout, ptr, "node_output", 0, "", ICON_NONE);
}
}
static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
uiItemR(layout, ptr, "use_clamp", 0, NULL, ICON_NONE);
}
static int node_resize_area_default(bNode *node, int x, int y)
{
if (node->flag & NODE_HIDDEN) {
rctf totr = node->totr;
/* right part of node */
totr.xmin = node->totr.xmax - 20.0f;
if (BLI_rctf_isect_pt(&totr, x, y))
return NODE_RESIZE_RIGHT;
else
return 0;
}
else {
const float size = 10.0f;
rctf totr = node->totr;
int dir = 0;
if (x >= totr.xmax - size && x < totr.xmax && y >= totr.ymin && y < totr.ymax)
dir |= NODE_RESIZE_RIGHT;
if (x >= totr.xmin && x < totr.xmin + size && y >= totr.ymin && y < totr.ymax)
dir |= NODE_RESIZE_LEFT;
return dir;
}
}
/* ****************** BUTTON CALLBACKS FOR COMMON NODES ***************** */
static void node_draw_buttons_group(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateIDBrowse(layout, C, ptr, "node_tree", NULL, NULL, NULL, UI_TEMPLATE_ID_FILTER_ALL);
}
/* XXX Does a bounding box update by iterating over all children.
* Not ideal to do this in every draw call, but doing as transform callback doesn't work,
* since the child node totr rects are not updated properly at that point.
*/
static void node_draw_frame_prepare(const bContext *UNUSED(C), bNodeTree *ntree, bNode *node)
{
const float margin = 1.5f * U.widget_unit;
NodeFrame *data = (NodeFrame *)node->storage;
bool bbinit;
bNode *tnode;
rctf rect, noderect;
float xmax, ymax;
/* init rect from current frame size */
node_to_view(node, node->offsetx, node->offsety, &rect.xmin, &rect.ymax);
node_to_view(node, node->offsetx + node->width, node->offsety - node->height, &rect.xmax, &rect.ymin);
/* frame can be resized manually only if shrinking is disabled or no children are attached */
data->flag |= NODE_FRAME_RESIZEABLE;
/* for shrinking bbox, initialize the rect from first child node */
bbinit = (data->flag & NODE_FRAME_SHRINK);
/* fit bounding box to all children */
for (tnode = ntree->nodes.first; tnode; tnode = tnode->next) {
if (tnode->parent != node)
continue;
/* add margin to node rect */
noderect = tnode->totr;
noderect.xmin -= margin;
noderect.xmax += margin;
noderect.ymin -= margin;
noderect.ymax += margin;
/* first child initializes frame */
if (bbinit) {
bbinit = 0;
rect = noderect;
data->flag &= ~NODE_FRAME_RESIZEABLE;
}
else
BLI_rctf_union(&rect, &noderect);
}
/* now adjust the frame size from view-space bounding box */
node_from_view(node, rect.xmin, rect.ymax, &node->offsetx, &node->offsety);
node_from_view(node, rect.xmax, rect.ymin, &xmax, &ymax);
node->width = xmax - node->offsetx;
node->height = -ymax + node->offsety;
node->totr = rect;
}
static void node_draw_frame_label(bNodeTree *ntree, bNode *node, const float aspect)
{
/* XXX font id is crap design */
const int fontid = UI_style_get()->widgetlabel.uifont_id;
NodeFrame *data = (NodeFrame *)node->storage;
rctf *rct = &node->totr;
int color_id = node_get_colorid(node);
char label[MAX_NAME];
/* XXX a bit hacky, should use separate align values for x and y */
float width, ascender;
float x, y;
const int font_size = data->label_size / aspect;
const float margin = (float)(NODE_DY / 4);
int label_height;
nodeLabel(ntree, node, label, sizeof(label));
BLF_enable(fontid, BLF_ASPECT);
BLF_aspect(fontid, aspect, aspect, 1.0f);
BLF_size(fontid, MIN2(24, font_size), U.dpi); /* clamp otherwise it can suck up a LOT of memory */
/* title color */
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
width = BLF_width(fontid, label, sizeof(label));
ascender = BLF_ascender(fontid);
label_height = ((margin / aspect) + (ascender * aspect));
/* 'x' doesn't need aspect correction */
x = BLI_rctf_cent_x(rct) - (0.5f * width);
y = rct->ymax - label_height;
BLF_position(fontid, x, y, 0);
BLF_draw(fontid, label, BLF_DRAW_STR_DUMMY_MAX);
/* draw text body */
if (node->id) {
Text *text = (Text *)node->id;
TextLine *line;
const int line_height_max = BLF_height_max(fontid);
const float line_spacing = (line_height_max * aspect);
const float line_width = (BLI_rctf_size_x(rct) - margin) / aspect;
int y_min;
/* 'x' doesn't need aspect correction */
x = rct->xmin + margin;
y = rct->ymax - (label_height + line_spacing);
/* early exit */
y_min = y + ((margin * 2) - (y - rct->ymin));
BLF_enable(fontid, BLF_CLIPPING | BLF_WORD_WRAP);
BLF_clipping(
fontid,
rct->xmin,
/* round to avoid clipping half-way through a line */
y - (floorf(((y - rct->ymin) - (margin * 2)) / line_spacing) * line_spacing),
rct->xmin + line_width,
rct->ymax);
BLF_wordwrap(fontid, line_width);
for (line = text->lines.first; line; line = line->next) {
struct ResultBLF info;
if (line->line[0]) {
BLF_position(fontid, x, y, 0);
BLF_draw_ex(fontid, line->line, line->len, &info);
y -= line_spacing * info.lines;
}
else {
y -= line_spacing;
}
if (y < y_min) {
break;
}
}
BLF_disable(fontid, BLF_CLIPPING | BLF_WORD_WRAP);
}
BLF_disable(fontid, BLF_ASPECT);
}
static void node_draw_frame(const bContext *C, ARegion *ar, SpaceNode *snode,
bNodeTree *ntree, bNode *node, bNodeInstanceKey UNUSED(key))
{
rctf *rct = &node->totr;
int color_id = node_get_colorid(node);
unsigned char color[4];
float alpha;
/* skip if out of view */
if (BLI_rctf_isect(&node->totr, &ar->v2d.cur, NULL) == false) {
UI_block_end(C, node->block);
node->block = NULL;
return;
}
UI_GetThemeColor4ubv(TH_NODE_FRAME, color);
alpha = (float)(color[3]) / 255.0f;
/* shadow */
node_draw_shadow(snode, node, BASIS_RAD, alpha);
/* body */
if (node->flag & NODE_CUSTOM_COLOR)
glColor4f(node->color[0], node->color[1], node->color[2], alpha);
else
UI_ThemeColor4(TH_NODE_FRAME);
glEnable(GL_BLEND);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
glDisable(GL_BLEND);
/* outline active and selected emphasis */
if (node->flag & SELECT) {
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
if (node->flag & NODE_ACTIVE)
UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -40);
else
UI_ThemeColorShadeAlpha(TH_SELECT, 0, -40);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_gl_mode(GL_LINE_LOOP,
rct->xmin, rct->ymin,
rct->xmax, rct->ymax, BASIS_RAD);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
/* label */
node_draw_frame_label(ntree, node, snode->aspect);
UI_ThemeClearColor(color_id);
UI_block_end(C, node->block);
UI_block_draw(C, node->block);
node->block = NULL;
}
static int node_resize_area_frame(bNode *node, int x, int y)
{
const float size = 10.0f;
NodeFrame *data = (NodeFrame *)node->storage;
rctf totr = node->totr;
int dir = 0;
/* shrinking frame size is determined by child nodes */
if (!(data->flag & NODE_FRAME_RESIZEABLE))
return 0;
if (x >= totr.xmax - size && x < totr.xmax && y >= totr.ymin && y < totr.ymax)
dir |= NODE_RESIZE_RIGHT;
if (x >= totr.xmin && x < totr.xmin + size && y >= totr.ymin && y < totr.ymax)
dir |= NODE_RESIZE_LEFT;
if (x >= totr.xmin && x < totr.xmax && y >= totr.ymax - size && y < totr.ymax)
dir |= NODE_RESIZE_TOP;
if (x >= totr.xmin && x < totr.xmax && y >= totr.ymin && y < totr.ymin + size)
dir |= NODE_RESIZE_BOTTOM;
return dir;
}
static void node_buts_frame_ex(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "label_size", 0, IFACE_("Label Size"), ICON_NONE);
uiItemR(layout, ptr, "shrink", 0, IFACE_("Shrink"), ICON_NONE);
uiItemR(layout, ptr, "text", 0, NULL, ICON_NONE);
}
#define NODE_REROUTE_SIZE 8.0f
static void node_draw_reroute_prepare(const bContext *UNUSED(C), bNodeTree *UNUSED(ntree), bNode *node)
{
bNodeSocket *nsock;
float locx, locy;
float size = NODE_REROUTE_SIZE;
/* get "global" coords */
node_to_view(node, 0.0f, 0.0f, &locx, &locy);
/* reroute node has exactly one input and one output, both in the same place */
nsock = node->outputs.first;
nsock->locx = locx;
nsock->locy = locy;
nsock = node->inputs.first;
nsock->locx = locx;
nsock->locy = locy;
node->width = size * 2;
node->totr.xmin = locx - size;
node->totr.xmax = locx + size;
node->totr.ymax = locy + size;
node->totr.ymin = locy - size;
}
static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(snode),
bNodeTree *ntree, bNode *node, bNodeInstanceKey UNUSED(key))
{
bNodeSocket *sock;
char showname[128]; /* 128 used below */
rctf *rct = &node->totr;
#if 0 /* UNUSED */
float size = NODE_REROUTE_SIZE;
#endif
float socket_size = NODE_SOCKSIZE;
/* skip if out of view */
if (node->totr.xmax < ar->v2d.cur.xmin || node->totr.xmin > ar->v2d.cur.xmax ||
node->totr.ymax < ar->v2d.cur.ymin || node->totr.ymin > ar->v2d.cur.ymax)
{
UI_block_end(C, node->block);
node->block = NULL;
return;
}
/* XXX only kept for debugging
* selection state is indicated by socket outline below!
*/
#if 0
/* body */
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_ThemeColor4(TH_NODE);
glEnable(GL_BLEND);
UI_draw_roundbox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, size);
glDisable(GL_BLEND);
/* outline active and selected emphasis */
if (node->flag & SELECT) {
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
/* using different shades of TH_TEXT_HI for the empasis, like triangle */
if (node->flag & NODE_ACTIVE)
UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
else
UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
UI_draw_roundbox_gl_mode(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, size);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
#endif
if (node->label[0] != '\0') {
/* draw title (node label) */
BLI_strncpy(showname, node->label, sizeof(showname));
uiDefBut(node->block, UI_BTYPE_LABEL, 0, showname,
(int)(rct->xmin - NODE_DYS), (int)(rct->ymax),
(short)512, (short)NODE_DY,
NULL, 0, 0, 0, 0, NULL);
}
/* only draw input socket. as they all are placed on the same position.
* highlight also if node itself is selected, since we don't display the node body separately!
*/
for (sock = node->inputs.first; sock; sock = sock->next) {
node_socket_draw(C, ntree, node, sock, socket_size, (sock->flag & SELECT) || (node->flag & SELECT));
}
UI_block_end(C, node->block);
UI_block_draw(C, node->block);
node->block = NULL;
}
/* Special tweak area for reroute node.
* Since this node is quite small, we use a larger tweak area for grabbing than for selection.
