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blender-archive/source/blender/draw/engines/image/image_engine.cc
Jeroen Bakker cfa235b89d Image Editor: Fix background drawing of empty tiles.
Empty (UDIM) tiles where drawn with a transparency checkerboard. They
should be rendered with a border background. The cause is that the image
engine would select a single area that contained all tiles and draw them
as being part of an image.

The fix is to separate the color and depth part of the image engine
shader and only draw the depths of tiles that are enabled.
2022-01-31 09:57:51 +01:00

214 lines
6.3 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2020, Blender Foundation.
*/
/** \file
* \ingroup draw_engine
*
* Draw engine to draw the Image/UV editor
*/
#include "DRW_render.h"
#include <memory>
#include <optional>
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "DNA_camera_types.h"
#include "DNA_screen_types.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "ED_image.h"
#include "GPU_batch.h"
#include "image_drawing_mode.hh"
#include "image_engine.h"
#include "image_private.hh"
#include "image_space_image.hh"
#include "image_space_node.hh"
namespace blender::draw::image_engine {
static std::unique_ptr<AbstractSpaceAccessor> space_accessor_from_context(
const DRWContextState *draw_ctx)
{
const char space_type = draw_ctx->space_data->spacetype;
if (space_type == SPACE_IMAGE) {
return std::make_unique<SpaceImageAccessor>((SpaceImage *)draw_ctx->space_data);
}
if (space_type == SPACE_NODE) {
return std::make_unique<SpaceNodeAccessor>((SpaceNode *)draw_ctx->space_data);
}
BLI_assert_unreachable();
return nullptr;
}
template<
/** \brief Drawing mode to use.
*
* Useful during development to switch between drawing implementations.
*/
typename DrawingMode = ScreenSpaceDrawingMode<OneTextureMethod>>
class ImageEngine {
private:
const DRWContextState *draw_ctx;
IMAGE_Data *vedata;
std::unique_ptr<AbstractSpaceAccessor> space;
DrawingMode drawing_mode;
public:
ImageEngine(const DRWContextState *draw_ctx, IMAGE_Data *vedata)
: draw_ctx(draw_ctx), vedata(vedata), space(space_accessor_from_context(draw_ctx))
{
}
virtual ~ImageEngine() = default;
void cache_init()
{
IMAGE_InstanceData *instance_data = vedata->instance_data;
drawing_mode.cache_init(vedata);
/* Setup full screen view matrix. */
const ARegion *region = draw_ctx->region;
float winmat[4][4], viewmat[4][4];
orthographic_m4(viewmat, 0.0, region->winx, 0.0, region->winy, 0.0, 1.0);
unit_m4(winmat);
instance_data->view = DRW_view_create(viewmat, winmat, nullptr, nullptr, nullptr);
}
void cache_populate()
{
IMAGE_InstanceData *instance_data = vedata->instance_data;
Main *bmain = CTX_data_main(draw_ctx->evil_C);
instance_data->image = space->get_image(bmain);
if (instance_data->image == nullptr) {
/* Early exit, nothing to draw. */
return;
}
instance_data->flags.do_tile_drawing = instance_data->image->source != IMA_SRC_TILED &&
space->use_tile_drawing();
void *lock;
ImBuf *image_buffer = space->acquire_image_buffer(instance_data->image, &lock);
/* Setup the matrix to go from screen UV coordinates to UV texture space coordinates. */
float image_resolution[2] = {image_buffer ? image_buffer->x : 1024.0f,
image_buffer ? image_buffer->y : 1024.0f};
space->init_ss_to_texture_matrix(
draw_ctx->region, image_resolution, instance_data->ss_to_texture);
const Scene *scene = DRW_context_state_get()->scene;
instance_data->sh_params.update(space.get(), scene, instance_data->image, image_buffer);
space->release_buffer(instance_data->image, image_buffer, lock);
ImageUser *iuser = space->get_image_user();
drawing_mode.cache_image(vedata, instance_data->image, iuser);
}
void draw_finish()
{
drawing_mode.draw_finish(vedata);
IMAGE_InstanceData *instance_data = vedata->instance_data;
instance_data->image = nullptr;
}
void draw_scene()
{
drawing_mode.draw_scene(vedata);
}
}; // namespace blender::draw::image_engine
/* -------------------------------------------------------------------- */
/** \name Engine Callbacks
* \{ */
static void IMAGE_engine_init(void *ved)
{
IMAGE_Data *vedata = (IMAGE_Data *)ved;
if (vedata->instance_data == nullptr) {
vedata->instance_data = MEM_new<IMAGE_InstanceData>(__func__);
}
}
static void IMAGE_cache_init(void *vedata)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
ImageEngine image_engine(draw_ctx, static_cast<IMAGE_Data *>(vedata));
image_engine.cache_init();
image_engine.cache_populate();
}
static void IMAGE_cache_populate(void *UNUSED(vedata), Object *UNUSED(ob))
{
/* Function intentional left empty. `cache_populate` is required to be implemented. */
}
static void IMAGE_draw_scene(void *vedata)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
ImageEngine image_engine(draw_ctx, static_cast<IMAGE_Data *>(vedata));
image_engine.draw_scene();
image_engine.draw_finish();
}
static void IMAGE_engine_free()
{
IMAGE_shader_free();
}
static void IMAGE_instance_free(void *_instance_data)
{
IMAGE_InstanceData *instance_data = reinterpret_cast<IMAGE_InstanceData *>(_instance_data);
MEM_delete(instance_data);
}
/** \} */
static const DrawEngineDataSize IMAGE_data_size = DRW_VIEWPORT_DATA_SIZE(IMAGE_Data);
} // namespace blender::draw::image_engine
extern "C" {
using namespace blender::draw::image_engine;
DrawEngineType draw_engine_image_type = {
nullptr, /* next */
nullptr, /* prev */
N_("UV/Image"), /* idname */
&IMAGE_data_size, /* vedata_size */
&IMAGE_engine_init, /* engine_init */
&IMAGE_engine_free, /* engine_free */
&IMAGE_instance_free, /* instance_free */
&IMAGE_cache_init, /* cache_init */
&IMAGE_cache_populate, /* cache_populate */
nullptr, /* cache_finish */
&IMAGE_draw_scene, /* draw_scene */
nullptr, /* view_update */
nullptr, /* id_update */
nullptr, /* render_to_image */
nullptr, /* store_metadata */
};
}