This causes an assert with libepoxy, but was wrong already regardless. Refactor logic to work as follows: * GPU_exit() deletes backend resources * Destroy UI GPU resources with the context active * Call GPU_backend_exit() after deleting the context Ref D15291 Differential Revision: https://developer.blender.org/D15465
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2016 by Mike Erwin. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* This interface allow GPU to manage VAOs for multiple context and threads.
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*/
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#pragma once
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#include "GPU_batch.h"
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#include "GPU_common.h"
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#include "GPU_platform.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* GPU backends abstract the differences between different APIs. These must be
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* initialized before creating contexts, and deleted after the last context is
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* discarded. GPU_context_create automatically initializes a backend if none
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* exists yet. */
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bool GPU_backend_init_once(void);
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void GPU_backend_exit(void);
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bool GPU_backend_supported(eGPUBackendType type);
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eGPUBackendType GPU_backend_get_type(void);
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/** Opaque type hiding blender::gpu::Context. */
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typedef struct GPUContext GPUContext;
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GPUContext *GPU_context_create(void *ghost_window);
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/**
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* To be called after #GPU_context_active_set(ctx_to_destroy).
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*/
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void GPU_context_discard(GPUContext *);
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/**
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* Ctx can be NULL.
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*/
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void GPU_context_active_set(GPUContext *);
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GPUContext *GPU_context_active_get(void);
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/* Begin and end frame are used to mark the singular boundary representing the lifetime of a whole
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* frame. This also acts as a divisor for ensuring workload submission and flushing, especially for
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* background rendering when there is no call to present.
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* This is required by explicit-API's where there is no implicit workload flushing. */
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void GPU_context_begin_frame(GPUContext *ctx);
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void GPU_context_end_frame(GPUContext *ctx);
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/* Legacy GPU (Intel HD4000 series) do not support sharing GPU objects between GPU
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* contexts. EEVEE/Workbench can create different contexts for image/preview rendering, baking or
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* compiling. When a legacy GPU is detected (`GPU_use_main_context_workaround()`) any worker
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* threads should use the draw manager opengl context and make sure that they are the only one
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* using it by locking the main context using these two functions. */
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void GPU_context_main_lock(void);
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void GPU_context_main_unlock(void);
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/* GPU Begin/end work blocks */
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void GPU_render_begin(void);
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void GPU_render_end(void);
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/* For operations which need to run exactly once per frame -- even if there are no render updates.
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*/
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void GPU_render_step(void);
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#ifdef __cplusplus
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}
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#endif
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