*/
static int node_tweak_area_reroute(bNode *node, int x, int y)
{
/* square of tweak radius */
const float tweak_radius_sq = SQUARE(24);
bNodeSocket *sock = node->inputs.first;
float dx = sock->locx - x;
float dy = sock->locy - y;
return (dx * dx + dy * dy <= tweak_radius_sq);
}
static void node_common_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
case NODE_GROUP:
ntype->draw_buttons = node_draw_buttons_group;
break;
case NODE_FRAME:
ntype->draw_nodetype = node_draw_frame;
ntype->draw_nodetype_prepare = node_draw_frame_prepare;
ntype->draw_buttons_ex = node_buts_frame_ex;
ntype->resize_area_func = node_resize_area_frame;
break;
case NODE_REROUTE:
ntype->draw_nodetype = node_draw_reroute;
ntype->draw_nodetype_prepare = node_draw_reroute_prepare;
ntype->tweak_area_func = node_tweak_area_reroute;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
static void node_buts_image_user(uiLayout *layout, bContext *C, PointerRNA *ptr,
PointerRNA *imaptr, PointerRNA *iuserptr,
bool compositor)
{
uiLayout *col;
int source;
if (!imaptr->data)
return;
col = uiLayoutColumn(layout, false);
uiItemR(col, imaptr, "source", 0, "", ICON_NONE);
source = RNA_enum_get(imaptr, "source");
if (source == IMA_SRC_SEQUENCE) {
/* don't use iuser->framenr directly because it may not be updated if auto-refresh is off */
Scene *scene = CTX_data_scene(C);
ImageUser *iuser = iuserptr->data;
/* Image *ima = imaptr->data; */ /* UNUSED */
char numstr[32];
const int framenr = BKE_image_user_frame_get(iuser, CFRA, 0, NULL);
BLI_snprintf(numstr, sizeof(numstr), IFACE_("Frame: %d"), framenr);
uiItemL(layout, numstr, ICON_NONE);
}
if (ELEM(source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "frame_duration", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "frame_start", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "frame_offset", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_cyclic", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_auto_refresh", 0, NULL, ICON_NONE);
}
if (compositor &&
RNA_enum_get(imaptr, "type") == IMA_TYPE_MULTILAYER &&
RNA_boolean_get(ptr, "has_layers"))
{
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "layer", 0, NULL, ICON_NONE);
}
}
static void node_shader_buts_material(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiLayout *col;
uiTemplateID(layout, C, ptr, "material", "MATERIAL_OT_new", NULL, NULL, UI_TEMPLATE_ID_FILTER_ALL);
if (!node->id) return;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "use_diffuse", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_specular", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "invert_normal", 0, NULL, ICON_NONE);
}
static void node_shader_buts_mapping(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col, *sub;
uiItemR(layout, ptr, "vector_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(layout, false);
col = uiLayoutColumn(row, true);
uiItemL(col, IFACE_("Location:"), ICON_NONE);
uiItemR(col, ptr, "translation", 0, "", ICON_NONE);
col = uiLayoutColumn(row, true);
uiItemL(col, IFACE_("Rotation:"), ICON_NONE);
uiItemR(col, ptr, "rotation", 0, "", ICON_NONE);
col = uiLayoutColumn(row, true);
uiItemL(col, IFACE_("Scale:"), ICON_NONE);
uiItemR(col, ptr, "scale", 0, "", ICON_NONE);
row = uiLayoutRow(layout, false);
col = uiLayoutColumn(row, true);
uiItemR(col, ptr, "use_min", 0, IFACE_("Min"), ICON_NONE);
sub = uiLayoutColumn(col, true);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_min"));
uiItemR(sub, ptr, "min", 0, "", ICON_NONE);
col = uiLayoutColumn(row, true);
uiItemR(col, ptr, "use_max", 0, IFACE_("Max"), ICON_NONE);
sub = uiLayoutColumn(col, true);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_max"));
uiItemR(sub, ptr, "max", 0, "", ICON_NONE);
}
static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
}
static void node_shader_buts_vect_transform(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "vector_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(layout, ptr, "convert_from", 0, "", ICON_NONE);
uiItemR(layout, ptr, "convert_to", 0, "", ICON_NONE);
}
static void node_shader_buts_geometry(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
uiLayout *col;
col = uiLayoutColumn(layout, false);
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(col, ptr, "uv_layer", &dataptr, "uv_textures", "", ICON_NONE);
uiItemPointerR(col, ptr, "color_layer", &dataptr, "vertex_colors", "", ICON_NONE);
}
else {
uiItemR(col, ptr, "uv_layer", 0, IFACE_("UV"), ICON_NONE);
uiItemR(col, ptr, "color_layer", 0, IFACE_("VCol"), ICON_NONE);
}
}
static void node_shader_buts_lamp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "lamp_object", 0, IFACE_("Lamp Object"), ICON_NONE);
}
static void node_shader_buts_attribute(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "attribute_name", 0, IFACE_("Name"), ICON_NONE);
}
static void node_shader_buts_wireframe(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_pixel_size", 0, NULL, 0);
}
static void node_shader_buts_tex_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL);
uiItemR(layout, ptr, "color_space", 0, "", ICON_NONE);
uiItemR(layout, ptr, "interpolation", 0, "", ICON_NONE);
uiItemR(layout, ptr, "projection", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "projection") == SHD_PROJ_BOX) {
uiItemR(layout, ptr, "projection_blend", 0, "Blend", ICON_NONE);
}
uiItemR(layout, ptr, "extension", 0, "", ICON_NONE);
/* note: image user properties used directly here, unlike compositor image node,
* which redefines them in the node struct RNA to get proper updates.
*/
node_buts_image_user(layout, C, &iuserptr, &imaptr, &iuserptr, false);
}
static void node_shader_buts_tex_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiTemplateImage(layout, C, ptr, "image", &iuserptr, 0, 0);
}
static void node_shader_buts_tex_environment(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateID(
layout, C, ptr, "image",
NULL, "IMAGE_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL);
node_buts_image_user(layout, C, &iuserptr, &imaptr, &iuserptr, false);
uiItemR(layout, ptr, "color_space", 0, "", ICON_NONE);
uiItemR(layout, ptr, "interpolation", 0, "", ICON_NONE);
uiItemR(layout, ptr, "projection", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_environment_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
PointerRNA imaptr = RNA_pointer_get(ptr, "image");
PointerRNA iuserptr = RNA_pointer_get(ptr, "image_user");
Image *ima = imaptr.data;
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateID(
layout, C, ptr, "image",
ima ? NULL : "IMAGE_OT_new", "IMAGE_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL);
if (!ima)
return;
uiItemR(layout, &imaptr, "source", 0, IFACE_("Source"), ICON_NONE);
if (!(ELEM(ima->source, IMA_SRC_GENERATED, IMA_SRC_VIEWER))) {
uiLayout *row = uiLayoutRow(layout, true);
const bool is_packed = BKE_image_has_packedfile(ima);
if (is_packed)
uiItemO(row, "", ICON_PACKAGE, "image.unpack");
else
uiItemO(row, "", ICON_UGLYPACKAGE, "image.pack");
row = uiLayoutRow(row, true);
uiLayoutSetEnabled(row, !is_packed);
uiItemR(row, &imaptr, "filepath", 0, "", ICON_NONE);
uiItemO(row, "", ICON_FILE_REFRESH, "image.reload");
}
/* multilayer? */
if (ima->type == IMA_TYPE_MULTILAYER && ima->rr) {
uiTemplateImageLayers(layout, C, ima, iuserptr.data);
}
else if (ima->source != IMA_SRC_GENERATED) {
uiTemplateImageInfo(layout, C, ima, iuserptr.data);
}
uiItemR(layout, ptr, "color_space", 0, IFACE_("Color Space"), ICON_NONE);
uiItemR(layout, ptr, "interpolation", 0, IFACE_("Interpolation"), ICON_NONE);
uiItemR(layout, ptr, "projection", 0, IFACE_("Projection"), ICON_NONE);
}
static void node_shader_buts_tex_sky(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "sky_type", 0, "", ICON_NONE);
uiItemR(layout, ptr, "sun_direction", 0, "", ICON_NONE);
uiItemR(layout, ptr, "turbidity", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "sky_type") == SHD_SKY_NEW)
uiItemR(layout, ptr, "ground_albedo", 0, NULL, ICON_NONE);
}
static void node_shader_buts_tex_gradient(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "gradient_type", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_magic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "turbulence_depth", 0, NULL, ICON_NONE);
}
static void node_shader_buts_tex_brick(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "offset", UI_ITEM_R_SLIDER, IFACE_("Offset"), ICON_NONE);
uiItemR(col, ptr, "offset_frequency", 0, IFACE_("Frequency"), ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "squash", 0, IFACE_("Squash"), ICON_NONE);
uiItemR(col, ptr, "squash_frequency", 0, IFACE_("Frequency"), ICON_NONE);
}
static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "wave_type", 0, "", ICON_NONE);
uiItemR(layout, ptr, "wave_profile", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_musgrave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "musgrave_type", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "coloring", 0, "", ICON_NONE);
uiItemR(layout, ptr, "distance", 0, "", ICON_NONE);
uiItemR(layout, ptr, "feature", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_pointdensity(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
NodeShaderTexPointDensity *shader_point_density = node->storage;
Object *ob = (Object *)node->id;
PointerRNA ob_ptr, obdata_ptr;
RNA_id_pointer_create((ID *)ob, &ob_ptr);
RNA_id_pointer_create(ob ? (ID *)ob->data : NULL, &obdata_ptr);
uiItemR(layout, ptr, "point_source", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(layout, ptr, "object", 0, NULL, ICON_NONE);
if (node->id && shader_point_density->point_source == SHD_POINTDENSITY_SOURCE_PSYS) {
PointerRNA dataptr;
RNA_id_pointer_create((ID *)node->id, &dataptr);
uiItemPointerR(layout, ptr, "particle_system", &dataptr, "particle_systems", NULL, ICON_NONE);
}
uiItemR(layout, ptr, "space", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "radius", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "interpolation", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "resolution", 0, NULL, ICON_NONE);
if (shader_point_density->point_source == SHD_POINTDENSITY_SOURCE_PSYS) {
uiItemR(layout, ptr, "particle_color_source", 0, NULL, ICON_NONE);
}
else {
uiItemR(layout, ptr, "vertex_color_source", 0, NULL, ICON_NONE);
if (shader_point_density->ob_color_source == SHD_POINTDENSITY_COLOR_VERTWEIGHT) {
if (ob_ptr.data)
uiItemPointerR(layout, ptr, "vertex_attribute_name", &ob_ptr, "vertex_groups", "", ICON_NONE);
}
if (shader_point_density->ob_color_source == SHD_POINTDENSITY_COLOR_VERTCOL) {
if (obdata_ptr.data)
uiItemPointerR(layout, ptr, "vertex_attribute_name", &obdata_ptr, "vertex_colors", "", ICON_NONE);
}
}
}
static void node_shader_buts_tex_coord(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "object", 0, NULL, 0);
uiItemR(layout, ptr, "from_dupli", 0, NULL, 0);
}
static void node_shader_buts_bump(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "invert", 0, NULL, 0);
}
static void node_shader_buts_uvmap(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemR(layout, ptr, "from_dupli", 0, NULL, 0);
if (!RNA_boolean_get(ptr, "from_dupli")) {
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_textures", "", ICON_NONE);
}
}
}
static void node_shader_buts_uvalongstroke(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_tips", 0, NULL, 0);
}
static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemR(layout, ptr, "space", 0, "", 0);
if (RNA_enum_get(ptr, "space") == SHD_SPACE_TANGENT) {
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_textures", "", ICON_NONE);
}
else
uiItemR(layout, ptr, "uv_map", 0, "", 0);
}
}
static void node_shader_buts_displacement(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "space", 0, "", 0);
}
static void node_shader_buts_tangent(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiLayout *split, *row;
split = uiLayoutSplit(layout, 0.0f, false);
uiItemR(split, ptr, "direction_type", 0, "", 0);
row = uiLayoutRow(split, false);
if (RNA_enum_get(ptr, "direction_type") == SHD_TANGENT_UVMAP) {
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
PointerRNA dataptr = RNA_pointer_get(&obptr, "data");
uiItemPointerR(row, ptr, "uv_map", &dataptr, "uv_textures", "", ICON_NONE);
}
else
uiItemR(row, ptr, "uv_map", 0, "", 0);
}
else
uiItemR(row, ptr, "axis", UI_ITEM_R_EXPAND, NULL, 0);
}
static void node_shader_buts_glossy(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
}
static void node_shader_buts_principled(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
uiItemR(layout, ptr, "subsurface_method", 0, "", ICON_NONE);
}
static void node_shader_buts_anisotropic(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
}
static void node_shader_buts_subsurface(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "falloff", 0, "", ICON_NONE);
}
static void node_shader_buts_toon(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "component", 0, "", ICON_NONE);
}
static void node_shader_buts_hair(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "component", 0, "", ICON_NONE);
}
static void node_shader_buts_principled_hair(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "parametrization", 0, "", ICON_NONE);
}
static void node_shader_buts_ies(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "mode", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(layout, true);
if (RNA_enum_get(ptr, "mode") == NODE_IES_INTERNAL)
uiItemR(row, ptr, "ies", 0, "", ICON_NONE);
else
uiItemR(row, ptr, "filepath", 0, "", ICON_NONE);
}
static void node_shader_buts_script(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "mode", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(layout, true);
if (RNA_enum_get(ptr, "mode") == NODE_SCRIPT_INTERNAL)
uiItemR(row, ptr, "script", 0, "", ICON_NONE);
else
uiItemR(row, ptr, "filepath", 0, "", ICON_NONE);
uiItemO(row, "", ICON_FILE_REFRESH, "node.shader_script_update");
}
static void node_shader_buts_script_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiItemS(layout);
node_shader_buts_script(layout, C, ptr);
#if 0 /* not implemented yet */
if (RNA_enum_get(ptr, "mode") == NODE_SCRIPT_EXTERNAL)
uiItemR(layout, ptr, "use_auto_update", 0, NULL, ICON_NONE);
