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blender-archive/source/blender/compositor/nodes/COM_KeyingNode.h
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

65 lines
2.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2012, Blender Foundation.
*/
#pragma once
#include "COM_Node.h"
namespace blender::compositor {
/**
* \brief KeyingNode
* \ingroup Node
*/
class KeyingNode : public Node {
protected:
NodeOperationOutput *setup_pre_blur(NodeConverter &converter,
NodeInput *input_image,
int size) const;
NodeOperationOutput *setup_post_blur(NodeConverter &converter,
NodeOperationOutput *post_blur_input,
int size) const;
NodeOperationOutput *setup_dilate_erode(NodeConverter &converter,
NodeOperationOutput *dilate_erode_input,
int distance) const;
NodeOperationOutput *setup_feather(NodeConverter &converter,
const CompositorContext &context,
NodeOperationOutput *feather_input,
int falloff,
int distance) const;
NodeOperationOutput *setup_despill(NodeConverter &converter,
NodeOperationOutput *despill_input,
NodeInput *input_screen,
float factor,
float color_balance) const;
NodeOperationOutput *setup_clip(NodeConverter &converter,
NodeOperationOutput *clip_input,
int kernel_radius,
float kernel_tolerance,
float clip_black,
float clip_white,
bool edge_matte) const;
public:
KeyingNode(bNode *editor_node);
void convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const override;
};
} // namespace blender::compositor