To convert old code to the current convention and use a single code style.
82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Copyright 2011, Blender Foundation.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "COM_MultiThreadedOperation.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
class BoxMaskOperation : public MultiThreadedOperation {
|
|
private:
|
|
using MaskFunc = std::function<float(bool is_inside, const float *mask, const float *value)>;
|
|
|
|
/**
|
|
* Cached reference to the input_program
|
|
*/
|
|
SocketReader *input_mask_;
|
|
SocketReader *input_value_;
|
|
|
|
float sine_;
|
|
float cosine_;
|
|
float aspect_ratio_;
|
|
int mask_type_;
|
|
|
|
NodeBoxMask *data_;
|
|
|
|
public:
|
|
BoxMaskOperation();
|
|
|
|
/**
|
|
* The inner loop of this operation.
|
|
*/
|
|
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
|
|
|
|
/**
|
|
* Initialize the execution
|
|
*/
|
|
void init_execution() override;
|
|
|
|
/**
|
|
* Deinitialize the execution
|
|
*/
|
|
void deinit_execution() override;
|
|
|
|
void set_data(NodeBoxMask *data)
|
|
{
|
|
data_ = data;
|
|
}
|
|
|
|
void set_mask_type(int mask_type)
|
|
{
|
|
mask_type_ = mask_type;
|
|
}
|
|
|
|
void update_memory_buffer_partial(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs) override;
|
|
|
|
private:
|
|
void apply_mask(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs,
|
|
MaskFunc mask_func);
|
|
};
|
|
|
|
} // namespace blender::compositor
|