#endif
}
static void node_buts_output_linestyle(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col;
col = uiLayoutColumn(layout, false);
row = uiLayoutRow(col, true);
uiItemR(row, ptr, "blend_type", 0, "", ICON_NONE);
uiItemR(col, ptr, "use_clamp", 0, NULL, ICON_NONE);
}
static void node_shader_buts_bevel(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "samples", 0, NULL, ICON_NONE);
}
static void node_shader_buts_ambient_occlusion(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "samples", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "inside", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "only_local", 0, NULL, ICON_NONE);
}
/* only once called */
static void node_shader_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
case SH_NODE_MATERIAL:
case SH_NODE_MATERIAL_EXT:
ntype->draw_buttons = node_shader_buts_material;
break;
case SH_NODE_TEXTURE:
ntype->draw_buttons = node_buts_texture;
break;
case SH_NODE_NORMAL:
ntype->draw_buttons = node_buts_normal;
break;
case SH_NODE_CURVE_VEC:
ntype->draw_buttons = node_buts_curvevec;
break;
case SH_NODE_CURVE_RGB:
ntype->draw_buttons = node_buts_curvecol;
break;
case SH_NODE_MAPPING:
ntype->draw_buttons = node_shader_buts_mapping;
break;
case SH_NODE_VALUE:
ntype->draw_buttons = node_buts_value;
break;
case SH_NODE_RGB:
ntype->draw_buttons = node_buts_rgb;
break;
case SH_NODE_MIX_RGB:
ntype->draw_buttons = node_buts_mix_rgb;
break;
case SH_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
case SH_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;
case SH_NODE_VECT_MATH:
ntype->draw_buttons = node_shader_buts_vect_math;
break;
case SH_NODE_VECT_TRANSFORM:
ntype->draw_buttons = node_shader_buts_vect_transform;
break;
case SH_NODE_GEOMETRY:
ntype->draw_buttons = node_shader_buts_geometry;
break;
case SH_NODE_LAMP:
ntype->draw_buttons = node_shader_buts_lamp;
break;
case SH_NODE_ATTRIBUTE:
ntype->draw_buttons = node_shader_buts_attribute;
break;
case SH_NODE_WIREFRAME:
ntype->draw_buttons = node_shader_buts_wireframe;
break;
case SH_NODE_TEX_SKY:
ntype->draw_buttons = node_shader_buts_tex_sky;
break;
case SH_NODE_TEX_IMAGE:
ntype->draw_buttons = node_shader_buts_tex_image;
ntype->draw_buttons_ex = node_shader_buts_tex_image_ex;
break;
case SH_NODE_TEX_ENVIRONMENT:
ntype->draw_buttons = node_shader_buts_tex_environment;
ntype->draw_buttons_ex = node_shader_buts_tex_environment_ex;
break;
case SH_NODE_TEX_GRADIENT:
ntype->draw_buttons = node_shader_buts_tex_gradient;
break;
case SH_NODE_TEX_MAGIC:
ntype->draw_buttons = node_shader_buts_tex_magic;
break;
case SH_NODE_TEX_BRICK:
ntype->draw_buttons = node_shader_buts_tex_brick;
break;
case SH_NODE_TEX_WAVE:
ntype->draw_buttons = node_shader_buts_tex_wave;
break;
case SH_NODE_TEX_MUSGRAVE:
ntype->draw_buttons = node_shader_buts_tex_musgrave;
break;
case SH_NODE_TEX_VORONOI:
ntype->draw_buttons = node_shader_buts_tex_voronoi;
break;
case SH_NODE_TEX_POINTDENSITY:
ntype->draw_buttons = node_shader_buts_tex_pointdensity;
break;
case SH_NODE_TEX_COORD:
ntype->draw_buttons = node_shader_buts_tex_coord;
break;
case SH_NODE_BUMP:
ntype->draw_buttons = node_shader_buts_bump;
break;
case SH_NODE_NORMAL_MAP:
ntype->draw_buttons = node_shader_buts_normal_map;
break;
case SH_NODE_DISPLACEMENT:
case SH_NODE_VECTOR_DISPLACEMENT:
ntype->draw_buttons = node_shader_buts_displacement;
break;
case SH_NODE_TANGENT:
ntype->draw_buttons = node_shader_buts_tangent;
break;
case SH_NODE_BSDF_GLOSSY:
case SH_NODE_BSDF_GLASS:
case SH_NODE_BSDF_REFRACTION:
ntype->draw_buttons = node_shader_buts_glossy;
break;
case SH_NODE_BSDF_PRINCIPLED:
ntype->draw_buttons = node_shader_buts_principled;
break;
case SH_NODE_BSDF_ANISOTROPIC:
ntype->draw_buttons = node_shader_buts_anisotropic;
break;
case SH_NODE_SUBSURFACE_SCATTERING:
ntype->draw_buttons = node_shader_buts_subsurface;
break;
case SH_NODE_BSDF_TOON:
ntype->draw_buttons = node_shader_buts_toon;
break;
case SH_NODE_BSDF_HAIR:
ntype->draw_buttons = node_shader_buts_hair;
break;
case SH_NODE_BSDF_HAIR_PRINCIPLED:
ntype->draw_buttons = node_shader_buts_principled_hair;
break;
case SH_NODE_SCRIPT:
ntype->draw_buttons = node_shader_buts_script;
ntype->draw_buttons_ex = node_shader_buts_script_ex;
break;
case SH_NODE_UVMAP:
ntype->draw_buttons = node_shader_buts_uvmap;
break;
case SH_NODE_UVALONGSTROKE:
ntype->draw_buttons = node_shader_buts_uvalongstroke;
break;
case SH_NODE_OUTPUT_LINESTYLE:
ntype->draw_buttons = node_buts_output_linestyle;
break;
case SH_NODE_TEX_IES:
ntype->draw_buttons = node_shader_buts_ies;
break;
case SH_NODE_BEVEL:
ntype->draw_buttons = node_shader_buts_bevel;
break;
case SH_NODE_AMBIENT_OCCLUSION:
ntype->draw_buttons = node_shader_buts_ambient_occlusion;
break;
}
}
/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
static void node_buts_image_views(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr,
PointerRNA *imaptr)
{
uiLayout *col;
if (!imaptr->data)
return;
col = uiLayoutColumn(layout, false);
if (RNA_boolean_get(ptr, "has_views")) {
if (RNA_enum_get(ptr, "view") == 0)
uiItemR(col, ptr, "view", 0, NULL, ICON_CAMERA_STEREO);
else
uiItemR(col, ptr, "view", 0, NULL, ICON_SCENE);
}
}
static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
PointerRNA imaptr, iuserptr;
RNA_pointer_create((ID *)ptr->id.data, &RNA_ImageUser, node->storage, &iuserptr);
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateID(
layout, C, ptr, "image",
NULL, "IMAGE_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL);
if (!node->id) return;
imaptr = RNA_pointer_get(ptr, "image");
node_buts_image_user(layout, C, ptr, &imaptr, &iuserptr, true);
node_buts_image_views(layout, C, ptr, &imaptr);
}
static void node_composit_buts_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
PointerRNA iuserptr;
RNA_pointer_create((ID *)ptr->id.data, &RNA_ImageUser, node->storage, &iuserptr);
uiLayoutSetContextPointer(layout, "image_user", &iuserptr);
uiTemplateImage(layout, C, ptr, "image", &iuserptr, 0, 1);
}
static void node_composit_buts_renderlayers(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiLayout *col, *row;
PointerRNA op_ptr;
PointerRNA scn_ptr;
PropertyRNA *prop;
const char *layer_name;
char scene_name[MAX_ID_NAME - 2];
uiTemplateID(layout, C, ptr, "scene", NULL, NULL, NULL, UI_TEMPLATE_ID_FILTER_ALL);
if (!node->id) return;
col = uiLayoutColumn(layout, false);
row = uiLayoutRow(col, true);
uiItemR(row, ptr, "layer", 0, "", ICON_NONE);
prop = RNA_struct_find_property(ptr, "layer");
if (!(RNA_property_enum_identifier(C, ptr, prop, RNA_property_enum_get(ptr, prop), &layer_name)))
return;
scn_ptr = RNA_pointer_get(ptr, "scene");
RNA_string_get(&scn_ptr, "name", scene_name);
uiItemFullO(row, "RENDER_OT_render", "", ICON_RENDER_STILL, NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
RNA_string_set(&op_ptr, "layer", layer_name);
RNA_string_set(&op_ptr, "scene", scene_name);
}
static void node_composit_buts_blur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col, *row;
int reference;
int filter;
col = uiLayoutColumn(layout, false);
filter = RNA_enum_get(ptr, "filter_type");
reference = RNA_boolean_get(ptr, "use_variable_size");
uiItemR(col, ptr, "filter_type", 0, "", ICON_NONE);
if (filter != R_FILTER_FAST_GAUSS) {
uiItemR(col, ptr, "use_variable_size", 0, NULL, ICON_NONE);
if (!reference) {
uiItemR(col, ptr, "use_bokeh", 0, NULL, ICON_NONE);
}
uiItemR(col, ptr, "use_gamma_correction", 0, NULL, ICON_NONE);
}
uiItemR(col, ptr, "use_relative", 0, NULL, ICON_NONE);
if (RNA_boolean_get(ptr, "use_relative")) {
uiItemL(col, IFACE_("Aspect Correction"), ICON_NONE);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "aspect_correction", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "factor_x", 0, IFACE_("X"), ICON_NONE);
uiItemR(col, ptr, "factor_y", 0, IFACE_("Y"), ICON_NONE);
}
else {
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "size_x", 0, IFACE_("X"), ICON_NONE);
uiItemR(col, ptr, "size_y", 0, IFACE_("Y"), ICON_NONE);
}
uiItemR(col, ptr, "use_extended_bounds", 0, NULL, ICON_NONE);
}
static void node_composit_buts_dblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
uiItemR(layout, ptr, "iterations", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_wrap", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("Center:"), ICON_NONE);
uiItemR(col, ptr, "center_x", 0, IFACE_("X"), ICON_NONE);
uiItemR(col, ptr, "center_y", 0, IFACE_("Y"), ICON_NONE);
uiItemS(layout);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "distance", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "angle", 0, NULL, ICON_NONE);
uiItemS(layout);
uiItemR(layout, ptr, "spin", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "zoom", 0, NULL, ICON_NONE);
}
static void node_composit_buts_bilateralblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "iterations", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "sigma_color", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "sigma_space", 0, NULL, ICON_NONE);
}
static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiLayout *sub, *col;
col = uiLayoutColumn(layout, false);
uiItemL(col, IFACE_("Bokeh Type:"), ICON_NONE);
uiItemR(col, ptr, "bokeh", 0, "", ICON_NONE);
uiItemR(col, ptr, "angle", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_gamma_correction", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_zbuffer") == true);
uiItemR(col, ptr, "f_stop", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "blur_max", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "threshold", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "use_preview", 0, NULL, ICON_NONE);
uiTemplateID(layout, C, ptr, "scene", NULL, NULL, NULL, UI_TEMPLATE_ID_FILTER_ALL);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "use_zbuffer", 0, NULL, ICON_NONE);
sub = uiLayoutColumn(col, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_zbuffer") == false);
uiItemR(sub, ptr, "z_scale", 0, NULL, ICON_NONE);
}
/* qdn: glare node */
static void node_composit_buts_glare(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "glare_type", 0, "", ICON_NONE);
uiItemR(layout, ptr, "quality", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "glare_type") != 1) {
uiItemR(layout, ptr, "iterations", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "glare_type") != 0)
uiItemR(layout, ptr, "color_modulation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
uiItemR(layout, ptr, "mix", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "threshold", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "glare_type") == 2) {
uiItemR(layout, ptr, "streaks", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "angle_offset", 0, NULL, ICON_NONE);
}
if (RNA_enum_get(ptr, "glare_type") == 0 || RNA_enum_get(ptr, "glare_type") == 2) {
uiItemR(layout, ptr, "fade", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "glare_type") == 0)
uiItemR(layout, ptr, "use_rotate_45", 0, NULL, ICON_NONE);
}
if (RNA_enum_get(ptr, "glare_type") == 1) {
uiItemR(layout, ptr, "size", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_tonemap(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "tonemap_type", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "tonemap_type") == 0) {
uiItemR(col, ptr, "key", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "offset", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "gamma", 0, NULL, ICON_NONE);
}
else {
uiItemR(col, ptr, "intensity", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "adaptation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "correction", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
}
static void node_composit_buts_lensdist(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "use_projector", 0, NULL, ICON_NONE);
col = uiLayoutColumn(col, false);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_projector") == false);
uiItemR(col, ptr, "use_jitter", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_fit", 0, NULL, ICON_NONE);
}
static void node_composit_buts_vecblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "samples", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "factor", 0, IFACE_("Blur"), ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("Speed:"), ICON_NONE);
uiItemR(col, ptr, "speed_min", 0, IFACE_("Min"), ICON_NONE);
uiItemR(col, ptr, "speed_max", 0, IFACE_("Max"), ICON_NONE);
uiItemR(layout, ptr, "use_curved", 0, NULL, ICON_NONE);
}
static void node_composit_buts_filter(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filter_type", 0, "", ICON_NONE);
}
static void node_composit_buts_flip(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "axis", 0, "", ICON_NONE);
}
static void node_composit_buts_crop(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
uiItemR(layout, ptr, "use_crop_size", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "relative", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, true);
if (RNA_boolean_get(ptr, "relative")) {
uiItemR(col, ptr, "rel_min_x", 0, IFACE_("Left"), ICON_NONE);
uiItemR(col, ptr, "rel_max_x", 0, IFACE_("Right"), ICON_NONE);
uiItemR(col, ptr, "rel_min_y", 0, IFACE_("Up"), ICON_NONE);
uiItemR(col, ptr, "rel_max_y", 0, IFACE_("Down"), ICON_NONE);
}
else {
uiItemR(col, ptr, "min_x", 0, IFACE_("Left"), ICON_NONE);
uiItemR(col, ptr, "max_x", 0, IFACE_("Right"), ICON_NONE);
uiItemR(col, ptr, "min_y", 0, IFACE_("Up"), ICON_NONE);
uiItemR(col, ptr, "max_y", 0, IFACE_("Down"), ICON_NONE);
}
}
static void node_composit_buts_splitviewer(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col;
col = uiLayoutColumn(layout, false);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "axis", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(col, ptr, "factor", 0, NULL, ICON_NONE);
}
static void node_composit_buts_double_edge_mask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemL(col, IFACE_("Inner Edge:"), ICON_NONE);
uiItemR(col, ptr, "inner_mode", 0, "", ICON_NONE);
uiItemL(col, IFACE_("Buffer Edge:"), ICON_NONE);
uiItemR(col, ptr, "edge_mode", 0, "", ICON_NONE);
}
static void node_composit_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "use_clamp", 0, NULL, ICON_NONE);
