In the move to OpenGL 3.3 core profile, we drop support for compatibility profile and older versions. OpenSubdiv was the only user; I'll update OSD next.
315 lines
8.0 KiB
C
315 lines
8.0 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Brecht Van Lommel.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/gpu/intern/gpu_extensions.c
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* \ingroup gpu
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*
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* Wrap OpenGL features such as textures, shaders and GLSL
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* with checks for drivers and GPU support.
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*/
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#include "BLI_utildefines.h"
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#include "BLI_math_base.h"
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#include "BLI_math_vector.h"
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#include "BKE_global.h"
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#include "GPU_basic_shader.h"
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#include "GPU_extensions.h"
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#include "GPU_glew.h"
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#include "GPU_texture.h"
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#include "intern/gpu_private.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#ifdef WIN32
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# include "BLI_winstuff.h"
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#endif
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/* Extensions support */
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/* -- extension: version of GL that absorbs it
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* EXT_gpu_shader4: 3.0
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* ARB_framebuffer object: 3.0
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* EXT_framebuffer_multisample_blit_scaled: ???
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* ARB_draw_instanced: 3.1
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* ARB_texture_multisample: 3.2
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* ARB_texture_query_lod: 4.0
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*/
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static struct GPUGlobal {
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GLint maxtexsize;
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GLint maxcubemapsize;
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GLint maxtextures;
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GLint maxubosize;
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GLint maxubobinds;
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int colordepth;
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int samples_color_texture_max;
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GPUDeviceType device;
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GPUOSType os;
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GPUDriverType driver;
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/* workaround for different calculation of dfdy factors on GPUs. Some GPUs/drivers
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* calculate dfdy in shader differently when drawing to an offscreen buffer. First
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* number is factor on screen and second is off-screen */
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float dfdyfactors[2];
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float max_anisotropy;
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} GG = {1, 0};
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/* GPU Types */
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bool GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver)
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{
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return (GG.device & device) && (GG.os & os) && (GG.driver & driver);
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}
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/* GPU Extensions */
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int GPU_max_texture_size(void)
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{
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return GG.maxtexsize;
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}
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int GPU_max_textures(void)
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{
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return GG.maxtextures;
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}
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float GPU_max_texture_anisotropy(void)
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{
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return GG.max_anisotropy;
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}
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int GPU_max_color_texture_samples(void)
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{
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return GG.samples_color_texture_max;
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}
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int GPU_max_cube_map_size(void)
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{
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return GG.maxcubemapsize;
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}
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int GPU_max_ubo_binds(void)
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{
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return GG.maxubobinds;
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}
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int GPU_max_ubo_size(void)
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{
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return GG.maxubosize;
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}
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void GPU_get_dfdy_factors(float fac[2])
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{
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copy_v2_v2(fac, GG.dfdyfactors);
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}
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void gpu_extensions_init(void)
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{
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/* during 2.8 development each platform has its own OpenGL minimum requirements
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* final 2.8 release will be unified on OpenGL 3.3 core profile, no required extensions
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* see developer.blender.org/T49012 for details
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*/
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#if defined(WITH_GL_PROFILE_CORE) || defined(_WIN32)
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BLI_assert(GLEW_VERSION_3_3);
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#elif defined(__APPLE__)
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BLI_assert(GLEW_VERSION_2_1 && GLEW_EXT_gpu_shader4
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&& GLEW_ARB_framebuffer_object
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&& GLEW_ARB_draw_elements_base_vertex
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&& GLEW_APPLE_flush_buffer_range);
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#else
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BLI_assert(GLEW_VERSION_3_3 || (GLEW_VERSION_3_0 && GLEW_ARB_draw_elements_base_vertex));
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/* vendor driver || Mesa compatibility profile */
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#endif
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glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &GG.maxtextures);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &GG.maxtexsize);
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glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GG.maxcubemapsize);
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if (GLEW_EXT_texture_filter_anisotropic)
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &GG.max_anisotropy);
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else
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GG.max_anisotropy = 1.0f;
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glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &GG.maxubobinds);
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glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &GG.maxubosize);
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#ifdef WITH_LEGACY_OPENGL
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GLint r, g, b;
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glGetIntegerv(GL_RED_BITS, &r);
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glGetIntegerv(GL_GREEN_BITS, &g);
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glGetIntegerv(GL_BLUE_BITS, &b);
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GG.colordepth = r + g + b; /* assumes same depth for RGB */
