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blender-archive/source/blender/compositor/nodes/COM_FlipNode.cc
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

58 lines
1.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_FlipNode.h"
#include "COM_FlipOperation.h"
namespace blender::compositor {
FlipNode::FlipNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void FlipNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *input_socket = this->get_input_socket(0);
NodeOutput *output_socket = this->get_output_socket(0);
FlipOperation *operation = new FlipOperation();
switch (this->get_bnode()->custom1) {
case 0: /* TODO: I didn't find any constants in the old implementation,
* should I introduce them. */
operation->setFlipX(true);
operation->setFlipY(false);
break;
case 1:
operation->setFlipX(false);
operation->setFlipY(true);
break;
case 2:
operation->setFlipX(true);
operation->setFlipY(true);
break;
}
converter.add_operation(operation);
converter.map_input_socket(input_socket, operation->get_input_socket(0));
converter.map_output_socket(output_socket, operation->get_output_socket(0));
}
} // namespace blender::compositor