}
static void node_composit_buts_map_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *sub, *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "offset", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "size", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "use_min", 0, NULL, ICON_NONE);
sub = uiLayoutColumn(col, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_min"));
uiItemR(sub, ptr, "min", 0, "", ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "use_max", 0, NULL, ICON_NONE);
sub = uiLayoutColumn(col, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_max"));
uiItemR(sub, ptr, "max", 0, "", ICON_NONE);
}
static void node_composit_buts_alphaover(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "use_premultiply", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "premul", 0, NULL, ICON_NONE);
}
static void node_composit_buts_zcombine(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "use_alpha", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "use_antialias_z", 0, NULL, ICON_NONE);
}
static void node_composit_buts_dilateerode(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "mode", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "distance", 0, NULL, ICON_NONE);
switch (RNA_enum_get(ptr, "mode")) {
case CMP_NODE_DILATEERODE_DISTANCE_THRESH:
uiItemR(layout, ptr, "edge", 0, NULL, ICON_NONE);
break;
case CMP_NODE_DILATEERODE_DISTANCE_FEATHER:
uiItemR(layout, ptr, "falloff", 0, NULL, ICON_NONE);
break;
}
}
static void node_composit_buts_inpaint(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "distance", 0, NULL, ICON_NONE);
}
static void node_composit_buts_despeckle(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "threshold", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "threshold_neighbor", 0, NULL, ICON_NONE);
}
static void node_composit_buts_diff_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "tolerance", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "falloff", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_distance_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col, *row;
col = uiLayoutColumn(layout, true);
uiItemL(layout, IFACE_("Color Space:"), ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(col, ptr, "tolerance", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "falloff", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_color_spill(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row, *col;
uiItemL(layout, IFACE_("Despill Channel:"), ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "limit_method", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "limit_method") == 0) {
uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "limit_channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
}
uiItemR(col, ptr, "ratio", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "use_unspill", 0, NULL, ICON_NONE);
if (RNA_boolean_get(ptr, "use_unspill") == true) {
uiItemR(col, ptr, "unspill_red", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "unspill_green", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "unspill_blue", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
}
static void node_composit_buts_chroma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "tolerance", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "threshold", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, true);
/*uiItemR(col, ptr, "lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE); Removed for now */
uiItemR(col, ptr, "gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
/*uiItemR(col, ptr, "shadow_adjust", UI_ITEM_R_SLIDER, NULL, ICON_NONE); Removed for now*/
}
static void node_composit_buts_color_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "color_hue", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "color_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "color_value", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_channel_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col, *row;
uiItemL(layout, IFACE_("Color Space:"), ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "color_space", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemL(col, IFACE_("Key Channel:"), ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "matte_channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "limit_method", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "limit_method") == 0) {
uiItemL(col, IFACE_("Limiting Channel:"), ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "limit_channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
}
uiItemR(col, ptr, "limit_max", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "limit_min", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_luma_matte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "limit_max", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(col, ptr, "limit_min", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_map_uv(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "alpha", 0, NULL, ICON_NONE);
}
static void node_composit_buts_id_mask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "index", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_antialiasing", 0, NULL, ICON_NONE);
}
static void node_composit_buts_file_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
PointerRNA imfptr = RNA_pointer_get(ptr, "format");
const bool multilayer = RNA_enum_get(&imfptr, "file_format") == R_IMF_IMTYPE_MULTILAYER;
if (multilayer)
uiItemL(layout, IFACE_("Path:"), ICON_NONE);
else
uiItemL(layout, IFACE_("Base Path:"), ICON_NONE);
uiItemR(layout, ptr, "base_path", 0, "", ICON_NONE);
}
static void node_composit_buts_file_output_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
Scene *scene = CTX_data_scene(C);
PointerRNA imfptr = RNA_pointer_get(ptr, "format");
PointerRNA active_input_ptr, op_ptr;
wmOperatorType *ot;
uiLayout *row, *col;
int active_index;
const bool multilayer = RNA_enum_get(&imfptr, "file_format") == R_IMF_IMTYPE_MULTILAYER;
const bool is_multiview = (scene->r.scemode & R_MULTIVIEW) != 0;
node_composit_buts_file_output(layout, C, ptr);
uiTemplateImageSettings(layout, &imfptr, false);
/* disable stereo output for multilayer, too much work for something that no one will use */
/* if someone asks for that we can implement it */
if (is_multiview)
uiTemplateImageFormatViews(layout, &imfptr, NULL);
uiItemS(layout);
uiItemO(layout, IFACE_("Add Input"), ICON_ZOOMIN, "NODE_OT_output_file_add_socket");
row = uiLayoutRow(layout, false);
col = uiLayoutColumn(row, true);
active_index = RNA_int_get(ptr, "active_input_index");
/* using different collection properties if multilayer format is enabled */
if (multilayer) {
uiTemplateList(col, C, "UI_UL_list", "file_output_node", ptr, "layer_slots", ptr, "active_input_index",
NULL, 0, 0, 0, 0);
RNA_property_collection_lookup_int(ptr, RNA_struct_find_property(ptr, "layer_slots"),
active_index, &active_input_ptr);
}
else {
uiTemplateList(col, C, "UI_UL_list", "file_output_node", ptr, "file_slots", ptr, "active_input_index",
NULL, 0, 0, 0, 0);
RNA_property_collection_lookup_int(ptr, RNA_struct_find_property(ptr, "file_slots"),
active_index, &active_input_ptr);
}
/* XXX collection lookup does not return the ID part of the pointer, setting this manually here */
active_input_ptr.id.data = ptr->id.data;
col = uiLayoutColumn(row, true);
ot = WM_operatortype_find("NODE_OT_output_file_move_active_socket", false);
uiItemFullO_ptr(col, ot, "", ICON_TRIA_UP, NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
RNA_enum_set(&op_ptr, "direction", 1);
uiItemFullO_ptr(col, ot, "", ICON_TRIA_DOWN, NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
RNA_enum_set(&op_ptr, "direction", 2);
if (active_input_ptr.data) {
if (multilayer) {
col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("Layer:"), ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &active_input_ptr, "name", 0, "", ICON_NONE);
uiItemFullO(row, "NODE_OT_output_file_remove_active_socket", "",
ICON_X, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_R_ICON_ONLY, NULL);
}
else {
col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("File Subpath:"), ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &active_input_ptr, "path", 0, "", ICON_NONE);
uiItemFullO(row, "NODE_OT_output_file_remove_active_socket", "",
ICON_X, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_R_ICON_ONLY, NULL);
/* format details for individual files */
imfptr = RNA_pointer_get(&active_input_ptr, "format");
col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("Format:"), ICON_NONE);
uiItemR(col, &active_input_ptr, "use_node_format", 0, NULL, ICON_NONE);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, RNA_boolean_get(&active_input_ptr, "use_node_format") == false);
uiTemplateImageSettings(col, &imfptr, false);
if (is_multiview)
uiTemplateImageFormatViews(layout, &imfptr, NULL);
}
}
}
static void node_composit_buts_scale(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "space", 0, "", ICON_NONE);
if (RNA_enum_get(ptr, "space") == CMP_SCALE_RENDERPERCENT) {
uiLayout *row;
uiItemR(layout, ptr, "frame_method", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "offset_x", 0, "X", ICON_NONE);
uiItemR(row, ptr, "offset_y", 0, "Y", ICON_NONE);
}
}
static void node_composit_buts_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filter_type", 0, "", ICON_NONE);
}
static void node_composit_buts_invert(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "invert_rgb", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "invert_alpha", 0, NULL, ICON_NONE);
}
static void node_composit_buts_premulkey(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "mapping", 0, "", ICON_NONE);
}
static void node_composit_buts_view_levels(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "channel", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
}
static void node_composit_buts_colorbalance(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *split, *col, *row;
uiItemR(layout, ptr, "correction_method", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "correction_method") == 0) {
split = uiLayoutSplit(layout, 0.0f, false);
col = uiLayoutColumn(split, false);
uiTemplateColorPicker(col, ptr, "lift", 1, 1, 0, 1);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "lift", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, false);
uiTemplateColorPicker(col, ptr, "gamma", 1, 1, 1, 1);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "gamma", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, false);
uiTemplateColorPicker(col, ptr, "gain", 1, 1, 1, 1);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "gain", 0, NULL, ICON_NONE);
}
else {
split = uiLayoutSplit(layout, 0.0f, false);
col = uiLayoutColumn(split, false);
uiTemplateColorPicker(col, ptr, "offset", 1, 1, 0, 1);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "offset", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "offset_basis", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, false);
uiTemplateColorPicker(col, ptr, "power", 1, 1, 0, 1);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "power", 0, NULL, ICON_NONE);
col = uiLayoutColumn(split, false);
uiTemplateColorPicker(col, ptr, "slope", 1, 1, 0, 1);
row = uiLayoutRow(col, false);
uiItemR(row, ptr, "slope", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_colorbalance_ex(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "correction_method", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "correction_method") == 0) {
uiTemplateColorPicker(layout, ptr, "lift", 1, 1, 0, 1);
uiItemR(layout, ptr, "lift", 0, NULL, ICON_NONE);
uiTemplateColorPicker(layout, ptr, "gamma", 1, 1, 1, 1);
uiItemR(layout, ptr, "gamma", 0, NULL, ICON_NONE);
uiTemplateColorPicker(layout, ptr, "gain", 1, 1, 1, 1);
uiItemR(layout, ptr, "gain", 0, NULL, ICON_NONE);
}
else {
uiTemplateColorPicker(layout, ptr, "offset", 1, 1, 0, 1);
uiItemR(layout, ptr, "offset", 0, NULL, ICON_NONE);
uiTemplateColorPicker(layout, ptr, "power", 1, 1, 0, 1);
uiItemR(layout, ptr, "power", 0, NULL, ICON_NONE);
uiTemplateColorPicker(layout, ptr, "slope", 1, 1, 0, 1);
uiItemR(layout, ptr, "slope", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_huecorrect(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
bNode *node = ptr->data;
CurveMapping *cumap = node->storage;
if (_sample_col[0] != SAMPLE_FLT_ISNONE) {
cumap->flag |= CUMA_DRAW_SAMPLE;
copy_v3_v3(cumap->sample, _sample_col);
}
else {
cumap->flag &= ~CUMA_DRAW_SAMPLE;
}
uiTemplateCurveMapping(layout, ptr, "mapping", 'h', false, false, false);
}
static void node_composit_buts_ycc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "mode", 0, "", ICON_NONE);
}
static void node_composit_buts_movieclip(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateID(layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL);
}
static void node_composit_buts_movieclip_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
PointerRNA clipptr;
uiTemplateID(layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL);
if (!node->id)
return;
clipptr = RNA_pointer_get(ptr, "clip");
uiTemplateColorspaceSettings(layout, &clipptr, "colorspace_settings");
}
static void node_composit_buts_stabilize2d(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL);
if (!node->id)
return;
uiItemR(layout, ptr, "filter_type", 0, "", ICON_NONE);
uiItemR(layout, ptr, "invert", 0, NULL, ICON_NONE);
}
static void node_composit_buts_translate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_relative", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "wrap_axis", 0, NULL, ICON_NONE);
}
static void node_composit_buts_transform(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filter_type", 0, "", ICON_NONE);
}
static void node_composit_buts_moviedistortion(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL);
if (!node->id)
return;
uiItemR(layout, ptr, "distortion_type", 0, "", ICON_NONE);
}
static void node_composit_buts_colorcorrection(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "red", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "green", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "blue", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemL(row, "", ICON_NONE);
