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blender-archive/source/blender/blenkernel/BKE_mesh_boolean_convert.hh
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00

54 lines
2.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bke
*/
#include "BLI_array.hh"
#include "BLI_float4x4.hh"
#include "BLI_mesh_boolean.hh"
#include "BLI_span.hh"
struct Mesh;
namespace blender::meshintersect {
/**
* Do a mesh boolean operation directly on meshes (without going back and forth to BMesh).
* \param meshes: An array of Mesh pointers.
* \param obmats: An array of pointers to the obmat matrices that transform local
* coordinates to global ones. It is allowed for the pointers to be null, meaning the
* transformation is the identity.
* \param material_remaps: An array of pointers to arrays of maps from material slot numbers in the
* corresponding mesh to the material slot in the first mesh. It is OK for material_remaps or any
* of its constituent arrays to be empty.
*/
Mesh *direct_mesh_boolean(blender::Span<const Mesh *> meshes,
blender::Span<const float4x4 *> obmats,
const float4x4 &target_transform,
blender::Span<blender::Array<short>> material_remaps,
bool use_self,
bool hole_tolerant,
int boolean_mode);
} // namespace blender::meshintersect