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blender-archive/source/blender/blenlib/intern/task_scheduler.cc
Jacques Lucke a3ad5abf2f Allocator: simplify using guarded allocator in C++ code
Using the `MEM_*` API from C++ code was a bit annoying:
* When converting C to C++ code, one often has to add a type cast on
  returned `void *`. That leads to having the same type name three times
  in the same line. This patch reduces the amount to two and removes the
  `sizeof(...)` from the line.
* The existing alternative of using `OBJECT_GUARDED_NEW` looks a out
  of place compared to other allocation methods. Sometimes
  `MEM_CXX_CLASS_ALLOC_FUNCS` can be used when structs are defined
  in C++ code. It doesn't look great but it's definitely better. The downside
  is that it makes the name of the allocation less useful. That's because
  the same name is used for all allocations of a type, independend of
  where it is allocated.

This patch introduces three new functions: `MEM_new`, `MEM_cnew` and
`MEM_delete`. These cover the majority of use cases (array allocation is
not covered).

The `OBJECT_GUARDED_*` macros are removed because they are not
needed anymore.

Differential Revision: https://developer.blender.org/D13502
2021-12-17 15:42:28 +01:00

89 lines
2.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bli
*
* Task scheduler initialization.
*/
#include "MEM_guardedalloc.h"
#include "BLI_task.h"
#include "BLI_threads.h"
#ifdef WITH_TBB
/* Need to include at least one header to get the version define. */
# include <tbb/blocked_range.h>
# include <tbb/task_arena.h>
# if TBB_INTERFACE_VERSION_MAJOR >= 10
# include <tbb/global_control.h>
# define WITH_TBB_GLOBAL_CONTROL
# endif
#endif
/* Task Scheduler */
static int task_scheduler_num_threads = 1;
#ifdef WITH_TBB_GLOBAL_CONTROL
static tbb::global_control *task_scheduler_global_control = nullptr;
#endif
void BLI_task_scheduler_init()
{
#ifdef WITH_TBB_GLOBAL_CONTROL
const int num_threads_override = BLI_system_num_threads_override_get();
if (num_threads_override > 0) {
/* Override number of threads. This settings is used within the lifetime
* of tbb::global_control, so we allocate it on the heap. */
task_scheduler_global_control = MEM_new<tbb::global_control>(
__func__, tbb::global_control::max_allowed_parallelism, num_threads_override);
task_scheduler_num_threads = num_threads_override;
}
else {
/* Let TBB choose the number of threads. For (legacy) code that calls
* BLI_task_scheduler_num_threads() we provide the system thread count.
* Ideally such code should be rewritten not to use the number of threads
* at all. */
task_scheduler_num_threads = BLI_system_thread_count();
}
#else
task_scheduler_num_threads = BLI_system_thread_count();
#endif
}
void BLI_task_scheduler_exit()
{
#ifdef WITH_TBB_GLOBAL_CONTROL
MEM_delete(task_scheduler_global_control);
#endif
}
int BLI_task_scheduler_num_threads()
{
return task_scheduler_num_threads;
}
void BLI_task_isolate(void (*func)(void *userdata), void *userdata)
{
#ifdef WITH_TBB
tbb::this_task_arena::isolate([&] { func(userdata); });
#else
func(userdata);
#endif
}