uiItemL(row, IFACE_("Saturation"), ICON_NONE);
uiItemL(row, IFACE_("Contrast"), ICON_NONE);
uiItemL(row, IFACE_("Gamma"), ICON_NONE);
uiItemL(row, IFACE_("Gain"), ICON_NONE);
uiItemL(row, IFACE_("Lift"), ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemL(row, IFACE_("Master"), ICON_NONE);
uiItemR(row, ptr, "master_saturation", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "master_contrast", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "master_gamma", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "master_gain", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "master_lift", UI_ITEM_R_SLIDER, "", ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemL(row, IFACE_("Highlights"), ICON_NONE);
uiItemR(row, ptr, "highlights_saturation", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "highlights_contrast", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "highlights_gamma", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "highlights_gain", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "highlights_lift", UI_ITEM_R_SLIDER, "", ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemL(row, IFACE_("Midtones"), ICON_NONE);
uiItemR(row, ptr, "midtones_saturation", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "midtones_contrast", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "midtones_gamma", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "midtones_gain", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "midtones_lift", UI_ITEM_R_SLIDER, "", ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemL(row, IFACE_("Shadows"), ICON_NONE);
uiItemR(row, ptr, "shadows_saturation", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "shadows_contrast", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "shadows_gamma", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "shadows_gain", UI_ITEM_R_SLIDER, "", ICON_NONE);
uiItemR(row, ptr, "shadows_lift", UI_ITEM_R_SLIDER, "", ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "midtones_start", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_end", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_colorcorrection_ex(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "red", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "green", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "blue", 0, NULL, ICON_NONE);
row = layout;
uiItemL(row, IFACE_("Saturation"), ICON_NONE);
uiItemR(row, ptr, "master_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_saturation", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemL(row, IFACE_("Contrast"), ICON_NONE);
uiItemR(row, ptr, "master_contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_contrast", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemL(row, IFACE_("Gamma"), ICON_NONE);
uiItemR(row, ptr, "master_gamma", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_gamma", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_gamma", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_gamma", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemL(row, IFACE_("Gain"), ICON_NONE);
uiItemR(row, ptr, "master_gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_gain", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemL(row, IFACE_("Lift"), ICON_NONE);
uiItemR(row, ptr, "master_lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "highlights_lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "shadows_lift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
row = uiLayoutRow(layout, false);
uiItemR(row, ptr, "midtones_start", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "midtones_end", 0, NULL, ICON_NONE);
}
static void node_composit_buts_switch(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "check", 0, NULL, ICON_NONE);
}
static void node_composit_buts_switch_view_ex(uiLayout *layout, bContext *UNUSED(C), PointerRNA *UNUSED(ptr))
{
uiItemFullO(
layout, "NODE_OT_switch_view_update",
"Update Views", ICON_FILE_REFRESH, NULL, WM_OP_INVOKE_DEFAULT, 0, NULL);
}
static void node_composit_buts_boxmask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "x", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "y", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "width", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "height", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, ptr, "rotation", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "mask_type", 0, NULL, ICON_NONE);
}
static void node_composit_buts_bokehimage(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "flaps", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "angle", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "rounding", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, ptr, "catadioptric", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, ptr, "shift", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_bokehblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_variable_size", 0, NULL, ICON_NONE);
// uiItemR(layout, ptr, "f_stop", 0, NULL, ICON_NONE); // UNUSED
uiItemR(layout, ptr, "blur_max", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_extended_bounds", 0, NULL, ICON_NONE);
}
static void node_composit_backdrop_viewer(SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
// node_composit_backdrop_canvas(snode, backdrop, node, x, y);
if (node->custom1 == 0) {
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float cx = x + snode->zoom * backdropWidth * node->custom3;
const float cy = y + snode->zoom * backdropHeight * node->custom4;
const float cross_size = 12 * U.pixelsize;
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINES);
glVertex2f(cx - cross_size, cy - cross_size);
glVertex2f(cx + cross_size, cy + cross_size);
glVertex2f(cx + cross_size, cy - cross_size);
glVertex2f(cx - cross_size, cy + cross_size);
glEnd();
}
}
static void node_composit_backdrop_boxmask(SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
NodeBoxMask *boxmask = node->storage;
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float aspect = backdropWidth / backdropHeight;
const float rad = -boxmask->rotation;
const float cosine = cosf(rad);
const float sine = sinf(rad);
const float halveBoxWidth = backdropWidth * (boxmask->width / 2.0f);
const float halveBoxHeight = backdropHeight * (boxmask->height / 2.0f) * aspect;
float cx, cy, x1, x2, x3, x4;
float y1, y2, y3, y4;
glColor3f(1.0, 1.0, 1.0);
cx = x + snode->zoom * backdropWidth * boxmask->x;
cy = y + snode->zoom * backdropHeight * boxmask->y;
x1 = cx - (cosine * halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x2 = cx - (cosine * -halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x3 = cx - (cosine * -halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
x4 = cx - (cosine * halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
y1 = cy - (-sine * halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y2 = cy - (-sine * -halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
glBegin(GL_LINE_LOOP);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glVertex2f(x3, y3);
glVertex2f(x4, y4);
glEnd();
}
static void node_composit_backdrop_ellipsemask(SpaceNode *snode, ImBuf *backdrop, bNode *node, int x, int y)
{
NodeEllipseMask *ellipsemask = node->storage;
const float backdropWidth = backdrop->x;
const float backdropHeight = backdrop->y;
const float aspect = backdropWidth / backdropHeight;
const float rad = -ellipsemask->rotation;
const float cosine = cosf(rad);
const float sine = sinf(rad);
const float halveBoxWidth = backdropWidth * (ellipsemask->width / 2.0f);
const float halveBoxHeight = backdropHeight * (ellipsemask->height / 2.0f) * aspect;
float cx, cy, x1, x2, x3, x4;
float y1, y2, y3, y4;
glColor3f(1.0, 1.0, 1.0);
cx = x + snode->zoom * backdropWidth * ellipsemask->x;
cy = y + snode->zoom * backdropHeight * ellipsemask->y;
x1 = cx - (cosine * halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x2 = cx - (cosine * -halveBoxWidth + sine * halveBoxHeight) * snode->zoom;
x3 = cx - (cosine * -halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
x4 = cx - (cosine * halveBoxWidth + sine * -halveBoxHeight) * snode->zoom;
y1 = cy - (-sine * halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y2 = cy - (-sine * -halveBoxWidth + cosine * halveBoxHeight) * snode->zoom;
y3 = cy - (-sine * -halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
y4 = cy - (-sine * halveBoxWidth + cosine * -halveBoxHeight) * snode->zoom;
glBegin(GL_LINE_LOOP);
glVertex2f(x1, y1);
glVertex2f(x2, y2);
glVertex2f(x3, y3);
glVertex2f(x4, y4);
glEnd();
}
static void node_composit_buts_ellipsemask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "x", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "y", 0, NULL, ICON_NONE);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "width", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(row, ptr, "height", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
uiItemR(layout, ptr, "rotation", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "mask_type", 0, NULL, ICON_NONE);
}
static void node_composit_buts_composite(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_alpha", 0, NULL, ICON_NONE);
}
static void node_composit_buts_viewer(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_alpha", 0, NULL, ICON_NONE);
}
static void node_composit_buts_viewer_ex(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
uiItemR(layout, ptr, "use_alpha", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "tile_order", 0, NULL, ICON_NONE);
if (RNA_enum_get(ptr, "tile_order") == 0) {
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "center_x", 0, NULL, ICON_NONE);
uiItemR(col, ptr, "center_y", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_mask(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "mask", NULL, NULL, NULL, UI_TEMPLATE_ID_FILTER_ALL);
uiItemR(layout, ptr, "use_antialiasing", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "use_feather", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "size_source", 0, "", ICON_NONE);
if (node->custom1 & (CMP_NODEFLAG_MASK_FIXED | CMP_NODEFLAG_MASK_FIXED_SCENE)) {
uiItemR(layout, ptr, "size_x", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "size_y", 0, NULL, ICON_NONE);
}
uiItemR(layout, ptr, "use_motion_blur", 0, NULL, ICON_NONE);
if (node->custom1 & CMP_NODEFLAG_MASK_MOTION_BLUR) {
uiItemR(layout, ptr, "motion_blur_samples", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "motion_blur_shutter", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_keyingscreen(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "clip", NULL, NULL, NULL, UI_TEMPLATE_ID_FILTER_ALL);
if (node->id) {
MovieClip *clip = (MovieClip *) node->id;
uiLayout *col;
PointerRNA tracking_ptr;
RNA_pointer_create(&clip->id, &RNA_MovieTracking, &clip->tracking, &tracking_ptr);
col = uiLayoutColumn(layout, true);
uiItemPointerR(col, ptr, "tracking_object", &tracking_ptr, "objects", "", ICON_OBJECT_DATA);
}
}
static void node_composit_buts_keying(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
/* bNode *node = ptr->data; */ /* UNUSED */
uiItemR(layout, ptr, "blur_pre", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "screen_balance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "despill_factor", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "despill_balance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "edge_kernel_radius", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "edge_kernel_tolerance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "clip_black", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "clip_white", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "dilate_distance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "feather_falloff", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "feather_distance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "blur_post", 0, NULL, ICON_NONE);
}
static void node_composit_buts_trackpos(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
uiTemplateID(layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL);
if (node->id) {
MovieClip *clip = (MovieClip *) node->id;
MovieTracking *tracking = &clip->tracking;
MovieTrackingObject *object;
uiLayout *col;
PointerRNA tracking_ptr;
NodeTrackPosData *data = node->storage;
RNA_pointer_create(&clip->id, &RNA_MovieTracking, tracking, &tracking_ptr);
col = uiLayoutColumn(layout, false);
uiItemPointerR(col, ptr, "tracking_object", &tracking_ptr, "objects", "", ICON_OBJECT_DATA);
object = BKE_tracking_object_get_named(tracking, data->tracking_object);
if (object) {
PointerRNA object_ptr;
RNA_pointer_create(&clip->id, &RNA_MovieTrackingObject, object, &object_ptr);
uiItemPointerR(col, ptr, "track_name", &object_ptr, "tracks", "", ICON_ANIM_DATA);
}
else {
uiItemR(layout, ptr, "track_name", 0, "", ICON_ANIM_DATA);
}
uiItemR(layout, ptr, "position", 0, NULL, ICON_NONE);
if (ELEM(node->custom1, CMP_TRACKPOS_RELATIVE_FRAME, CMP_TRACKPOS_ABSOLUTE_FRAME)) {
uiItemR(layout, ptr, "frame_relative", 0, NULL, ICON_NONE);
}
}
}
static void node_composit_buts_planetrackdeform(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
NodePlaneTrackDeformData *data = node->storage;
uiTemplateID(layout, C, ptr, "clip", NULL, "CLIP_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL);
if (node->id) {
MovieClip *clip = (MovieClip *) node->id;
MovieTracking *tracking = &clip->tracking;
MovieTrackingObject *object;
uiLayout *col;
PointerRNA tracking_ptr;
RNA_pointer_create(&clip->id, &RNA_MovieTracking, tracking, &tracking_ptr);
col = uiLayoutColumn(layout, false);
uiItemPointerR(col, ptr, "tracking_object", &tracking_ptr, "objects", "", ICON_OBJECT_DATA);
object = BKE_tracking_object_get_named(tracking, data->tracking_object);
if (object) {
PointerRNA object_ptr;
RNA_pointer_create(&clip->id, &RNA_MovieTrackingObject, object, &object_ptr);
uiItemPointerR(col, ptr, "plane_track_name", &object_ptr, "plane_tracks", "", ICON_ANIM_DATA);
}
else {
uiItemR(layout, ptr, "plane_track_name", 0, "", ICON_ANIM_DATA);
