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blender-archive/source/blender/compositor/operations/COM_CompositorOperation.h
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

132 lines
3.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_MultiThreadedOperation.h"
struct Scene;
namespace blender::compositor {
/**
* \brief Compositor output operation
*/
class CompositorOperation : public MultiThreadedOperation {
private:
const struct Scene *scene_;
/**
* \brief Scene name, used for getting the render output, includes 'SC' prefix.
*/
char scene_name_[MAX_ID_NAME];
/**
* \brief local reference to the scene
*/
const RenderData *rd_;
/**
* \brief reference to the output float buffer
*/
float *output_buffer_;
/**
* \brief reference to the output depth float buffer
*/
float *depth_buffer_;
/**
* \brief local reference to the input image operation
*/
SocketReader *image_input_;
/**
* \brief local reference to the input alpha operation
*/
SocketReader *alpha_input_;
/**
* \brief local reference to the depth operation
*/
SocketReader *depth_input_;
/**
* \brief Ignore any alpha input
*/
bool use_alpha_input_;
/**
* \brief operation is active for calculating final compo result
*/
bool active_;
/**
* \brief View name, used for multiview
*/
const char *view_name_;
public:
CompositorOperation();
bool is_active_compositor_output() const
{
return active_;
}
void execute_region(rcti *rect, unsigned int tile_number) override;
void set_scene(const struct Scene *scene)
{
scene_ = scene;
}
void set_scene_name(const char *scene_name)
{
BLI_strncpy(scene_name_, scene_name, sizeof(scene_name_));
}
void set_view_name(const char *view_name)
{
view_name_ = view_name;
}
void set_render_data(const RenderData *rd)
{
rd_ = rd;
}
bool is_output_operation(bool /*rendering*/) const override
{
return this->is_active_compositor_output();
}
void init_execution() override;
void deinit_execution() override;
eCompositorPriority get_render_priority() const override
{
return eCompositorPriority::Medium;
}
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void set_use_alpha_input(bool value)
{
use_alpha_input_ = value;
}
void set_active(bool active)
{
active_ = active;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor