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blender-archive/source/blender/compositor/operations/COM_InpaintOperation.cc

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C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "MEM_guardedalloc.h"
#include "COM_InpaintOperation.h"
namespace blender::compositor {
#define ASSERT_XY_RANGE(x, y) \
BLI_assert(x >= 0 && x < this->get_width() && y >= 0 && y < this->get_height())
InpaintSimpleOperation::InpaintSimpleOperation()
{
this->add_input_socket(DataType::Color);
this->add_output_socket(DataType::Color);
flags_.complex = true;
input_image_program_ = nullptr;
pixelorder_ = nullptr;
manhattan_distance_ = nullptr;
cached_buffer_ = nullptr;
cached_buffer_ready_ = false;
flags_.is_fullframe_operation = true;
}
void InpaintSimpleOperation::init_execution()
{
input_image_program_ = this->get_input_socket_reader(0);
pixelorder_ = nullptr;
manhattan_distance_ = nullptr;
cached_buffer_ = nullptr;
cached_buffer_ready_ = false;
this->init_mutex();
}
void InpaintSimpleOperation::clamp_xy(int &x, int &y)
{
int width = this->get_width();
int height = this->get_height();
if (x < 0) {
x = 0;
}
else if (x >= width) {
x = width - 1;
}
if (y < 0) {
y = 0;
}
else if (y >= height) {
y = height - 1;
}
}
float *InpaintSimpleOperation::get_pixel(int x, int y)
{
int width = this->get_width();
ASSERT_XY_RANGE(x, y);
return &cached_buffer_[y * width * COM_DATA_TYPE_COLOR_CHANNELS +
x * COM_DATA_TYPE_COLOR_CHANNELS];
}
int InpaintSimpleOperation::mdist(int x, int y)
{
int width = this->get_width();
ASSERT_XY_RANGE(x, y);
return manhattan_distance_[y * width + x];
}
bool InpaintSimpleOperation::next_pixel(int &x, int &y, int &curr, int iters)
{
int width = this->get_width();
if (curr >= area_size_) {
return false;
}
int r = pixelorder_[curr++];
x = r % width;
y = r / width;
if (this->mdist(x, y) > iters) {
return false;
}
return true;
}
void InpaintSimpleOperation::calc_manhattan_distance()
{
int width = this->get_width();
int height = this->get_height();
short *m = manhattan_distance_ = (short *)MEM_mallocN(sizeof(short) * width * height, __func__);
int *offsets;
offsets = (int *)MEM_callocN(sizeof(int) * (width + height + 1),
"InpaintSimpleOperation offsets");
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
int r = 0;
/* no need to clamp here */
if (this->get_pixel(i, j)[3] < 1.0f) {
r = width + height;
if (i > 0) {
r = min_ii(r, m[j * width + i - 1] + 1);
}
if (j > 0) {
r = min_ii(r, m[(j - 1) * width + i] + 1);
}
}
m[j * width + i] = r;
}
}
for (int j = height - 1; j >= 0; j--) {
for (int i = width - 1; i >= 0; i--) {
int r = m[j * width + i];
if (i + 1 < width) {
r = min_ii(r, m[j * width + i + 1] + 1);
}
if (j + 1 < height) {
r = min_ii(r, m[(j + 1) * width + i] + 1);
}
m[j * width + i] = r;
offsets[r]++;
}
}
offsets[0] = 0;
for (int i = 1; i < width + height + 1; i++) {
offsets[i] += offsets[i - 1];
}
area_size_ = offsets[width + height];
pixelorder_ = (int *)MEM_mallocN(sizeof(int) * area_size_, __func__);
for (int i = 0; i < width * height; i++) {
if (m[i] > 0) {
pixelorder_[offsets[m[i] - 1]++] = i;
}
}
MEM_freeN(offsets);
}
void InpaintSimpleOperation::pix_step(int x, int y)
{
const int d = this->mdist(x, y);
float pix[3] = {0.0f, 0.0f, 0.0f};
float pix_divider = 0.0f;
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
/* changing to both != 0 gives dithering artifacts */
if (dx != 0 || dy != 0) {
int x_ofs = x + dx;
int y_ofs = y + dy;
this->clamp_xy(x_ofs, y_ofs);
if (this->mdist(x_ofs, y_ofs) < d) {
float weight;
if (dx == 0 || dy == 0) {
weight = 1.0f;
}
else {
weight = M_SQRT1_2; /* 1.0f / sqrt(2) */
}
madd_v3_v3fl(pix, this->get_pixel(x_ofs, y_ofs), weight);
pix_divider += weight;
}
}
}
}
float *output = this->get_pixel(x, y);
if (pix_divider != 0.0f) {
mul_v3_fl(pix, 1.0f / pix_divider);
/* use existing pixels alpha to blend into */
interp_v3_v3v3(output, pix, output, output[3]);
output[3] = 1.0f;
}
}
void *InpaintSimpleOperation::initialize_tile_data(rcti *rect)
{
if (cached_buffer_ready_) {
return cached_buffer_;
}
lock_mutex();
if (!cached_buffer_ready_) {
MemoryBuffer *buf = (MemoryBuffer *)input_image_program_->initialize_tile_data(rect);
cached_buffer_ = (float *)MEM_dupallocN(buf->get_buffer());
this->calc_manhattan_distance();
int curr = 0;
int x, y;
while (this->next_pixel(x, y, curr, iterations_)) {
this->pix_step(x, y);
}
cached_buffer_ready_ = true;
}
unlock_mutex();
return cached_buffer_;
}
void InpaintSimpleOperation::execute_pixel(float output[4], int x, int y, void * /*data*/)
{
this->clamp_xy(x, y);
copy_v4_v4(output, this->get_pixel(x, y));
}
void InpaintSimpleOperation::deinit_execution()
{
input_image_program_ = nullptr;
this->deinit_mutex();
if (cached_buffer_) {
MEM_freeN(cached_buffer_);
cached_buffer_ = nullptr;
}
if (pixelorder_) {
MEM_freeN(pixelorder_);
pixelorder_ = nullptr;
}
if (manhattan_distance_) {
MEM_freeN(manhattan_distance_);
manhattan_distance_ = nullptr;
}
cached_buffer_ready_ = false;
}
bool InpaintSimpleOperation::determine_depending_area_of_interest(
rcti * /*input*/, ReadBufferOperation *read_operation, rcti *output)
{
if (cached_buffer_ready_) {
return false;
}
rcti new_input;
new_input.xmax = get_width();
new_input.xmin = 0;
new_input.ymax = get_height();
new_input.ymin = 0;
return NodeOperation::determine_depending_area_of_interest(&new_input, read_operation, output);
}
void InpaintSimpleOperation::get_area_of_interest(const int input_idx,
const rcti &UNUSED(output_area),
rcti &r_input_area)
{
BLI_assert(input_idx == 0);
UNUSED_VARS_NDEBUG(input_idx);
r_input_area = this->get_canvas();
}
void InpaintSimpleOperation::update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
/* TODO(manzanilla): once tiled implementation is removed, run multi-threaded where possible. */
MemoryBuffer *input = inputs[0];
if (!cached_buffer_ready_) {
if (input->is_a_single_elem()) {
MemoryBuffer *tmp = input->inflate();
cached_buffer_ = tmp->release_ownership_buffer();
delete tmp;
}
else {
cached_buffer_ = (float *)MEM_dupallocN(input->get_buffer());
}
this->calc_manhattan_distance();
int curr = 0;
int x, y;
while (this->next_pixel(x, y, curr, iterations_)) {
this->pix_step(x, y);
}
cached_buffer_ready_ = true;
}
const int num_channels = COM_data_type_num_channels(get_output_socket()->get_data_type());
MemoryBuffer buf(cached_buffer_, num_channels, input->get_width(), input->get_height());
output->copy_from(&buf, area);
}
} // namespace blender::compositor