}
}
uiItemR(layout, ptr, "use_motion_blur", 0, NULL, ICON_NONE);
if (data->flag & CMP_NODEFLAG_PLANETRACKDEFORM_MOTION_BLUR) {
uiItemR(layout, ptr, "motion_blur_samples", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "motion_blur_shutter", 0, NULL, ICON_NONE);
}
}
static void node_composit_buts_cornerpin(uiLayout *UNUSED(layout), bContext *UNUSED(C), PointerRNA *UNUSED(ptr))
{
}
static void node_composit_buts_sunbeams(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "source", UI_ITEM_R_EXPAND, "", ICON_NONE);
uiItemR(layout, ptr, "ray_length", UI_ITEM_R_SLIDER, NULL, ICON_NONE);
}
static void node_composit_buts_cryptomatte(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col = uiLayoutColumn(layout, true);
uiItemL(col, IFACE_("Matte Objects:"), ICON_NONE);
uiLayout *row = uiLayoutRow(col, true);
uiTemplateCryptoPicker(row, ptr, "add");
uiTemplateCryptoPicker(row, ptr, "remove");
uiItemR(col, ptr, "matte_id", 0, "", ICON_NONE);
}
static void node_composit_buts_cryptomatte_ex(uiLayout *layout, bContext *UNUSED(C), PointerRNA *UNUSED(ptr))
{
uiItemO(layout, IFACE_("Add Crypto Layer"), ICON_ZOOMIN, "NODE_OT_cryptomatte_layer_add");
uiItemO(layout, IFACE_("Remove Crypto Layer"), ICON_ZOOMOUT, "NODE_OT_cryptomatte_layer_remove");
}
static void node_composit_buts_brightcontrast(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "use_premultiply", 0, NULL, ICON_NONE);
}
/* only once called */
static void node_composit_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
case CMP_NODE_IMAGE:
ntype->draw_buttons = node_composit_buts_image;
ntype->draw_buttons_ex = node_composit_buts_image_ex;
break;
case CMP_NODE_R_LAYERS:
ntype->draw_buttons = node_composit_buts_renderlayers;
break;
case CMP_NODE_NORMAL:
ntype->draw_buttons = node_buts_normal;
break;
case CMP_NODE_CURVE_VEC:
ntype->draw_buttons = node_buts_curvevec;
break;
case CMP_NODE_CURVE_RGB:
ntype->draw_buttons = node_buts_curvecol;
break;
case CMP_NODE_VALUE:
ntype->draw_buttons = node_buts_value;
break;
case CMP_NODE_RGB:
ntype->draw_buttons = node_buts_rgb;
break;
case CMP_NODE_FLIP:
ntype->draw_buttons = node_composit_buts_flip;
break;
case CMP_NODE_SPLITVIEWER:
ntype->draw_buttons = node_composit_buts_splitviewer;
break;
case CMP_NODE_MIX_RGB:
ntype->draw_buttons = node_buts_mix_rgb;
break;
case CMP_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
case CMP_NODE_CROP:
ntype->draw_buttons = node_composit_buts_crop;
break;
case CMP_NODE_BLUR:
ntype->draw_buttons = node_composit_buts_blur;
break;
case CMP_NODE_DBLUR:
ntype->draw_buttons = node_composit_buts_dblur;
break;
case CMP_NODE_BILATERALBLUR:
ntype->draw_buttons = node_composit_buts_bilateralblur;
break;
case CMP_NODE_DEFOCUS:
ntype->draw_buttons = node_composit_buts_defocus;
break;
case CMP_NODE_GLARE:
ntype->draw_buttons = node_composit_buts_glare;
break;
case CMP_NODE_TONEMAP:
ntype->draw_buttons = node_composit_buts_tonemap;
break;
case CMP_NODE_LENSDIST:
ntype->draw_buttons = node_composit_buts_lensdist;
break;
case CMP_NODE_VECBLUR:
ntype->draw_buttons = node_composit_buts_vecblur;
break;
case CMP_NODE_FILTER:
ntype->draw_buttons = node_composit_buts_filter;
break;
case CMP_NODE_MAP_VALUE:
ntype->draw_buttons = node_composit_buts_map_value;
break;
case CMP_NODE_MAP_RANGE:
ntype->draw_buttons = node_composit_buts_map_range;
break;
case CMP_NODE_TIME:
ntype->draw_buttons = node_buts_time;
break;
case CMP_NODE_ALPHAOVER:
ntype->draw_buttons = node_composit_buts_alphaover;
break;
case CMP_NODE_TEXTURE:
ntype->draw_buttons = node_buts_texture;
break;
case CMP_NODE_DILATEERODE:
ntype->draw_buttons = node_composit_buts_dilateerode;
break;
case CMP_NODE_INPAINT:
ntype->draw_buttons = node_composit_buts_inpaint;
break;
case CMP_NODE_DESPECKLE:
ntype->draw_buttons = node_composit_buts_despeckle;
break;
case CMP_NODE_OUTPUT_FILE:
ntype->draw_buttons = node_composit_buts_file_output;
ntype->draw_buttons_ex = node_composit_buts_file_output_ex;
break;
case CMP_NODE_DIFF_MATTE:
ntype->draw_buttons = node_composit_buts_diff_matte;
break;
case CMP_NODE_DIST_MATTE:
ntype->draw_buttons = node_composit_buts_distance_matte;
break;
case CMP_NODE_COLOR_SPILL:
ntype->draw_buttons = node_composit_buts_color_spill;
break;
case CMP_NODE_CHROMA_MATTE:
ntype->draw_buttons = node_composit_buts_chroma_matte;
break;
case CMP_NODE_COLOR_MATTE:
ntype->draw_buttons = node_composit_buts_color_matte;
break;
case CMP_NODE_SCALE:
ntype->draw_buttons = node_composit_buts_scale;
break;
case CMP_NODE_ROTATE:
ntype->draw_buttons = node_composit_buts_rotate;
break;
case CMP_NODE_CHANNEL_MATTE:
ntype->draw_buttons = node_composit_buts_channel_matte;
break;
case CMP_NODE_LUMA_MATTE:
ntype->draw_buttons = node_composit_buts_luma_matte;
break;
case CMP_NODE_MAP_UV:
ntype->draw_buttons = node_composit_buts_map_uv;
break;
case CMP_NODE_ID_MASK:
ntype->draw_buttons = node_composit_buts_id_mask;
break;
case CMP_NODE_DOUBLEEDGEMASK:
ntype->draw_buttons = node_composit_buts_double_edge_mask;
break;
case CMP_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;
case CMP_NODE_INVERT:
ntype->draw_buttons = node_composit_buts_invert;
break;
case CMP_NODE_PREMULKEY:
ntype->draw_buttons = node_composit_buts_premulkey;
break;
case CMP_NODE_VIEW_LEVELS:
ntype->draw_buttons = node_composit_buts_view_levels;
break;
case CMP_NODE_COLORBALANCE:
ntype->draw_buttons = node_composit_buts_colorbalance;
ntype->draw_buttons_ex = node_composit_buts_colorbalance_ex;
break;
case CMP_NODE_HUECORRECT:
ntype->draw_buttons = node_composit_buts_huecorrect;
break;
case CMP_NODE_ZCOMBINE:
ntype->draw_buttons = node_composit_buts_zcombine;
break;
case CMP_NODE_COMBYCCA:
case CMP_NODE_SEPYCCA:
ntype->draw_buttons = node_composit_buts_ycc;
break;
case CMP_NODE_MOVIECLIP:
ntype->draw_buttons = node_composit_buts_movieclip;
ntype->draw_buttons_ex = node_composit_buts_movieclip_ex;
break;
case CMP_NODE_STABILIZE2D:
ntype->draw_buttons = node_composit_buts_stabilize2d;
break;
case CMP_NODE_TRANSFORM:
ntype->draw_buttons = node_composit_buts_transform;
break;
case CMP_NODE_TRANSLATE:
ntype->draw_buttons = node_composit_buts_translate;
break;
case CMP_NODE_MOVIEDISTORTION:
ntype->draw_buttons = node_composit_buts_moviedistortion;
break;
case CMP_NODE_COLORCORRECTION:
ntype->draw_buttons = node_composit_buts_colorcorrection;
ntype->draw_buttons_ex = node_composit_buts_colorcorrection_ex;
break;
case CMP_NODE_SWITCH:
ntype->draw_buttons = node_composit_buts_switch;
break;
case CMP_NODE_SWITCH_VIEW:
ntype->draw_buttons_ex = node_composit_buts_switch_view_ex;
break;
case CMP_NODE_MASK_BOX:
ntype->draw_buttons = node_composit_buts_boxmask;
ntype->draw_backdrop = node_composit_backdrop_boxmask;
break;
case CMP_NODE_MASK_ELLIPSE:
ntype->draw_buttons = node_composit_buts_ellipsemask;
ntype->draw_backdrop = node_composit_backdrop_ellipsemask;
break;
case CMP_NODE_BOKEHIMAGE:
ntype->draw_buttons = node_composit_buts_bokehimage;
break;
case CMP_NODE_BOKEHBLUR:
ntype->draw_buttons = node_composit_buts_bokehblur;
break;
case CMP_NODE_VIEWER:
ntype->draw_buttons = node_composit_buts_viewer;
ntype->draw_buttons_ex = node_composit_buts_viewer_ex;
ntype->draw_backdrop = node_composit_backdrop_viewer;
break;
case CMP_NODE_COMPOSITE:
ntype->draw_buttons = node_composit_buts_composite;
break;
case CMP_NODE_MASK:
ntype->draw_buttons = node_composit_buts_mask;
break;
case CMP_NODE_KEYINGSCREEN:
ntype->draw_buttons = node_composit_buts_keyingscreen;
break;
case CMP_NODE_KEYING:
ntype->draw_buttons = node_composit_buts_keying;
break;
case CMP_NODE_TRACKPOS:
ntype->draw_buttons = node_composit_buts_trackpos;
break;
case CMP_NODE_PLANETRACKDEFORM:
ntype->draw_buttons = node_composit_buts_planetrackdeform;
break;
case CMP_NODE_CORNERPIN:
ntype->draw_buttons = node_composit_buts_cornerpin;
break;
case CMP_NODE_SUNBEAMS:
ntype->draw_buttons = node_composit_buts_sunbeams;
break;
case CMP_NODE_CRYPTOMATTE:
ntype->draw_buttons = node_composit_buts_cryptomatte;
ntype->draw_buttons_ex = node_composit_buts_cryptomatte_ex;
break;
case CMP_NODE_BRIGHTCONTRAST:
ntype->draw_buttons = node_composit_buts_brightcontrast;
}
}
/* ****************** BUTTON CALLBACKS FOR TEXTURE NODES ***************** */
static void node_texture_buts_bricks(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *col;
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "offset", UI_ITEM_R_SLIDER, IFACE_("Offset"), ICON_NONE);
uiItemR(col, ptr, "offset_frequency", 0, IFACE_("Frequency"), ICON_NONE);
col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "squash", 0, IFACE_("Squash"), ICON_NONE);
uiItemR(col, ptr, "squash_frequency", 0, IFACE_("Frequency"), ICON_NONE);
}
static void node_texture_buts_proc(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
PointerRNA tex_ptr;
bNode *node = ptr->data;
ID *id = ptr->id.data;
Tex *tex = (Tex *)node->storage;
uiLayout *col, *row;
RNA_pointer_create(id, &RNA_Texture, tex, &tex_ptr);
col = uiLayoutColumn(layout, false);
switch (tex->type) {
case TEX_BLEND:
uiItemR(col, &tex_ptr, "progression", 0, "", ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "use_flip_axis", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
break;
case TEX_MARBLE:
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "marble_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_basis_2", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
break;
case TEX_MAGIC:
uiItemR(col, &tex_ptr, "noise_depth", 0, NULL, ICON_NONE);
break;
case TEX_STUCCI:
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "stucci_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
break;
case TEX_WOOD:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
uiItemR(col, &tex_ptr, "wood_type", 0, "", ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_basis_2", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, false);
uiLayoutSetActive(row, !(ELEM(tex->stype, TEX_BAND, TEX_RING)));
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
break;
case TEX_CLOUDS:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "cloud_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
row = uiLayoutRow(col, false);
uiItemR(row, &tex_ptr, "noise_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(col, &tex_ptr, "noise_depth", UI_ITEM_R_EXPAND, IFACE_("Depth"), ICON_NONE);
break;
case TEX_DISTNOISE:
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
uiItemR(col, &tex_ptr, "noise_distortion", 0, "", ICON_NONE);
break;
case TEX_MUSGRAVE:
uiItemR(col, &tex_ptr, "musgrave_type", 0, "", ICON_NONE);
uiItemR(col, &tex_ptr, "noise_basis", 0, "", ICON_NONE);
break;
case TEX_VORONOI:
uiItemR(col, &tex_ptr, "distance_metric", 0, "", ICON_NONE);
if (tex->vn_distm == TEX_MINKOVSKY) {
uiItemR(col, &tex_ptr, "minkovsky_exponent", 0, NULL, ICON_NONE);
}
uiItemR(col, &tex_ptr, "color_mode", 0, "", ICON_NONE);
break;
}
}
static void node_texture_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL, UI_TEMPLATE_ID_FILTER_ALL);
}
static void node_texture_buts_image_ex(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
PointerRNA iuserptr;
RNA_pointer_create((ID *)ptr->id.data, &RNA_ImageUser, node->storage, &iuserptr);
uiTemplateImage(layout, C, ptr, "image", &iuserptr, 0, 0);
}
static void node_texture_buts_output(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "filepath", 0, "", ICON_NONE);
}
/* only once called */
static void node_texture_set_butfunc(bNodeType *ntype)
{
if (ntype->type >= TEX_NODE_PROC && ntype->type < TEX_NODE_PROC_MAX) {
ntype->draw_buttons = node_texture_buts_proc;
}
else {
switch (ntype->type) {
case TEX_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;
case TEX_NODE_MIX_RGB:
ntype->draw_buttons = node_buts_mix_rgb;
break;
case TEX_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
case TEX_NODE_CURVE_RGB:
ntype->draw_buttons = node_buts_curvecol;
break;
case TEX_NODE_CURVE_TIME:
ntype->draw_buttons = node_buts_time;
break;
case TEX_NODE_TEXTURE:
ntype->draw_buttons = node_buts_texture;
break;
case TEX_NODE_BRICKS:
ntype->draw_buttons = node_texture_buts_bricks;
break;
case TEX_NODE_IMAGE:
ntype->draw_buttons = node_texture_buts_image;
ntype->draw_buttons_ex = node_texture_buts_image_ex;
break;
case TEX_NODE_OUTPUT:
ntype->draw_buttons = node_texture_buts_output;
break;
}
}
}
/* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */
static void node_property_update_default(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
bNodeTree *ntree = ptr->id.data;
bNode *node = ptr->data;
ED_node_tag_update_nodetree(bmain, ntree, node);
}
static void node_socket_template_properties_update(bNodeType *ntype, bNodeSocketTemplate *stemp)
{
StructRNA *srna = ntype->ext.srna;
PropertyRNA *prop = RNA_struct_type_find_property(srna, stemp->identifier);
if (prop)
RNA_def_property_update_runtime(prop, node_property_update_default);
}
static void node_template_properties_update(bNodeType *ntype)
{
bNodeSocketTemplate *stemp;
if (ntype->inputs) {
for (stemp = ntype->inputs; stemp->type >= 0; ++stemp)
node_socket_template_properties_update(ntype, stemp);
}
if (ntype->outputs) {
for (stemp = ntype->outputs; stemp->type >= 0; ++stemp)
node_socket_template_properties_update(ntype, stemp);
}
}
static void node_socket_undefined_draw(bContext *UNUSED(C), uiLayout *layout, PointerRNA *UNUSED(ptr), PointerRNA *UNUSED(node_ptr),
const char *UNUSED(text))
{
uiItemL(layout, IFACE_("Undefined Socket Type"), ICON_ERROR);
}
static void node_socket_undefined_draw_color(bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PointerRNA *UNUSED(node_ptr), float *r_color)
{
r_color[0] = 1.0f;
r_color[1] = 0.0f;
r_color[2] = 0.0f;
r_color[3] = 1.0f;
}
static void node_socket_undefined_interface_draw(bContext *UNUSED(C), uiLayout *layout, PointerRNA *UNUSED(ptr))
{
uiItemL(layout, IFACE_("Undefined Socket Type"), ICON_ERROR);
}
static void node_socket_undefined_interface_draw_color(bContext *UNUSED(C), PointerRNA *UNUSED(ptr), float *r_color)
{
r_color[0] = 1.0f;
r_color[1] = 0.0f;
r_color[2] = 0.0f;
r_color[3] = 1.0f;
}
void ED_node_init_butfuncs(void)
{
/* Fallback types for undefined tree, nodes, sockets
* Defined in blenkernel, but not registered in type hashes.
