To convert old code to the current convention and use a single code style.
173 lines
6.4 KiB
C++
173 lines
6.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_BlurNode.h"
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#include "COM_FastGaussianBlurOperation.h"
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#include "COM_GammaCorrectOperation.h"
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#include "COM_GaussianAlphaXBlurOperation.h"
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#include "COM_GaussianAlphaYBlurOperation.h"
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#include "COM_GaussianBokehBlurOperation.h"
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#include "COM_GaussianXBlurOperation.h"
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#include "COM_GaussianYBlurOperation.h"
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#include "COM_MathBaseOperation.h"
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#include "COM_SetValueOperation.h"
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namespace blender::compositor {
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BlurNode::BlurNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void BlurNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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bNode *editor_node = this->get_bnode();
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NodeBlurData *data = (NodeBlurData *)editor_node->storage;
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NodeInput *input_size_socket = this->get_input_socket(1);
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bool connected_size_socket = input_size_socket->is_linked();
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const float size = this->get_input_socket(1)->get_editor_value_float();
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const bool extend_bounds = (editor_node->custom1 & CMP_NODEFLAG_BLUR_EXTEND_BOUNDS) != 0;
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eCompositorQuality quality = context.get_quality();
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NodeOperation *input_operation = nullptr, *output_operation = nullptr;
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if (data->filtertype == R_FILTER_FAST_GAUSS) {
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FastGaussianBlurOperation *operationfgb = new FastGaussianBlurOperation();
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operationfgb->set_data(data);
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operationfgb->set_extend_bounds(extend_bounds);
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converter.add_operation(operationfgb);
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converter.map_input_socket(get_input_socket(1), operationfgb->get_input_socket(1));
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input_operation = operationfgb;
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output_operation = operationfgb;
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}
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else if (editor_node->custom1 & CMP_NODEFLAG_BLUR_VARIABLE_SIZE) {
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MathAddOperation *clamp = new MathAddOperation();
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SetValueOperation *zero = new SetValueOperation();
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zero->set_value(0.0f);
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clamp->set_use_clamp(true);
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converter.add_operation(clamp);
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converter.add_operation(zero);
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converter.map_input_socket(get_input_socket(1), clamp->get_input_socket(0));
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converter.add_link(zero->get_output_socket(), clamp->get_input_socket(1));
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GaussianAlphaXBlurOperation *operationx = new GaussianAlphaXBlurOperation();
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operationx->set_data(data);
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operationx->set_quality(quality);
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operationx->set_size(1.0f);
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operationx->set_falloff(PROP_SMOOTH);
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operationx->set_subtract(false);
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operationx->set_extend_bounds(extend_bounds);
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converter.add_operation(operationx);
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converter.add_link(clamp->get_output_socket(), operationx->get_input_socket(0));
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GaussianAlphaYBlurOperation *operationy = new GaussianAlphaYBlurOperation();
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operationy->set_data(data);
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operationy->set_quality(quality);
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operationy->set_size(1.0f);
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operationy->set_falloff(PROP_SMOOTH);
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operationy->set_subtract(false);
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operationy->set_extend_bounds(extend_bounds);
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converter.add_operation(operationy);
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converter.add_link(operationx->get_output_socket(), operationy->get_input_socket(0));
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GaussianBlurReferenceOperation *operation = new GaussianBlurReferenceOperation();
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operation->set_data(data);
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operation->set_quality(quality);
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operation->set_extend_bounds(extend_bounds);
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converter.add_operation(operation);
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converter.add_link(operationy->get_output_socket(), operation->get_input_socket(1));
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output_operation = operation;
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input_operation = operation;
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}
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else if (!data->bokeh) {
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GaussianXBlurOperation *operationx = new GaussianXBlurOperation();
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operationx->set_data(data);
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operationx->set_quality(quality);
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operationx->check_opencl();
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operationx->set_extend_bounds(extend_bounds);
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converter.add_operation(operationx);
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converter.map_input_socket(get_input_socket(1), operationx->get_input_socket(1));
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GaussianYBlurOperation *operationy = new GaussianYBlurOperation();
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operationy->set_data(data);
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operationy->set_quality(quality);
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operationy->check_opencl();
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operationy->set_extend_bounds(extend_bounds);
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converter.add_operation(operationy);
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converter.map_input_socket(get_input_socket(1), operationy->get_input_socket(1));
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converter.add_link(operationx->get_output_socket(), operationy->get_input_socket(0));
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if (!connected_size_socket) {
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operationx->set_size(size);
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operationy->set_size(size);
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}
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input_operation = operationx;
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output_operation = operationy;
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}
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else {
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GaussianBokehBlurOperation *operation = new GaussianBokehBlurOperation();
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operation->set_data(data);
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operation->set_quality(quality);
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operation->set_extend_bounds(extend_bounds);
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
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if (!connected_size_socket) {
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operation->set_size(size);
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}
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input_operation = operation;
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output_operation = operation;
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}
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if (data->gamma) {
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GammaCorrectOperation *correct = new GammaCorrectOperation();
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GammaUncorrectOperation *inverse = new GammaUncorrectOperation();
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converter.add_operation(correct);
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converter.add_operation(inverse);
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converter.map_input_socket(get_input_socket(0), correct->get_input_socket(0));
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converter.add_link(correct->get_output_socket(), input_operation->get_input_socket(0));
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converter.add_link(output_operation->get_output_socket(), inverse->get_input_socket(0));
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converter.map_output_socket(get_output_socket(), inverse->get_output_socket());
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converter.add_preview(inverse->get_output_socket());
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}
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else {
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converter.map_input_socket(get_input_socket(0), input_operation->get_input_socket(0));
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converter.map_output_socket(get_output_socket(), output_operation->get_output_socket());
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converter.add_preview(output_operation->get_output_socket());
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}
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}
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} // namespace blender::compositor
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