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#else
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GG.colordepth = 24; /* cheat. */
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/* TODO: get this value another way */
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#endif
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if (GLEW_VERSION_3_2 || GLEW_ARB_texture_multisample) {
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glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &GG.samples_color_texture_max);
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}
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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const char *renderer = (const char *)glGetString(GL_RENDERER);
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const char *version = (const char *)glGetString(GL_VERSION);
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if (strstr(vendor, "ATI")) {
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GG.device = GPU_DEVICE_ATI;
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GG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "NVIDIA")) {
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GG.device = GPU_DEVICE_NVIDIA;
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GG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "Intel") ||
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/* src/mesa/drivers/dri/intel/intel_context.c */
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strstr(renderer, "Mesa DRI Intel") ||
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strstr(renderer, "Mesa DRI Mobile Intel"))
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{
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GG.device = GPU_DEVICE_INTEL;
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GG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if ((strstr(renderer, "Mesa DRI R")) ||
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(strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
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(strstr(renderer, "Gallium ") && strstr(renderer, " on AMD ")))
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{
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GG.device = GPU_DEVICE_ATI;
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GG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
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GG.device = GPU_DEVICE_NVIDIA;
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GG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(vendor, "Mesa")) {
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GG.device = GPU_DEVICE_SOFTWARE;
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GG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(vendor, "Microsoft")) {
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GG.device = GPU_DEVICE_SOFTWARE;
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GG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(renderer, "Apple Software Renderer")) {
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GG.device = GPU_DEVICE_SOFTWARE;
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GG.driver = GPU_DRIVER_SOFTWARE;
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}
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else {
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GG.device = GPU_DEVICE_ANY;
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GG.driver = GPU_DRIVER_ANY;
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}
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#ifdef _WIN32
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GG.os = GPU_OS_WIN;
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#elif defined(__APPLE__)
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GG.os = GPU_OS_MAC;
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#else
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GG.os = GPU_OS_UNIX;
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#endif
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/* df/dy calculation factors, those are dependent on driver */
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if ((strstr(vendor, "ATI") && strstr(version, "3.3.10750"))) {
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GG.dfdyfactors[0] = 1.0;
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GG.dfdyfactors[1] = -1.0;
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}
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else if ((GG.device == GPU_DEVICE_INTEL) && (GG.os == GPU_OS_WIN) &&
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(strstr(version, "4.0.0 - Build 10.18.10.3308") ||
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strstr(version, "4.0.0 - Build 9.18.10.3186") ||
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strstr(version, "4.0.0 - Build 9.18.10.3165") ||
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strstr(version, "3.1.0 - Build 9.17.10.3347") ||
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strstr(version, "3.1.0 - Build 9.17.10.4101") ||
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strstr(version, "3.3.0 - Build 8.15.10.2618")))
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{
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GG.dfdyfactors[0] = -1.0;
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GG.dfdyfactors[1] = 1.0;
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}
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else {
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GG.dfdyfactors[0] = 1.0;
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GG.dfdyfactors[1] = 1.0;
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}
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GPU_invalid_tex_init();
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GPU_basic_shaders_init();
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}
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void gpu_extensions_exit(void)
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{
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GPU_basic_shaders_exit();
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GPU_invalid_tex_free();
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}
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bool GPU_full_non_power_of_two_support(void)
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{
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/* always supported on full GL but still relevant for OpenGL ES 2.0 where
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* NPOT textures can't use mipmaps or repeat wrap mode */
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return true;
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}
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bool GPU_bicubic_bump_support(void)
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{
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return GLEW_VERSION_4_0 || (GLEW_ARB_texture_query_lod && GLEW_VERSION_3_0);
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}
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int GPU_color_depth(void)
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{
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return GG.colordepth;
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}
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bool GPU_mem_stats_supported(void)
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{
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return (GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo) && (G.debug & G_DEBUG_GPU_MEM);
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}
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void GPU_mem_stats_get(int *totalmem, int *freemem)
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{
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/* TODO(merwin): use Apple's platform API to get this info */
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if (GLEW_NVX_gpu_memory_info) {
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/* returned value in Kb */
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glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, totalmem);
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glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, freemem);
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}
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else if (GLEW_ATI_meminfo) {
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int stats[4];
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glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, stats);
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*freemem = stats[0];
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*totalmem = 0;
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}
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else {
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*totalmem = 0;
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*freemem = 0;
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}
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}
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