*/
/*extern bNodeTreeType NodeTreeTypeUndefined;*/
extern bNodeType NodeTypeUndefined;
extern bNodeSocketType NodeSocketTypeUndefined;
/* default ui functions */
NodeTypeUndefined.draw_nodetype = node_draw_default;
NodeTypeUndefined.draw_nodetype_prepare = node_update_default;
NodeTypeUndefined.select_area_func = node_select_area_default;
NodeTypeUndefined.tweak_area_func = node_tweak_area_default;
NodeTypeUndefined.draw_buttons = NULL;
NodeTypeUndefined.draw_buttons_ex = NULL;
NodeTypeUndefined.resize_area_func = node_resize_area_default;
NodeSocketTypeUndefined.draw = node_socket_undefined_draw;
NodeSocketTypeUndefined.draw_color = node_socket_undefined_draw_color;
NodeSocketTypeUndefined.interface_draw = node_socket_undefined_interface_draw;
NodeSocketTypeUndefined.interface_draw_color = node_socket_undefined_interface_draw_color;
/* node type ui functions */
NODE_TYPES_BEGIN(ntype)
/* default ui functions */
ntype->draw_nodetype = node_draw_default;
ntype->draw_nodetype_prepare = node_update_default;
ntype->select_area_func = node_select_area_default;
ntype->tweak_area_func = node_tweak_area_default;
ntype->draw_buttons = NULL;
ntype->draw_buttons_ex = NULL;
ntype->resize_area_func = node_resize_area_default;
node_common_set_butfunc(ntype);
node_composit_set_butfunc(ntype);
node_shader_set_butfunc(ntype);
node_texture_set_butfunc(ntype);
/* define update callbacks for socket properties */
node_template_properties_update(ntype);
NODE_TYPES_END
/* tree type icons */
ntreeType_Composite->ui_icon = ICON_RENDERLAYERS;
ntreeType_Shader->ui_icon = ICON_MATERIAL;
ntreeType_Texture->ui_icon = ICON_TEXTURE;
}
void ED_init_custom_node_type(bNodeType *ntype)
{
/* default ui functions */
ntype->draw_nodetype = node_draw_default;
ntype->draw_nodetype_prepare = node_update_default;
ntype->resize_area_func = node_resize_area_default;
ntype->select_area_func = node_select_area_default;
ntype->tweak_area_func = node_tweak_area_default;
}
void ED_init_custom_node_socket_type(bNodeSocketType *stype)
{
/* default ui functions */
stype->draw = node_socket_button_label;
}
/* maps standard socket integer type to a color */
static const float std_node_socket_colors[][4] = {
{0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */
{0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */
{0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */
{0.39, 0.78, 0.39, 1.0}, /* SOCK_SHADER */
{0.70, 0.65, 0.19, 1.0}, /* SOCK_BOOLEAN */
{0.0, 0.0, 0.0, 1.0}, /*__SOCK_MESH (deprecated) */
{0.06, 0.52, 0.15, 1.0}, /* SOCK_INT */
{0.39, 0.39, 0.39, 1.0}, /* SOCK_STRING */
};
/* common color callbacks for standard types */
static void std_node_socket_draw_color(bContext *UNUSED(C), PointerRNA *ptr, PointerRNA *UNUSED(node_ptr), float *r_color)
{
bNodeSocket *sock = ptr->data;
int type = sock->typeinfo->type;
copy_v4_v4(r_color, std_node_socket_colors[type]);
}
static void std_node_socket_interface_draw_color(bContext *UNUSED(C), PointerRNA *ptr, float *r_color)
{
bNodeSocket *sock = ptr->data;
int type = sock->typeinfo->type;
copy_v4_v4(r_color, std_node_socket_colors[type]);
}
/* draw function for file output node sockets, displays only sub-path and format, no value button */
static void node_file_output_socket_draw(bContext *C, uiLayout *layout, PointerRNA *ptr, PointerRNA *node_ptr)
{
bNodeTree *ntree = ptr->id.data;
bNodeSocket *sock = ptr->data;
uiLayout *row;
PointerRNA inputptr, imfptr;
int imtype;
row = uiLayoutRow(layout, false);
imfptr = RNA_pointer_get(node_ptr, "format");
imtype = RNA_enum_get(&imfptr, "file_format");
if (imtype == R_IMF_IMTYPE_MULTILAYER) {
NodeImageMultiFileSocket *input = sock->storage;
RNA_pointer_create(&ntree->id, &RNA_NodeOutputFileSlotLayer, input, &inputptr);
uiItemL(row, input->layer, ICON_NONE);
}
else {
NodeImageMultiFileSocket *input = sock->storage;
PropertyRNA *imtype_prop;
const char *imtype_name;
uiBlock *block;
RNA_pointer_create(&ntree->id, &RNA_NodeOutputFileSlotFile, input, &inputptr);
uiItemL(row, input->path, ICON_NONE);
if (!RNA_boolean_get(&inputptr, "use_node_format"))
imfptr = RNA_pointer_get(&inputptr, "format");
imtype_prop = RNA_struct_find_property(&imfptr, "file_format");
RNA_property_enum_name((bContext *)C, &imfptr, imtype_prop,
RNA_property_enum_get(&imfptr, imtype_prop), &imtype_name);
block = uiLayoutGetBlock(row);
UI_block_emboss_set(block, UI_EMBOSS_PULLDOWN);
uiItemL(row, imtype_name, ICON_NONE);
UI_block_emboss_set(block, UI_EMBOSS_NONE);
}
}
static void std_node_socket_draw(bContext *C, uiLayout *layout, PointerRNA *ptr, PointerRNA *node_ptr, const char *text)
{
bNode *node = node_ptr->data;
bNodeSocket *sock = ptr->data;
int type = sock->typeinfo->type;
/*int subtype = sock->typeinfo->subtype;*/
/* XXX not nice, eventually give this node its own socket type ... */
if (node->type == CMP_NODE_OUTPUT_FILE) {
node_file_output_socket_draw(C, layout, ptr, node_ptr);
return;
}
if ((sock->in_out == SOCK_OUT) || (sock->flag & SOCK_IN_USE) || (sock->flag & SOCK_HIDE_VALUE)) {
node_socket_button_label(C, layout, ptr, node_ptr, text);
return;
}
switch (type) {
case SOCK_FLOAT:
case SOCK_INT:
case SOCK_BOOLEAN:
uiItemR(layout, ptr, "default_value", 0, text, 0);
break;
case SOCK_VECTOR:
uiTemplateComponentMenu(layout, ptr, "default_value", text);
break;
case SOCK_RGBA:
case SOCK_STRING:
{
uiLayout *row = uiLayoutSplit(layout, 0.5f, false);
uiItemL(row, text, 0);
uiItemR(row, ptr, "default_value", 0, "", 0);
break;
}
default:
node_socket_button_label(C, layout, ptr, node_ptr, text);
break;
}
}
static void std_node_socket_interface_draw(bContext *UNUSED(C), uiLayout *layout, PointerRNA *ptr)
{
bNodeSocket *sock = ptr->data;
int type = sock->typeinfo->type;
/*int subtype = sock->typeinfo->subtype;*/
switch (type) {
case SOCK_FLOAT:
{
uiLayout *row;
uiItemR(layout, ptr, "default_value", 0, NULL, 0);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "min_value", 0, IFACE_("Min"), 0);
uiItemR(row, ptr, "max_value", 0, IFACE_("Max"), 0);
break;
}
case SOCK_INT:
{
uiLayout *row;
uiItemR(layout, ptr, "default_value", 0, NULL, 0);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "min_value", 0, IFACE_("Min"), 0);
uiItemR(row, ptr, "max_value", 0, IFACE_("Max"), 0);
break;
}
case SOCK_VECTOR:
{
uiLayout *row;
uiItemR(layout, ptr, "default_value", UI_ITEM_R_EXPAND, NULL, 0);
row = uiLayoutRow(layout, true);
uiItemR(row, ptr, "min_value", 0, IFACE_("Min"), 0);
uiItemR(row, ptr, "max_value", 0, IFACE_("Max"), 0);
break;
}
case SOCK_BOOLEAN:
case SOCK_RGBA:
case SOCK_STRING:
{
uiItemR(layout, ptr, "default_value", 0, NULL, 0);
break;
}
}
}
void ED_init_standard_node_socket_type(bNodeSocketType *stype)
{
stype->draw = std_node_socket_draw;
stype->draw_color = std_node_socket_draw_color;
stype->interface_draw = std_node_socket_interface_draw;
stype->interface_draw_color = std_node_socket_interface_draw_color;
}
static void node_socket_virtual_draw_color(bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PointerRNA *UNUSED(node_ptr), float *r_color)
{
/* alpha = 0, empty circle */
zero_v4(r_color);
}
void ED_init_node_socket_type_virtual(bNodeSocketType *stype)
{
stype->draw = node_socket_button_label;
stype->draw_color = node_socket_virtual_draw_color;
}
/* ************** Generic drawing ************** */
void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeInstanceKey parent_key)
{
Main *bmain = CTX_data_main(C);
bNodeInstanceKey active_viewer_key = (snode->nodetree ? snode->nodetree->active_viewer_key : NODE_INSTANCE_KEY_NONE);
Image *ima;
void *lock;
ImBuf *ibuf;
if (!(snode->flag & SNODE_BACKDRAW) || !ED_node_is_compositor(snode))
return;
if (parent_key.value != active_viewer_key.value)
return;
ima = BKE_image_verify_viewer(bmain, IMA_TYPE_COMPOSITE, "Viewer Node");
ibuf = BKE_image_acquire_ibuf(ima, NULL, &lock);
if (ibuf) {
float x, y;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
/* somehow the offset has to be calculated inverse */
glaDefine2DArea(&ar->winrct);
wmOrtho2_region_pixelspace(ar);
x = (ar->winx - snode->zoom * ibuf->x) / 2 + snode->xof;
y = (ar->winy - snode->zoom * ibuf->y) / 2 + snode->yof;
if (ibuf->rect || ibuf->rect_float) {
unsigned char *display_buffer = NULL;
void *cache_handle = NULL;
if (snode->flag & (SNODE_SHOW_R | SNODE_SHOW_G | SNODE_SHOW_B)) {
int ofs;
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
#ifdef __BIG_ENDIAN__
if (snode->flag & SNODE_SHOW_R) ofs = 0;
else if (snode->flag & SNODE_SHOW_G) ofs = 1;
else ofs = 2;
#else
if (snode->flag & SNODE_SHOW_R) ofs = 1;
else if (snode->flag & SNODE_SHOW_G) ofs = 2;
else ofs = 3;
#endif
glPixelZoom(snode->zoom, snode->zoom);
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT,
display_buffer - (4 - ofs));
glPixelZoom(1.0f, 1.0f);
}
else if (snode->flag & SNODE_SHOW_ALPHA) {
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
glPixelZoom(snode->zoom, snode->zoom);
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
#ifdef __BIG_ENDIAN__
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
#endif
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT, display_buffer);
#ifdef __BIG_ENDIAN__
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
#endif
glPixelZoom(1.0f, 1.0f);
}
else if (snode->flag & SNODE_USE_ALPHA) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glPixelZoom(snode->zoom, snode->zoom);
glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST);
glPixelZoom(1.0f, 1.0f);
glDisable(GL_BLEND);
}
else {
