325 lines
7.9 KiB
C++
325 lines
7.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "MEM_guardedalloc.h"
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#include "COM_InpaintOperation.h"
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namespace blender::compositor {
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#define ASSERT_XY_RANGE(x, y) \
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BLI_assert(x >= 0 && x < this->get_width() && y >= 0 && y < this->get_height())
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InpaintSimpleOperation::InpaintSimpleOperation()
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{
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this->add_input_socket(DataType::Color);
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this->add_output_socket(DataType::Color);
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flags_.complex = true;
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input_image_program_ = nullptr;
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pixelorder_ = nullptr;
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manhattan_distance_ = nullptr;
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cached_buffer_ = nullptr;
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cached_buffer_ready_ = false;
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flags_.is_fullframe_operation = true;
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}
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void InpaintSimpleOperation::init_execution()
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{
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input_image_program_ = this->get_input_socket_reader(0);
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pixelorder_ = nullptr;
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manhattan_distance_ = nullptr;
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cached_buffer_ = nullptr;
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cached_buffer_ready_ = false;
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this->init_mutex();
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}
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void InpaintSimpleOperation::clamp_xy(int &x, int &y)
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{
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int width = this->get_width();
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int height = this->get_height();
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if (x < 0) {
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x = 0;
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}
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else if (x >= width) {
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x = width - 1;
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}
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if (y < 0) {
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y = 0;
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}
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else if (y >= height) {
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y = height - 1;
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}
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}
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float *InpaintSimpleOperation::get_pixel(int x, int y)
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{
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int width = this->get_width();
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ASSERT_XY_RANGE(x, y);
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return &cached_buffer_[y * width * COM_DATA_TYPE_COLOR_CHANNELS +
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x * COM_DATA_TYPE_COLOR_CHANNELS];
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}
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int InpaintSimpleOperation::mdist(int x, int y)
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{
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int width = this->get_width();
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ASSERT_XY_RANGE(x, y);
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return manhattan_distance_[y * width + x];
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}
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bool InpaintSimpleOperation::next_pixel(int &x, int &y, int &curr, int iters)
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{
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int width = this->get_width();
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if (curr >= area_size_) {
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return false;
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}
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int r = pixelorder_[curr++];
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x = r % width;
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y = r / width;
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if (this->mdist(x, y) > iters) {
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return false;
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}
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return true;
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}
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void InpaintSimpleOperation::calc_manhattan_distance()
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{
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int width = this->get_width();
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int height = this->get_height();
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short *m = manhattan_distance_ = (short *)MEM_mallocN(sizeof(short) * width * height, __func__);
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int *offsets;
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offsets = (int *)MEM_callocN(sizeof(int) * (width + height + 1),
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"InpaintSimpleOperation offsets");
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for (int j = 0; j < height; j++) {
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for (int i = 0; i < width; i++) {
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int r = 0;
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/* no need to clamp here */
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if (this->get_pixel(i, j)[3] < 1.0f) {
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r = width + height;
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if (i > 0) {
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r = min_ii(r, m[j * width + i - 1] + 1);
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}
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if (j > 0) {
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r = min_ii(r, m[(j - 1) * width + i] + 1);
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}
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}
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m[j * width + i] = r;
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}
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}
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for (int j = height - 1; j >= 0; j--) {
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for (int i = width - 1; i >= 0; i--) {
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int r = m[j * width + i];
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if (i + 1 < width) {
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r = min_ii(r, m[j * width + i + 1] + 1);
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}
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if (j + 1 < height) {
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r = min_ii(r, m[(j + 1) * width + i] + 1);
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}
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m[j * width + i] = r;
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offsets[r]++;
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}
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}
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offsets[0] = 0;
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for (int i = 1; i < width + height + 1; i++) {
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offsets[i] += offsets[i - 1];
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}
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area_size_ = offsets[width + height];
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pixelorder_ = (int *)MEM_mallocN(sizeof(int) * area_size_, __func__);
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for (int i = 0; i < width * height; i++) {
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if (m[i] > 0) {
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pixelorder_[offsets[m[i] - 1]++] = i;
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}
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}
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MEM_freeN(offsets);
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}
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void InpaintSimpleOperation::pix_step(int x, int y)
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{
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const int d = this->mdist(x, y);
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float pix[3] = {0.0f, 0.0f, 0.0f};
