235 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# Example of an operator which uses gizmos to control its properties.
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#
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# Usage: Run this script, then in mesh edit-mode press F3
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# to activate the operator "Select Side of Plane"
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# The gizmos can then be used to adjust the plane in the 3D view.
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#
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import bpy
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import bmesh
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from bpy.types import (
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    Operator,
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    GizmoGroup,
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)
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from bpy.props import (
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    FloatVectorProperty,
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)
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def main(context, plane_co, plane_no):
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    obj = context.active_object
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    matrix = obj.matrix_world.copy()
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    me = obj.data
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    bm = bmesh.from_edit_mesh(me)
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    plane_dot = plane_no.dot(plane_co)
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    for v in bm.verts:
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        co = matrix @ v.co
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        v.select = (plane_no.dot(co) > plane_dot)
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    bm.select_flush_mode()
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    bmesh.update_edit_mesh(me)
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class SelectSideOfPlane(Operator):
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    """UV Operator description"""
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    bl_idname = "mesh.select_side_of_plane"
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    bl_label = "Select Side of Plane"
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    bl_options = {'REGISTER', 'UNDO'}
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    plane_co: FloatVectorProperty(
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        size=3,
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        default=(0, 0, 0),
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    )
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    plane_no: FloatVectorProperty(
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        size=3,
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        default=(0, 0, 1),
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    )
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    @classmethod
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    def poll(cls, context):
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        return (context.mode == 'EDIT_MESH')
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    def invoke(self, context, event):
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        if not self.properties.is_property_set("plane_co"):
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            self.plane_co = context.scene.cursor_location
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        if not self.properties.is_property_set("plane_no"):
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            if context.space_data.type == 'VIEW_3D':
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                rv3d = context.space_data.region_3d
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                view_inv = rv3d.view_matrix.to_3x3()
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                # view y axis
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                self.plane_no = view_inv[1].normalized()
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        self.execute(context)
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        if context.space_data.type == 'VIEW_3D':
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            wm = context.window_manager
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            wm.gizmo_group_type_add(SelectSideOfPlaneGizmoGroup.bl_idname)
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        return {'FINISHED'}
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    def execute(self, context):
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        from mathutils import Vector
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        main(context, Vector(self.plane_co), Vector(self.plane_no))
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        return {'FINISHED'}
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# Gizmos for plane_co, plane_no
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class SelectSideOfPlaneGizmoGroup(GizmoGroup):
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    bl_idname = "MESH_GGT_select_side_of_plane"
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    bl_label = "Side of Plane Gizmo"
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    bl_space_type = 'VIEW_3D'
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    bl_region_type = 'WINDOW'
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    bl_options = {'3D'}
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    # Helper functions
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    @staticmethod
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    def my_target_operator(context):
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        wm = context.window_manager
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        op = wm.operators[-1] if wm.operators else None
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        if isinstance(op, SelectSideOfPlane):
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            return op
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        return None
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    @staticmethod
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    def my_view_orientation(context):
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        rv3d = context.space_data.region_3d
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        view_inv = rv3d.view_matrix.to_3x3()
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        return view_inv.normalized()
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    @classmethod
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    def poll(cls, context):
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        op = cls.my_target_operator(context)
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        if op is None:
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            wm = context.window_manager
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            wm.gizmo_group_type_remove(SelectSideOfPlaneGizmoGroup.bl_idname)
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            return False
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        return True
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    def setup(self, context):
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        from mathutils import Matrix, Vector
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        # ----
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        # Move
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        def move_get_cb():
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            op = SelectSideOfPlaneGizmoGroup.my_target_operator(context)
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            return op.plane_co
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        def move_set_cb(value):
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            op = SelectSideOfPlaneGizmoGroup.my_target_operator(context)
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            op.plane_co = value
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            # XXX, this may change!
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            op.execute(context)
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        mpr = self.gizmos.new("GIZMO_GT_move_3d")
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        mpr.target_set_handler("offset", get=move_get_cb, set=move_set_cb)
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        mpr.use_draw_value = True
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        mpr.color = 0.8, 0.8, 0.8
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        mpr.alpha = 0.5
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        mpr.color_highlight = 1.0, 1.0, 1.0
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        mpr.alpha_highlight = 1.0
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        mpr.scale_basis = 0.2
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        self.widget_move = mpr
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        # ----
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        # Dial
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        def direction_get_cb():
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            op = SelectSideOfPlaneGizmoGroup.my_target_operator(context)
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            no_a = self.widget_dial.matrix_basis.col[1].xyz
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            no_b = Vector(op.plane_no)
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            no_a = (no_a @ self.view_inv).xy.normalized()
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            no_b = (no_b @ self.view_inv).xy.normalized()
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            return no_a.angle_signed(no_b)
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        def direction_set_cb(value):
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            op = SelectSideOfPlaneGizmoGroup.my_target_operator(context)
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            matrix_rotate = Matrix.Rotation(-value, 3, self.rotate_axis)
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            no = matrix_rotate @ self.widget_dial.matrix_basis.col[1].xyz
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            op.plane_no = no
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            op.execute(context)
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        mpr = self.gizmos.new("GIZMO_GT_dial_3d")
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        mpr.target_set_handler("offset", get=direction_get_cb, set=direction_set_cb)
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        mpr.draw_options = {'ANGLE_START_Y'}
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        mpr.use_draw_value = True
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        mpr.color = 0.8, 0.8, 0.8
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        mpr.alpha = 0.5
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        mpr.color_highlight = 1.0, 1.0, 1.0
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        mpr.alpha_highlight = 1.0
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        self.widget_dial = mpr
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    def draw_prepare(self, context):
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        from mathutils import Vector
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        view_inv = self.my_view_orientation(context)
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        self.view_inv = view_inv
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        self.rotate_axis = view_inv[2].xyz
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        self.rotate_up = view_inv[1].xyz
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        op = self.my_target_operator(context)
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        co = Vector(op.plane_co)
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        no = Vector(op.plane_no).normalized()
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        # Move
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        no_z = no
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        no_y = no_z.orthogonal()
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        no_x = no_z.cross(no_y)
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        matrix = self.widget_move.matrix_basis
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        matrix.identity()
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        matrix.col[0].xyz = no_x
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        matrix.col[1].xyz = no_y
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        matrix.col[2].xyz = no_z
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        matrix.col[3].xyz = co
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        # Dial
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        no_z = self.rotate_axis
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        no_y = (no - (no.project(no_z))).normalized()
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        no_x = self.rotate_axis.cross(no_y)
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        matrix = self.widget_dial.matrix_basis
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        matrix.identity()
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        matrix.col[0].xyz = no_x
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        matrix.col[1].xyz = no_y
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        matrix.col[2].xyz = no_z
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        matrix.col[3].xyz = co
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classes = (
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    SelectSideOfPlane,
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    SelectSideOfPlaneGizmoGroup,
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)
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def register():
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    for cls in classes:
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        bpy.utils.register_class(cls)
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def unregister():
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    for cls in reversed(classes):
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        bpy.utils.unregister_class(cls)
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if __name__ == "__main__":
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    register()
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