glPixelZoom(snode->zoom, snode->zoom);
glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST);
glPixelZoom(1.0f, 1.0f);
}
if (cache_handle)
IMB_display_buffer_release(cache_handle);
}
/** \note draw selected info on backdrop */
if (snode->edittree) {
bNode *node = snode->edittree->nodes.first;
rctf *viewer_border = &snode->nodetree->viewer_border;
while (node) {
if (node->flag & NODE_SELECT) {
if (node->typeinfo->draw_backdrop) {
node->typeinfo->draw_backdrop(snode, ibuf, node, x, y);
}
}
node = node->next;
}
if ((snode->nodetree->flag & NTREE_VIEWER_BORDER) &&
viewer_border->xmin < viewer_border->xmax &&
viewer_border->ymin < viewer_border->ymax)
{
rcti pixel_border;
UI_ThemeColor(TH_ACTIVE);
BLI_rcti_init(&pixel_border,
x + snode->zoom * viewer_border->xmin * ibuf->x,
x + snode->zoom * viewer_border->xmax * ibuf->x,
y + snode->zoom * viewer_border->ymin * ibuf->y,
y + snode->zoom * viewer_border->ymax * ibuf->y);
glaDrawBorderCorners(&pixel_border, 1.0f, 1.0f);
}
}
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
BKE_image_release_ibuf(ima, ibuf, lock);
}
/* if v2d not NULL, it clips and returns 0 if not visible */
bool node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, float coord_array[][2], int resol)
{
float dist, vec[4][2];
float deltax, deltay;
float cursor[2] = {0.0f, 0.0f};
int toreroute, fromreroute;
/* this function can be called with snode null (via cut_links_intersect) */
/* XXX map snode->cursor back to view space */
if (snode) {
cursor[0] = snode->cursor[0] * UI_DPI_FAC;
cursor[1] = snode->cursor[1] * UI_DPI_FAC;
}
/* in v0 and v3 we put begin/end points */
if (link->fromsock) {
vec[0][0] = link->fromsock->locx;
vec[0][1] = link->fromsock->locy;
fromreroute = (link->fromnode && link->fromnode->type == NODE_REROUTE);
}
else {
if (snode == NULL) return 0;
copy_v2_v2(vec[0], cursor);
fromreroute = 0;
}
if (link->tosock) {
vec[3][0] = link->tosock->locx;
vec[3][1] = link->tosock->locy;
toreroute = (link->tonode && link->tonode->type == NODE_REROUTE);
}
else {
if (snode == NULL) return 0;
copy_v2_v2(vec[3], cursor);
toreroute = 0;
}
/* may be called outside of drawing (so pass spacetype) */
dist = UI_GetThemeValueType(TH_NODE_CURVING, SPACE_NODE) * 0.10f * fabsf(vec[0][0] - vec[3][0]);
deltax = vec[3][0] - vec[0][0];
deltay = vec[3][1] - vec[0][1];
/* check direction later, for top sockets */
if (fromreroute) {
if (ABS(deltax) > ABS(deltay)) {
vec[1][1] = vec[0][1];
vec[1][0] = vec[0][0] + (deltax > 0 ? dist : -dist);
}
else {
vec[1][0] = vec[0][0];
vec[1][1] = vec[0][1] + (deltay > 0 ? dist : -dist);
}
}
else {
vec[1][0] = vec[0][0] + dist;
vec[1][1] = vec[0][1];
}
if (toreroute) {
if (ABS(deltax) > ABS(deltay)) {
vec[2][1] = vec[3][1];
vec[2][0] = vec[3][0] + (deltax > 0 ? -dist : dist);
}
else {
vec[2][0] = vec[3][0];
vec[2][1] = vec[3][1] + (deltay > 0 ? -dist : dist);
}
}
else {
vec[2][0] = vec[3][0] - dist;
vec[2][1] = vec[3][1];
}
if (v2d && min_ffff(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) > v2d->cur.xmax) {
/* clipped */
}
else if (v2d && max_ffff(vec[0][0], vec[1][0], vec[2][0], vec[3][0]) < v2d->cur.xmin) {
/* clipped */
}
else {
/* always do all three, to prevent data hanging around */
BKE_curve_forward_diff_bezier(vec[0][0], vec[1][0], vec[2][0], vec[3][0],
coord_array[0] + 0, resol, sizeof(float) * 2);
BKE_curve_forward_diff_bezier(vec[0][1], vec[1][1], vec[2][1], vec[3][1],
coord_array[0] + 1, resol, sizeof(float) * 2);
return 1;
}
return 0;
}
#define LINK_RESOL 24
#define LINK_ARROW 12 /* position of arrow on the link, LINK_RESOL/2 */
#define ARROW_SIZE (7 * UI_DPI_FAC)
void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link,
int th_col1, bool do_shaded, int th_col2, bool do_triple, int th_col3)
{
float coord_array[LINK_RESOL + 1][2];
if (node_link_bezier_points(v2d, snode, link, coord_array, LINK_RESOL)) {
float dist, spline_step = 0.0f;
int i;
int drawarrow;
/* store current linewidth */
float linew;
float arrow[2], arrow1[2], arrow2[2];
glGetFloatv(GL_LINE_WIDTH, &linew);
/* we can reuse the dist variable here to increment the GL curve eval amount*/
dist = 1.0f / (float)LINK_RESOL;
glEnable(GL_LINE_SMOOTH);
drawarrow = ((link->tonode && (link->tonode->type == NODE_REROUTE)) &&
(link->fromnode && (link->fromnode->type == NODE_REROUTE)));
if (drawarrow) {
/* draw arrow in line segment LINK_ARROW */
float d_xy[2], len;
sub_v2_v2v2(d_xy, coord_array[LINK_ARROW], coord_array[LINK_ARROW - 1]);
len = len_v2(d_xy);
mul_v2_fl(d_xy, ARROW_SIZE / len);
arrow1[0] = coord_array[LINK_ARROW][0] - d_xy[0] + d_xy[1];
arrow1[1] = coord_array[LINK_ARROW][1] - d_xy[1] - d_xy[0];
arrow2[0] = coord_array[LINK_ARROW][0] - d_xy[0] - d_xy[1];
arrow2[1] = coord_array[LINK_ARROW][1] - d_xy[1] + d_xy[0];
arrow[0] = coord_array[LINK_ARROW][0];
arrow[1] = coord_array[LINK_ARROW][1];
}
if (do_triple) {
UI_ThemeColorShadeAlpha(th_col3, -80, -120);
glLineWidth(4.0f);
glBegin(GL_LINE_STRIP);
for (i = 0; i <= LINK_RESOL; i++) {
glVertex2fv(coord_array[i]);
}
glEnd();
if (drawarrow) {
glBegin(GL_LINE_STRIP);
glVertex2fv(arrow1);
glVertex2fv(arrow);
glVertex2fv(arrow2);
glEnd();
}
}
/* XXX using GL_LINES for shaded node lines is a workaround
* for Intel hardware, this breaks with GL_LINE_STRIP and
* changing color in begin/end blocks.
*/
glLineWidth(1.5f);
if (do_shaded) {
glBegin(GL_LINES);
for (i = 0; i < LINK_RESOL; i++) {
UI_ThemeColorBlend(th_col1, th_col2, spline_step);
glVertex2fv(coord_array[i]);
UI_ThemeColorBlend(th_col1, th_col2, spline_step + dist);
glVertex2fv(coord_array[i + 1]);
spline_step += dist;
}
glEnd();
}
else {
UI_ThemeColor(th_col1);
glBegin(GL_LINE_STRIP);
for (i = 0; i <= LINK_RESOL; i++) {
glVertex2fv(coord_array[i]);
}
glEnd();
}
if (drawarrow) {
glBegin(GL_LINE_STRIP);
glVertex2fv(arrow1);
glVertex2fv(arrow);
glVertex2fv(arrow2);
glEnd();
}
glDisable(GL_LINE_SMOOTH);
}
}
#if 0 /* not used in 2.5x yet */
static void node_link_straight_points(View2D *UNUSED(v2d), SpaceNode *snode, bNodeLink *link, float coord_array[][2])
{
if (link->fromsock) {
coord_array[0][0] = link->fromsock->locx;
coord_array[0][1] = link->fromsock->locy;
}
else {
if (snode == NULL) return;
coord_array[0][0] = snode->mx;
coord_array[0][1] = snode->my;
}
if (link->tosock) {
coord_array[1][0] = link->tosock->locx;
coord_array[1][1] = link->tosock->locy;
}
else {
if (snode == NULL) return;
coord_array[1][0] = snode->mx;
coord_array[1][1] = snode->my;
}
}
void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link,
int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3)
{
float coord_array[2][2];
int i;
node_link_straight_points(v2d, snode, link, coord_array);
glEnable(GL_LINE_SMOOTH);
if (do_triple) {
UI_ThemeColorShadeAlpha(th_col3, -80, -120);
glLineWidth(4.0f);
glBegin(GL_LINES);
glVertex2fv(coord_array[0]);
glVertex2fv(coord_array[1]);
glEnd();
}
UI_ThemeColor(th_col1);
glLineWidth(1.5f);
/* XXX using GL_LINES for shaded node lines is a workaround
* for Intel hardware, this breaks with GL_LINE_STRIP and
* changing color in begin/end blocks.
*/
if (do_shaded) {
glBegin(GL_LINES);
for (i = 0; i < LINK_RESOL - 1; ++i) {
float t = (float)i / (float)(LINK_RESOL - 1);
UI_ThemeColorBlend(th_col1, th_col2, t);
glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
(1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
t = (float)(i + 1) / (float)(LINK_RESOL - 1);
UI_ThemeColorBlend(th_col1, th_col2, t);
glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
(1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
}
glEnd();
}
else {
glBegin(GL_LINE_STRIP);
for (i = 0; i < LINK_RESOL; ++i) {
float t = (float)i / (float)(LINK_RESOL - 1);
glVertex2f((1.0f - t) * coord_array[0][0] + t * coord_array[1][0],
(1.0f - t) * coord_array[0][1] + t * coord_array[1][1]);
}
glEnd();
}
glDisable(GL_LINE_SMOOTH);
}
#endif
/* note; this is used for fake links in groups too */
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link)
{
bool do_shaded = false;
bool do_triple = false;
int th_col1 = TH_WIRE_INNER, th_col2 = TH_WIRE_INNER, th_col3 = TH_WIRE;
if (link->fromsock == NULL && link->tosock == NULL)
return;
/* new connection */
if (!link->fromsock || !link->tosock) {
th_col1 = TH_ACTIVE;
do_triple = true;
}
else {
/* going to give issues once... */
if (link->tosock->flag & SOCK_UNAVAIL)
return;
if (link->fromsock->flag & SOCK_UNAVAIL)
return;
if (link->flag & NODE_LINK_VALID) {
/* special indicated link, on drop-node */
if (link->flag & NODE_LINKFLAG_HILITE) {
th_col1 = th_col2 = TH_ACTIVE;
}
else {
/* regular link */
if (link->fromnode && link->fromnode->flag & SELECT)
th_col1 = TH_EDGE_SELECT;
if (link->tonode && link->tonode->flag & SELECT)
th_col2 = TH_EDGE_SELECT;
}
do_shaded = true;
do_triple = true;
}
else {
th_col1 = TH_REDALERT;
}
}
node_draw_link_bezier(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
// node_draw_link_straight(v2d, snode, link, th_col1, do_shaded, th_col2, do_triple, th_col3);
}
void ED_node_draw_snap(View2D *v2d, const float cent[2], float size, NodeBorder border)
{
glBegin(GL_LINES);
if (border & (NODE_LEFT | NODE_RIGHT)) {
glVertex2f(cent[0], v2d->cur.ymin);
glVertex2f(cent[0], v2d->cur.ymax);
}
else {
glVertex2f(cent[0], cent[1] - size);
glVertex2f(cent[0], cent[1] + size);
}
if (border & (NODE_TOP | NODE_BOTTOM)) {
glVertex2f(v2d->cur.xmin, cent[1]);
glVertex2f(v2d->cur.xmax, cent[1]);
}
else {
glVertex2f(cent[0] - size, cent[1]);
glVertex2f(cent[0] + size, cent[1]);
}
glEnd();
}