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float pix_divider = 0.0f;
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for (int dx = -1; dx <= 1; dx++) {
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for (int dy = -1; dy <= 1; dy++) {
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/* changing to both != 0 gives dithering artifacts */
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if (dx != 0 || dy != 0) {
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int x_ofs = x + dx;
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int y_ofs = y + dy;
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this->clamp_xy(x_ofs, y_ofs);
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if (this->mdist(x_ofs, y_ofs) < d) {
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float weight;
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if (dx == 0 || dy == 0) {
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weight = 1.0f;
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}
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else {
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weight = M_SQRT1_2; /* 1.0f / sqrt(2) */
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}
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madd_v3_v3fl(pix, this->get_pixel(x_ofs, y_ofs), weight);
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pix_divider += weight;
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}
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}
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}
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}
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float *output = this->get_pixel(x, y);
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if (pix_divider != 0.0f) {
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mul_v3_fl(pix, 1.0f / pix_divider);
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/* use existing pixels alpha to blend into */
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interp_v3_v3v3(output, pix, output, output[3]);
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output[3] = 1.0f;
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}
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}
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void *InpaintSimpleOperation::initialize_tile_data(rcti *rect)
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{
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if (cached_buffer_ready_) {
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return cached_buffer_;
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}
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lock_mutex();
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if (!cached_buffer_ready_) {
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MemoryBuffer *buf = (MemoryBuffer *)input_image_program_->initialize_tile_data(rect);
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cached_buffer_ = (float *)MEM_dupallocN(buf->get_buffer());
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this->calc_manhattan_distance();
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int curr = 0;
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int x, y;
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while (this->next_pixel(x, y, curr, iterations_)) {
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this->pix_step(x, y);
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}
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cached_buffer_ready_ = true;
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}
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unlock_mutex();
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return cached_buffer_;
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}
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void InpaintSimpleOperation::execute_pixel(float output[4], int x, int y, void * /*data*/)
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{
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this->clamp_xy(x, y);
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copy_v4_v4(output, this->get_pixel(x, y));
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}
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void InpaintSimpleOperation::deinit_execution()
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{
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input_image_program_ = nullptr;
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this->deinit_mutex();
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if (cached_buffer_) {
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MEM_freeN(cached_buffer_);
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cached_buffer_ = nullptr;
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}
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if (pixelorder_) {
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MEM_freeN(pixelorder_);
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pixelorder_ = nullptr;
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}
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if (manhattan_distance_) {
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MEM_freeN(manhattan_distance_);
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manhattan_distance_ = nullptr;
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}
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cached_buffer_ready_ = false;
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}
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bool InpaintSimpleOperation::determine_depending_area_of_interest(
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rcti * /*input*/, ReadBufferOperation *read_operation, rcti *output)
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{
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if (cached_buffer_ready_) {
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return false;
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}
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rcti new_input;
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new_input.xmax = get_width();
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new_input.xmin = 0;
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new_input.ymax = get_height();
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new_input.ymin = 0;
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return NodeOperation::determine_depending_area_of_interest(&new_input, read_operation, output);
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}
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void InpaintSimpleOperation::get_area_of_interest(const int input_idx,
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const rcti &UNUSED(output_area),
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rcti &r_input_area)
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{
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BLI_assert(input_idx == 0);
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UNUSED_VARS_NDEBUG(input_idx);
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r_input_area = this->get_canvas();
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}
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void InpaintSimpleOperation::update_memory_buffer(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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/* TODO(manzanilla): once tiled implementation is removed, run multi-threaded where possible. */
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MemoryBuffer *input = inputs[0];
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if (!cached_buffer_ready_) {
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if (input->is_a_single_elem()) {
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MemoryBuffer *tmp = input->inflate();
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cached_buffer_ = tmp->release_ownership_buffer();
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delete tmp;
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}
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else {
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cached_buffer_ = (float *)MEM_dupallocN(input->get_buffer());
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}
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this->calc_manhattan_distance();
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int curr = 0;
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int x, y;
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while (this->next_pixel(x, y, curr, iterations_)) {
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this->pix_step(x, y);
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}
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cached_buffer_ready_ = true;
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}
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const int num_channels = COM_data_type_num_channels(get_output_socket()->get_data_type());
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MemoryBuffer buf(cached_buffer_, num_channels, input->get_width(), input->get_height());
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output->copy_from(&buf, area);
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}
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} // namespace blender::compositor
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